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12 months ago ::
Jun 21, 2012 - 4:33PM
#331
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Date Joined:
Mar 27, 2003
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I"m struggling to choose between Liliana and Tamiyo. What do you guys think? I thought about doing 2 of both and having 6 planeswalkers (2x Gideon) but then I"m moving dangerously close to Superfriends. I also have Griselbrand in my deck. Thoughts?
Griselbrand probably isn't worth playing. 8 mana for a guy who just gets hit with a Vapor Snag to help kill you is not a good position in this metagame.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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11 months ago ::
Jul 24, 2012 - 2:31AM
#332
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This deck hasn't gotten much love lately. I've tried to hybridize this deck with the wB Sorin's Vengeance element to some success. Here is what my current build looks like: Spells: (31) 3X Ponder 3X Phantasmal Image 2X Snapcaster Mage 3X Go for the Throat 4X Forbidden Alchemy 3X Lingering Souls 3X Oblivion Ring 2X Curse of Death's Hold 2X Sorin Markov 2X Sun Titan 2X Sorin's Vengeance 2X Black Sun's Zenith Mana: (29) 3X Pristine Talisman 4X Seachrome Coast 4X Darkslick Shore 4X Drowned Catacomb 4X Isolated Chapel 2X Plains 1X Island 4X Swamp 2X Evolving Wilds SB: 1X Snapcaster Mage 2X Timely Reinforcement 3X Sever the Bloodline 3X Negate 3X Nihil Spellbomb 3X Flashfreeze It's hard to get meaningful testing in on modo against randoms since you don't know what you are facing, but I have managed to put in around 3-4 matches against the following: UW Delver Naya/RG variants R/B zombies Monogreen Dungrove Elder UB control wB Sorin's Vengeance WB tokens I fairly consistently beat: UB control--they're too slow wB Sorin's vengeance--they have less spells that matter and can't dig as efficiently as I do wB Tokens--Curse usually clears their board combined with O-ring. R/B Zombies--Their nut early draws are fairly hard to beat but once I was able to beat a quad messenger game on back to back Sorin's Vengeance.  UW Delver--Their nutdraw backed by mana leak is fairly unbeatable but no other decks will beat those anyway. If they don't have that, they simply have too many crap cards like mental misstep and gutshot whereas I have so much more relevant counters to their key spells. I have the most problem with decks sporting Dungrove Elder backed by Revenge of the Hunted. There isn't a whole lot I can do against that except trying to draw as many BSZs as I can. Naya variants that can spit out threats turn after turn is also very annoying, the margin allowed for the deck to hiccup is fairly low against these 2 decks or else I get overwhelmed. I'm thinking of putting Day of Judgment in place of BSZ because the latter is absolutely awful against strangleroot geist, it is weaker against dungrove and Silverheart but better against avengers and thrun. I'm not quite sure which spell has the leg up. I feel like the deck really needs blade splicers to give myself enough time to stabilize against various aggro decks nutdraw. Not sure what to cut for them though. I think I need to make room for the full 4 because Dungrove Elders are very scary and I want to up my chances of drawing 2 to block them even better.
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11 months ago ::
Jul 24, 2012 - 5:54PM
#333
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Date Joined:
Oct 22, 2010
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Hey guys, I recently started playing solar flare and have been really enjoying it. I'm not great at building decks, so I came to you guys for some advice. Basically, when I first played the deck I found it to be really pokey. It took a long time to get its movement going and in the meantime I was taking a lot of damage from the opponets small creatures. I put some mirran crusanders in and it seemed to buy me all the time I needed because no one wants to attack when a blocker has double strike. After that I won four times but it left me wondering if maybe there was a better solution other than mirran crusader. What do you guys think about blade splicer?
Also, I was consider putting in life's finale in, but its quite a bit more expenside than day of judgement. However, if you were able to get it off twice with snapcaster you would get to six creatures out of their deck (not to mention the ones destroyed in the initial blast).
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11 months ago ::
Jul 24, 2012 - 10:24PM
#334
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Hey guys, I recently started playing solar flare and have been really enjoying it. I'm not great at building decks, so I came to you guys for some advice. Basically, when I first played the deck I found it to be really pokey. It took a long time to get its movement going and in the meantime I was taking a lot of damage from the opponets small creatures. I put some mirran crusanders in and it seemed to buy me all the time I needed because no one wants to attack when a blocker has double strike. After that I won four times but it left me wondering if maybe there was a better solution other than mirran crusader. What do you guys think about blade splicer?
Also, I was consider putting in life's finale in, but its quite a bit more expenside than day of judgement. However, if you were able to get it off twice with snapcaster you would get to six creatures out of their deck (not to mention the ones destroyed in the initial blast).
This is my current build that beat delver, elfball, and URW superfriends in a few matches each:
Creatures: (12) 3X Phantasmal Image 2X Snapcaster Mage 3X Blade Splicer 2X Sun Titan 2X Lingering Souls Spells: (19) 3X Ponder 4X Forbidden Alchemy 2X Go for the Throat 2X Oblivion Ring 2X Day of Judgment 2X Curse of Death's Hold 2X Sorin Markov 2X Sorin's Vengeance Mana: (29) 3X Pristine Talisman 4X Seachrome Coast 4X Darkslick Shore 4X Drowned Catacomb 4X Isolated Chapel 3X Plains 1X Island 4X Swamp 2X Evolving Wilds SB: 2X Timely Reinforcement 3X Sever the Bloodline 4X Negate 3X Nihil Spellbomb 1X Blade Splicer 2X Day of Judgment
Blade Splicer is the nuts against a lot of attack decks, I really like mirran crusader though now that you mention it. Have you played extensively with the crusader, what kind of matchup do you think blade splicer would be better?
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11 months ago ::
Jul 25, 2012 - 5:11AM
#335
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Date Joined:
Oct 22, 2010
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Blade Splicer is the nuts against a lot of attack decks, I really like mirran crusader though now that you mention it. Have you played extensively with the crusader, what kind of matchup do you think blade splicer would be better?
I only played four games after the addition of mirrian and it worked fairly well. The downside is that he can be someone useless if he shows up late to the party (save for a one shot blocker). There are numerous reasons why I think blade splicer would be a much better option. Her ability to pump out golems (a nifty trick to get around intimidate) is significantly better than mirrans double strike and protection. For one, all mirran will ever be is a 2/2 capable of killing X/2 and thus isn't as versatile. Blade splicer on the other hand can get brought back by sun titan/burial rites for an additional golem (so let them doom blade her all they want). If you bumped her back once you now have two 3/3 and a 1/1 capable of taking down a 7/7 (and even if all die in the process, sun titan can resurrect next turn.)
I think you're first instinct was good with blade splicer, but play with mirran just to check it out :3 It's certainly not a bad card, its just that blade splicer is just a ridiculously good card (esp within this deck).
Edit: just thought of this, but you could also use phantasmil image early in the game for two 3/3 first strike and two 1/1. That's a pretty good wall of creatures to let you spam think twice and forbidden alchemy. And while you catch your breath getting a full hand (hopefully with a titan/ lilanna or the like) they'll be busy laying creatures to overwhelm your wall. Day of Judement and then sun titan/lilanna will leave them with little options (esp if they have a poor hand size.)
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11 months ago ::
Jul 25, 2012 - 7:20PM
#336
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I'd just like to pos this decklist here. I understand it is not Solarflare, but it is an Esper variant I've been working on. I've had a good deal of success with it locally (which doesn't say much) would like some thoughts. Win cons are late game beat downs from Gideon and Sunblast or Entreat the Angels after exhausting all of your oppponents threats through continued stalling (lingering, Feeling of Dread+Tamiyo). In this way does it operate similarily in strategy to Esper/Solar Flare. 3 x Tamiyo, the Moon Sage 3 x Gideon Jura 3 x Sunblast Angel 4 x Lingering Souls 4 x Feeling of Dread 4 x Pristine Talisman 4 x Ponder 3 x Oblivion Ring 4 x Mana Leak 2 x Terminus 1 x Karn Liberated 1 x Entreat the Angels 4 x Glacial Fortress 3 x Seachrome Coast 2 x Isolated Chapel 2 x Drowned Catacomb 5 x Plains 4 x Islands 1 x Swamp 1 x Evolving Wilds
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11 months ago ::
Aug 01, 2012 - 7:22PM
#337
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Date Joined:
Feb 23, 2010
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I have been playing solar Flare for about 5-6 Months now and really enjoy the deck. I will be sad when rotation comes about but in the mean time the deck seems very strong.
Cards like Lingering Souls Disciple of Bolas and Restoration Angel combined with Snapcaster Mage makes it easy to survive the early game and abuse Sun Titan triggers on Phantasmal Image, Dead Weight and Rachet Bomb.
The list I currently run is
3x Sun Titan 2x Phantasmal Image 3x Disciple of Bolas 2x Restoration Angel 3x Snapcaster Mage
3x Lingering Souls 2x Tragic Slip 1x Dead Weight 1x Oblivion Ring 4x Day of Judgement 4x Forbidden Alchemy 4x Ponder 2x Unburial Rites
4x Glacial Fortress 4x Drowned Catacomb 2x Seachrome Coast 2x Darkslick Shores 2x Evolving Wilds 5x Island 4x Plains 3x Swamp
I have been thinking about switching out Ponder for Think Twice or Thought Scour but dont know what to think about it both seem good for different reasons Think Twice is a good pitch off Forbidden Alchemy and Thought Scour puts cards like Lingering Souls in your graveyard for earlier game control but I dont know if the pay off is enough on either to out weigh deck manipulation. What are the thoughts on these in a deck like this?
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