|
2 years ago ::
Nov 17, 2011 - 3:53PM
#51
|
Date Joined:
Sep 25, 2011
|
First of all really excited about this deck i have been thinking about creating a deck such as this and i have been following this thread very closely so I have to say first Cyrus thanks for posting this up. I also read the Worlds coverage on the magic site and found the first match up to be Grixis control so it is good to see that it looks like this is going to be the deck to face.
Moving along im just asking what you would recommend in replacement to Snapcaster Mage? I only have one and he is jumping inbetween two decks already and im just wondering if there is something that would be recommended to replace him until i get a few more.
I'll just leave this here:
www.youtube.com/watch?v=9R8FLpMTyIc&feat...#!
|
|
|
|
2 years ago ::
Nov 17, 2011 - 3:56PM
#52
|
Date Joined:
Apr 14, 2008
|
From a theorycrafting standpoint it's such a beautifull pie slice. I do hate the lands we get, however.
Running *quite* that many of the filters seems like you're doing exactly what gets declaimed: it seems like you'd have amazing card selection but expend way too much tempo filtering/drawing. Do you not find that you'd be better served running 3 and 3 and just putting more business cards in the deck?
Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .
|
|
|
|
2 years ago ::
Nov 17, 2011 - 8:06PM
#53
|
Date Joined:
Jun 14, 2006
|
|
|
|
|
2 years ago ::
Nov 17, 2011 - 8:19PM
#54
|
Date Joined:
Apr 14, 2008
|
Love the flame tits. It's just as much a beating against aggro as Dead Tits... or at least almost.
I cannot wrap my head around Desperate Ravings. It's the exact same CA of Think Twice. Yes, there's snapcasters. Yes, there's some flashback cards in there. Y'know, all 9 of them. More dig but a reliance on them Snappies just seems like it's a tempo nightmare. Also, I'm truly shocked that he didn't get hosed as hard as flare does by all the double costs.
Hrmz.. I suppose Olivia is a beating when you're playing against tempo. Get to 4 mana and you've got all the board control you need against weenies, etc.
Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .
|
|
|
|
2 years ago ::
Nov 18, 2011 - 4:40AM
#55
|
Date Joined:
Aug 30, 2007
|
Chapin's list is a bit like where we were in the UK over a month ago, but we started cutting threats and playing more control, since it gave you control of the game, which was pretty key. Chapin is more of a tap out build, and he's stretched to four colours(one of us in the UK is also running 4 colours with Garruk R instead of Olivia), but he's lost the power of Stensia Bloodhall, which is a big mistake in not running.
Desperate Ravings: I've had this discussion a lot, there are a number of issues with the card. Firstly, yes, it can dig you deeper and put more stuff in the yard, but it does the opposite of Forbidden Alchemy, which is all about finding the right cards and digging for important pieces, Ravings does the opposite by effectively undoing your hand sculpting to a degree. Having to bin one of your fewer win cons or a snapcaster etc can be a big deal. With Think Twice and Alchemy, you can make use of the turns where your opponent's turn doesn't require any action from you, allowing you to tap out at their end of turn and sneak some card selection/advantage. Ravings is a card you don't always want to cast, so it doesn't fit very well into a permission build, especially when you are running things like singletons that can dig to. Randomly discarding your Tribute to Hunger agaisnt a wolf run deck is a massive pain. What this permission build of the deck does, is dig for specific cards and answers, allowing it to play much more reactively.
Chapin's list is basically tapping out most turns, basically hoping his plays are better than the opponent's, but he does have a little bit of stuff to do on his opponent's turn, but not that much, making his counterspells etc incredibly obvious and easy to play around. That's not to say his build is wrong, but his is quite different to the true permission list, we originally had a more tap out build, but preffered to dictate the board state in the opponent's turn, which yielded better numbers in our testing.
Website for my radio series: http://www.cyrusbalesfilms.co.uk/id2.html
For the facebook group of my radio series, search for "Who will save us now?" Please join!
Follow my regular articles on: http://www.manaleak.com/mtguk/
|
|
|
|
2 years ago ::
Nov 18, 2011 - 5:25AM
#56
|
Date Joined:
Sep 25, 2011
|
I really don't like the 2 Pre-Cursor golems..... I think I'd rather more inferno titans, wurmcoils, a grave titan....anything really
|
|
|
|
2 years ago ::
Nov 18, 2011 - 6:32AM
#57
|
Date Joined:
May 26, 2009
|
I really don't like the 2 Pre-Cursor golems..... I think I'd rather more inferno titans, wurmcoils, a grave titan....anything really
We tested Pre-Cursor Golems in the beta list and for the same reasons Chapin is playing them... however they turned out to be too unreliable and as you've quite rightly stated, I'd rather just have a Titan or Wurmcoil instead every time.
Here is the current testing build...
4 Snapcaster Mage 4 Mana Leak 4 Dissipate 4 Think Twice 4 Forbidden Alchemy 1 Blue Sun's Zenith 2 Grim Lavamancer 2 Geistflame 2 Doom Blade 1 Go for the Throat 2 Brimstone Volley 1 Tribute to Hunger 1 Black Sun's Zenith 2 Olivia Voldaren 1 Wurmcoil Engine 4 Blackcleave Cliffs 4 Sulfur Falls 4 Darkslick Shores 6 Island 2 Mountain 2 Stensia Bloodhall 4 Drowned Catacomb SB: 2 Negate SB: 1 Stensia Bloodhall SB: 2 Ratchet Bomb SB: 4 Spellskite SB: 1 Olivia Voldaren SB: 3 Wurmcoil Engine SB: 1 Grim Lavamancer SB: 1 Black Sun's Zennith We test on Cockatrice a lot (all the time). Please feel free to PM me if you want to test Standard
Tu Nguyen
E. Info@Manaleak.com T. 01905 745 032 W. Manaleak.com
|
|
|
|
2 years ago ::
Nov 18, 2011 - 6:44AM
#58
|
Date Joined:
Sep 25, 2011
|
Who is we? I'm assuming ManaLeak.com is a group of reasonably strong players?
Anyways, I like the Grim Lavamancer there, my only problem is that is sort of anti-synergizes with the snapcaster. The cards you'd be throwing out would lose flashback wouldn't they??
Although I guess it lets you change your matchup depending what you're playing against.
Against control decks, you can exile your doom blade and other spells like that and keep mana leaks.
Or against full out aggro decks, you can exile the mana leaks (maybe?) and keep your burn to snipe off Mirran Crusaders :o
|
|
|
|
2 years ago ::
Nov 18, 2011 - 7:24AM
#59
|
Date Joined:
May 26, 2009
|
Who is we? I'm assuming ManaLeak.com is a group of reasonably strong players?
Anyways, I like the Grim Lavamancer there, my only problem is that is sort of anti-synergizes with the snapcaster. The cards you'd be throwing out would lose flashback wouldn't they??
Although I guess it lets you change your matchup depending what you're playing against.
Against control decks, you can exile your doom blade and other spells like that and keep mana leaks.
Or against full out aggro decks, you can exile the mana leaks (maybe?) and keep your burn to snipe off Mirran Crusaders :o
Re: Testing Group - We have a testing group on mtgUK with a bunch of strong players, and where everyone can contribute too as we're always open to discussion and ideas.
Re: Grim Lavamancer - You got it spot on 
The play with Lavamancers (GL) normally goes like this...
T1. Make GL T2. Leak their threat if it can not be dealt with once it has resolved. Else Think Twice. T3. Leak/Dissipate their threat or cast Forbidden Alchemy (FA), find answer and fill up graveyard for GL. Else flashback Think Twice. You'll probably take 2 at this point from one of their random critters becuase sculpting you hand is more important and you can afford to ignore it for a few turns. You always have access to a billion removal spells anyway.
Or make GL mid-late game (he only costs 1 red so wont interupt you much) and use him as a recurring source of removal... and possibly distract removal from Olivia which you'll cast turn 7+.
You exile different cards to GL depending on your matchup. The interaction between FA and GL is really strong (efficient!).
Interestingly, he was originally put in their to allow you to race Drownyards better. He's so much better now with the field shifting over to weenies (and Mirrand Cusaders).
You sideboard more of him, Olivias and Spellskites in vs Aggro (taking our counters and card draw) and vs Control (taking out certain removals and Wurmcoils).
Tu Nguyen
E. Info@Manaleak.com T. 01905 745 032 W. Manaleak.com
|
|
|
|
2 years ago ::
Nov 18, 2011 - 8:20AM
#60
|
Date Joined:
Jul 22, 2009
|
I've started playing Grixis recently, and i've noticed a few things(not just about the deck but the meta in general). Even though there are more black decks and now Voldarens showing up, almost everyone is still running mostly Doom Blades with a one of Go for the throat . I haven't seen many decks running black creatures, but it seems like GftT may be better at removing things right now. A lot of Kessig Wolf Run decks switched from Wurmcoil Engines to Inferno Titan s, so there isn't much in the format that GftT can't hit which is the same case for Doom Blade. Wouldn't it be better to split 50/50 on Doom Blades and GftT? Also, how does everyone feel about Olivia Voldaren 's    ability? Playing against Kessig, i've been taking more titans than i've been killing. Typically, the lists i've seen/go up against only run 1-2 Beast Within , so by the time they kill voldaren i just flash in Snapcaster and Flamestone Volley ftw. So what is everyone's experience in using Voldaren's mind control ability? I've also seen a couple of Grixis lists that run a one of Grave Titan . I've been thinking about a one of Grave or Frost Titan , but i'm not quite sure which to go with.
 Its going to eat me! Quotes and such
Show
What happens if there's a tie for first?
Monkey knife fight
|
|
|