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2 years ago  ::  Sep 27, 2011 - 12:48PM #21
WotC_dlaugel
Date Joined: May 16, 2002
Posts: 358
We have experimented with colored text, but if you try to print small text in CMYK, you get ugly, blurry text.
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2 years ago  ::  Sep 27, 2011 - 5:36PM #22
rmsgrey
Date Joined: Jul 30, 2004
Posts: 1,545
I quite like the idea of putting curly brackets around the target: "target {creature with an 'r' in its name} fights another target {creature}"

On the other hand, I'm pretty sure that trying to include literal curly brackets in actual card text rather than just to encode symbols at this point would break Multiverse in entertaining and unexpected ways...
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2 years ago  ::  Sep 28, 2011 - 1:15PM #23
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486

Sep 27, 2011 -- 12:48PM, WotC_dlaugel wrote:

We have experimented with colored text


...for what?

What, exactly, would prompt the need for colored text, when according to post #7, bold text has never seriousy been considered?

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2 years ago  ::  Sep 28, 2011 - 3:29PM #24
NoUnderscore
Date Joined: Sep 3, 2011
Posts: 426
Look three posts above Del's.  Go on.  I dare you.
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2 years ago  ::  Sep 29, 2011 - 11:49AM #25
WotC_dlaugel
Date Joined: May 16, 2002
Posts: 358
Gray is a color.
Del Laugel
Senior editor, Magic TCG
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2 years ago  ::  Sep 29, 2011 - 12:47PM #26
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Sep 28, 2011 -- 3:29PM, NoUnderscore wrote:

Look three posts above Del's.  Go on.  I dare you.


Reading?
Seriously?  That's just too much effort.

I'm still curious as to what sort of text R&D wanted to color.

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2 years ago  ::  Sep 29, 2011 - 1:18PM #27
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
There's gray text on the DFCs.
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2 years ago  ::  Sep 29, 2011 - 3:43PM #28
niheloim
Date Joined: Feb 3, 2008
Posts: 6,213

Sep 25, 2011 -- 6:05AM, cyphern wrote:

Sep 25, 2011 -- 5:42AM, NoUnderscore wrote:


Optional abilities should stress the may in "you may," just as payment options -- " or " were once italicized.  This would include modal effects, different possible targets (a la Disenchant) and multiple kicker costs.


Using italics is not possible. By putting text in italics, you make it have no function.

206.2. The text box may also contain italicized text that has no game function




its silly to think that italicized text would have no function if used this way, the same way that thinking DFCs aren't magic cards. If italics were used inside the rules text its a pretty safe assumption that the definition of reminder text (and other pertinent rules) would be changed.

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2 years ago  ::  Sep 30, 2011 - 3:20AM #29
Merestil_Haye
Date Joined: Aug 6, 2003
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Sep 29, 2011 -- 3:43PM, niheloim wrote:

its silly to think that italicized text would have no function if used this way, the same way that thinking DFCs aren't magic cards. If italics were used inside the rules text its a pretty safe assumption that the definition of reminder text (and other pertinent rules) would be changed.


Look at it the other way.

Because italic text is used to indicate text with no rules function (and has done since 1993), they won't use it to emphasise rules text. The gain is not worth the confusion that will be caused.

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2 years ago  ::  Sep 30, 2011 - 9:35AM #30
rmsgrey
Date Joined: Jul 30, 2004
Posts: 1,545

Sep 30, 2011 -- 3:20AM, Merestil_Haye wrote:

Sep 29, 2011 -- 3:43PM, niheloim wrote:

its silly to think that italicized text would have no function if used this way, the same way that thinking DFCs aren't magic cards. If italics were used inside the rules text its a pretty safe assumption that the definition of reminder text (and other pertinent rules) would be changed.


Look at it the other way.

Because italic text is used to indicate text with no rules function (and has done since 1993), they won't use it to emphasise rules text. The gain is not worth the confusion that will be caused.



Exactly this. Players have been trained for 18 years and counting that it's safe to ignore the stuff in italics. Introduce italicised rules text, and, best case, players take longer to understand cards with italics on since they have to decide whether it's ability word, reminder text, flavour text, or actual rules text. Worst case, they'll keep getting it wrong...

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