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2 years ago  ::  Oct 16, 2011 - 12:54PM #1
HighSerraphim
Date Joined: Sep 18, 2011
Posts: 19
New to the forum and Modern, but I was wondering with the slowing down of Modern could a Faery control deck work now. This is what I'm working with right now:

Lands:

4 x *Drowned Catacomb
4 x *Scalding Tarn
4 x *Secluded Glen
4 x *Watery Grave
3 x *Tectonic Edge
2 x *Creeping Tar Pit
2 x *Island


Creatures:
4 x *Spellstutter Sprite
4 x *Pestermite
4 x *Vendilion Clique
4 x *Mistbind Clique
3 x *Snapcaster Mage
2 x *Scion of Oona
1 x *Oona, Queen of the Fae


Spells:
2 x *Spell Snare
4 x *Rune Snag
3 x *Familiar's Ruse
2 x *Smother
1 x *Slaughter Pact
1 x *Doom Blade
2 x *Sword of Feast and Famine


SIDEBOARD:
3 x *Damnation
3 x *Faerie Harbinger
3 x *Glen Elendra Archmage
2 x *Nihil Spellbomb
2 x *Vedalken Shackles
2 x *Sower of Temptation
 


Im not sold on the Harbinger right now but as my knowledge of older cards is weak I don't know what to replace it with. I have also considered throwing in 4 Bobs to the main.


 
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2 years ago  ::  Oct 16, 2011 - 3:00PM #2
Noxxiee
Date Joined: Oct 13, 2011
Posts: 49
I'd find a replacement for Oona, doesn't seem to fit into the flash/Counters, you'd only be willing to cast it when your in a winning position and your other fae creatures should be enough to win. with regards to the harbingers -3 +3 Trickbind , its stops all form of storm cards. which is good.
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2 years ago  ::  Oct 16, 2011 - 3:23PM #3
HighSerraphim
Date Joined: Sep 18, 2011
Posts: 19
Replace Oona with a 4th snapcaster?

And what cards should I be looking out for with trickbind? 
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2 years ago  ::  Oct 19, 2011 - 5:50AM #4
Denarion
Date Joined: Nov 10, 2008
Posts: 16
In regards to the trickbind it can always act as two mana land destruction as most modern mana bases will be running some sac lands. I'd also consider maybe Deathmark in the sideboard
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2 years ago  ::  Oct 20, 2011 - 2:39AM #5
izgor
Date Joined: Aug 3, 2009
Posts: 335
I reccomend aether vial and mutavault.
Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this.
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2 years ago  ::  Oct 22, 2011 - 9:34AM #6
HighSerraphim
Date Joined: Sep 18, 2011
Posts: 19
So I managed to get some practise games against Zoo before FNM (lost badly every game, but we weren't sideboarding). This being my first time playing the deck I went back to my list to make some changes. This is what I have now:

Land
5 x Island
4 x Drowned Catacomb
4 x Mutavault
4 x Scalding Tarn
4 x Secluded Glen
4 x Watery Grave

Creatures
4 x Spellstutter Sprite
4 x Pestermite
4 x Vendilion Clique
3 x Snapcaster Mage
3 x Mistbind Clique
2 x Scion of Oona
2 x Sower of Temptation

Spells
4 x Rune Snag
3 x Familiar's Ruse
2 x Spell Snare
2 x Smother
1 x Slaughter Pact
1 x Doom Blade

SIDEBOARD
4 x Deathmark
3 x Trickbind
3 x Damnation
2 x Nihil Spellbomb
3 x Doom Blade


Aether vial is interesting I'm just not sure how it will fit into the deck as most of the faeries don't share the same cmc.
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2 years ago  ::  Oct 22, 2011 - 12:41PM #7
zpikduM
Date Joined: Nov 11, 2009
Posts: 2,052
I actually don't think Aether Vial fits in the deck. Why? Because:
a) It makes your dudes Instant speed:
and as we know, almost every faerie is instant speed.
b) It gives you a discount so you can counter doods
not relevant, because you always hold up counter mana because ALL your dudes come end of turn, or cripple the opponents turn.

Edit:
Cryptic Command instead of Familiar's Ruse?
Photobucket
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2 years ago  ::  Oct 23, 2011 - 9:48AM #8
HighSerraphim
Date Joined: Sep 18, 2011
Posts: 19
I like familiar's because I can bounce a spell stutter and replay her for 4 mana total. I know crytic command is amazing, but I'm not sure that the 4 cmc works with this deck.
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2 years ago  ::  Oct 27, 2011 - 5:21PM #9
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923
It does. Fae are a fish deck. While it's absolutely asinine that BB got banned (honestly, I was looking forward to re-assembling fae...) you're playing Draw-go except you've got them on a clock, which makes it act more like aggro with a heavy disruption suite.

Against aggro you'll find yourself running low on gas and possibly somewhat outmuscled. Depending on what kind of a time walk you need, by turns 4-6 one of the options (although counter-tap all is really only viable if they're stupid enough to  play a spell during their first main phase) will let you seal the deal.

Needs more scions, I'd say. Ruse always looked amazing, but the fact that it's completely dead if you stumble against any other control deck or any deck with burn. just... hurts.

Also, needs moar cashsieve.

Pestermine is cool, but he's basically another trick that buys you time against aggro or that forces a play from control. I'd cut 2 for a conclave and something else.

Also, you need more card draw. The mage is cool, but... well, as amazing as he is, you need more raw CA. BSZ fits our game-plan, unlike Jace 1 (the go-to fae found after Ancestral rotated out of t2). A 1-of equipment is traditonal, although with the lack of BB that's less guaranteed usefull. With Jitte gone it's be fire and ice, if anything, but... eh. It wouldn't be coming down till turn 8 or so, by which point it'd be over anyways, I suppose. 

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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2 years ago  ::  Oct 29, 2011 - 9:01AM #10
HighSerraphim
Date Joined: Sep 18, 2011
Posts: 19
What's cashsieve?

So removing the mage, pestermite and familiar's ruse and adding 2 more scions and 4 cryptic command leaves me with 4 open slots. So what would you suggest?

As for card draw the only thing I can really thing of is forbidden or think twice as they both work with the draw-go style of the deck. 
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