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2 years ago ::
Sep 25, 2011 - 7:07PM
#1
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Date Joined:
Oct 10, 2007
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2 years ago ::
Sep 25, 2011 - 7:11PM
#2
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Date Joined:
Oct 10, 2007
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In accordance with Rule #3, I vote for Kessig Wolf Run . There are plenty of honourable mentions for me, especially in black (Tich's going to have a hard time choosing this time around - I love Tribute to Hunger , Unburial Rites , Endless Ranks of the Dead and Falkenrath Noble in particular). I know I'm also going to cope to deal with Blasphemous Act and Parallel Lives in my meta. But Kessig Wolf Run wins for me. It's a land, so it's going to last a lot longer. And if you have the mana, it basically turns any creature you can keep on the board into a finisher. This card is going to surprise a lot of people. Sunhome, Fortress of the Legion has already given me a fair few surprise scalps in my playgroup, and this is better.
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2 years ago ::
Sep 25, 2011 - 7:25PM
#3
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Date Joined:
Sep 26, 2010
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I'll prolly have to go with Curse of Stalked Prey and Blasphemous Act . The curse can drop decently early to probably help you defend by giving your opponents a reason to attack them instead of you for a while, and when they're gone, blasphemous act will most likely destroy all of those creatures.
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2 years ago ::
Sep 25, 2011 - 8:19PM
#4
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"Char you." ~Craig Jones Spoiler:
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2 years ago ::
Sep 25, 2011 - 8:21PM
#5
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Date Joined:
Oct 25, 2008
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I like the Falken'blah Noble. And the Inquisitor's Flail , but you Got to love Blasphemous Act . it isn't difficult to find a game where 4-6 creatures are in play. With so many token giving cards, and the fact that Repercussion exists, makes this a very powerful card.
Budget EDH:EDH on $20 a Deck. Join the Group Link has been defeated(X times) by Eyegorc in Dungeons 2(2x), 3(3x), and 6(3x).
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2 years ago ::
Sep 26, 2011 - 9:52AM
#6
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Date Joined:
May 27, 2006
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There are plenty of honourable mentions for me, especially in black (Tich's going to have a hard time choosing this time around)...
Not really, I found most of the set to be lackluster. There are a couple of neatish Black cards, but it's nothing new or exciting. Choosing between Reaper from the Abyss and Sheoldred, Whispering One probably won't have much of an impact on how the deck plays out. I'm not jumping out of my chair because Black has another big evasive beater that kills creatures lol. Falkenrath Noble is cool, but he still only pings one player. I obviously like him for vampire drain decks, but that's a very narrow use. Village Cannibals is an obvious Pigeon card, but only triggering off of humans is quite saddening. I wouldn't field it over Scavenger Drake , and I don't even run Scavenger Drake in my decks. Skirsdag High Priest and Bloodline Keeper are both decent creature generators, so I really don't have any complaints about them. Liliana of the Veil has a fun +1, but her -2 and -6 are all but useless in multiplayer. Heartless Summoning and Bloodgift Demon are fine cards, but they don't exactly shine in a multiplayer setting or anything. Army of the Damned is a decent finisher, especially in Zombie decks. It's EDH fodder mostly.
Honestly, my vote goes to Grimoire of the Dead . It's the only new and exciting card for multiplayer in the set IMO. It gives every color the ability to go Liliana Vess on people's ****, which is something that we haven't seen outside of Black yet. It's a must-have EDH card that will probably become a staple, so of all the cards I foresee this one being played the longest. I like it because it's an artifact, which is quite bit harder to deal with than a PWer. It can also activate the turn it enters the battlefield, so it should almost always "go-off" faster (it does have a lower CMC after all). The zombie thing isn't trivial either. This card will be fantastic with cards such Vengeful Dead , Noxious Ghoul and Tombstone Stairwell (hey, as long as we're discarding cards...).
The best part? I actually opened 2 Grimoires (one of them was even foil!) at the pre-release. It was really the only card that I wanted out of the set, so needless to say that I was happy to get a pair of them lol.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706
My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879
My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211
My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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2 years ago ::
Sep 26, 2011 - 6:02PM
#7
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Date Joined:
Oct 10, 2007
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Not really, I found most of the set to be lackluster. There are a couple of neatish Black cards, but it's nothing new or exciting.
Yeah, I figured you'd have a hard time choosing because all the bomb black cards were replacing existing black staples. I was expecting you to have to choose between Tribute to Hunger and Unburial Rites (sad day when Tich has to choose between two uncommons)! 
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2 years ago ::
Sep 26, 2011 - 6:21PM
#8
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Date Joined:
May 27, 2006
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I'd never run either of those cards >.>
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706
My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879
My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211
My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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2 years ago ::
Sep 26, 2011 - 7:03PM
#9
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Date Joined:
Sep 21, 2011
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My vote is the Grimoire of the Dead . no other card in the set can end games they way this can if you get it to go off. and it is the necronomicon.
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2 years ago ::
Sep 26, 2011 - 10:31PM
#10
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Date Joined:
Aug 27, 2009
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The most underrated cards in the set are: Gutter grime prey upon witchbane orb Cards I know for a fact I will see: Dexter Parallel lives bloodline keeper falkenrath noble Cards I really love: Undead alchemist (Imagine a deck with lich lord of unx !) liliana of the veil curse of stalked prey Other Mentionables: blasphemous act Grimoire of the Dead (You'd think with everybody using these that the legend rule would knock these down a peg or two.) Going through this list, I find that many of these cards depend on other cards to be useful. The Johnny in me knows that laboratory maniac is one of the best cards in the set. The Timmy in me loves blasphemous act not only because it usually costs very little, or combos nicely with Kaboom! , it is because it deals oodles of damage to everything. I don't have any Spike in me...so let's move on. The Melvin in me absolutely loves lord of lineage / bloodline keeper because of how soon one can completely overrun the opponents with 4/4 fliers from just a single card. And the vorthos in me...oh dear god, this whole set has made a vorthosian-explosion in my pants. I see grimoire of the dead as naturalize fodder after you spend all of your resources on it...in my meta, that could easily happen, and isn't worth it, IMO. These 2 cards are what I choose, because I can't pick just 1. Curse of stalked prey is a double-edged sword, which gives it some zazz. You can "nudge" your opponents into attacking another opponent for profit, but that just leaves you with more opponents with stronger creatures. Or, maybe enchant the control player, and make enough creatures to attack him/her with so YOU profit off of it. It is very versatile in its uses and can swing the game in your favor if played right. Blasphemous act is also very versatile. It is the best sweeper in Innistrad, and is even better in multiplayer. As mentioned, repercussion and kaboom! love this. It is an all around excellent card.
HOW TO AUTOCARD! When posting in a text box, type [c ]Plains[/c] to make your post show Plains . Are you making a casual mill deck? Please read.
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Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is.
One-Shot Mill spells are something you should avoid. You can toss tome scour s at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour , you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral . Try to find more permanent styles of milling, like memory erosion , hedron crab , and curse of the bloody tome , so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements.
Traumatize Rant. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes . You can mill more than 24 before turn 5...which you can then cast the echoes.
If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt . The problem is that there is no mill card that can do that...except hedron crab , over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome , are excellent ways of milling an opponent because the initial investment of  is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy.
There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 x post to pay for X on sands of delirium or for ambassador laquatus . Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment[/c], it is easier to ramp in multiplayer, allowing for big X spells, like mind grind , to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it . There are always new strategies coming out with each new set, so check gatherer for any new mill cards that you find to be the most fun for you!
Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
Color Pie Qualities
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: Order, Law, Faith.
: Knowledge, Artifice, Control.
: Corruption, Death, Self-Interest.
: Freedom, Destruction, Victory.
: Nature, Growth, Life.
: Progressive, but too controlling.
: Focused, but short sighted.
: Skilled, but hypocritical.
: Unified, but without a sense of self.
: Cunning, but devious.
: Inquisitive, but incautious.
: Rational, but impulsive.
: Powerful, but spiteful.
: Instinctive, but selfish.
: Fearless, but reckless.
Fun
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Name: Keino
=100 Class: 
x 236 Diety: 
125/200
Weapon: Staff of Fire ( =2x dmg/ =4 +3 dmg)
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