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2 years ago ::
Sep 15, 2011 - 1:29AM
#1
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Date Joined:
Jun 15, 2011
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So i've been interested in making a birthing pod deck for alittle while now, and have to admit i don't really know a lot about the deck. I understand the fundamentals of the deck, but had a few questions about it. It seems that as long as you have 4 birthing pod there really is not a set color combo that people run, are certain colors better than other when running this type of deck? do they play dramatically differently and what are some of the more common color combos. Another question that i have is what are some of the cards that are a must have in a deck like this (besides the obvious birthing pod) :D And last question is the deck the typical cost of a good standard deck? $150-200? and are there budget versions of the deck? Thanks for all you help.
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2 years ago ::
Sep 15, 2011 - 1:37AM
#2
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Date Joined:
Mar 27, 2003
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Post rotation, there are two main builds: BUG and GUW.
Pre-rotation, there's more of a difference between the different colours. Post, they both play more or less the same; they both act as Control decks that can chain up to a broken end game if a Pod goes unmolested (e.g. Solemn Simulacrum into Acidic Slime into Titan into Sheoldred/Elesh Norn). GUB has a better time dealing with creature-based opponents with Skinrender and Reaper in their toolbox, whereas UWG has a slightly better Control alt-plan with Venser.
I'm not sure about the price of the deck, but the manabase is dual-heavy so that puts the price up somewhat. It also uses a lot of high-cost mythics and rares, but it does tend only to use one or two of each them.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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2 years ago ::
Sep 15, 2011 - 3:33AM
#3
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For now, Green and Blue seem to be the two staple colors for this "Archetype." It gives you card draw, and there are also a good number of creatures with EtB effects. Plus, Innistrad has many things to offer to G/U
Come find me on League of Legends, still under FruFruLOL
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2 years ago ::
Sep 15, 2011 - 12:51PM
#4
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Date Joined:
Jun 15, 2011
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I just read an article on birthing pod decks that suggested using a mana curve like this for the creatures in the deck. 7 1 drops 6 2 drops 5 3 drops 4 4 drops 3 5 drops 2 6 drops 1 7 drop ( Elesh Norn, Grand Cenobite ) Then filling in the rest with a mana base and the other spells. Is this a good structure to base a deck around?
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2 years ago ::
Sep 15, 2011 - 12:57PM
#5
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Proposing 28 creatures? And with 7 of them being mana dorks at the 1slot?
I think you could lower some of those slots a bit.
And it's said that youth's ,well only tragedy Is being unoriginal niche's solution to everything is always MOAR BLACK!
"ok, my legacy mono black control deck is getting hated out by light of day ..." "MOAR BLACK!!!!!!!!!!!!!!!!!!"
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2 years ago ::
Sep 15, 2011 - 1:14PM
#6
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7 1 drops 6 2 drops 5 3 drops 4 4 drops 3 5 drops 2 6 drops 1 7 drop ( Elesh Norn, Grand Cenobite )
I have a hard time agreeing with this. I don't even play a 7 drop. In my opinion, if you're going to sacc/play a 7 drop in a Pod deck, you should already be winning that game.
Come find me on League of Legends, still under FruFruLOL
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2 years ago ::
Sep 15, 2011 - 3:16PM
#7
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Date Joined:
Feb 17, 2009
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7 1 drops 6 2 drops 5 3 drops 4 4 drops 3 5 drops 2 6 drops 1 7 drop ( Elesh Norn, Grand Cenobite )
I have a hard time agreeing with this. I don't even play a 7 drop. In my opinion, if you're going to sacc/play a 7 drop in a Pod deck, you should already be winning that game.
4 Birds, 3 Llanowar elves 3 viridian Emissary, 2 Phantasmal Image, Wall of Omens 4 Sea Gate Oracle, Viridian Corrupter 2 Phyrexian Metamorph, Solemn Simulacrum, Stonehorn Dignitary 3 Acidic Slime Sun Titan, Wurmcoil Engine Elesh Norn
ZOMG you just built stock Bant Pod!!
As for FruFru's comments, the only 7 drop worth running is in fact Elesh Norn, because it shuts down weenie decks cold. Vampires, Goblins, and elves (using the current meta) just lose. The only non creatures you need are the 4 pods, 4 dig spells, and a couple Vensers (and yes that's only 22 lands, with 7 mana dorks and 4 more land fetchers)
And out of all that, you know what bant pod loses? FIVE CARDS! and OH LOOK! there's a very tasty 3 drop out there in skaab ruinator that loves a pod deck's sacrificing creatures. And when ruinator replaces Sea Gate, the only cards that care about torpor orb are a miser corrupter, a miser solemn that still cantrips when it dies, and a couple deathtouch guys
Now obviously BuG pod is a different monster, but it just becomes a single path combo deck and loses the versatility that a Venser-lock adds. If it was me, I might plug in Grand abolisher at the two spot to really apply pressure to your opponents
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2 years ago ::
Sep 15, 2011 - 8:14PM
#8
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I've played BUG Pod, and it works out pretty nice, but it appears that Bant Pod is more powerful, and this is even more true in the new standard. My vision of the deck should play:
Birds of Paradise as the only 1 drop, and Spellskite as a 2-drop. Spellskite does a good job of protecting your Pod. 3-drop could be Viridian Corrupter , or from Innistrad, Skaab Ruinator. 4-drop: Solemn Simulacrum , Phyrexian Metamorph . 5-drop: Acidic Slime . 6-drop: Titan. If you want to play a 7-drop ( Elesh Norn, Grand Cenobite ), then Wurmcoil Engine will be a better 6-drop than a Titan.
Yeah, if you want to you can use Stonehorn Dignitary / Venser, the Sojourner lockdown to just about win the game. Say...turn 1 Bird, turn 2 Pod, turn 3, cast Skaab Ruinator, sac it to Pod for Dignitary, turn 4 Venser, gg.
Pod uses a lot of rares and mythics (Birds of Paradise, Titans, Wurmcoil Engine, Skaab Ruinator, Phyrexian Metamorph, Solemn Simulacrum, Venser, Elesh Norn, Pod, etc.), so it could be hard to collect all the needed cards to make a good Pod deck.
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2 years ago ::
Sep 16, 2011 - 12:49PM
#9
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at 5 drop you might also consider archon of justice. It doesn't have an enters the battlefield effect, but it's death effect serves more than one purpose (remove a permanent from the game)
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2 years ago ::
Sep 16, 2011 - 12:56PM
#10
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Date Joined:
Jan 17, 2005
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Yeah, if you want to you can use Stonehorn Dignitary / Venser, the Sojourner lockdown to just about win the game. Say...turn 1 Bird, turn 2 Pod, turn 3, cast Skaab Ruinator, sac it to Pod for Dignitary, turn 4 Venser, gg.
Skaab Ruinator requires 3 creature cards in your GY to cast though, so not something you can cast easily early on. Need to get enough stuff into the GY or Pod into it.
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