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2 years ago ::
Sep 15, 2011 - 12:17PM
#1
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Date Joined:
Oct 11, 2005
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Just sending this through here to get impressions... Agro Weenie. Uses Spells to give quick burst damage during combat, minor removal... seems descent, but I've been a really bad judge of descent lately. Land 21 Plains Creatures 4 Elite Vanguard 4 Signal Pest 4 Accorder Paladin 4 Leonin Relic-Warder 4 Stormfront Pegasus 4 Kemba's Skyguard (Replace in the future with Mirran Crusader ) Spells 4 Guardians' Pledge 4 Honor of the Pure 3 Pacifism 4 Oblivion Ring
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2 years ago ::
Sep 15, 2011 - 12:43PM
#2
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Date Joined:
Jun 27, 2010
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First off, put more lands in your deck. Most decks typically run 22-24 lands. With only 19 lands, you are not likely to draw as many lands in your opening hand as you would like and you are more likely to get mana screwed. Mirran Crusader and Hero of Bladehold would be great to have in here. Squadron Hawk has good synergy with Battle Cry, although they are rotating out of Standard soon. A full set of Honor of the Pure is essential in any aggressive white deck.
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2 years ago ::
Sep 15, 2011 - 1:47PM
#3
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Date Joined:
Oct 11, 2005
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2 years ago ::
Sep 15, 2011 - 3:38PM
#4
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you are running 2 white sun's zenith though... and for the same mana cost as you would spend on hero of bladehold you could get... one cat token... but with the hero you would get a 3/4 creature with battle cry and a token spawning ability.
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2 years ago ::
Sep 15, 2011 - 4:02PM
#5
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Date Joined:
Oct 11, 2005
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you are running 2 white sun's zenith though... and for the same mana cost as you would spend on hero of bladehold you could get... one cat token... but with the hero you would get a 3/4 creature with battle cry and a token spawning ability.
That was an error. There should be no WSZ's in the list. Fixxing the pervious edit now.
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2 years ago ::
Sep 15, 2011 - 4:39PM
#6
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Date Joined:
Jun 13, 2011
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There's some really cool Innistrad cards that have been spoiled already, and you might want to take them into account. This is a WW deck I had come up with that isn't quite as aggressive as your version, but uses some of the new cards. Maybe we could combine the better elements of the two decks? (Note: there's also a minor human subtheme with Innistrad, which is one of the reasons I've focused on humans in my creature base) Land 23 Plains Creatures 4 Gideon's Lawkeeper 4 Champion of the Parish 4 Accorder Paladin 4 Grand Abolisher 3 Fiend Hunter 4 Mirran Crusader 2 Hero of Bladehold 1 Sun Titan Spells 2 Bonds of Faith 4 Honor of the Pure 2 Shrine of Loyal Legions 3 Oblivion Ring
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2 years ago ::
Sep 15, 2011 - 5:49PM
#7
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Date Joined:
Oct 11, 2005
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@Exchange Player Please take any thoughts I have with as much salt as you need, I'm still thawing out my war paint. There is a few style choices at conflict with me here with your list, and it might be more due to my inexperience with the competitive environments as of late. Don't get me wrong. I like Lawkeeper and Abolisher, but I don't like them in Agro decks. The abolisher doesn't really do anything except play defense, and the Lawkeeper is sapping your resources to make holes that are better spent on smashing face. If I were to make changes to this list, I'd be dropping the Lawkeeper to 3 Signal Pests, and dropping the Abolisher for maybe Spectral Rider so I can get in more hurt. Likewise, I'm not sure I would play Sun Titan, as it seems to me a card you play when you have already lost the game, and are trying to make a comeback. I'd probably drop it, play another Fiend Hunter, and not have to worry about their field as much. *if* I have made the changes above, I'd keep the Shrines of Loyal Legions. Myr are good when they have a lot of support, but the deck as it started didn't have very much outside of the Accorder Paladins. Even saying that, it might be well worth it to drop them and replace them with more Bonds of Faith. Bonds of Faith serve duo purpose in the deck, making the Crusader and Paladin much more tougher, and preventing the larger drops of an opponent from getting in the way. Also, there is a floating one card that I have dropped, which i would have used to up the Oblivion Ring count to 4, as it's the only way I can handle enchantments and artifacts.
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2 years ago ::
Sep 15, 2011 - 9:33PM
#8
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Date Joined:
Nov 17, 2006
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2 years ago ::
Sep 16, 2011 - 12:49AM
#9
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Date Joined:
Sep 12, 2011
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I understand that this deck is meant to get small creatures out and win fast, but give your self a chance for a comeback incase it doesn't go your way. 2 Day of Judgements would be a fantastic addition.
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2 years ago ::
Sep 16, 2011 - 12:57AM
#10
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I understand that this deck is meant to get small creatures out and win fast, but give your self a chance for a comeback incase it doesn't go your way. 2 Day of Judgements would be a fantastic addition.
No, not really... O rings will do plenty
If all the small creatures that are out on the feild are destroyed, then the deck loses its win con
Thats why day of judgement is used mainly in control decks to combat the aggro decks
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