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2 years ago ::
Sep 16, 2011 - 1:37PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Feature Article, which goes live Monday morning on magicthegathering.com.
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2 years ago ::
Sep 18, 2011 - 2:23PM
#2
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Date Joined:
Sep 26, 2007
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Very interesting! So new policy is presumably to reveal all cards on the Monday before the pre-release!
Makes a lot more sense to me. Although it feels less and less like the preview that I used to think it was, this was going to happen anyway, specially given past shenanigans.
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2 years ago ::
Sep 18, 2011 - 9:02PM
#3
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Liars, it hasn't been updated yet
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2 years ago ::
Sep 18, 2011 - 10:12PM
#4
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Date Joined:
Apr 22, 2009
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i got to say one thing where is all the fight i think this bs i know this is top down but that is not cool
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2 years ago ::
Sep 18, 2011 - 10:22PM
#5
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Some disparate observations:
It kind of warms my heart to see the random fox in the set, though I don't know what that has to do with horror.
Not sure I like Cloistered Youth. Seems like a very black card which requires no black commitment.
With all the transform cards revealed, it seems pretty clear that transform is there to facilitate werewolves. The only other card which couldn't have been done in a similar form is Garruk, but that was designed after werewolves and double sided cards had been thrown in the set.
This set looks like it will play pretty well with itself. I'm not sure how I feel about the human theme outside of the set though. It seems like there are enough humans that most of the time you will try using a card that helps humans, and have it randomly work about half the time (at least when you aren't using fatties). Seems kind of weird.
The art for this set seems to have raised the bar overall.
I like that this set doesn't feel tied to gimmicky mechanics. Now, don't get me wrong, the double faced cards do feel somewhat gimmicky, and I have reservations about them, but it is clear that they were created to try to help the set and not to be built around. What I mean it doesn't seem like this set was built by naming a bunch of cool mechanics, and then figuring out how to make an environment where those mechanics work. And I like that. Feels more like the very early sets (almost an Alpha vibe).
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2 years ago ::
Sep 18, 2011 - 10:46PM
#6
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Date Joined:
Jul 21, 2011
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Seeing all the cards in the set, I'm thinking that the Innistrad block should have been it's own seperate offshoot of magic. I think the cards may create interesting play against other cards in the set and eventually the block, but as far as MTG and MTG Standard in particular, I just think Innistrad is horrible.
I really didn't care for the SoM block. Core 2012 is the worst core set I've ever seen and now we get this wierd set that falls completely flat.
I think MTG set design is completely off the tracks and things seem to be getting worse, rather than better. I think the new Standard is going to be cringe worthy for a lot of players. There will always be winning deck strategies to be built and played, but I no longer feel that Magic offers anything in the standard environment that can't be found in any CCG. It's all just so generic and boring and even transforming cards just feel like a pointless gimmick, rather than an innovation.
Those at WotC that had been very resistant to this classic horror themed block should have stuck to their guns. This set (and block) would have made a better limited edition game seperate from MTG than a MTG expansion. They could even have done horror with a MTG flavor, but that's not what happened. Instead we got old fashioned Gothic Horror that doesn't even do a very good job at being that.
I think I'm done with the game for a while. I'll peek back in when the next block launches, but with the sets designed so far in advance, I think the process of recorrecting the game's course is going to take a while, assuming they even realize that the game design has taken a wrong turn.
This set doesn't feel at all like Magic.
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2 years ago ::
Sep 18, 2011 - 11:07PM
#7
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Date Joined:
Apr 25, 2010
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There's such a dissonance with this set. I want to hate it because it introduces the dumbest mechanic since banding but at the same time there are a bunch of awesome spells I can't wait to start slinging. I imagine I'll just purchase the ones I like as singles and skip out on drafting this set.
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2 years ago ::
Sep 19, 2011 - 7:07AM
#8
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One of my new favorite cards is Tree of Redemption. First off, its a 0/13 defender for 4 mana. That is already ridiculous seeing as that white treefolk is a 2/10 for 4. 13 defense is probably like in the top 10 or maybe even 5. You also get an ability that is telling me to build around it. Your opponent would need to do 13 points of damage on one turn (more considering you can tap it as an instant, so probably over 20). Equip some slagworm armors to this bad boy and you're good to go! Seriously, one of the coolest cards ever. Why isn't it a legend? Is it so I can have multiples on the field to make me even more unstoppable?
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2 years ago ::
Sep 19, 2011 - 1:19PM
#9
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Date Joined:
Aug 22, 2011
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well after seeing all the cards im not super impressed nothing truly was jaw dropping to me, but while playing something might jump out i hope so.. and i agree the artwork is really awesome on alot of cards.
i was hoping for some more spectacular artifacts or at least one that caused transforming.
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2 years ago ::
Sep 19, 2011 - 4:06PM
#10
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Date Joined:
May 26, 2010
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I like the theme and all but I am real disspaointed that we get a new thematic keyword and there is only one card that uses it.
Really? Where are all the fight cards?
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