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Magic: The Gathering Modern General Ok now ban tarmogoyf and dark confidant in...
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Switch to Forum Live View Ok now ban tarmogoyf and dark confidant in Modern please...
2 years ago  ::  Sep 22, 2011 - 1:16PM #21
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,609

Sep 22, 2011 -- 7:19AM, Atmapalazzo wrote:

Sorry, I was probably unclear, I didn't mean that Bob will/should get banned. I was saying that a non-evasive beater stands no chance at being banned. I just used Bob to show that he's closer to what an aggro deck would lose :P


Honestly, if WotC wants to nerf Zoo, I'd expect them to take out Reliquary, since it's a tutor and beatstick. Again though, I doubt this will happen.



I agree with the last statement. The reason Zoo is a "fair" deck in spite of Tarmogoyf not having enough competition is because the deck is headlined by a powerful, but just really cool card which gets the job done ( Knight of the Reliquary ). Hopefully Zoo will wind up being the benchmark of the format, since a Zoo format is much easier to play "my cards" against than one ruled by belchers. 


I didn't mean to get anybody riled up by saying there is the possibility of Goyf being too good, I simply meant that if low cost easily scaling beaters don't become more accessible, it will become unhealthy. Perhaps the levelers were an exercise in this? But from the looks of it, Innistrad is trying to make Goyf-like "I get stronger" beaters for cheap a common thing for decks which produce green mana. In such a scenario, even if reprinted, Goyf has competition, so even if it remains "the best", it is easily replacable and answered (as green decks are expected to carry scaling powerhouses in the future, perhaps just making Goyf-like cards a sign of the times for the changing color philosophy?)


Edit: Then again, simply putting Terravore into a future set can further solidify that (as mentioned by a few folks in another thread). I think this would be a pretty nice addition to Modern's creature pool





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2 years ago  ::  Sep 23, 2011 - 10:11AM #22
DrWorm
Date Joined: Nov 18, 2003
Posts: 4,897

Sep 22, 2011 -- 7:19AM, Atmapalazzo wrote:

Honestly, if WotC wants to nerf Zoo, I'd expect them to take out Reliquary, since it's a tutor and beatstick.


KotR is great, but I really don't think that any one banning would knock Zoo out of it position.  Zoo is amazing because it runs all of the best cheap beaters, and the loss of any one will do little.  I really don't think Zoo can be banned away without banning multiple creatures or multiple lands (forest shocks), and both of those are terrible ideas.  No, the best way is to either unban MM (won't happen), or print a near counterspell quality control spell in any color.  Of course that last option would really hurt Standard.

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2 years ago  ::  Sep 23, 2011 - 1:46PM #23
S1AL
  • Bothan Spy
Date Joined: Oct 14, 2007
Posts: 5,371
When did Zoo become a problem? I mean, seriously, how did we start talking about banning parts of Zoo? That's ridiculous. The deck is soooo fair it's not even funny.
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2 years ago  ::  Oct 19, 2011 - 10:44PM #24
buddy2
Date Joined: Oct 2, 2011
Posts: 135
There are already several cards that shouldn't have been banned in the first place, and now you are suggesting we ban more? Seriously people, grow up and stop asking for cards to be banned whenever a deck that uses them beats you. Banning cards is a fundamentally bad thing, and should be avoided at all costs. Wizards has already been too trigger-happy with banning cards, and suggesting more nonsense isn't going to help the problem. Stop complaining, and start trying to find answers to threats rather than crying. The card pool is huge. The solutions are there.

For all the complaining you do now, you would find Magic really boring if the best 2-drop actually was Squire .
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2 years ago  ::  Oct 24, 2011 - 4:10PM #25
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923

Sep 20, 2011 -- 10:13PM, Atmapalazzo wrote:

Sep 20, 2011 -- 8:17PM, Wynzerman wrote:

Goyf I could see, but depending on how the future sets shape up (really it's going to be a while if at all.) But Bob? No thankyou, Bob is a pretty fair card no matter how you try to slice it, because he's just half a Sign in Blood during upkeeps, but he's good enough to pull the Zoo deck's need to draw into threats. Plus, without Shoal, Ritual, Ponder, Preordain or GSZ in the format, we might be looking at a heavy slow-down until either Ponder or Preordain get their ban lifted. 




yup, CA on a stick (much like SFM) is so much fairer than good beats.

Read: Tarmogoyf is never getting banned and stands a great chance at reprinting




Reprinting Goys would be AMAZING. He'd spike to $120 or so, then drop down a bit with everything else in the set being rather cheap due to the fact that every dealer and collector would double their normal case order. Fistfights would errupt over rare redraft draft games. Well, maybe no the second thing, but the first?

Hell, lets get a set with FoW, Bob, Goyf and... maybe some fetches? Bamn, instant accessibility of the older formats. Maybe mix in Wasteland, Sinkhole and Mind twist to go with it. You'd need a bit more to keep aggro ballanced, but it'd be glorious, if hellaciously messy. People would cry, cards would seesaw in value, people wouldn't know what to do with themselves when they finally rotated out.


Oct 19, 2011 -- 10:44PM, buddy2 wrote:

There are already several cards that shouldn't have been banned in the first place, and now you are suggesting we ban more? Seriously people, grow up and stop asking for cards to be banned whenever a deck that uses them beats you. Banning cards is a fundamentally bad thing, and should be avoided at all costs. Wizards has already been too trigger-happy with banning cards, and suggesting more nonsense isn't going to help the problem. Stop complaining, and start trying to find answers to threats rather than crying. The card pool is huge. The solutions are there.

For all the complaining you do now, you would find Magic really boring if the best 2-drop actually was Squire .





Well, I wouldn't. I *like* control duels. They're, like fighting. With your brain. It's even less fun to watch than Chess, but to play! Oh, to play them!

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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2 years ago  ::  Oct 24, 2011 - 4:45PM #26
DrWorm
Date Joined: Nov 18, 2003
Posts: 4,897

Oct 24, 2011 -- 4:10PM, Cyklown wrote:


Well, I wouldn't. I *like* control duels. They're, like fighting. With your brain. It's even less fun to watch than Chess, but to play! Oh, to play them!


Control/Control matchups have been the best and most thoughtful and exhausting games of Magic I have ever played.  Watching them is even more fun, especially with a friend you can chat with.  Guessing at their strategy, and looking for the optimal play is great fun.  The matches really come down to skill, forcasting, and patience and when done well that is a blast to watch.  They are miles more entertaining than play creature X, turn Creature X sideways,play Creature Y, turn creature Y sideways...repeat.

While I support the reprinting of Goyf, I am not deluded enought to think that they would drop in price until they rotate out of Standard.

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2 years ago  ::  Oct 24, 2011 - 5:11PM #27
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923

Oct 24, 2011 -- 4:45PM, DrWorm wrote:

Oct 24, 2011 -- 4:10PM, Cyklown wrote:


Well, I wouldn't. I *like* control duels. They're, like fighting. With your brain. It's even less fun to watch than Chess, but to play! Oh, to play them!


Control/Control matchups have been the best and most thoughtful and exhausting games of Magic I have ever played.  Watching them is even more fun, especially with a friend you can chat with.  Guessing at their strategy, and looking for the optimal play is great fun.  The matches really come down to skill, forcasting, and patience and when done well that is a blast to watch.  They are miles more entertaining than play creature X, turn Creature X sideways,play Creature Y, turn creature Y sideways...repeat.

While I support the reprinting of Goyf, I am not deluded enought to think that they would drop in price until they rotate out of Standard.




Well, most people seem to hate watching them, and I'll bow to that opinion if only for the purposes of lip service. As someone who learned (well, re-learned) to play magic after a long vacation from reading Oscar's articles on The Deck, natch, I can get into it.

Counter-control mirrors are the only magic games that will reliably bring me to a sweat while playing magic, and/or cause serious problems for me if I've forgotten to eat that day.


But yeah, it'd drop after it rotated. I guess I wasn't clearn enough on that front. Depending on how well this whole "Modern" thing takes, it'd probably not even see *that* much of a drop after it rotated. Standard would definatelly jump the price.

I'd actually love, love, love, to see them try to ballance FoW, Goyf, BoB and a fetch or it's ilk against the need for aggro to keep it honest. Not that that'd ever happen, but in all honesty I suspect they'd need to give straight up Sligh (not RDW, but, like full force 20/20/20 goodness) some treats. Plus it'd probably need to be banned as hard as mistep was for modern. Le Sigh.

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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2 years ago  ::  Oct 24, 2011 - 9:38PM #28
DrWorm
Date Joined: Nov 18, 2003
Posts: 4,897

Oct 24, 2011 -- 5:11PM, Cyklown wrote:

Counter-control mirrors are the only magic games that will reliably bring me to a sweat while playing magic, and/or cause serious problems for me if I've forgotten to eat that day.


Yea, it's a great feeling when you finish a seriously contested control mirror match and you look up and realize that you have no idea how much time has gone by, and what is going on around you.  Your brain is fried, but it still playing the game even though it has ended.  Win or loose you feel like you gave the game everything you could.  That is real Magic.

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2 years ago  ::  Oct 25, 2011 - 2:18PM #29
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923

Oct 24, 2011 -- 9:38PM, DrWorm wrote:

Oct 24, 2011 -- 5:11PM, Cyklown wrote:

Counter-control mirrors are the only magic games that will reliably bring me to a sweat while playing magic, and/or cause serious problems for me if I've forgotten to eat that day.


Yea, it's a great feeling when you finish a seriously contested control mirror match and you look up and realize that you have no idea how much time has gone by, and what is going on around you.  Your brain is fried, but it still playing the game even though it has ended.  Win or loose you feel like you gave the game everything you could.  That is real Magic.




Yes! Yes!

Also, that's the Magic that I fell in love with reading "You CAN play Type 1" articles. One misplay should just end things. It turns every step of every phase of every turn into a Rosewater puzzle.

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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2 years ago  ::  Oct 25, 2011 - 4:45PM #30
DrWorm
Date Joined: Nov 18, 2003
Posts: 4,897

Oct 25, 2011 -- 2:18PM, Cyklown wrote:

Yes! Yes!

Also, that's the Magic that I fell in love with reading "You CAN play Type 1" articles. One misplay should just end things. It turns every step of every phase of every turn into a Rosewater puzzle.



Sadly far too many of my games end (or are lengthened) by my play mistakes.  I get distracted easily and it tends to draw my focus away, so I miss a trigger or forget to play an instant at the right time.  I still like trying, though, and I figure one day I might improve.

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