Community

 
Jump Menu:
Page 34 of 34  •  Prev 1 ... 29 30 31 32 33 34
Switch to Forum Live View
Locked: Deck to Beat: Solar Flare
12 months ago  ::  Jun 21, 2012 - 4:33PM #331
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416

Jun 20, 2012 -- 5:53PM, Silvance wrote:

I"m struggling to choose between Liliana and Tamiyo. What do you guys think? I thought about doing 2 of both and having 6 planeswalkers (2x Gideon) but then I"m moving dangerously close to Superfriends. I also have Griselbrand in my deck. Thoughts?




Griselbrand probably isn't worth playing. 8 mana for a guy who just gets hit with a Vapor Snag to help kill you is not a good position in this metagame.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

Quick Reply
Cancel
11 months ago  ::  Jul 24, 2012 - 2:31AM #332
P_f
Date Joined: May 5, 2002
Posts: 1,034
This deck hasn't gotten much love lately. I've tried to hybridize this deck with the wB Sorin's Vengeance element to some success. Here is what my current build looks like:

Spells: (31)
3X Ponder
3X Phantasmal Image
2X Snapcaster Mage
3X Go for the Throat
4X Forbidden Alchemy
3X Lingering Souls
3X Oblivion Ring
2X Curse of Death's Hold
2X Sorin Markov
2X Sun Titan
2X Sorin's Vengeance
2X Black Sun's Zenith

Mana: (29)
3X Pristine Talisman
4X Seachrome Coast
4X Darkslick Shore
4X Drowned Catacomb
4X Isolated Chapel 
2X Plains
1X Island
4X Swamp
2X Evolving Wilds

SB:
1X Snapcaster Mage
2X Timely Reinforcement
3X Sever the Bloodline
3X Negate
3X Nihil Spellbomb
3X Flashfreeze         

It's hard to get meaningful testing in on modo against randoms since you don't know what you are facing, but I have managed to put in around 3-4 matches against the following:

UW Delver
Naya/RG variants
R/B zombies 
Monogreen Dungrove Elder
UB control
wB Sorin's Vengeance
WB tokens

I fairly consistently beat:
UB control--they're too slow
wB Sorin's vengeance--they have less spells that matter and can't dig as efficiently as I do
wB Tokens--Curse usually clears their board combined with O-ring.
R/B Zombies--Their nut early draws are fairly hard to beat but once I was able to beat a quad messenger game on back to back Sorin's Vengeance.
UW Delver--Their nutdraw backed by mana leak is fairly unbeatable but no other decks will beat those anyway. If they don't have that, they simply have too many crap cards like mental misstep and gutshot whereas I have so much more relevant counters to their key spells.


I have the most problem with decks sporting Dungrove Elder backed by Revenge of the Hunted. There isn't a whole lot I can do against that except trying to draw as many BSZs as I can. Naya variants that can spit out threats turn after turn is also very annoying, the margin allowed for the deck to hiccup is fairly low against these 2 decks or else I get overwhelmed. 

I'm thinking of putting Day of Judgment in place of BSZ because the latter is absolutely awful against strangleroot geist, it is weaker against dungrove and Silverheart but better against avengers and thrun. I'm not quite sure which spell has the leg up.

I feel like the deck really needs blade splicers to give myself enough time to stabilize against various aggro decks nutdraw. Not sure what to cut for them though. I think I need to make room for the full 4 because Dungrove Elders are very scary and I want to up my chances of drawing 2 to block them even better.  
     
Quick Reply
Cancel
11 months ago  ::  Jul 24, 2012 - 5:54PM #333
Eloquent
Date Joined: Oct 22, 2010
Posts: 10
Hey guys, I recently started playing solar flare and have been really enjoying it. I'm not great at building decks, so I came to you guys for some advice. Basically, when I first played the deck I found it to be really pokey. It took a long time to get its movement going and in the meantime I was taking a lot of damage from the opponets small creatures. I put some mirran crusanders in and it seemed to buy me all the time I needed because no one wants to attack when a blocker has double strike. After that I won four times but it left me wondering if maybe there was a better solution other than mirran crusader. What do you guys think about blade splicer?

Also, I was consider putting in life's finale in, but its quite a bit more expenside than day of judgement. However, if you were able to get it off twice with snapcaster you would get to six creatures out of their deck (not to mention the ones destroyed in the initial blast).
Adopt one today!
Quick Reply
Cancel
11 months ago  ::  Jul 24, 2012 - 10:24PM #334
P_f
Date Joined: May 5, 2002
Posts: 1,034

Jul 24, 2012 -- 5:54PM, Eloquent wrote:

Hey guys, I recently started playing solar flare and have been really enjoying it. I'm not great at building decks, so I came to you guys for some advice. Basically, when I first played the deck I found it to be really pokey. It took a long time to get its movement going and in the meantime I was taking a lot of damage from the opponets small creatures. I put some mirran crusanders in and it seemed to buy me all the time I needed because no one wants to attack when a blocker has double strike. After that I won four times but it left me wondering if maybe there was a better solution other than mirran crusader. What do you guys think about blade splicer?

Also, I was consider putting in life's finale in, but its quite a bit more expenside than day of judgement. However, if you were able to get it off twice with snapcaster you would get to six creatures out of their deck (not to mention the ones destroyed in the initial blast).




This is my current build that beat delver, elfball, and URW superfriends in a few matches each:

Creatures: (12)
3X Phantasmal Image
2X Snapcaster Mage
3X Blade Splicer
2X Sun Titan
2X Lingering Souls


Spells: (19)
3X Ponder
4X Forbidden Alchemy
2X Go for the Throat
2X Oblivion Ring
2X Day of Judgment
2X Curse of Death's Hold
2X Sorin Markov
2X Sorin's Vengeance


 Mana: (29)
3X Pristine Talisman
4X Seachrome Coast
4X Darkslick Shore
4X Drowned Catacomb
4X Isolated Chapel
3X Plains
1X Island
4X Swamp
2X Evolving Wilds


SB:
2X Timely Reinforcement
3X Sever the Bloodline
4X Negate
3X Nihil Spellbomb
1X Blade Splicer
2X Day of Judgment

Blade Splicer is the nuts against a lot of attack decks, I really like mirran crusader though now that you mention it. Have you played extensively with the crusader, what kind of matchup do you think blade splicer would be better?

Quick Reply
Cancel
11 months ago  ::  Jul 25, 2012 - 5:11AM #335
Eloquent
Date Joined: Oct 22, 2010
Posts: 10

Jul 24, 2012 -- 10:24PM, P_f wrote:

Jul 24, 2012 -- 5:54PM, Eloquent wrote:


Blade Splicer is the nuts against a lot of attack decks, I really like mirran crusader though now that you mention it. Have you played extensively with the crusader, what kind of matchup do you think blade splicer would be better?




I only played four games after the addition of mirrian and it worked fairly well. The downside is that he can be someone useless if he shows up late to the party (save for a one shot blocker). There are numerous reasons why I think blade splicer would be a much better option. Her ability to pump out golems (a nifty trick to get around intimidate) is significantly better than mirrans double strike and protection. For one, all mirran will ever be is a 2/2 capable of killing X/2 and thus isn't as versatile. Blade splicer on the other hand can get brought back by sun titan/burial rites for an additional golem (so let them doom blade her all they want). If you bumped her back once you now have two 3/3 and a 1/1 capable of taking down a 7/7 (and even if all die in the process, sun titan can resurrect next turn.)

I think you're first instinct was good with blade splicer, but play with mirran just to check it out :3 It's certainly not a bad card, its just that blade splicer is just a ridiculously good card (esp within this deck).

Edit: just thought of this, but you could also use phantasmil image early in the game for two 3/3 first strike and two 1/1. That's a pretty good wall of creatures to let you spam think twice and forbidden alchemy. And while you catch your breath getting a full hand (hopefully with a titan/ lilanna or the like) they'll be busy laying creatures to overwhelm your wall. Day of Judement and then sun titan/lilanna will leave them with little options (esp if they have a poor hand size.)

Adopt one today!
Quick Reply
Cancel
11 months ago  ::  Jul 25, 2012 - 7:20PM #336
Kakoshka
Date Joined: Jul 8, 2012
Posts: 55
I'd just like to pos this decklist here. I understand it is not Solarflare, but it is an Esper variant I've been working on.
I've had a good deal of success with it locally (which doesn't say much) would like some thoughts.

Win cons are late game beat downs from Gideon and Sunblast or Entreat the Angels after exhausting all of your oppponents threats through continued stalling (lingering, Feeling of Dread+Tamiyo).

In this way does it operate similarily in strategy to Esper/Solar Flare.


3 x Tamiyo, the Moon Sage
3 x Gideon Jura
3 x Sunblast Angel

4 x Lingering Souls
4 x Feeling of Dread
4 x Pristine Talisman

4 x Ponder
3 x Oblivion Ring
4 x Mana Leak
2 x Terminus

1 x Karn Liberated
1 x Entreat the Angels

4 x Glacial Fortress
3 x Seachrome Coast
2 x Isolated Chapel
2 x Drowned Catacomb
5 x Plains
4 x Islands
1 x Swamp
1 x Evolving Wilds
Quick Reply
Cancel
11 months ago  ::  Aug 01, 2012 - 7:22PM #337
SP_N1nja
Date Joined: Feb 23, 2010
Posts: 33
I have been playing solar Flare for about 5-6 Months now and really enjoy the deck.  I will be sad when rotation comes about but in the mean time the deck seems very strong.

Cards like Lingering Souls Disciple of Bolas and Restoration Angel combined with Snapcaster Mage makes it easy to survive the early game and abuse Sun Titan triggers on Phantasmal Image, Dead Weight and Rachet Bomb.

The list I currently run is

3x Sun Titan
2x Phantasmal Image
3x Disciple of Bolas
2x Restoration Angel
3x Snapcaster Mage

3x Lingering Souls
2x Tragic Slip
1x Dead Weight
1x Oblivion Ring
4x Day of Judgement
4x Forbidden Alchemy
4x Ponder
2x Unburial Rites

4x Glacial Fortress
4x Drowned Catacomb
2x Seachrome Coast
2x Darkslick Shores
2x Evolving Wilds
5x Island
4x Plains
3x Swamp

I have been thinking about switching out Ponder for Think Twice or Thought Scour but dont know what to think about it both seem good for different reasons Think Twice is a good pitch off Forbidden Alchemy and Thought Scour puts cards like Lingering Souls in your graveyard for earlier game control but I dont know if the pay off is enough on either to out weigh deck manipulation.  What are the thoughts on these in a deck like this?

Quick Reply
Cancel
Page 34 of 34  •  Prev 1 ... 29 30 31 32 33 34
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing