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Locked: Township Tokens
1 year ago  ::  Jan 11, 2012 - 9:37PM #111
Mesmerizeer
Date Joined: Nov 15, 2011
Posts: 63

But with the possible inclusions of Doom Blade , I think the control-variant of township token just got more appealing. I mean… the token generation is good; the indestructible anthem effect is good. It’s all very relivant to township tokens. Maybe it is just me, but I like the control-variant style more.

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1 year ago  ::  Jan 12, 2012 - 7:39AM #112
Anon_Eon
Date Joined: Jul 29, 2006
Posts: 974
The problem here is that the mana base is awful flaky after adding the third color. You need gavony at 4 since its part of the win con. You play more forests than plains because you need turn one green more than you need turn one white. Afterwards you need double white post turn 2/3/4, for 8 to 10 carsds, and you need triple green turn 5+ for overun and gavony. Adding in sorin basicly means reworking the entier deck so that getting black mana on turn 3 or 4 is possible and desirable, which can disrupt two of your win cons in overrun and gavony to a turn too late.


I think if your going to use sorin your going to have to rework the entier deck to a more controlling structure, and actually PLAY it as a control deck, not a token deck. Tokens this year mean aggro into midrange control, not midrange control into aggro. Without a bitterblossum esk card your going to have to use your mana efficantly as possible, especially since control is not as prevalent this year. That and sweepers this year are at a all time low. There is no efficent infest, or mutilate to supply the nessicary backup plan that addding in sorin would need.  Sure you can add day, but day is indiscriminate to all thing on the field, so then whats the point of playing multiple token making cards, especially creatures that make tolkens when all your going to do is wipe them away. After that you would need to loose green entierly since you would need more white and black to compete. Then its not a token deck, but a control deck that makes tokens as part of its inevitable win con.

I will say this, IF there come out in the set more ways of making tokens in black that are efficant enough to produce the necissary presure while still leaving you resources open for removal and blockers, then Ill redact what ive written above. But so far the only token deck I can see atm using black seems to be a U/B control varient based upon zombies.
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1 year ago  ::  Jan 12, 2012 - 8:18AM #113
Mesmerizeer
Date Joined: Nov 15, 2011
Posts: 63
Indeed. That's one big reason that the control-variant dwindles. Heck, even if I am to play control-variant township token, I would go splashing blue for some permission than black for removal, but then, if we can see some more black spells that can make effective tokens to generate enough advantage, I can still see some light into this.

By the way, I got the impression that right now Township tokens are not performing as good as other Tier 1 decks, is there a reason behind this? Forgive me if I am kinda dumb, but I can't really understand this. Is it the deck is not very well-positioned in the meta or it's because entirely of something else?
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1 year ago  ::  Jan 12, 2012 - 8:53AM #114
Anon_Eon
Date Joined: Jul 29, 2006
Posts: 974
Its more likely that since tokens came out after the meta shift, no one knew what to expect. After the meta shift and the fact that tokens is a moderate to cheapish deck, people started to bring in the hate for it and wolfrun. Which can be the same cards since were both ramp decks. Once a new decktype becomes more dominate, people will loose the cards for us and sub for them. Its a meta thing.
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1 year ago  ::  Jan 12, 2012 - 8:44PM #115
mugshot
Date Joined: Nov 27, 2011
Posts: 12

Jan 8, 2012 -- 3:05AM, Terakahn wrote:

Jan 4, 2012 -- 10:56AM, Zenijin wrote:

So, this is what I've been running for the last few weeks. It's been working out really well for me.
Most nights I've been going undefeated, or close to.

One thing I've been thinking about lately is the fact that Mortarpod has really be underperforming. I was considering swapping them out for a couple of Mutagenic Growth s. Thoughts?

Land: 24
4 x Razorverge Thicket
4 x Sunpetal Grove
4 x Gavony Township
4 x Plains
8 x Forest

Creatures: 22
4 x Birds of Paradise
4 x Avacyn's Pilgrim
1 x Mikaeus, the Lunarch
4 x Blade Splicer
4 x Mirran Crusader
4 x Hero of Bladehold
1 x Elesh Norn, Grand Cenobite
Spells: 4
4 x Oblivion Ring

Planeswalkers: 6
3 x Garruk Relentless
3 x Elspeth Tirel

Artifacts: 4
2 x Mortarpod
2 x Sword of War and Peace
Sideboard
2 x Gut Shot
2 x Naturalize
2 x Timely Reinforcements
2 x Sword of Feast and Famine
2 x Thrun, the Last Troll
2 x Batterskull
2 x Act of Aggression
1 x Gideon Jura



Nice format =p
2 questions though.
1. Why maindeck W&P over F&F? Is it to deny things like shock specifically?
2. Why not maindeck Thrun? I can't imagine a matchup where he would be a dead play.
Love the list though. It's similar to what I was considering putting together. 


I want this deck... but i could not afford it T_T
W&P is perfect for the crusader protection from 4 colors (F&F overlaps the protection)
Bonds of faith would be cool replacement for mortapod (offensive and defensive threat) 

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1 year ago  ::  Jan 13, 2012 - 1:49AM #116
Mesmerizeer
Date Joined: Nov 15, 2011
Posts: 63
Imho, Bonds of Faith doesn't work really well with the deck. The reason Mortarpod is in the deck, or so I heard, is that in case they really kill your Turn 1 manadork, you still have something meaningful to cast on turn 2 with 2 mana. Moreover, the potential to get rid of multiple illusions, and the fact that we have an abundance of tokens to sac for it really counts. Also, the potential of playing it turn 2 and immediately shoot things, is also very cool to have.

Bonds of Faith , on the other hand, will easily set you up into a 2 for 1 situation, losing card advantage. Also I don't think the deck has enough humans to justify the use of this card. I might as well just O-Ring or scare it off .

One question, though. I see more and more people dropping Elspeth Tirel (god I litterally dumped a bunch of gold onto this girl), is she too slow or does the deck not need her anymore?
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1 year ago  ::  Jan 13, 2012 - 12:10PM #117
brettuzzi
Date Joined: Dec 31, 2011
Posts: 26

Jan 13, 2012 -- 1:49AM, Mesmerizeer wrote:

Imho, Bonds of Faith doesn't work really well with the deck. The reason Mortarpod is in the deck, or so I heard, is that in case they really kill your Turn 1 manadork, you still have something meaningful to cast on turn 2 with 2 mana. Moreover, the potential to get rid of multiple illusions, and the fact that we have an abundance of tokens to sac for it really counts. Also, the potential of playing it turn 2 and immediately shoot things, is also very cool to have.



I'm far from any sort of expert - I'm just in the process of piecing together a deck with this kind of build... but Mortarpod is also incredible with a flipped Garruk Relentless ( Garruk, the Veil-Cursed ).

+1 loyalty, create a 1/1 deathtouch wolf. Pay 2 mana to equip Mortarpod. Sacrifice the wolf, and kill any targetable creature.. and you can do that every turn (unless you want to use the ultimate or tutor a creature)...

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1 year ago  ::  Jan 13, 2012 - 10:49PM #118
Terakahn
Date Joined: Sep 25, 2011
Posts: 168
I didnt even think about mortarpod effects with deathtouch. That's so brilliant. =)
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1 year ago  ::  Jan 14, 2012 - 8:51PM #119
Anon_Eon
Date Joined: Jul 29, 2006
Posts: 974

Jan 13, 2012 -- 1:49AM, Mesmerizeer wrote:

One question, though. I see more and more people dropping Elspeth Tirel (god I litterally dumped a bunch of gold onto this girl), is she too slow or does the deck not need her anymore?




I think I understand where that is coming from, and I can honestly say its u/w humans fault. When fighting thru a counter and bounce shield wall, you want efficent answers, which means dropping some of the back end fat for things to do earlier in the matchup. But not all is lost, Ive found that playing Grand Abolisher , and thrun the last troll in the SB will help annoy the humans matchup into playing things on the same tempo as us. No end of turn shenanagins no counters heck not even a moorland token. Couple that with two war and peace and they could be struggling to do anthing nasty if you can hit the right sequence.

So I would sugggest keep elspeth in the main, and switch things up if you are sure that the opponent is worth the switch. 

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1 year ago  ::  Jan 15, 2012 - 12:07AM #120
Mesmerizeer
Date Joined: Nov 15, 2011
Posts: 63
Um... Grand Abolisher . Rarely do I see him in white token decks, but I got him, so I will just try him out. Thrun was a problem though, but then, it seems a Thrun hitting the board nearly means GG so... wait, they do play Phantasmal Image , right? Whatever, they can play their Doom Blade on my Thrun all they want. They lose tempo in the process.

What do you think of the new cards? The sorcery for two that produce two tokens is fun, though it should be funnier with Champion of the Pariah . But the blah-blah-blah devotion seems meh. A White Sun's Zenith is even better than that, and the flashback is just... Army of the Damned ? Crazy.

I thought the dark ascension will give us some goodies to bring us back to a better position, but it seems that I am utterly wrong.
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