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2 years ago ::
Nov 04, 2011 - 1:22PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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2 years ago ::
Nov 06, 2011 - 9:09PM
#2
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Date Joined:
Jan 24, 2011
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Since I'm planning on taking game design at some point in college this has been a great read. Thanks for the quick lesson :D
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2 years ago ::
Nov 06, 2011 - 9:11PM
#3
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Date Joined:
Jul 19, 2008
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#11) Rewarding Organized Play
Blink, blink.
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2 years ago ::
Nov 06, 2011 - 9:18PM
#4
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Date Joined:
Feb 22, 2005
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Given that I got into Magic in 5th grade and part of what pulled me into this vs Yu-Gi-Oh or Pokémon was actually the articles on the website, (Including Mark's) I have to say that having MaRo come talk to my fifth grade class would have been a dream come true. Some people have all the luck. Especially any of those kids that played Magic.
I'm definitely saving this article somewhere to find when I finally get done procrastinating and get back to actually making all those video games I keep planning to build.
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2 years ago ::
Nov 06, 2011 - 9:52PM
#5
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- Aww it's a cute OH MY GOD
- the bear goes RAWR!
Date Joined:
Jul 28, 2003
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LOL at the second taboo word. Pretty cheeky for a 5th grader!
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2 years ago ::
Nov 06, 2011 - 10:33PM
#6
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Date Joined:
May 18, 2002
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I'm definitely saving this article somewhere to find when I finally get done procrastinating and get back to actually making all those video games I keep planning to build.
This is a pretty good commentary on videogame design: www.youtube.com/watch?v=8FpigqfcvlM
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2 years ago ::
Nov 07, 2011 - 2:18AM
#7
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Any grade 5 teacher who's willing to use terms like 'metacognition' is clearly awesome.
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2 years ago ::
Nov 07, 2011 - 3:09AM
#8
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Wow, MaRo didn't charge an appearance fee?! But he wrote sparingly for Roseanne!
Thanks for the reminder of how awesome Innistrad's flavor is. It's yet another silent concession that the only market this company accommodates at all is the United States. Oh, and the flavor of the set is pointless, because none of it holds together in any cohesive way. Yay, you made werewolves! Yay, you made Vampires! Yay, you made Zombies! Basically, you've assembled a haunted house ride at an amusement park. That, and it's not appropriate, because the horror genre thrives on creepiness and being legitimately scary. Sure, the art for Village Cannibals fits this, but you will never hear about the player who opened a booster pack, screamed upon seeing a werewolf, and then extoll the virtues of the cards' horror flavor.
I may not know a ton of players, but I don't know a single one who cares more about flavor than playability. However, with this set, they focused on the former first.
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2 years ago ::
Nov 07, 2011 - 4:28AM
#9
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Date Joined:
Jan 15, 2007
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I can only assume that you don't read Savor the Flavor, Guest. Or flavour text. Or even just spend a bit of time looking at the art, reflecting on the name and letting it all under your skin. Obviously, the only true measure of a horror set's success is if a customer actually craps their pants in a store. Because the best measure of how effective a Gothic horror set's flavour is, is when it excites a slasher movie reaction.
Your point puts me in mind of someone who, knowing that they are about to watch a clown perform, has decided that clowns are not funny. No matter how good the clown's act is, that person wont laugh; irrespective of the evidence before them, they know that clowns aren't funny.
Demanding that each individual rectangle of cardboard horrifies you as much as a 2-hour movie or a novel is a good way to ensure disappointment.
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2 years ago ::
Nov 07, 2011 - 4:48AM
#10
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Wait, Americans don't use A4?
You guys are animals. Animals!
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