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2 years ago ::
Sep 17, 2011 - 1:14PM
#11
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Date Joined:
Sep 30, 2009
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Because running two combo's is sometimes better then running one. If graveyard hate is present, you just go for Exarch/Twin. If they run stuff like Extripate, you can still win reliably with combo. In addition, some stuff in the deck runs decently with Twin in its own, eg Architect of Will.
Pretty much. Also, avalanche riders/fulm mage + splinter twin is a soft lock against a lot of decks. A lot of people don't realize how many flex slots are available within the living end shell, and you can get really creative regarding tech against the field.
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2 years ago ::
Sep 29, 2011 - 12:12PM
#12
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2 years ago ::
Sep 29, 2011 - 1:46PM
#13
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Date Joined:
Nov 11, 2009
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That has to be the worst version I've seen of Cascade/Living End. Soul Spike actually isn't worth it and Simian Spirit Guide accelerates you into turn 2 Violent Outburst....but what have you cycled by then?
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2 years ago ::
Sep 30, 2011 - 8:37AM
#14
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That has to be the worst version I've seen of Cascade/Living End. Soul Spike actually isn't worth it and Simian Spirit Guide accelerates you into turn 2 Violent Outburst....but what have you cycled by then?
SSG gives you an extra creature in your graveyard on turn 3, rather than going off on turn 2.
I guess I found soul spike useful as I ran the hasty pouncer instead of the rannet. I'm only running two, and living end cards in your hand are dead anyways.
I don't mind admitting this was a kitchen table deck, and created before I ever knew of this archetype, so of course it is going to be rough, but the two cards aren't out-and-out wrong for the deck.
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2 years ago ::
Sep 30, 2011 - 1:33PM
#15
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Date Joined:
Sep 30, 2009
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That has to be the worst version I've seen of Cascade/Living End. Soul Spike actually isn't worth it and Simian Spirit Guide accelerates you into turn 2 Violent Outburst....but what have you cycled by then?
SSG gives you an extra creature in your graveyard on turn 3, rather than going off on turn 2.
I guess I found soul spike useful as I ran the hasty pouncer instead of the rannet. I'm only running two, and living end cards in your hand are dead anyways.
I don't mind admitting this was a kitchen table deck, and created before I ever knew of this archetype, so of course it is going to be rough, but the two cards aren't out-and-out wrong for the deck.
I suggest you re-read soul spike ad SSG. Removed from game, i.e. not in your graveyard.
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2 years ago ::
Oct 01, 2011 - 1:17AM
#16
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@razorgore - quite right, but not what I meant. The extra mana usually means I can cycle one more card by the time this goes off. That's all.
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2 years ago ::
Oct 01, 2011 - 1:45AM
#17
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Date Joined:
Nov 11, 2009
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@razorgore - quite right, but not what I meant. The extra mana usually means I can cycle one more card by the time this goes off. That's all.
But you really shouldn't be aiming for a turn 3 go off. You really want to slow roll a lot of the time.
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