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2 years ago ::
Oct 31, 2011 - 4:43PM
#21
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I have to wonder who you're talking to that always seems to think so highly of DFCs, because I'm not hearing it among any of my local players, or in any online forums either for that matter.
Mybe they're just not telling you.
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2 years ago ::
Oct 31, 2011 - 4:55PM
#22
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I have to wonder who you're talking to that always seems to think so highly of DFCs, because I'm not hearing it among any of my local players, or in any online forums either for that matter.
Here's one!
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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2 years ago ::
Nov 01, 2011 - 1:37AM
#23
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I have to wonder who you're talking to that always seems to think so highly of DFCs, because I'm not hearing it among any of my local players, or in any online forums either for that matter.
Likely a more diverse sample that is on avarage less enfranchised.
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2 years ago ::
Nov 01, 2011 - 5:55AM
#24
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Date Joined:
Dec 27, 2005
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I was interested in the discussion of "conservation of design space". I understand that going to far down the mechanical resource mine could damage the game in the long term, but if I as a player exhaust all of the mechanical resources in the set (by playing with them all), then I will quickly become bored of the set. If I do that through too many sets I will become bored of the game.
As a limited player, I can't say that I've felt compelled to play a lot of games with any set since Alara (and even Alara was pretty shaky), with the noted exception of Rise of the Eldrazi. Perhaps it's due to the economic downturn, but I just don't feel as compelled to play Magic. It just seems that each set has a dominant strategy and playstyle, and you either play that or lose. For Zendikar it was landfall, and for Scars it was poison. I get that in Innistrad you want me to play with Warewolves. If you don't find that dominant way fun, you will quickly lose interest in the set.
I'm becoming more discerning in what sets I will play with. In this economy, I'm not going to throw money at Magic just because it's there. I have not yet touched Innistrad because it didn't look compelling to me.
What I'm trying to say is that while beating face is very fun, I also want the option to with with a slower, yet viable faction. I'd also like to win with a weaker, yet slippery faction. The color pie should represent not just mechanical restrictions (my Blue warewolves fly while my Green ones cannot), but also play style delineations.
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2 years ago ::
Nov 02, 2011 - 9:51AM
#25
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Here's an idea: how about printing a new compilation set like Chronicles, putting together a lot of past favorites.
Due to the obsession of "you know know, for Limited" and the continued existence of the Reprint Policy, any such set would be terrible. It would essentially be Masters Edition without any of the cards we really want - likely even worse than Chronicles overall.
If it's done outside the normal block sets, it can be done separately as something that doesn't take limited into account, but it could be a product printed purely to support other formats. Draft events and the like could still focus on the usual block sets that come out every three months, with the compilation sets being more akin to Archenemy/Commander/Planechase decks, Duel Decks, From the Vault, etc., just sell it in booster or some other collectible form. In printing unique cards just for Commander, WotC has already opened the door a crack to the idea of printing cards or sets that are not designed with limited in mind, they just need to be willing to wedge the door a little further.
I agree that the Reprint Policy does create some limitations; personally I would prefer to see the whole policy just go away. I've been playing magic since the early days (Unlimited), and I personally would not feel any devaluation of my collection if new versions of the cards were printed. What is more important to me is the health and life of the game, and part of that is the eternal formats. MaRo admitted that nostalgia is an important part of the game, but with each passing year, as paper products degrade and the player base grows, it gets more difficult for players to get access to the popular cards for these nostalgic formats.
I know that when it comes to the Reprint Policy, Wizards makes a big deal about keeping their word, but frankly I think we've reached a point in time where the policy is outdated and does more harm than good, and most of the customers don't really care if this particular promise is kept. Maybe I'm way off base in thinking that, but that's just been my casual observation. At the very least, the policy needs an expiration clause, such as not having any of the cards on the list reprinted within X years. If you make X long enough (maybe 10 years?) than it won't matter if you reprint the cards; there will be a significant difference between the older and newer printings, and the older ones will be in such short supply that they will still hold a decent value among collectors, while not impacting other players' access to functional versions of these cards for eternal formats.
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2 years ago ::
Nov 02, 2011 - 11:23AM
#26
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Date Joined:
May 18, 2002
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At the very least, the policy needs an expiration clause, such as not having any of the cards on the list reprinted within X years. If you make X long enough (maybe 10 years?) than it won't matter if you reprint the cards; there will be a significant difference between the older and newer printings, and the older ones will be in such short supply that they will still hold a decent value among collectors, while not impacting other players' access to functional versions of these cards for eternal formats.
The reprint policy has already existed for sixteen years, and hasn't added any cards to itself for a dozen years.
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2 years ago ::
Nov 02, 2011 - 3:29PM
#27
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At the very least, the policy needs an expiration clause, such as not having any of the cards on the list reprinted within X years. If you make X long enough (maybe 10 years?) than it won't matter if you reprint the cards; there will be a significant difference between the older and newer printings, and the older ones will be in such short supply that they will still hold a decent value among collectors, while not impacting other players' access to functional versions of these cards for eternal formats.
The reprint policy has already existed for sixteen years, and hasn't added any cards to itself for a dozen years.
Exactly my point. Since they haven't been adding any more cards to the list in that time, WotC is basically admitting that the policy is a bad idea, because it ties their hands for future products and limits options and card availability. The only reason I'm aware of that the policy is still in effect is their stubborn desire to keep a promise which (I would presume) most of their customers would prefer that they didn't.
Maybe I'm wrong about this; there could easily be a good chunk of Magic players who think that the Reprint Policy as it stands is a good thing. But at the very least, it deserves a little bit of research to determine whether that is actually the case!
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2 years ago ::
Nov 02, 2011 - 4:45PM
#28
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Exactly my point. Since they haven't been adding any more cards to the list in that time, WotC is basically admitting that the policy is a bad idea, because it ties their hands for future products and limits options and card availability. The only reason I'm aware of that the policy is still in effect is their stubborn desire to keep a promise which (I would presume) most of their customers would prefer that they didn't.
Maybe I'm wrong about this; there could easily be a good chunk of Magic players who think that the Reprint Policy as it stands is a good thing. But at the very least, it deserves a little bit of research to determine whether that is actually the case!
The way more open people (like Aaron Forsythe) talk about the Reprint Policy makes me believe as a company they really want to do away with it, but it would have serious consequences, like getting sued for billions. It's shrouded in mystery, but they're not happy about it, and they know the larger playerbase is not happy about it.
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2 years ago ::
Nov 04, 2011 - 5:23AM
#29
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They have definitely implied that breaking the reprint policy would be extremely bad for them as a company. But yeah, it isn't actually clear why and they have made oblique reference to being unhappy with it as a policy.
So I would assume it's something like they'd be hit with lawsuits. It took them a long time to even start using promo sets to get around it so clearly it's serious stuff.
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