I am honestly unsure if it was better to go U/W or U/B in this draft, but either way it is STACKED. Looking at the top picks though, it seems a lot of the other colors were too. I went U/B. As always, comments made as I was drafting.
Round 1:
Mind Control
- Dear GODS this pack is absolutely STACKED! Mind Control, a huge dragon, even Thran Golem! ...okay maybe not Thran Golem. Mind Control wins over the mythic unfortunately. It was the second most powerful card in M11 limited, and in the currented limited it might even pass beyond that. In general, unless you have a planeswalker, Mind Control is always the pick. And even then, Mind Control wins over some of them. It's actually kind of amazing such a bomb in limited sees no constructed play.
Phantasmal Dragon
- Ooooo yeah, blue is us! I like the Dragon. It's fragile, but it's still better than the alternatives. It usually is at least a 1 for 1, and if it isn't, we just board it out.
Merfolk Looter
- Innnnnnteresting. Vampire Outcasts is an absolute bomb, no doubting that. And Soin's Thirst is removal. However, white seems open too... normally, I'd take the Outcast, but frankly with such a huge bomb in our deck the looter goes way up in value. Quite frankly, I think I'm being too safe, but I've had drafts blow up in my face for being greedy way too much lately.
Divination
- Huh, seems we are... punished? Grave digger is a good card after all. But Divination is fine too, and I don't want to fight for blue or black.
Merfolk Looter
- Hell yeah! Another looter! The Drake is good, but at this rate, it might actually TABLE!
Mind Unbound
- Okay, I admit we're just being silly here. But it can take over games, and who knows? We might go all in on a mill deck.
Onyx Mage
- Seriously? Well if you're going to go into another color, this is a card to do it with. Where should we have started taking black? I like having two looters... probably Child of Night over Mind Unbound I suppose.
Wring Flesh
- Removal is removal. And it's even fairly good removal.
Ice Cage
- Hm, Ice Cage or Distress? I think... Ice Cage, but it's close. We might end up splashing black if things go bad after all.
Drifting Shade
- Wow, what a lot to wheel. I choose you... hm... Aven Fleetwing or Drifting Shade... I guess the Shade. If we do go heavy black, it's awesome. If we don't, it's not that much worse than the Fleetwing.
Sorin's Thirst
- Oh dear gods, these AIs... removal > counter.
Amphin Cutthroat
- I'm actually happy to get a solid body here, our curve is a little on the small utility creature side.
Unsummon
- Very happy to wheel this.
Merfolk Mesmerist
- Oh hey, we really could go all in on a mill deck.
Mountain
Round 2:
Sorin's Thirst
- Not a very impressive pack, but removal is removal.
Vampire Outcasts
- Someone in white will be very happy, but I don't want to switch from black at this point. Actually, that's a fair question: IS it worth switching from black to white? Lets see, we lose Sorin's Thirst x 2, Wring Flesh, and Drifting Shade. In exchange, we gain Aegis Angel, a very good bomb. However, we also have a Vampire Outcasts in this pack. If we cound those in the loss pile... not worth it, though it is VERY close.
Zombie Goliath
- I am regretting not taking that Angel. If we had, Alabaster mage would be an exvellent pick. As it is, we must content ourselves with either Cancel or Zombie Goliath. Hm... Cancel will almost definitely wheel, so Goliath.
Doom Blade
- ...never mind. We are rewarded heavily! Okay, lets see, the Mage or the Blade? Um... Blade. We have some card draw already, and as much as it pains me to pass the Mage, I mean PHYSICALLY pains me, the Blade is just that much better.
Merfolk Looter
- Is there a limit to the number of Merfolk Looters you can run in a deck? If there is, I don't want to know about it.
Bloodrage Vampire
- Wow, white is... sort of the color to be in? I am honestly unsure if it or black is more insane. It seems to be more consistent, but Doom Blade! Okay, um... I guess... Bloodrage Vampire. We don't really have any 1 drops, and Bloodthirst as a theme is something I'm not interested in.
Warpath Ghoul
- Yes! We wheeled Warpath Ghoul! Or Dark Power... hm... I suppose Monomania is a card too, but it seems slow and rather unreliable. Okay, we have ten creatures we want to run so far, and very few have reliable power. That makes Ghoul the pick.
Divination
- We want creatures, but not badly enough to take the Seeker. And we want sideboard options, but not badly enough to take the Elixer over cards.
Warpath Ghoul
- Oh hey a second ghoul, sweet.
Negate
- I don't think the mill deck is a good idea at this point. Negate is good in the sideboard.
Divine Favor
- This is the strongest card here.
Phantasmal Bear
- Ditto.
Mesa Enchantress
- If we pass Taste of Blood, maybe we can trick someone into running it!
Flight
- Okay.
Forest
Round 3:
Drifting Shade
- Packs with all crap are horrible. Packs with all awesome are easy. Packs like this that are so so all around and have multiple on color picks are an interesting thought exercise. Let's see... Drake, Shade, or Leak? We have 13 creatures, though some we'd be happy to put on the side line. We have 1 counter spell we won't even be running main deck. We... hm... you know what, Shade. The leak might wheel, and we need another finisher. The Drake is good, but we're not that agressive. We need inevitability, not quick damage.
Zombie Goliath
- This pack on the other hand, not so difficult. Um... Goliath or Flashfreeze? Or maybe Distress... eh, Goliath.
Belltower Sphinx
- Oooo, I like the looks of the Belltower Sphinx. Granted, I also like the looks of Child of Night and Divination, but we have a bunch of two drops already, and two Divinations.
Aether Adept
- Oooo I like!
Brink of Disaster
- Ummmm... screw it. We have enough creatures, and we don't want to be too agressive. Slow removal is still removal. We might just board it in against super creature or bomb heavy decks, but I'd rather it than the bear.
Child of Night
- Oh hey, got a child of night after all.
Unsummon
- Tempted to get Redirect for the sideboard, but Unsummon is just better. It can bounce back our Ether Adept so we can play it again! Wait...
Phantasmal Image
- Ooooo I want that Ponder bad, but you don't pass something this awesome.
Phantasmal Bear
- Seems I was right not to pick the bear.
Goblin Arsonist
- ...seriously? Seriously. Three goblins. Two of which are decent. What the heck? I guess we take the one that is most likely to kill our dragon.
Lifelink
- Same logic as the goblin.
Turn to Frog
- Oh hey, a removal spell! Sort of.
Stave Off
- This is a good card. Like... why is it here?
Bountiful Harvest
- Blech.
Forest
I am honestly unsure when I should have moved into black, though it is clearly sooner than I actually did. Looking at some of the other first picks are insane, but we have a fair few things to take advantage of that and a couple of bombs of our own. Honestly, I am very happy with this deck, though it could be better. I am pretty sure there's a rule somewhere that states in a deck with Mind Control + three Merfolk Looter, the opponent is forced to insta concede.