|
2 years ago ::
Sep 23, 2011 - 1:23PM
#1
|
Date Joined:
Jun 24, 2008
|
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
|
|
|
|
2 years ago ::
Sep 25, 2011 - 9:12PM
#2
|
|
|
RE Urgent Exorcism: You could have printed this in Kamigawa, right? If it didn't work in Innistrad, would it be printed when we return to Kamigawa? (hint, hint)
|
|
|
|
2 years ago ::
Sep 25, 2011 - 9:23PM
#3
|
|
|
I really like the exorcism, and now that I understand it better, I love trepanation blade
|
|
|
|
2 years ago ::
Sep 25, 2011 - 9:25PM
#4
|
|
|
I opened a Trepanation Blade at the Prerelease, and it was a lot of fun to use. Now that I know it's a chainsaw, more fun!
|
|
|
|
2 years ago ::
Sep 25, 2011 - 9:35PM
#5
|
Date Joined:
Oct 13, 2009
|
Man, Gheist Catcher's Rig would have been awesome flavor as a scarecrow. As it stands, the name and the art make me feel like it should Oblivion Ring a flier. That also would've been awesome.
|
|
|
|
2 years ago ::
Sep 25, 2011 - 9:48PM
#6
|
|
|
Man, Gheist Catcher's Rig would have been awesome flavor as a scarecrow. As it stands, the name and the art make me feel like it should Oblivion Ring a flier. That also would've been awesome.
Well, it was designed and built by mad scientists. Maybe their idea of "catching" something is to hit it with as much lightning as possible!
|
|
|
|
2 years ago ::
Sep 25, 2011 - 10:25PM
#7
|
|
|
so it digs a whole in something? not hole? man the editorial staff sure has been slacking lately
|
|
|
|
2 years ago ::
Sep 25, 2011 - 10:35PM
#8
|
Date Joined:
Feb 26, 2004
|
Now I am extremely sad not to have Broomstick. I don't see how the pointy-hat witch doesn't fit in gothic horror. Darkthicket Wolf and Kessig Wolf are very poor spouts. If they wanted to design cards that help you spend mana, they should have given you cards that have an ability that costs  , or failing that at least an ability which does one of spending colorless or spending individual colored mana. Mindshrieker , for instance, is a perfect card for a werewolf deck, which is screwed up. Historically this plays into a pattern of Wizards making the things you most want to do in a given block unnaturally difficult to do - this set, for instance, puts a premium on creatures dying, so naturally cards that sack themselves for no mana like Bile Urchin are nowhere to be found, making "get a creature killed" vastly harder to do in Innistrad Block than it is in Magic in general. IMO this defeats the purpose of having a cool ability like morbid in the first place. Ghoulcaller's Chant is the card that really makes it suck that they didn't go Tribal with this set. I also am never happy about the obsoleting of base cards - you can have just two Zombies in your whole deck and this card is still strictly better than Raise Dead / Disentomb . I would have rather this card been a Tribal Sorcery Zombie and cost more - yes this would mean two of them could loop but that seems appropriate. I'm annoyed by the Markov Patrician point because it's just so fiddly. "We don't make Lifelink creatures with power over 2 at common but we're very carefully breaking that rule to see what happens". Pfft. Policies like this one keep commons from being awesome so that people who don't spend much money on the game can have awesome cards. D&D should spend less time worrying about minutia and more time doing cool things so everyone can be happy. I'm very happy to finally see white intimidate, although Spectral Rider isn't the best place for it IMO; I would have made the card a light-beaming Cleric myself, one who's trusted by innocent villagers but feared by everyone with dark secrets or unwholesome urges to stain their soul. Still, I have few complaints about this gorgeous card. Anyway, while many things could have been done better, Innistrad remains a rather excellent set and I'll be purchasing a fair bit of it. Good work you guys, but keep striving for perfection.
My New Phyrexia Writing CreditsMy M12 Writing CreditsAs far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
|
|
|
|
2 years ago ::
Sep 25, 2011 - 11:51PM
#9
|
Date Joined:
Jan 30, 2011
|
Real world creatures that also show up in horror stories? Hmm, in that case I really want there to be a shark somewhere in the block. It would totally fit creatively - what ocean doesn't have sharks? And even though Jaws was a bad movie/book it's atill an influential horror trope...plus, sharks are freaking terrifying anyway. I would be so happy if they put one in...although, sadly I doubt they have.
Come to think of it, there's all sorts of ocean stuff that fits right into horror - sea monsters are a huge horror trope, which I hope they touch on at least a bit this block (they haven't really at all so far). It would fit right into blue. If they can have a legendary octopus in Zendikar, they can have some creepy sea stuff.
Alright, done with my rant.
|
|
|
|
2 years ago ::
Sep 26, 2011 - 1:25AM
#10
|
|
|
Hmm, I guessed Inquisitor's Flail as Chainsaw. I don't see Trepenation Blade 's top-down design >.> RE Urgent Exorcism: You could have printed this in Kamigawa, right? If it didn't work in Innistrad, would it be printed when we return to Kamigawa? (hint, hint)
I'd say no, as the Kamigawa Spirits are very physical beings, so not really groupable with enchantments.
IMO this defeats the purpose of having a cool ability like morbid in the first place.
Now I am extremely sad not to have Broomstick. I don't see how the pointy-hat witch doesn't fit in gothic horror.
It's fairy tale stuff, not horror :s
Historically this plays into a pattern of Wizards making the things you most want to do in a given block unnaturally difficult to do - this set, for instance, puts a premium on creatures dying, so naturally cards that sack themselves for no mana like Bile Urchin are nowhere to be found, making "get a creature killed" vastly harder to do in Innistrad Block than it is in Magic in general. IMO this defeats the purpose of having a cool ability like morbid in the first place.
They think it's more fun in limited this way.
Pfft. Policies like this one keep commons from being awesome so that people who don't spend much money on the game can have awesome cards. D&D should spend less time worrying about minutia and more time doing cool things so everyone can be happy.
Again, they think it's for the best for limited. You can't please everyone, so they have to make a choice.
|
|
|