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Locked: [Archetype] Red Deck Wins - RDW
12 months ago  ::  Jun 09, 2012 - 7:36AM #521
Crazyinsanegangsta
Date Joined: Jun 9, 2012
Posts: 9
What did you lose to? Are the Inkmoth's really appropriate in a deck like this? Have you tried running arc trail? I would really would like to hear how this version of the deck ran.
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12 months ago  ::  Jun 09, 2012 - 8:47AM #522
MasterPlo
Date Joined: Apr 20, 2012
Posts: 211

Jun 9, 2012 -- 7:36AM, Crazyinsanegangsta wrote:

What did you lose to? Are the Inkmoth's really appropriate in a deck like this? Have you tried running arc trail? I would really would like to hear how this version of the deck ran.


My only loss last night was to U/G infect deck.  I went three games with him, and he won the last game because he siodeboarded in Wild Defiance , making my burn spells useless against his little infecters.  He was also using Mutagenic Growth which doesn't help when he is piling infect tokens up on me.  The last game I was at three poison tokens, and in fell swoop he dinged me for 11 poison counters with two mutagenic growth's and then the resulting +6/+6 from the wild defiance, all piled on an inkmoth nexus.
My other three matches were (I won in two in each matchup).... 1) R/U/B infect deck with Phyrexian Crusader .  Each time a shrine took care of the phyrexian crusader that hit the table and I just plowed on through with my creatures and finished him off with some burn.  2) Boros Humans, and I made very quick work of him.  I had an answer for everything he had hitting the table.  3) W/G Tokens Township with Wolfir Silver Heart .  Again, I had answers for everything.  Even when he tried to attack my Koth, I had a fireslinger to block with, so I was able to ultimate Koth the next turn.  After that, it was just a matter of picking off him and everything he brought out with my mountains. 
The store I normally play at there is a lot of control and delver going on, and the Inkmoth's help out in those matches.  I find the inmoth's make good chump blockers against a delver or angel with a pike that is gonna swing for like 11 or 12 damage in one hit.    I won a game last night with an inkmoth.  I just kept swinging with the inkmoth and was able to proliferate twice using volt charges to take out a couple creatures.  
Before I write a novel here (I have been playing this deck for a month so I am really starting to understand it), I want to say why I left out arc trails and Grim LAvamancer .  I had arc trails in before AVR came out.  But Pillar of Flame is too good of a card to not use.   Geralf's messenger and Strangleroot giests are nuetered by it.  If a wurm coil is pillar of flamed after you managed to do 4 other points of damage to it, it doesn't come back as two 3/3 creatures because it is exiled.  And up agasinst another chandra's pheonix, well, it is exiled so no using a burn to bring back a chandra's pheonix to your hand.  And the lack of grim lavamancer, well, I had two in here with three goblin fireslingers, and I find the fireslingers do more damage for the one R casting cost than grim lavamancers do.  Most people scoff at the fireslinger when they see him come out, but when he does 4 or 5 damage straight to your opponents life and guarantees a 3/3 stormblood berzerker everytime, he ended up bumping the lavamancers all together.
And one last thing...  When I am sidboarding the first two cards to come out are the dangerous wagers and then a Pillar of flame, and then a fireslinger.  It  has been very rare that I need to side in more than 4 or 5 cards.
I hope that helped out, the deck as it sits now is from me talking to everyone who beat me after our tournie matchups and getting them to critique my deck.  Plus one of our guys is awesome at making rogue decks, and he helped me on wednesday to get it to this current list.  Although he tried to talk the inkmoths out of the deck as well.  I took them out, but then right before FNM I put them back him. It's hard to part with them from the deck when they have won me games, know what I mean?

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12 months ago  ::  Jun 09, 2012 - 9:08AM #523
Thrull_Champion
Date Joined: Jun 27, 2004
Posts: 1,307
Ok guys, I need some advice for this one.

x19 Mountain
x2 Ghost Quarter


x4 Gutshot
x4 Stromkirk Noble
x2 Vexing Devil
x2 Spikeshot Elder
x1 Grim Lavamancer  

x3 Incinerate  
x3 Shrine of Burning Rage
x3 Arc Trail
x4 Stormblood Berserker
x1 Dangerous Wager

x1 Sword of Feast and Famine
x1 Sword of ody and Mind
x3 Brimstone Volley
x3 Chandra's Pheonix

x2 Koth of the Hammer
x1 Hellrider

x1 Thunderous Wrath
x1 Devil's Play
 



BOARD 

 
x4 Manic Vandal
x2 Archwing Dragon
x1 Spikeshot Elder
x1 Koth of the Hammer
x2 Pillar of Flame
x2 Whipflare
x2 Ratchet Bomb
x1 Torch Fiend
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12 months ago  ::  Jun 10, 2012 - 4:12AM #524
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416
Don't run Vexing Devil. Sword of Body and Mind is just bad, but I don't think you want the Swords at all because they're a little bit slow.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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12 months ago  ::  Jun 10, 2012 - 4:07PM #525
illusionz
Date Joined: Jan 16, 2012
Posts: 738

Jun 10, 2012 -- 4:12AM, MrIndigo wrote:

Don't run Vexing Devil. Sword of Body and Mind is just bad, but I don't think you want the Swords at all because they're a little bit slow.




I second this. Also i would up to 4 shrines and up to 2-3 Hellriders. If undealt with Hellrider is just scary.

100th post on 5/29/12
500th post on 8/20/12
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12 months ago  ::  Jun 10, 2012 - 7:43PM #526
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923
Wild Defiance is cute, but you've already kept his board clear and/or have spare mana on t3, just clear his board in response to him casting it and start turning your burn on him instead. WD may cost 3, but that's still... plenty of time for you to have been clearing his creatures out 

Jun 10, 2012 -- 4:12AM, MrIndigo wrote:

Don't run Vexing Devil. Sword of Body and Mind is just bad, but I don't think you want the Swords at all because they're a little bit slow.




Vex is bad and swords themselves, even other that don't suck, don't let you win as a topdeck, can't win on their own and thusly don't merit a slot.

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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12 months ago  ::  Jun 11, 2012 - 10:28PM #527
Crazyinsanegangsta
Date Joined: Jun 9, 2012
Posts: 9
I have read that this deck has placed a lot but has it actually won at all? What is the hardest deck for it to overcome?
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12 months ago  ::  Jun 12, 2012 - 3:15AM #528
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416

Jun 11, 2012 -- 10:28PM, Crazyinsanegangsta wrote:

I have read that this deck has placed a lot but has it actually won at all? What is the hardest deck for it to overcome?




It hasn't placed well in a long time.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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12 months ago  ::  Jun 12, 2012 - 5:27AM #529
Osu
Date Joined: Mar 7, 2012
Posts: 437

Jun 11, 2012 -- 10:28PM, Crazyinsanegangsta wrote:

I have read that this deck has placed a lot but has it actually won at all? What is the hardest deck for it to overcome?




It does alright at FNMs where you come up against newbies and pros who are only there to test out their new brews, but that's about it. In fact, I can't even remember the last time I saw RDW at the top tables. Which is really unfortunate, because it's so much fun to play.

Next thing you will tell me Browbeat is bad.
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12 months ago  ::  Jun 12, 2012 - 11:18PM #530
KangaRod
Date Joined: Apr 19, 2012
Posts: 57
Yeah, its just really not that good right now. I hope we get some more good cards in M13
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