Community

 
Jump Menu:
Post Reply
Page 2 of 2  •  Prev 1 2
Switch to Forum Live View Keyword Ability: Revenant
2 years ago  ::  Oct 09, 2011 - 12:20PM #11
Boreus
Date Joined: Oct 12, 2010
Posts: 71


If it's optional it loses a bit of the "deal with the devil" feel that i kinda like in black, and it means no (otherwise undercosted) cards where revenant is mostly a drawback



What I meant by this is that with a mandatory return it would be possible to make one or two cards where the ability is mostly a drawback, whereas on most cards it would be an upside that could potentially turn out dangerous.




Quick Reply
Cancel
2 years ago  ::  Oct 09, 2011 - 1:23PM #12
Steinhauser
Date Joined: Nov 23, 2009
Posts: 1,448
I like this idea a lot. I think having the ability be mandatory is a great flavour - it's exactly the kind of risk an ambitious necromancer would take.

I thought the suggestion to return creatures right to the battlefield is a good one, but perhaps not every time. If part of the ability is going to be optional, I think it should be whether the creature returns to the battlefield (or a spell is cast for free on the spot) or to your hand. Something like:

Revenant N: At the beginning of your upkeep, if CARDNAME is in your graveyard, you lose N life. You may cast this card from your graveyard without paying its costs. If you don't, return it from your graveyard to your hand.

Why? Because if your opponent has a consistent way to kill off your creatures (say, Elesh Norn ) then you don't want to play your 2/2 that hurts you if it's in your yard. Most of the time you will, but giving people the ability to hoard cards in their hand if they need to would help. It's a lot harder to make people discard a card repeatedly than to repeatedly kill it.
Quick Reply
Cancel
2 years ago  ::  Oct 09, 2011 - 6:31PM #13
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,190
Whether this should be a keyword or just a mechanic that shows up on several cards is dubious, but I love Dark Study.
http://magiccardswithgooglyeyes.tumblr.com/
Quick Reply
Cancel
2 years ago  ::  Oct 09, 2011 - 6:40PM #14
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,345

Oct 9, 2011 -- 12:01PM, theatog wrote:

Oct 9, 2011 -- 10:49AM, razorborne wrote:

Oct 9, 2011 -- 9:46AM, theatog wrote:

Why do you want to make a drawback keyword?



it's not a drawback keyword. it has a clear upside.

 


did you read the post above me?

If it's optional it loses a bit of the "deal with the devil" feel that i kinda like in black, and it means no (otherwise undercosted) cards where revenant is mostly a drawback




there's a difference between a drawback mechanic and a mechanic being used a drawback.

 

120.6. Some effects replace card draws.
Quick Reply
Cancel
2 years ago  ::  Oct 09, 2011 - 6:48PM #15
RegalFanton
Date Joined: Jun 17, 2011
Posts: 1,025
What about making it so that you can either choose to Revanent at the first possible opertunity, or exile it?

Revanent N - At the begining of your upkeep, if this in your graveyard, you may pay N life.  If you do, return it from your graveyard to play/hand.  Otherwise, exile this card?  

It allows you to keep the revanent cost reasonable, while providing a drawback to keep you from leaving it in your 'yard until you need it.   
Quick Reply
Cancel
2 years ago  ::  Oct 10, 2011 - 12:53PM #16
Outside_the_Asylum
Date Joined: Jan 12, 2011
Posts: 1,080
Your opponent is playing a mill deck. You lose.
~Wonko the Sane~

Mana Symbol Order Show
One color - list that color: (ubrg), (w) (brg), (wu) (rg), (wub) (g), or (wubr)
Two "ally" (i.e. adjacent) colors - start in the empty space, then move clockwise: (brg) , (rgw) , (gwu) , (wub) , or (ubr)
Two "enemy" (i.e. not adjacent) colors - start in the larger of the two empty spaces, then move clockwise: (rg) (u) , (gw) (b) , (wu) (r) , (ub) (g) , or (br) (w)
Three "ally" colors (Alara shards) - start in the empty space, the move clockwise: (rg) , (gw) , (wu) , (ub) , or (br)
Three "wedge" colors (two adjacent and one away from the other two) - start with the "enemy" color, then move clockwise: (u) (g), (b) (w), (r) (u), (g) (b), or (w) (r)
Four colors - start in the empty space, then move clockwise: (g) , (w) , (u) , (b) , or (r)
Five colors - start with white, then move clockwise:
Quick Reply
Cancel
2 years ago  ::  Oct 10, 2011 - 1:00PM #17
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,190

Oct 10, 2011 -- 12:53PM, Outside_the_Asylum wrote:

Your opponent is playing a mill deck. You lose.



k

http://magiccardswithgooglyeyes.tumblr.com/
Quick Reply
Cancel
2 years ago  ::  Oct 10, 2011 - 1:13PM #18
Koridian
Date Joined: Sep 28, 2011
Posts: 2,509

Oct 9, 2011 -- 6:48PM, RegalFanton wrote:

What about making it so that you can either choose to Revanent at the first possible opertunity, or exile it?

Revanent N - At the begining of your upkeep, if this in your graveyard, you may pay N life.  If you do, return it from your graveyard to play/hand.  Otherwise, exile this card?  

It allows you to keep the revanent cost reasonable, while providing a drawback to keep you from leaving it in your 'yard until you need it.   





i like this one
seems best idea so far

Quick Reply
Cancel
2 years ago  ::  Oct 10, 2011 - 10:29PM #19
Landiur
Date Joined: Nov 20, 2010
Posts: 376
IMO mandatory bouncing to the hand is the most flavorful, elegant, flexible way to do it, that's the way I'd say you should do it.
Quick Reply
Cancel
2 years ago  ::  Oct 11, 2011 - 2:59AM #20
Duskhart
Date Joined: Oct 2, 2011
Posts: 37
Back to the hand allows you to keep the cost more reasonable as well.
Quick Reply
Cancel
Page 2 of 2  •  Prev 1 2
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing