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2 years ago ::
Nov 08, 2011 - 1:03PM
#71
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Date Joined:
Aug 11, 2008
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note to sixty4half: i don't have many goblins in my deck because i don't have voracious dragons. i also put all the whelps in my malfegor build. this thread is 7 pages but i mention that somewhere.
This the second time that you have contradicted yourself and I've had to requote you to remind you of what you said earlier.
This is from your Original Post when you made this thread. See the bolded part:
My current build is red black...mainly because I wanted to keep the demon dragon discard card...wow is it ever game over if I ever get that thing out. Some mana problems occasionally. Took the whelps out and put as many black cards in there as possible so I have about 50/50 red/black land.
And I'd like to point out that the most swamps you can get in this deck is 10 which is hardly a 50/50 split. 10/15 equals 40/60. Maybe you consider that "about 50/50." But unfortunately to get 10 swamps you have to take Rorix Bladewing and the majority of the cards that have 2 Red Mana requirements in their cost. That set up would be less than optimal even compaired to your build. So I'm betting you only have 9 swamps in your deck which is closer to 37/73. A 10 swamp build only allows you to have 6 cards that have 2 Red mana in their cost. 1 of which you say is Malefegor, I'm assuming 2 of the Shaman. So do you only have 4 dragons in your "dragon" deck?!???!?
Chancellor of the Spires is one of the worst cards in the deck. With only two of them, you are almost never going to get one in your starting hand. If you do get it in your starting hand, it will just sit there. If you get to cast it, it will get burned immediately. - gombl3r CW is NOT how a mono blue deck should work. -Khronikos If anyone in our little group believes in prayer ... we could use all you can give us. Edit: My name is Mark. It wouldn't be right to pray for the devil. -thedevilwuster
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2 years ago ::
Nov 08, 2011 - 2:27PM
#72
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Date Joined:
Oct 17, 2011
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Maybe i posted it in another thread. i know i have the whelps in atm, my reasoning for taking them out was black mana but you still have plenty of red.
maybe i will post my revised build later.
I did not know it was possible to have more than 8 swamps, thanks for the info. rorix is too good to take out so i don't see that happening if i ever revise it again. i currently have 8 swamps.
my decklists are always changing.
Extensive deck tester for duels 2012 and aspiring rules advisor"When you're as great as I am, it's hard to be humble." -Ali
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2 years ago ::
Nov 08, 2011 - 4:04PM
#73
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Date Joined:
Oct 17, 2011
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you're a smart guy you can probably figure it out. what my deck list is now. btw if you have malfegor and also raging goblin + voracious dragon all in the same deck ur not getting maximum value out of either card. its all about maximizing value. for malfegor i only use the haste dragons take the 12/12 bloodthirst out and the voracious. i really want to try mono red with dragon fodder goblin offensive and raging goblin ...all possible red goblins and both voracious...maybe take out a volcanic dragon or two to make room. i think it would be a sick build. my 2 cents anway do what you want. the super computer says this mono red is win though.
Extensive deck tester for duels 2012 and aspiring rules advisor"When you're as great as I am, it's hard to be humble." -Ali
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2 years ago ::
Nov 08, 2011 - 5:50PM
#74
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Date Joined:
Aug 11, 2008
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You didn't post it in another thread. Like I quoted, you posted that you took out the whelps in the very first post in this thread.
As far as my Malefegor build, I only have 1 Volcanic Dragon in it. The voracios and other dragons take up all the available spots except for 1. thats because I value the whelps higher than the Volcanic. They have the potential to do more damage and/or take out bigger fatties (ie the Sky swallowers).
I ran the mono-red for the entirety (sp?) of pre-DLC1 and for quite a while after, and I will say, it's pretty good if you include all the goblins, the Goblin devoirers and the whelps. It's more about speed, so the Rally's are worth putting in, especially since most of ur creatures only have 1 toughness, the first strike is worth it to wipe the board.
Be advised. You can't just wipe the board once and win. You have to know when to use it and not attack when you are going to lose a lot of goblins and not get much out of it. On the other hand, you also need to know when to attack while they have blockers and you will get jsut enough damage thru anyways to put them on the defensive.
For example; you have 6 goblins out and they have to blockers with 2+ toughness. If they are 10 or less on life, you should attack, even though you will lose some goblins. This should put them at 6 or less which is enough that they won't attack. Simply having the threat of a possible Rally the Forces is enough to make them hold their creatures back for defense. Even if you don't have one. If you do have one, then all the better. If they are inexperienced they might attack and you win on next turn. If they hold back, you should be able to wipe the board next turn and win the turn after.
As you have said in previous posts, it's all about timing and knowing your opponent.
mono-red is fun, but you only have 2 removals. so it's only on-par with AP.
Chancellor of the Spires is one of the worst cards in the deck. With only two of them, you are almost never going to get one in your starting hand. If you do get it in your starting hand, it will just sit there. If you get to cast it, it will get burned immediately. - gombl3r CW is NOT how a mono blue deck should work. -Khronikos If anyone in our little group believes in prayer ... we could use all you can give us. Edit: My name is Mark. It wouldn't be right to pray for the devil. -thedevilwuster
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2 years ago ::
Nov 08, 2011 - 7:35PM
#75
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on the other hand it coudl also be the game winner. ive been down to 2 life before and drew a DC and come back +The chances of what you are saying happening are so low it's not even worth worrying about. I have a old statistics textbook. You can have it for free.
When all you really need is a volcanic dragon to seal the deal, do you really want to be looking at a dragon's claw ?
You are always more likely to draw a land than any specific non-land. Your advice sounds like its coming from someone who never plays that game.
When all you need is a volcanic dragon to win to "seal the deal" do you really want to be looking at a mountain ?! Solution: take all your land out!!! lol
Any deck can have bad luck or you could draw 24 lands in a row. Play long enough and it will happen. The one game in 5,000 where you draw a dragons claw instead of a creature at the exact time you need it, you can chalk up to bad luck.
I feel the need to repeat that I am only replying to help people who may think g0mbl3rr knows what he's talking about. I know this won't stop him, but maybe a few of beacons of truth scattered among his foolish ramblings might save a few newbies, or squirrels, or whatever. My point was never about statistics. I was referring to a very simple real world scenario. If you remove a card from your deck to make room for a lifegain artifact, any time you draw that artifact you would have drawn the other card you set aside instead. So, if you take out a Volcanic dragon and put in a dragon's claw , every time you draw the dragon's claw ask yourself "was this better for me than a Volcanic Dragon would have been?" Lifegain is only necessary if you are going to take more than 20 damage before you win the game. A large disparity in life can effect your opponents' mentality and agressiveness, but a truly skilled player won't worry about having 2 life if he knows his opponent can't reduce that 2 to a 0 or lower.
Since you can't directly edit your land in DOTP and are only given a limited card pool to choose from, wasting deck space on dragon's Claw s will not benefit you in the long run against skilled players and deckbuilders. There is currently no way for dragons roar to accelerate it's draw in a 1 v 1 scenario. You have to make sure that every draw has the best chance of getting you a useful card. You don't need a 2-drop lifegain that does nothing to prevent enemy creatures from running over you. I have had games in 2HG where my opponents have reached 200+ life (dual decking wielding steel, while my buddy and I played Vampires and elves. Three congregate s were played with over 30 creatures on the board as well as four Angel's Feather s played early. End result, we won. To repeat a previous point, lifegain does not win games, reducing an opponents life to 0 does.
One last point on statistics. With 3 Dragon's claw s in your deck, you will start with one around 28% of the time. When you don't, the chances of drawing one in the first 5 turns (when they are most useful) is around 6% In the next 5 turns (not a great draw) it's not quite 7%. By now you are down to 43 cards in your library. Most of the duels I have played are either won or lost by the time you hit the 35 card range. DOTP is a fast paced version of magic and experienced players know what the decks are and are not capable of. By the time you hit 40 cards you are probably topdecking and a lifegain artifact drawn at this stage can mean a loss, especially against removal heavy decks like BH or UF. DR's problems are deep rooted in a lack of overall card quality. The big dragons are nice, but are often too little, too late or too many, too early. That's why many players consider it to be a poor deck overall.
Edit: I failed to include that the 6% and 7% figures are a per turn chance of draw, not a collective chance over those turns.
Of all things, Death is least permanent.
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2 years ago ::
Nov 08, 2011 - 8:08PM
#76
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Date Joined:
Oct 17, 2011
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If you remove a card from your deck to make room for a lifegain artifact, any time you draw that artifact you would have drawn the other card you set aside instead. So, if you take out a Volcanic dragon and put in a dragon's claw , every time you draw the dragon's claw ask yourself "was this better for me than a Volcanic Dragon would have been?"
You haven't read my previous post. I have all of the volcanic dragons in my deck. The dragon claws replace rally the forces or raging goblins, which you don't need if your strategy doesn't revolve around goblins or voracious dragons.
You are actually more likely to lose top decking rally or raging if you play with my optimal malefgor build.
Lifegain is only necessary if you are going to take more than 20 damage before you win the game.
I plan on taking close to 20 or more than that every game I play with dragon's roar. That's why I put in the life gain. It is a slow deck. You don't draw the game winners until many turns later. I'm not using a haste dragon to play DEFENSE, lol. I'm taking damage early and using my creatures to attack.
Again i don't recommend the life gain cards for ALL decks, just a few. Some decks have lifegain already built into them. Dragon's roar does not. To give yourself a fighting chance, you need to include it.
Skilled players and experienced deck builders like myself find a way to win. Good players can win with sub-par decks. Winners find a way. I'm the type of person who can walk into a forest with a box of matches and build a city. Lien isn't.
Extensive deck tester for duels 2012 and aspiring rules advisor"When you're as great as I am, it's hard to be humble." -Ali
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