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Switch to Forum Live View Regarding the updated banlist to modern
2 years ago  ::  Oct 02, 2011 - 12:21PM #101
ORC_Nashira
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Date Joined: Dec 4, 2002
Posts: 656
I’ve removed content from this thread because baiting/trolling is a violation of the Code of Conduct.  You can review the Code of Conduct here: wizards.custhelp.com/cgi-bin/wizards.cfg...

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2 years ago  ::  Oct 04, 2011 - 7:12PM #102
izgor
Date Joined: Aug 3, 2009
Posts: 335
You mods are always one step ahead of me.
Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this.
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2 years ago  ::  Oct 31, 2011 - 8:20PM #103
stop-whining
Date Joined: Jan 18, 2009
Posts: 1,351
I've been working long hours on a reality show (yea, I know) so I've been away from MtG for awhile, but was looking forward to Modern. Don't get me wrong, I still am, it's great for the casual player who is interested in and knowledgable of MtG metagaming, but also wants a deck filled with cards his/her friends recognize.

I have three primary decks. My UR control and annoyance deck ( gelectrode , swerve , etc.) is entirely playful and good fun in 2v2's or just to mess with a friend who has a new deck to look for holes. The two decks I was hoping to find that happy medium of low end competitve and fun for casual was Elves and Big Red. Now, both of these decks have had 1 major card banned, GSZ and Rite. 

I think rite of flame was a good ban. My usual deck ran rite with reckless charge , kiln fiend , blood moon , and some more common staples for dramatic and swingy 1st turn shenanigans. It was fun to pilot, though I only do so with people I warn beforehand, because I do think it makes the game less interactive, which is less fun. This is also not the sort of thing that encourages new players to pick up the game! I think this is a fair and smart ban. Shoal likewise. 

GSZ's ban on the other hand, I disagree with! My elves deck and similar decks are now encouraged to run 4 ofs even more than before. I enjoyed running bigger and more interesting creatures as 1 ofs like Jagged-Scar Archers (Green doesn't have much flying defense okay! :P) or Immaculate Magistrate . Timmy's the world around rejoiced! These sorts of decks that were already corner case, but popular in casual, are now not only less viable, but more importantly less interesting. Perhaps I'll use chord instead 

I see this is now an old issue (but front page so still fair game?) but I hope that many people have not written off the format, because I do think it has potential.
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2 years ago  ::  Nov 03, 2011 - 2:14PM #104
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923
GSZ, while a card that I love, did have some issues. While it made some decks playable, Zoo didn't need any help.

Think about it this way: GSZ was t1 acceleration (Dryad Arbor), t2 accel (birds, etc.) and a perfect toolbox for any deck that needed it. Overpowering? Perhaps not. Really good? Certainly. While it does all that, it's also something that put zoo over the top. While zoo might not use it as that accel, it's a really quite solid deck without it and... well, do you want every single hate bear that's relevant to hit the table every time while, at the same time, said hate bear is significantly less likely to clog any hand where it isn't wanted? If the banning commitee is serious about their desire to "craft" the metagame and ban all of the good decks that already ruled Extended (and, let's face it, that's what they did. They explicitly banned most of the Extended royalty into oblivion, with the exception of zoo) then preventing the only true royalty to escape relatively unscathed from obliterating the crappier decks that they want to shine in Modern means that GSZ has got to go.

Hell, if GSZ was around even some of those top decks would have trouble. Affinity wouldn't have a ton of problems, since Kataki isn't green, but there's still a hate bear for that. Fae? Yeah, there's a hate bear for that. Oh, you're worried about dredge? Well, Yixlid is out, but... yeah, there's a hate bear for that. It's not surefire, but fae on the draw has to rely on their t1 disruption to handle it, since t2, well, here's to Bitterblossom. Affinity is just so fast that it might run it over, but... well, it's a healthy metagame where multicolor aggro is likely an eternal t1 list.


My problem is the decision to  craft the metagame by hating out all the decks that people love. Sure, you're going to see the same extended decks as before with some new love here and there, and unlike extended you can't wait for things to rotate... but isn't that the entire *point* of a new eternal format that includes most of the extended that we all remember? Do they not understand what an eternal format *is*?

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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2 years ago  ::  Nov 03, 2011 - 9:27PM #105
buddy2
Date Joined: Oct 2, 2011
Posts: 135

Nov 3, 2011 -- 2:14PM, Cyklown wrote:


My problem is the decision to  craft the metagame by hating out all the decks that people love. Sure, you're going to see the same extended decks as before with some new love here and there, and unlike extended you can't wait for things to rotate... but isn't that the entire *point* of a new eternal format that includes most of the extended that we all remember? Do they not understand what an eternal format *is*?




This.

Unban everything except Skullclamp .

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2 years ago  ::  Nov 04, 2011 - 4:10AM #106
CyrusBales
Date Joined: Aug 30, 2007
Posts: 9,267

They hardly hated out decks people loved. Cloudpost was a pretty stupid deck, unfun to play with or against. Goblin Storm, storm is a deck that whilst some people enjoy, it's rarely considered fun by the general population. Zoo still exists and is popular. They kept the twin combo alive, just made it more difficult to find it on turn four every game. The other deck they got rid of was Blazing Shoal Infect, which is pretty uninteractive at the best of times, where it isn't a case of playing against your opponent, but playing the hand you draw.

Green Sun's Zenith is the backbone of one of the best decks in Legacy, Maverick. In modern it has all the same targets(except one) that is has in legacy, Teeg, Dryad Arbor, Goyf, Knight, Qasali Pridemage etc. In fact, almost all the cards in legacy Maverick are legal in modern(path replaces swords) apart from Stoneforge.
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2 years ago  ::  Nov 04, 2011 - 8:32AM #107
buddy2
Date Joined: Oct 2, 2011
Posts: 135

Nov 4, 2011 -- 4:10AM, CyrusBales wrote:


They hardly hated out decks people loved. Cloudpost was a pretty stupid deck, unfun to play with or against. Goblin Storm, storm is a deck that whilst some people enjoy, it's rarely considered fun by the general population. Zoo still exists and is popular. They kept the twin combo alive, just made it more difficult to find it on turn four every game. The other deck they got rid of was Blazing Shoal Infect, which is pretty uninteractive at the best of times, where it isn't a case of playing against your opponent, but playing the hand you draw.

Green Sun's Zenith is the backbone of one of the best decks in Legacy, Maverick. In modern it has all the same targets(except one) that is has in legacy, Teeg, Dryad Arbor, Goyf, Knight, Qasali Pridemage etc. In fact, almost all the cards in legacy Maverick are legal in modern(path replaces swords) apart from Stoneforge.




We weren't referring to the most recent banlist update (at least I wasn't, I can't speak for Cyklown), we were refrring to the original banlist before the PT. For Christ's sake how was Ancestral Vision banworthy? Of all things? The way the made that banlist reminded me of Look at me, I'm the DCI .

I know Cyklown has commented on another thread about wanting Bitterblossom to be legal. I'm agreeing with that. I wanted to play a field of Stoneblade, Fae, Dredge, and Zoo of course. A diverse field, like that of Legacy. But instead we have a format that's all about turning cards sideways. No thanks.

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2 years ago  ::  Nov 04, 2011 - 9:00AM #108
DrWorm
Date Joined: Nov 18, 2003
Posts: 4,897
Well the thread is about the UPDATED ban list, so you can see where people might have misunderstood.
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2 years ago  ::  Nov 04, 2011 - 9:43AM #109
buddy2
Date Joined: Oct 2, 2011
Posts: 135

Nov 4, 2011 -- 9:00AM, DrWorm wrote:

Well the thread is about the UPDATED ban list, so you can see where people might have misunderstood.




True, but the new banlist was just more of the same. The first banlist was "OK, we know this card is good, so let's ban it" over and over again. Then they just did that again, crippling every deck that Top 8'ed at the PT.

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2 years ago  ::  Nov 04, 2011 - 11:05AM #110
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923

Nov 4, 2011 -- 9:00AM, DrWorm wrote:

Well the thread is about the UPDATED ban list, so you can see where people might have misunderstood.




Yeah, it's technically OT, but I and Buddy have, AFAIK, mentally classified it as "the place where comments about everything wrong with the current crafting of Modern belongs".


And d'know what? There's a very real chance that, while post and blaze infect might have been broked to pieces even with the old-time royalty around, the metagame will just keep making unstopable monsters without the bar for "real" competition being around. What's next, Grand Architect / Pili-Pala will need a ban (unlikely, I know... but the thought does amuse me). If we restrict everything till Necro is broken, then we will need to restrict necro. There will always be things needing a ban, and quite frequently at that given a large enough card pool, but setting the bar lower just means the odds of cards breaking the expected curve are higher, especially since they made sure that Draw-Go lacked hand fueling and Fae weren't around.

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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