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2 years ago ::
Nov 14, 2011 - 11:50AM
#151
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Date Joined:
May 27, 2009
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id love to hear some thoughts on the monogreen version
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2 years ago ::
Nov 14, 2011 - 12:40PM
#152
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Date Joined:
Jan 17, 2005
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The precursor golem and myr battlesphere are there to counter mirran crusaders, together with wurmcoil engines. The gut shot s out of the SB are for MBI infect which is my worst nightmare with this deck. If any of you guys have any suggestions on how to effectively SB against MBI I would really appreciate it.
Personally, I like having 2 Mortar Pods for use against MBI. Like Gutshot, it can take down the infect flyers, but unlike gutshot, you can get repeated use out of it. Though obviously it goes even better in a deck that runs at least one Garruk 3.0.
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2 years ago ::
Nov 14, 2011 - 1:36PM
#153
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Date Joined:
Mar 27, 2003
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@Fecundity lifelink doesn't work like you think - making their dudes lifelink will gain THEM life. The original Lifelink aura only worked because it was a triggered ability of the aura, which you control. Lifelink now is a static ability of the creature itself.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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2 years ago ::
Nov 14, 2011 - 2:18PM
#154
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Date Joined:
May 27, 2009
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2 years ago ::
Nov 14, 2011 - 5:01PM
#155
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Date Joined:
Jan 17, 2005
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@Fecundity lifelink doesn't work like you think - making their dudes lifelink will gain THEM life. The original Lifelink aura only worked because it was a triggered ability of the aura, which you control. Lifelink now is a static ability of the creature itself.
I don't think his intent was to give their guys lifelink, but rather, to give it to his. Just a guess, since the mage can only target your creatures.
That said, don't think it is viable regardless, as most early creatures are small and will die when blocking. Playing the mage would also slow down the ramp, meaning longer before you can play something bigger. And then using the lifelink ability takes 2 mana as well. End result, he'd probably wind up slowing down his own game even further, without really hindering the WW that much.
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2 years ago ::
Nov 15, 2011 - 6:12PM
#156
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Date Joined:
Jul 24, 2007
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@Fecundity lifelink doesn't work like you think - making their dudes lifelink will gain THEM life. The original Lifelink aura only worked because it was a triggered ability of the aura, which you control. Lifelink now is a static ability of the creature itself.
I don't think his intent was to give their guys lifelink, but rather, to give it to his. Just a guess, since the mage can only target your creatures.
That said, don't think it is viable regardless, as most early creatures are small and will die when blocking. Playing the mage would also slow down the ramp, meaning longer before you can play something bigger. And then using the lifelink ability takes 2 mana as well. End result, he'd probably wind up slowing down his own game even further, without really hindering the WW that much.
Yes, this is what I intended Axterix, and I agree with your evaluation. I think it would probably end up slowing down the deck, as you've said. I've just been looking at better sideboard options. I wish Thrun and Batterskull weren't such expensive cards. I think I initially undervalued how good those cards could end up being, either as main deck or sideboard options. Right now my sideboard looks something like this:
3 x Timely Reinforcements 1 x Day of Judgement (3 main deck) 3 x Ancient Grudge 3 x Blasphemous Act < /span> 2 x Oblivion Ring (2 Main Deck) 1 x Acidic Slime (2 Main Deck) 1 x Tree of Redemption 1 x Mirran Crusader (1 Main Deck for Sun Titan recursion and wolfruning/sword equip target)
Another problem I have with this deck is figuring out what to take out for sideboard cards game 2. I've been picking rampart growth a lot, but this doesn't seem right. It felt a lot easier to sideboard when I played Solar Flare, as a lot of those choices for siding stuff in/out seemed like no-brainers.
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1 year ago ::
Nov 24, 2011 - 8:46PM
#157
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any thoughts on shoehorning in birthing pod? Playing the mono green variant you can easily chain into titans. It also allows you to grab anything you need. Im playing a list running pod and simulcrim along side metamorph. So far it seems more resilent to the hate out there. If crusader comes down depending on whats on my board I can grab either metamorph to give me my own crusader or inferno titan to blow their crusader apart. Metamorph has also stolen mirror matches completely away. If I get outramped I can match whatever they throw down with metamorph.
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1 year ago ::
Nov 24, 2011 - 9:28PM
#158
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Date Joined:
Mar 27, 2003
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any thoughts on shoehorning in birthing pod? Playing the mono green variant you can easily chain into titans. It also allows you to grab anything you need. Im playing a list running pod and simulcrim along side metamorph. So far it seems more resilent to the hate out there. If crusader comes down depending on whats on my board I can grab either metamorph to give me my own crusader or inferno titan to blow their crusader apart. Metamorph has also stolen mirror matches completely away. If I get outramped I can match whatever they throw down with metamorph.
Pod is LESS resilient to hate because it is hurt by all the same things as straight ramping into Titans, only you can also get hurt by artifact hate.
Pod also needs a lot of creatures in the deck to be useful, which means only the Dungrove Green builds can support it, and most of the time they'd rather just have Zenith.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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1 year ago ::
Nov 25, 2011 - 5:29AM
#159
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thats the thing though if dungrove can answer crusader its much stronger than the other builds. Metamorph and pod allow you to do that. Plus game two you can board out pod for green sun zenith knowing they more than likely boarded in dead cards against you. I personally feel that pod is more fragile than zenith but is much more versatile since it can grab anything.
I am alittle biased towards dungrove I just feel that if people are forced to use wrath of god effects to kill it that means its doing its job.
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1 year ago ::
Nov 25, 2011 - 10:03AM
#160
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Date Joined:
Jul 24, 2007
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thats the thing though if dungrove can answer crusader its much stronger than the other builds. Metamorph and pod allow you to do that. Plus game two you can board out pod for green sun zenith knowing they more than likely boarded in dead cards against you. I personally feel that pod is more fragile than zenith but is much more versatile since it can grab anything.
I am alittle biased towards dungrove I just feel that if people are forced to use wrath of god effects to kill it that means its doing its job.
I've tried pod in multiple tournaments and honestly I just felt it was pretty underwhelming. Oftentimes, with all the removal in the format, by the time I pick it up all my creatures are dead, leaving me with no pod targets. Sure it sounds great to pod a simulacrum, but there's no targets at 5, but emissary into crusader is indeed very nice. Whenever I would get pod though, usually I would just be wishing it was a removal spell or another creature, since pod really only becomes great with a stable board and having it with several creatures in the opening hand. I love the idea, but honestly I don't think it works out that great in this deck and I took my 2 pods out. I think as a singleton it's ok, but often I just sided it right out.
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