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2 years ago ::
Sep 21, 2011 - 2:40AM
#1
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Date Joined:
Oct 23, 2003
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I thought it would be useful to have a particular thread for any kind of rules questions about the DoTP cards. Although there is a more general Q&A section of the forum, that is for all Magic cards, I feel that DoTP players may get more out of other DoTP players answering the questions. It will make the answers more tailored to the game and the specific cardbase (without the need to go into more detail than the game requires), and to take into account the rules differences between DoTP and full Magic. The general Q&A forum can also be a little intimidating (even for me  ) and I imagine people may feel more comfortable asking here in this smaller community. This could be useful for anyone who just has a random question, is wondering about something when building their deck, or thinks they have found a bug and want to check it out before officially reporting it. I hope you'll find this useful! So feel free to put any questions you have here, and myself or other community members I'm sure will be happy to answer them  EDIT: I'm also happy to answer questions about other Magic cards not in DoTP here. You can use Autocard to help other people see what cards you are talking about. You do it like this: [ c]Giant Growth[ /c] gives Giant Growth [ c=Giant Growth]Funny comment[ /c] gives Funny comment
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2 years ago ::
Sep 21, 2011 - 2:45AM
#2
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Nice. This surely will be useful for a lot of new players. And hopefully it will reduce the number of threads about glitches.
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2 years ago ::
Sep 21, 2011 - 2:50AM
#3
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Date Joined:
Oct 23, 2003
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Thanks  Yes that's true, it can consolidate all of them into one. Also a reference point for if it's already been brought up.
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2 years ago ::
Sep 21, 2011 - 3:56AM
#4
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Date Joined:
Sep 18, 2011
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ok, explain this:
a card like Sangromancer goes into combat and faces a defender of equal power/toughness. So they both die. (This goes for Murder of Crows, too, and I'm sure others.)
Is that supposed to trigger the Sangromancer's ability?
I ask because I see the card hit the graveyard and THEN trigger the effect (including the graphics). Maybe it's a graphics thing?
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2 years ago ::
Sep 21, 2011 - 4:25AM
#5
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Date Joined:
Oct 23, 2003
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Yes, it is supposed to trigger the ability. A permanent with an ability that reads, "When ... is put into the graveyard from the battlefield" is able to "see" other permanents going into the graveyard at the same time. Once it is in the graveyard, its ability will trigger based on anything else that went there simultaneously. So the game has it correct that the Sangromancer goes to the graveyard, then the ability triggers if an opponent's creature dies at the same time. Although it shows graphically the ability being in the graveyard, the ability itself is independent and should really be shown on its own floating around like a spell does when waiting to resolve. It has triggered from the card in the graveyard, but the ability is just then "on the stack". Rules:
Show
603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially because the object with the ability may no longer be on the battlefield, may have moved to a hand or library, or may no longer be controlled by the appropriate player. The game has to “look back in time” to determine if these abilities trigger. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward.
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2 years ago ::
Sep 21, 2011 - 5:03AM
#6
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Date Joined:
Oct 23, 2003
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I forgot to add that if anyone has questions about Magic cards not in DoTP, I'm happy to answer them here also
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2 years ago ::
Sep 21, 2011 - 5:59AM
#7
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Date Joined:
Sep 21, 2011
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Goodday I play DotP some time now, but just started to get into the detailes of rules, deckbuilding etc. So I have alot of questions, what might be obvious to some players, please forgive me  1. why does nobody likes the life-gain artifacts? In fast-damage decks it is clear - but Demon's horn in the new Liliana deck? It seems quite defensive to me, so it can benefit from life-gain? Or? 2. Lure what does it do? As I understand it, if you attack with the enchanted card, everybody will block it and only it? 3. Does Wreath of Geists aura effect updates automatically, depending on the number of creatures in the graveyard, or +X will be the number of creatures at the moment of the cast?
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2 years ago ::
Sep 21, 2011 - 6:18AM
#8
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Date Joined:
Mar 25, 2011
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linking cards is done like so (without the *) [c*]Lure[/c*]
1 - personal preference, but for 2 Converted Mana Cost (CMC) you could have a little flying chap that will do damage. And you cant win a game by gaining life. On a persona note, i played a game when i lost even though i had 100+ life. the game was a bit of a stalemate and my opp forced me to discard / mill my deck
2- Lure means everything must block that creature. so a usual tactic is whack it on a tiny creature and attack with everything. Your opp has to send all his creatures at the 1/1, meaning your big guys get through.
Alternately, if your opp has a few small creatures (lets say 3 1/1's), try equiping it to a big creature (eg a 5/5) and watch him get annoyed at the fact that you keep killing his creatures. the latter may be less effective as a game-winning move, but can be more fun.
3 - edit: Actually i think it is updated. so it will go up as creatures die
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2 years ago ::
Sep 21, 2011 - 8:09AM
#9
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Date Joined:
Oct 23, 2003
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Hi, welcome Hexenhammer  To add to what Timmybee said: 1) I've got a big discussion of why I don't like them in my guide here. You are right though, as this is a defensive kind of deck, it makes more sense to include them in this deck than in most. In the end it comes down to personal preference, but even in this deck I wouldn't bother personally. Especially as you already have other much better spells which gain you a lot of life. Basically they don't help you win, and they don't stop you losing either. They generally either slow down your win, or slow down your defeat, as they are not a permanent answer to anything. 2) When the opponent is assigning their blockers, for each of their creatures that is able to block your Lure d creature, then it has to and can't block anything else instead. If their creature isn't able to block that creature, then it can block whatever else it wants. For example, if you put Lure on a creature with flying and attack with it, it will force all flying creatures the opponent controls to block it, but all those without flying can block any other (non flying) creatures or not block at all. 3) Yes, it continually updates based on the number of creatures in your graveyard. A continuous effect of a permanent (one that continually applies at all times and doesn't need to be activated or triggered) will always update its value of X in accordance with the state of the game. An effect from an Instant, Sorcery, or a triggered or activated ability will calculate the value of X as it resolves and continues to just use that value regardless of game state. So for example, playing an extra Mountain won't change the bonus after casting Downhill Charge , and even though it's an equipment, and similarly for the ability of Magma Sliver . If Magma Sliver just said "All slivers get +X/+0 where X is the number of Slivers on the battlefield", then it would update itself since its then a continuous effect rather than a triggered ability. (Triggered ability are ones that read " When/Whenever/At... " and activated ability are ones which read {cost}: effect )
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2 years ago ::
Sep 21, 2011 - 10:08AM
#10
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Date Joined:
Oct 23, 2003
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I added a link to this thread in my signature for convenience.
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