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Magic: The Gathering Future Card and Se.. Predicting the Dark Ascension DFC rarity breakdown
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2 years ago  ::  Sep 25, 2011 - 2:18AM #1
DVDe
Date Joined: Oct 13, 2004
Posts: 731
I innitially posted this in MtgSalvation, but I thougth I'd post it here as well.

From this Magic Arcana,  we know that there are 13 extra cards in Dark Ascension compared to a  regular set. Since Innistrad had a regular rarity breakdown on one-sided  cards (not counting basic lands) with DFCs being extra, I assume that  will be the same in Dark Ascension. If that's correct, then there will  be 13 DFCs in Dark Ascension.

We know that they made the odds of pulling each DFC out of a pack as  close as possible  to the odds of pulling a regular card of the same  rarity.

In a regular small set they print rares and mythics in groups of 80,  with 2 copies of each of the 35 rares and 1 copy of each of the 10  mythics. They'll probably also print the Dark Ascension DFCs in groups  of 80 cards. That way they can ensure the odds of pulling a specific  mythic out of a pack is close to the odds of pulling a regular mythic.

Small set mythics are printed once in a group of 80 cards and rares are  printed twice in the same sheet. So, each DFC mythic should be printed  once on a group of 80 cards and each DFC rare should appear twice.

Small set uncommons are printed once in every 40 cards. Since there 3  uncommons in a pack, the odds of pulling a specific one are 3 in 40 or 6  in 80. So, each DFC uncommon should appear 6 times in the 80 cards.

Small set commons are printed once in every 60 cards. Since there 9   uncommons in a Dark Ascension pack (as in Innistrad the DFC card will  surely replace a common), the odds of pulling a specific one are 9 in  60, wich is the same as 12  in 80. So, each DFC common should appear 12  times in the 80 cards.

So, let's recap what are my conclusions and assumptions: 13 different  DFCs printed in groups of 80 cards, with mythics appearing 1 time each,  rares appearing 2 times each, uncommons 6 times each and common 12 times  each. Now, let's see what are all the possibilities and then we'll see  which ones are reasonable.

I'll put all the calculations inside a spoiler box to prevent the post from getting too big.

Spoiler: Show
Possibility 1: 6 commons

This would ocupy 6*12=72 slots, leaving 8 slots for 7 cards.

a) If there is 1 uncommon, since uncommons are printed twice,  then there are 78 slots occupied with 6 commons and 1 uncommon. The 2  remaining slots are not enough, since we need 6 more cards. Not possible.

b) If there are 0 uncommons, then there are 72 slots occupied with 6 commons and 0 uncommon.The only possibility that totals 13 cards is 6 commons, 0 uncommons, 1 rare and 6 mythics. (Since rares appear twice and mythics once, changing the number of rares and mythics would change the total number of cards).

Possibility 2: 5 commons

This would ocupy 5*12=60 slots, leaving 20 slots for 8 cards.

a) If there are 3 uncommons, then there are 78 slots occupied  with 5 commons and 3 uncommons. The 2  remaining slots are not enough,  since we need 5 more cards. Not possible.

b) If there are 2 uncommons, then there are 72 slots occupied  with 5 commons and 2 uncommons, leaving 8 slots for 6 rares or mythics.  The only possibility is 5 commons, 2 uncommons, 2 rares and 4 mythics.

c) If there is 1 uncommon, then there are 66 slots occupied with 5  commons and 1 uncommon, leaving 14 slots for 7 rares or mythics. The  only possibility is 5 commons, 1 uncommon, 7 rares and 0 mythics.

d) If there are 0 uncommons, then there are 60 slots occupied with  5 commons and 0 uncommon, leaving 20 slots for 8 rares or mythics. Not possible, even they were all rares there would be 4 empty slots (if some of them were mythic there would be even more empty slots).

Possibility 3: 4 commons

This would ocupy 4*12=48 slots, leaving 32 slots for 9 cards.

a) If there are 5 uncommons, then there are 78 slots occupied  with 4 commons and 5 uncommons. The 2  remaining slots are not enough,  since we need 4 more cards. Not possible.

b) If there are 4 uncommons, there are be 72 slots occupied   with 4 commons and 4 uncommons, leaving 8 slots for 5 rares or mythics.   The only possibility is 4 commons, 4 uncommons, 3 rares and 2 mythics.

c) If there are 3 uncommons, then there are 66 slots occupied with 4 commons and 3 uncommon, leaving 14 slots for 6 rares or mythics. Not possible, since there would be at least 2 empty slots.

d) 2 or less uncommons is not possible, for the same reason that 3 uncommons is not possible.

Possibility 4: 3 commons

This would ocupy 3*12=36 slots, leaving 44 slots for 10 cards.

a) If there are 7 uncommons, then there are 78 slots occupied  with 3 commons and 7 uncommons. The 2  remaining slots are not enough,  since we need 3 more cards. Not possible.

b) If there are 6 uncommons, then there are 72 slots occupied   with 3 commons and 6 uncommons, leaving 8 slots for 4 rares or mythics.   The only possibility is 3 commons, 6 uncommons, 0 rares and 4 mythics.

c) If there are 5 uncommons, then there are 66 slots occupied with 3 commons and 5 uncommon, leaving 14 slots for 4 rares or mythics. Not possible, since there would be at least 6 empty slots.

d) 4 or less uncommons is not possible, for the same reason that 5 uncommons is not possible.

Possibility 5: 2 commons

This would ocupy 2*12=24 slots, leaving 56 slots for 11 cards.

a) If there are 9 uncommons, then there are 78 slots occupied  with 2 commons and 9 uncommons, leaving 2 slots for 2 rares or mythics.   The only possibility is 2 commons, 9 uncommons, 0 rares and 2 mythics.

b) If there are 8 uncommons, then there are 72 slots occupied  with 2 commons and 8 uncommons, leaving 8 slots for 3 rares or mythics. Not possible, since there would be at least 2 empty slots.d) 7 or less uncommons is not possible, for the same reason that 8 uncommons is not possible.

Possibility 6: 1 common

This would ocupy 12 slots, leaving 68 slots for 12 cards.

a) If there are 11 uncommons, then there are 78 slots occupied with 1 common and 11 uncommons, leaving 2 slots for 1 rare or mythic.  The only possibility is 1 commons, 11 uncommons, 1 rare and 0 mythics.

b) If there are 10 uncommons, then there are 72 slots occupied  with 1 common and 10 uncommons, leaving 8 slots for 2 rares or mythics. Not possible, since there would be at least 4 empty slots.d) 9 or less uncommons is not possible, for the same reason that 8 uncommons is not possible.

Possibility 7: 0 commons

Not possible, since even if all the cards are uncommons there would be 78 slots occupied, leaving 2 empty slots.


CONCLUSION

Based on everything done before we conclude that (if my assumptions  are correct) the Dark Ascension DFC rarity breakdown has to be one  of  the following:
6 commons, 0 uncommons, 1 rare and 6 mythics
5 commons, 2 uncommons, 2 rares and 4 mythics
5 commons, 1 uncommon, 7 rares and 0 mythics
4 commons, 4 uncommons, 3 rares and 2 mythics
3 commons, 6 uncommons, 0 rares and 4 mythics
2 commons, 9 uncommons, 0 rares and 2 mythics
1 commons, 11 uncommons, 1 rare and 0 mythics

Of these combinations, the only one that seems reasonable to me is the following:


4 commons, 4 uncommons, 3 rares and 2 mythics
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2 years ago  ::  Sep 25, 2011 - 4:24AM #2
Glare_of_the_Loxodon
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We know there's at least 1 Werewolf Mythic, so you can omit the possibilities with 0 Mythics. I doubt there's 6 Mythics either (nor 4 Mythics), so if your calculations are correct then the most possible ones are [2,9,0,2] and [4,4,3,2]. So I kinda agree that [4,4,3,2] is most likely.

Wonder whether the 2nd Mythic is a DFC Sorin >_>
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2 years ago  ::  Sep 25, 2011 - 9:42AM #3
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,703

Nice thinking.

It will be a bit strange having checklist cards with 13 entries though.

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2 years ago  ::  Sep 25, 2011 - 11:30AM #4
ZerothOfTheLaw
Date Joined: Jun 15, 2008
Posts: 795
It fits the 13 theme they have going.
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2 years ago  ::  Sep 28, 2011 - 1:14PM #5
JFM2796
Date Joined: Jul 25, 2011
Posts: 57
Your guess seems most likely, but they said they got the numbers as close as possible, meaning not exactly. I don't want to pretend like I know how these things work, but I think this makes the most sense.

Common 4
Uncommon 4
Rare 4
Mythic Rare 1

Innistrad has the same number of uncommon ones as rare ones, and just one more common:

Commons 7
Uncommon 6
Rare 6
Mythic Rare 1

I would expect the numbers to be roughly the same.  

On a sidenote it seems strange that they have Garruk Relentless in Innistrad and the Werewolf in Dark Ascension. It would have made more sense the other way around.
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2 years ago  ::  Nov 03, 2011 - 8:00PM #6
Tokenoverlord
Date Joined: Nov 3, 2011
Posts: 1
i would guess it would be most likley to have 1 mythic probably 2 or 3 rares and the rest uncommons and commons
 
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2 years ago  ::  Nov 15, 2011 - 8:46PM #7
Nivean_Dauphin
Date Joined: Mar 11, 2008
Posts: 489
I think somebody said the reason the werewolf wasn't in Innistrad was because of something to do with its powers...

But I suspect that since it is a near certainty that Sorin will be black (though some suggest he will also be white and/or red) they didn't want him in the same set as Lilliana, even if it weren't wrong from a plot perspective.  And that would mean either having two planeswalkers in the second set and only one in the big one, or having more than one mythic in the Innistrad's DFC.

So having the werewolf in the second set makes at least some sense.
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1 year ago  ::  Nov 19, 2011 - 5:11PM #8
Kranberries
Date Joined: Jul 29, 2011
Posts: 246

Sep 28, 2011 -- 1:14PM, JFM2796 wrote:

Your guess seems most likely, but they said they got the numbers as close as possible, meaning not exactly. I don't want to pretend like I know how these things work, but I think this makes the most sense.

Common 4
Uncommon 4
Rare 4
Mythic Rare 1

Innistrad has the same number of uncommon ones as rare ones, and just one more common:

Commons 7
Uncommon 6
Rare 6
Mythic Rare 1

I would expect the numbers to be roughly the same.  

On a sidenote it seems strange that they have Garruk Relentless in Innistrad and the Werewolf in Dark Ascension. It would have made more sense the other way around.





They talked about Garruk booting out the werewolf for innistrad. That part has been known for a while.

That or it was a legondary werewolf that wasn't mythic, but seeing as all legondary creatures in this set are mythic, that doesn't make sense.

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Magic: The Gathering Future Card and Se.. Predicting the Dark Ascension DFC rarity breakdown
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