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1 year ago ::
Jan 10, 2012 - 7:06AM
#221
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Date Joined:
Aug 14, 2009
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I understand why UB and Esper are playing Think Twice, but I still believe Grixis should be playing Desperate Ravings. I was skeptical at first as well, but (especially after playing Esper last FNM) I'm convinced of how much better Desperate Ravings is now. This statement is of course conditional on build, but I think it worth it to be able to set your hand up.
I think many popular metas will want to go with an adapted form of the Chapin build. Slagstorm and Liliana should butcher their hexproof aggro plans.
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1 year ago ::
Jan 10, 2012 - 8:46AM
#222
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Date Joined:
Jul 14, 2010
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I actually no longer understand Think Twice either, ha.. I can see Ravings I guess, but I still think Ponder is better. I do agree that the Chapin build is probably closest to the right track. This deck doesn't play draw-go as well as Esper, so it seems smart to capitalize on the sweet creatures red gives you. Owl, do you have any logs you could post? Just kind of curious how your games play out vs the various archetypes on average. Werewolves, RDW and Control mirrors are my biggest concerns. I've never really had trouble in the control mirror with U/B, but this plays a bit differently.
I just played the UK/draw-go version for a couple weeks, which was pretty close to Cyrus's list in the original post. Didn't make match notes, so apologies on that front, but I do think if tuned correctly it could be good.
The version I played was too slow to keep on top of any decks with resiliency, like Moorland Haunt/Doomed Traveler from UW Humans. This was before Slagstorm was more widely recognized as the maindeck sweeper, so I figure that alone would give the build a huge leg up. Wolf Run was also a big problem what with Thrun, Dungroves out of Slagstorm range, and turning every creature it runs into a trampling behemoth. Slagstorm should do you well against other aggro though, like Illusions/Delver, probably even Steel.
Werewolves I guess warrants more spot removal since Slagstorm's not as effective vs. flipped guys, but is that really prevalent in your meta? RDW I found easy with a deck made of removal.
Control mirrors should be decently favorable too, now that nobody's playing UB. Snaps help you out a lot there just to flash in for beats on top of Bloodhalls, and your burn gives you a leg up. If you try something akin to the Chapin list, at least you have a truckload of creatures to throw at them too.
I think the greatest consideration we haven't talked about yet is the mana's impact on focusing the list for you. The mana's gawkward. The fatal attraction here is apparent access to both burn and counters. Kinda, but realistically, you can lean on early burn OR early counters, but you can't reliably do both because there isn't a Scars UR land to make it happen. Sulfur Falls won't be set up by the time you need it, i.e. the first three turns. You can play both Darkslick Shores and Blackcleave Cliffs, but you never know which will show up in your first ten cards. Will you still hit double red on turn 3 for a Slagstorm in hand? Will you hit blue with Mana Leak in hand by turn 2? Dicey.
The takehome is that Slagstorm is most important. To me, this is the biggest reason to play the Chapin build - minimize blue to predominantly mid-lategame draw, rely on Galvanic Blast instead of Mana Leak pre-sweeper, run Slagstorm for quicker resets, then use heavier removal to back your big guys.
Welcome to 2012. Blue has the most efficient creatures, black has the all-in monocolored aggro deck, the most controlling deck in the format is green-red, control decks lose to aggro in attrition wars, and counterspells aren't an answer to fatties.
Pack Rat is like Bitterblossom and Tarmogoyf had a black baby.
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1 year ago ::
Jan 10, 2012 - 11:37AM
#223
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I don't see wolf run being much of a problem with countermagic and geistflame colors.
Anyways, I love slagstorm as much as the next guy, but it involves 2 of the secondary color in a tricolor deck by turn 3. I haven't been keeping up with the meta as much as I should have, so I was wondering if the current steel decks are manageable with just targeted burn, and if they are, would it be a decent idea to run whipflare in the board over slag?
1000th post November 26, 2010. Where Islands gets his decks: Spoiler:
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It was revealed to me in a dream. All the cards were in my dream except for three slots which I plugged in as Vault Skirge.
FULL DISCLOSURE: The dream was post AVR so there was a copy of Slayer's Stronghold. I decided to keep it pre AVR in my post here.
EDIT: I just remembered. The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.
EDIT2: Currently 4-0 in my first four games with this. My opponents have been very angry. I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch. Jeez, I can do a lot of damage.
EDIT3: Streak broken. Lost to an unexpected Overrun. Cracking a Shrine for 10 wasn't enough.
How Kedi tests his decks: Spoiler:
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also, I've been playtesting this deck in my sleep today that kinda freaked me out
Sleeping on Halloween: Spoiler:
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Halloween is a conspiracy by crossdressers and furries.
 Thanks to Kipz for the sig. Make a contract with me to become a magical girl!
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1 year ago ::
Jan 10, 2012 - 6:11PM
#224
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Date Joined:
Feb 12, 2011
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What steel decks? This might just be a local anomaly or something, but I haven't seen any decent steel decks in a very long time. Whipflare seems like a good idea.
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1 year ago ::
Jan 11, 2012 - 1:20PM
#225
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Date Joined:
Jul 14, 2010
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Like, y'know, the Steel decks that almost won Worlds. Those for example.
Welcome to 2012. Blue has the most efficient creatures, black has the all-in monocolored aggro deck, the most controlling deck in the format is green-red, control decks lose to aggro in attrition wars, and counterspells aren't an answer to fatties.
Pack Rat is like Bitterblossom and Tarmogoyf had a black baby.
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1 year ago ::
Jan 19, 2012 - 4:28PM
#226
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Date Joined:
Aug 29, 2010
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I don't see wolf run being much of a problem with countermagic and geistflame colors.
Anyways, I love slagstorm as much as the next guy, but it involves 2 of the secondary color in a tricolor deck by turn 3. I haven't been keeping up with the meta as much as I should have, so I was wondering if the current steel decks are manageable with just targeted burn, and if they are, would it be a decent idea to run whipflare in the board over slag?
Speaking only for my own meta and deck, I usually don't come across this problem. Though given the lack of Artifact creatures out there and a few aggro pile type decks, it's probably worth a shot to be able to hit it a turn sooner. It can kill Crusader anyway, so it passes that test.
Although it's worth noting my deck is a touch different than most other Grixis I've seen here or come across playing. It's more of a U/R deck that splashes black as opposed to red being the splash, so I might not notice the issue of finding red mana as much as other decks do. If anything, it's hitting the black I need for Lili that is an issue.
I'm also wondering, what do you guys run as your bombs? Our planeswalkers, if protected, can more or less end the game, and Wurmcoil Engine and Inferno Titan were in Chapin's build, and are my personal choices. Though has anyone had luck with others? Grave Titan perhaps?
http://thedailydungeon.blogspot.com/ My Daily D&D blog - cities, dungeons, NPC's, and more
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1 year ago ::
Jan 19, 2012 - 8:11PM
#227
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11 months ago ::
Jul 18, 2012 - 5:35AM
#228
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Date Joined:
May 31, 2012
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11 months ago ::
Jul 18, 2012 - 12:19PM
#229
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Date Joined:
Jul 14, 2010
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Don't bother thinking about rotation yet. That said, Grixis loves to eat aggro, so it's currently 'good.' Given that, your list has some odd things, some good cards that aren't good right now, and some Really Bad Cards. You're running a lot of slow things in a fast format. Your mana is too shakey to run double costs of everything. You are never ever gonna hit UU, RR, BB in one game with the kind of consistency you need. Choose a color to minimize (recommend black). Lili is very bad right now. Everybody and their dog are casting about sixteen creatures every turn. She's too slow. Really hate Magmaquake since stuff flies, and Slagstorm is better. Murder. So slow. Run Go for the Throat. Brimstone Volley is way less cool than it looks. Archaeomancer is just bad. Run Augur of Bolas if you want instead. Also still not a fan of Nicol Bolas. I'd recommend you get Snaps instead of Lili if you're on a budget. Snapcaster is played in basically every constructed format, and his price isn't going anywhere. Lili, who knows, and she's not even good in T2 at present. I played this last night and highly recommend it: Spoiler:
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4 Blackcleave Cliffs 3 Darkslick Shores 2 Drowned Catacombs 4 Sulfur Falls 5 Island 2 Mountain 2 Evolving Wilds 2 Stensia Bloodhall 1 Desolate Lighthouse
4 Think Twice 4 Forbidden Alchemy 4 Mana Leak 1 Dissipate 2 Gut Shot 3 Pillar of Flame 3 Slagstorm 1 Whipflare 3 Go for the Throat 3 Despise 1 Chandra, the Firebrand
1 Consecrated Sphinx 2 Lone Revenant 3 Snapcaster Mage
SB 2 Phantasmal Image 1 Batterskull 1 Wurmcoil Engine 1 Dissipate 1 Sever the Bloodline 1 Curse of Death's Hold 1 Blasphemous Act 1 Combust 1 Smelt 1 Volition Reins 2 Tamiyo, the Moon Sage 2 Nihil Spellbomb
Welcome to 2012. Blue has the most efficient creatures, black has the all-in monocolored aggro deck, the most controlling deck in the format is green-red, control decks lose to aggro in attrition wars, and counterspells aren't an answer to fatties.
Pack Rat is like Bitterblossom and Tarmogoyf had a black baby.
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