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Locked: Deck to Beat: Solar Flare
2 years ago  ::  Oct 18, 2011 - 12:04AM #51
Metallica-Rulez
Date Joined: Jul 12, 2011
Posts: 193
It's still a good choice. It's simply no longer the Flavor of the Month deck.

It's also unfortunate that the current Flavor of the Month deck is a pretty horrible match-up for Flare. That's why it underperformed at States and Brisbane.
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2 years ago  ::  Oct 18, 2011 - 11:18AM #52
ctaylor33
Date Joined: Jun 2, 2010
Posts: 128
It's probably still the best control deck option at the moment.  If entering a big tournament with it, you need to be prepared to beat Wolf Run Ramp, which outperformed everything at States.  I have yet to play WRR but from what I have read Ghost Quarter and Flashfreeze can help in that matchup.

What is everyone's take on Mana Leak in the main?  I go back and forth between either 3 main or none. 

Here is my current list:

1 x Wurmcoil Engine
1 x Consecrated Sphinx
1 x Grave Titan
2 x Sun Titan
2 x Snapcaster Mage
2 x Phantasmal Image

3 x Liliana of the Veil

4 x Forbidden ALchemy
3 x Think Twice
3 x Doom Blade
3 x Mana Leak
1 x Dissipate
3 x Day of Judgment
2 x Unburial Rites
3 x Oblivion Ring

3 x Drowned Catacomb
3 x Isolated Chapel
4 x Glacial Fortress
2 x Darkslick Shores
2 x Seachrome Coast
2 x Ghost Quarter
4 x Island
4 x Plains
2 x Swamp

SB:
1 x Wurmcoil Engine
3 x Timely Reinforcements
3 x Surgical Extraction
2 x Revoke Existence
1 x Dissipate
1 x Negate
2 x Flashfreeze
2 x Celestial Purge


Prett standard list.
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2 years ago  ::  Oct 18, 2011 - 11:31AM #53
C-Lion
Date Joined: Feb 12, 2011
Posts: 228
Solar Flare has lost the overwhelming popularity it had a few weeks ago, but I don't think it's a bad choice. My guess is that it's fallen out of favor largely because A) It's easy to hate out (especially the Sun Titan-heavy builds), and B) Straight UB Control has an easier time with Wolf Ramp. When the metagame settles down a bit more, I think it will still be a contender. "Deck to Beat"... probably not.
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2 years ago  ::  Oct 18, 2011 - 4:01PM #54
kennysmith1234
Date Joined: Sep 10, 2011
Posts: 516
Then let us make it a deck to beat. I really like this deck, and it goes really well against WRR (or at least MY construct does). I have Ghost Quarters MB.
WHY?!?!?!?!?!?!?!?!?!?!?!!?!

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2 years ago  ::  Oct 18, 2011 - 9:46PM #55
shredder387
Date Joined: Sep 20, 2009
Posts: 1,231

Oct 18, 2011 -- 4:01PM, kennysmith1234 wrote:

Then let us make it a deck to beat. I really like this deck, and it goes really well against WRR (or at least MY construct does). I have Ghost Quarters MB.




What does your list look like?

I did some testing with my girlfriend tonight to see how WRR vs solar flare goes and she was beating me down preboard, especially with Liliana in the main. So after many games like this I took her out and added more removal to help out against the threat density of WRR and I won that game but before the changes she was the one with the advantage. Here is my new list(removal heavy)

1 x consecrated sphinx
1 x grave titan
2 x phantasmal image
3 x snapcaster mage
2 x sun titan
1 x wurmcoil engine
2 x gideon jura

3 x mana leak
3 x doom blade
1 x go for the throat
1 x dismember
1 x tribute to hunger
3 x day of judgment 
3 x  oblivion ring
3 x think twice
3 x forbidden alchemy
2 x unburial rites

4 x darkslick shores
3 x seachrome coast
2 x drowned catacomb
3 x isolated chapel
3 x ghost quarter
3 x island
4 x plains
4 x swamp


3 x surgical extraction 
3 x flashfreeze
3 x timely reinforcements
1 x nihil spellbomb
2 x sever the bloodline
1 x unburial rites
1 x elesh norn, grand cenobite
1 x dissipate

Blue White CONTROL
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2 years ago  ::  Oct 18, 2011 - 10:38PM #56
kennysmith1234
Date Joined: Sep 10, 2011
Posts: 516
This be what I pimpin' at dah moment.

Notice from the start 3 GQ? I put them there just for WRR.

The maybe board changes in with the SB every now and then depending on how the meta changes.

Land (25 x )

     2 x Drowned Catacomb
     3 x Ghost Quarter
     2 x Glacial Fortress
     6 x Island
     2 x Isolated Chapel
     5 x Plains
     5 x Swamp

Creature (8 x )

     2 x Consecrated Sphinx
     1 x Grave Titan
     3 x Snapcaster Mage
     2 x Sun Titan

Enchantment (2 x )

     2 x Oblivion Ring

Instant (17 x )

     2 x Dissipate
     2 x Doom Blade
     3 x Forbidden Alchemy
     1 x Go for the Throat
     3 x Mana Leak
     4 x Think Twice
     2 x Tribute to Hunger

Sorcery (5 x )

     1 x Ponder
     2 x Timely Reinforcements
     2 x Unburial Rites

Planeswalker (3 x )
  
     3 x Liliana of the Veil

Sideboard (15 x )

     2 x Oblivion Ring
     3 x Divine Offering
     1 x Sun Titan
     4 x Mental Misstep
     2 x Timely Reinforcements
     3 x Stony Silence

Maybeboard (13 x )

     3 x Marrow Shards
     4 x Azure Mage
     3 x Jace, Memory Adept
     3 x Dead Weight



I do not want to use any legendary creatures at all. :P
WHY?!?!?!?!?!?!?!?!?!?!?!!?!

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2 years ago  ::  Oct 19, 2011 - 2:35AM #57
shredder387
Date Joined: Sep 20, 2009
Posts: 1,231
 I am thinking since dropping liliana that maybe I could drop elesh norn in favor of curse of death's hold since I won't be making now ridiculous turn 4 unburial plays unless its setup by forbidden alchemy. thoughts?
Blue White CONTROL
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2 years ago  ::  Oct 19, 2011 - 12:58PM #58
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394
pretty sure anyone who builds this deck with less than 26 lands is doing it wrong.  hell, i'd want 27 lands.
Blue is the best color ever.  How do you deal?

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2 years ago  ::  Oct 19, 2011 - 1:30PM #59
shredder387
Date Joined: Sep 20, 2009
Posts: 1,231

Oct 19, 2011 -- 12:58PM, Burning_Forest wrote:

pretty sure anyone who builds this deck with less than 26 lands is doing it wrong.  hell, i'd want 27 lands.





To be honest I been wanting 27 but then I fear that lategame topdeck into a land. But yes 27 lands is something I been wanting in this deck as well but 26 has been solid for me here lately.

Blue White CONTROL
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2 years ago  ::  Oct 19, 2011 - 1:34PM #60
kennysmith1234
Date Joined: Sep 10, 2011
Posts: 516
So apparently I must be hella lucky, because the land count I run is perfect. I get a land each turn, and win almost eveytime I play.
WHY?!?!?!?!?!?!?!?!?!?!?!!?!

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