I'm currently playing RDW (It's my only standard deck) and I'm wondering what cards I should start getting from M13.
BTW I hate Searing spear . I understand they did it to "make regeneration not suck" but seriously mono red is already bad compared to other archetypes so why did they have to pick on us ???? uggghhh not I have to find a play set to replace incinerate ...
Flames, yes. Dragon, no. Fury, no. Firewing, maybe. Bit slow, and competes with many other red four drops, and Hellkite. Mark, maybe. Reverberate, no. Smelt, yes, but I think Torch Fiend is better because you get the body, and Ancient Grudge gives you card advantage. Both probably better. Volcanic Strength, no.
I'm hesitant to say no on Chandra's Fury because it hits all creatures at instant speed. Magmaquake does beat it by alot, though doesn't hit flyers. Smelt is better atm due to all the awesome equipment from the scars block. That is if you have no access to green mana for flashback on the grudge.
Sorceries/Instants: 1x Gut Shot 3x Pillar of Flame 3x Incinerate 3x Volt Charge 3x Brimstone Volley 1x Devil Play 1x Red Sun's Zenith
Artifacts: 4x Shrine of Burning Rage
Lands: 24x Mountains
I went 5-4 overall and made it to Top 8, won 2-0 and made it to Top 4 where we split the pool.
I got pretty lucky but was utterly destroyed by Naya Aggro and a GW ramp deck. So I was just wondering, what cards do I need to get to improve my deck, what should I have in the sideboard, and how the heck do I deal with Thragtusk?
So I just played a janky RDW deck at FNM tonight I went 5-4 overall and made it to Top 8, won 2-0 and made it to Top 4 where we split the pool.
I got pretty lucky but was utterly destroyed by Naya Aggro and a GW ramp deck. So I was just wondering, what cards do I need to get to improve my deck, what should I have in the sideboard, and how the heck do I deal with Thragtusk?
Thragtusk is hard to deal with, but ive found that it really only helps them get back in the game, life wise. If they have a poor board position then their Thragtusk isnt too bad. I suggest keeping a good board position, while trying not to let them get into a good postion.
Also, constant pressure agaisnt them is good. I like Hellrider for this better than Hero of Oxid Ridge.
I haven't read all 60 pages of this thread but I've been playing this deck a lot lately my build seems fairly different to most other peoples
Here's a video where I unfortunately loose 2-0 to zombies (Bad keep G1 on a mull to 5 and missed infinite land drops G2) I ended up 16th in this tournament (approx 60 players but I started 3-0 which was pretty sweet, beating delver and wolf run x2). www.youtube.com/watch?v=wQHx_VORfKw ...
More recently I came second in M13 gameday at my store with a very similar list (Only loss was to Tempered Steel, who had god draw with multiple glinthawk idols).
23 Land - With some number of Ghost quarters and Cavern of souls (Usually 2 cavern, 2 ghost quarter, 19 mountains)
Sideboard is some combination of the following: Arc Trail Manic Vandal Manabarbs Combust Surgical Extraction Zealous conscripts
I see a lot of lists with Goblin Fireslinger and was wondering why people run him, why not arsonist instead (If I was going to change the 1 drops I'd definately give Arsonist the nod over fireslinger).
Personally I really like the way Vexing devil plays, especially if you drop him turn 2 or 3 after another 1 drop. The way I play the deck is to aggressively muligan to a hand with multiple 1 drops and put the pressure on the opponent very early, force him to make bad trades or leave back defenders, most of the burn gets pointed at opponents head, some of the strongest openings whilst on the play tend to be stuff like t1 Noble, t2 swing with noble, post combat vexing devil + Pillar of flame to the head for 2, this puts opponent on 13 life (10 if that noble was a scamp instead) on turn 2 usually with a undeveloped board facing a phoenix or berserker turn 3. Even if opponent has a removal spell I'm fine with him letting devil resolve as it means he is forgoing his own 2 drop to kill the devil, which still puts me ahead.
Any hand without a (non devil) 1 drop is pretty much an auto mulligan for me.
I've stopped running shrine of burning rage since I've found it to be to slow plus the metagame had a lot of maindeck hate for it, if people aren't running divine offerings main anymore it might be a good time to bring it back, I'd probably cut the bonfires for shrines since they play the same roll (basically alt win con if game goes long or opponent starts to stabilize).
Manabarbs has very good sinergy with this 1 drop stratergy post board as you can drop a few creatures in early turns then dump a manbarbs onto the table, I generally bring it in against any deck that have no cheap removal and against any deck which relies on casting 6 drop titans to win.
I'm Entering in a PTQ this Saturday and was after some advice, especially around what the current metagame looks like at my local store a lot of people play Tezeret, trading post, spine of ish sah deck which is basically an autowin for me, no idea if these will show up in any great numbers though.
Also I'm curious about peoples opinions on Hellrider - I like hero because it lets your team swing through lingering souls, timely reinforcement tokens and stuff like that and koth is excellent because it forces your opponents to swing into you or risk you getting him to 5 loyalty (any time my opponent is not leaving back blockers is a time I'm happy). The synergy between koth and volt charge is also worth mentioning, not to mention noble and berserker.
I see a lot of lists with Goblin Fireslinger and was wondering why people run him, why not arsonist instead (If I was going to change the 1 drops I'd definately give Arsonist the nod over fireslinger).
It's for the reach. With so many creatures gumming up the board, it gets hard to swing in with the arsonist pretty much within the first 2 turns. Fire slinger lets you poke the opponent when the arsonist has lost his value. I could see making the shift now that the meta has shifted so heavily towards x/1's, but 2-3 months ago, fire slinger won the day.
Back when I was in high school, I used to write little quotes on the whiteboard of my chemistry class, little, funny things that I'd made up and attributed to an anonymous author. Just tiny things I found amusing. Some time near the end of the year, a substitute teacher game in, read it, and told us a quote she had heard from a 13 year old girl. I don't remember what it was, but the quote sounded deep and philosophical. Then I actually thought about it. I realized that the quote was actually meaningless, but simply couched in the language of philosophy and depth. And that's what your post is. It is meaningless bull**** that you said in such a way as to make it seem sophisticated. But just as a lab coat doesn't make you a scientist, language won't make you a philosopher. Only love of wisdom will. And until then, you will always remind me of a nameless 13 year old.