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Magic: The Gathering Daily MtG Article .. 09/14/2011 StF: "The Saint, the Geist, and the...
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Switch to Forum Live View 09/14/2011 StF: "The Saint, the Geist, and the Angel"
2 years ago  ::  Sep 14, 2011 - 11:08AM #21
LordOfTheUnreal
Date Joined: Aug 31, 2011
Posts: 11

Sep 13, 2011 -- 10:00PM, Oukamikenji wrote:

So, as I was reading this article, very slowly words began to appear in white on the large art piece of Needle's Eye. I didn't write it down, but it looked like a very short log entry from the world of Innistrad, about so-and-so being arrogant. Now when I view the article, the text doesn't appear. It happened very slowly over time, and was quite eerie. Anyone know what that was about?


Ok, cool. It finally happened again. It says:
"I did it again. Coins from Cathar Trinar.
He acts like I am beneath him. Like I
am only Kessig scum. He comes from
a landed family in Nearheath. A few coins
mean nothing to him. I never knew how
arrogant people from Gavonry really are.

Reika
31st of Harvest Moon, Ava. 716

Twitter.com/brauerjosh"


It's part of a longer story that Wizards has been releasing in part. A  few pieces each day. I have the whole thing collected at my blog.

www.mtgfiction.com/2011/08/innistrad-vir...

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2 years ago  ::  Sep 14, 2011 - 11:10AM #22
Vektor480
Date Joined: Apr 5, 2008
Posts: 18,652

Sep 14, 2011 -- 5:58AM, lathspel wrote:

By the time I had scrolled down to the artwork, all the white letters were there.  I guess I must be a slow reader?



So that makes two of us.

Very nice story.

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Jan 14, 2012 -- 5:42PM, Vektor480 wrote:

I like storm crow because I really like crows in real life, as an animal, and the card isn't terribly stupid, but packs a good deal of nostalgia and also a chunck of the game's history. So it's perhaps one of the cards I have most affection to, but not because "lol storm crow is bad hurr hurr durr".


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Mar 17, 2011 -- 10:28PM, Qmark wrote:

Mar 17, 2011 -- 10:15PM, ROBRAM89 wrote:

Although I do assume you deliberately refer to them (DCI) as The Grand Imperial Convocation of Evil just for the purposes of making them sound like an ancient and terrible conspiracy.

Now, now.
1994 doesn't quite qualify as "ancient".


Oct 11, 2011 -- 9:43PM, Tevish_Szat wrote:

Oh, it's a brilliant plan.  You see, Bolas was travelling through shadowmoor, causing trouble, when he saw a Wickerbough Elder with its stylin' dead scarecrow hat.  Now, Bolas being Bolas took the awesome hat and he put it on his head, but even with all his titanic powers of magic he couldn't make it fit.  He grabbed some more scarecrows, but then a little kithkin girl asked if he was trying to build a toupee.  "BY ALL THE POWERS IN THE MULTIVERSE!" he roared, "I WILL HAVE A HAT WORTHY OF MY GLORY." and so he went through his Dark Lore of Doom (tm) looking for something he could make into a hat that would look as stylish on him as a scarecrow does on a treefolk.  He thought about the Phyrexians, but they were covered in goopy oil that would make his nonexistant hair greasy.  He Tried out angels for a while but they didn't sit quite right.  Then, he looked under "e" (because in the Elder Draconic alphabet, "e" for Eldrazi is right next to "h" for Hat) in his Dark Lore of Doom and saw depictions of the Eldrazi, and all their forms.
"THIS SHALL BE MY HAT!" he declared, poking a picture of Emrakul, "AND WITH IT I WILL USHER IN A NEW AGE OF DARKNESS -- ER, I MEAN A NEW AGE OF FASHION!"

And so Nicol Bolas masterminded the release of the Eldrazi.


Feb 25, 2012 -- 2:54PM, Mown wrote:

Rhox War Monk just flips pancakes, and if games have told us anything, it's that food = life.


Jul 11, 2011 -- 10:47PM, Qmark wrote:

Jul 11, 2011 -- 10:36PM, SleetFox wrote:

This thread has gotten creepy.  XP

Really?
Really?

The last couple days have been roughly every perverse fetish imaginable, but it only got "creepy" when speculation on Mother of Runes's mob affiliation came up?


Jun 26, 2011 -- 5:52AM, MrQuizzles wrote:

Jun 26, 2011 -- 4:59AM, Mown wrote:

Jun 26, 2011 -- 4:44AM, skeindubh wrote:


4 tropical island
4 savannah
4 bayou
4 taiga
4 savannah


Nice mana base.
Not really.



Yeah, really. If my deck was going to cost $1000+, I'd at least make it good.


May 2, 2011 -- 8:18AM, desolation_masticore wrote:

I like to think up what I consider clever names for my decks, only later to be laughed at by my wife. It kills me a little on the inside, but thats what marriage is about.


Apr 3, 2011 -- 1:39AM, DrWorm wrote:

Apr 3, 2011 -- 12:02AM, crazysamaritan wrote:

Of course, the best use [of tolaria west ] is transmuting for the real Tolaria.



Absolutely.  I used to loose to my buddy's Banding deck for ages, it was then that I found out about Tolaria , and I was finally able win my first game.


Aug 30, 2011 -- 5:17PM, Maraxas-of-Keld wrote:

WOAH

wait wait wait

Aug 30, 2011 -- 5:07PM, RPJesus wrote:

You know, being shallow and jusdgmental aside, "I later found out that Jon infiltrated his way into OKCupid dates with at least two other people"



Aug 30, 2011 -- 5:07PM, RPJesus wrote:

"I later found out that Jon infiltrated his way into OKCupid dates with at least two other people"



Aug 30, 2011 -- 5:07PM, RPJesus wrote:

Jon infiltrated his way into OKCupid dates



Aug 30, 2011 -- 5:07PM, RPJesus wrote:

Jon infiltrated



OH MY GOD


Nov 22, 2011 -- 3:52PM, Pontiac wrote:

The only way I'd cast this card is into a bonfire.


Oct 10, 2011 -- 8:55PM, Glasir wrote:

The short answer is that there's no rule barring annoying people from posting, but there a rule barring us from harassing them about it.


Jan 21, 2011 -- 7:11AM, Qmark wrote:


Browbeat is a card that is an appropriate deck choice when there's no better idea available.
"No better idea available" was pretty much the running theme of Odyssey era.


Jul 10, 2012 -- 11:28AM, Dragon_Nut wrote:

Or perhaps it was a more straightforward comment indicating a wish for you to be bitten (Perhaps repeatedly) by a small yet highly venomous arachnid.



Aug 3, 2011 -- 6:46PM, ChaosLight wrote:

You're an idiot, and I'm in no mood for silliness.


Oct 10, 2011 -- 7:30PM, Vektor480 wrote:

Oct 10, 2011 -- 5:53PM, Rubik wrote:

You just... Vektor it.


That's the answer to everything.


Jan 17, 2011 -- 6:16PM, Maraxas-of-Keld wrote:

Jan 17, 2011 -- 5:58PM, Ragnarokio wrote:


I think the problem is that you don't exist.


This would sound great out of context!


Dec 19, 2011 -- 9:07PM, Dilleux_Lepaire wrote:

Modern is like playing a new tournament every time : you build a deck, you win with it, don't bother keeping it. Just build another, its key pieces will get banned.


Aug 4, 2011 -- 2:15PM, Mown wrote:

Aug 4, 2011 -- 1:45PM, Suudsu2200 wrote:


I specifically remember posting a thread when I was just a witty bitty noob.


You make it sound like that's still not the case.


Jan 4, 2011 -- 3:04AM, Niklor wrote:

Rap is what happens when the c from crap is taken away.


Doug Beyer:

But sometimes it's also challenging. Because sometimes OH MY GOD, WHAT THE HELL IS THIS THING?


Mar 20, 2012 -- 1:32PM, Terti wrote:

Flashforward five thousand years (Click for atmosphere) :


Aug 15, 2011 -- 8:06PM, Veslfen wrote:

to paraphrase Jeff Goldblum, Vektor finds a way.


Aug 1, 2011 -- 12:35AM, Ragnarokio wrote:

when in rome RAPE AND PILLAGE


Jan 31, 2012 -- 11:23AM, TchainT wrote:

I always find it helpful when im angry to dress up in an owl costume and rub pennies all over my body in front of a full body mirror next to the window.


Dymecoar:

Playing Magic without Blue is like sleeping without any sheets or blankets.  You can do it...but why?


Omega137:

Me: "I love the moment when a control deck stabilizes. It feels so... right."
Omega137: "I like the life drop part until you get there, it's the MtG variant of bungee jumping"


Zigeif777:

Just do it like Yu-Gi-Oh or monkeys: throw all the crap you got at them and hope it works or else the by-standers (or opponents) just get dirty and pissed.


Apr 1, 2011 -- 10:29AM, JustTerrorIt wrote:

Apr 1, 2011 -- 10:09AM, quadibloc wrote:

It's true that Alpha and Beta didn't contain any cards like Tarmogoyf , Darksteel Colossus , or Platinum Angel . It just contained weak, insignificant cards like Black Lotus , Mox Sapphire , and Time Walk .


Normally it's difficult to pick up on your jokes/sarcasm. But this one's pretty much out there. Good progress. You have moved up to Humanoid. You'll be Human in no time.


Sep 26, 2010 -- 5:11PM, Test-Subject_217601 wrote:

Sep 26, 2010 -- 5:06PM, NeoMint wrote:

I didn't know Samurai were known to be able to cut down whole armies...


They can when they're using lightsabers !


Sep 19, 2011 -- 11:59AM, Sebanovich wrote:

Sep 19, 2011 -- 11:54AM, Long_Con wrote:

My wife brought home a baby black squirrel they found on a horse track and cared for it for a few days.  We named it Grixis, but it died. 


Unearth it!


Jan 15, 2011 -- 8:07PM, Maraxas-of-Keld wrote:

I'm a Da Vinci Neurok.





And I'm on Magic Arcana. How about you?
Oh, by the way, I'm also on From the Lab now.
Twice, actually. And now with my own submited decklist!
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2 years ago  ::  Sep 14, 2011 - 11:47AM #23
Keino
Date Joined: Aug 27, 2009
Posts: 2,905
I loved the story. The path that Traft took was a path of corruption, which embodies the most evil. Being a saint, he had to choose the lesser of two evils; lie to an angel, or ensure the destruction of a child. The ritual was to awaken the demon...and because the priests tricked him into slaughtering innocent sacrifices, they corrupted Traft, which is better than just outright killing him (from the demon's point of view.) Then, after he called the angel, it was too late, and he was killed before the angel could help.

But the reason I love the story so much is because of the perfect interpretation of corruption. Which, you have to ask yourself; "which is more evil; to kill the holy, or to corrupt them?"
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Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is.

One-Shot Mill spells are something you should avoid. You can toss tome scour s at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour , you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral . Try to find more permanent styles of milling, like memory erosion , hedron crab , and curse of the bloody tome , so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements.

Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes . You can mill more than 24 before turn 5...which you can then cast the echoes.

If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt . The problem is that there is no mill card that can do that...except hedron crab , over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome , are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy.

There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 x post to pay for X on sands of delirium or for ambassador laquatus . Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment[/c], it is easier to ramp in multiplayer, allowing for big X spells, like mind grind , to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it . There are always new strategies coming out with each new set, so check gatherer for any new mill cards that you find to be the most fun for you!

Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!

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2 years ago  ::  Sep 14, 2011 - 1:26PM #24
DazeRyuken
Date Joined: Mar 27, 2011
Posts: 77

Sep 14, 2011 -- 11:10AM, Vektor480 wrote:

Sep 14, 2011 -- 5:58AM, lathspel wrote:

By the time I had scrolled down to the artwork, all the white letters were there.  I guess I must be a slow reader?



So that makes two of us.



Or three of us.

The short story was simply great.  Much of the angelic host has disappeared, perhaps because their ties were to Avacyn herself rather than the plane or the people.  Those that remain seem to be either fiercely protective ( Angelic Overseer or Trest's guardian angel) or else fill some other purpose ( Angel of Flight Alabaster ).

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2 years ago  ::  Sep 14, 2011 - 4:06PM #25
AlmightyTallest
Date Joined: Jun 11, 2008
Posts: 2
Great story, great card, but it has spawned quite the discussion amongst my play group.  Would he get the benefits from Exalted?
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2 years ago  ::  Sep 14, 2011 - 4:09PM #26
cybishop
Date Joined: Jun 16, 2010
Posts: 315
Good article. Good story. Good card, at least from a gameplay perspective.

However, am I right in thinking that there's a cycle of mythic multicolored legendary creatures, one from each tribe, and this card is the Spirit in that cycle? Making it the equivalent of Grimgrin, Corpse-Born and Olivia Voldaren? If so, then sorry, but I'd say I'm really disappointed by it. The Geist has no tribal effects, nor even any synergy with its tribe as far as I can tell, unlike the other two. (I guess there might be some kind of "spirits like angels" theme, like with Angel of Flight Alabaster, but that would be kind of weird.) It's not a card you can really build around; hexproof means you can be more free about putting auras on it than other creatures, but other than that you just attack with it rather than doing anything clever. The fact that it's blue doesn't make sense with the story or with the Geist's other abilities, it's just blue because in Innistrad Spirits are blue and white, and Spirits are blue and white in Innistrad because they needed to put some tribe in that slot.

Well, it's good card and almost every cycle has at least one that makes the least sense (and for that matter maybe I'm jumping to conclusions about this being part of a cycle at all), but I hope the werewolf and human resemble Grimgrin or Olivia more than this guy.
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2 years ago  ::  Sep 14, 2011 - 4:15PM #27
chronego
Date Joined: Jul 6, 2011
Posts: 1,281

Sep 14, 2011 -- 4:09PM, cybishop wrote:

Good article. Good story. Good card, at least from a gameplay perspective.

However, am I right in thinking that there's a cycle of mythic multicolored legendary creatures, one from each tribe, and this card is the Spirit in that cycle? Making it the equivalent of Grimgrin, Corpse-Born and Olivia Voldaren? If so, then sorry, but I'd say I'm really disappointed by it. The Geist has no tribal effects, nor even any synergy with its tribe as far as I can tell, unlike the other two. (I guess there might be some kind of "spirits like angels" theme, like with Angel of Flight Alabaster, but that would be kind of weird.) It's not a card you can really build around; hexproof means you can be more free about putting auras on it than other creatures, but other than that you just attack with it rather than doing anything clever. The fact that it's blue doesn't make sense with the story or with the Geist's other abilities, it's just blue because in Innistrad Spirits are blue and white, and Spirits are blue and white in Innistrad because they needed to put some tribe in that slot.

Well, it's good card and almost every cycle has at least one that makes the least sense (and for that matter maybe I'm jumping to conclusions about this being part of a cycle at all), but I hope the werewolf and human resemble Grimgrin or Olivia more than this guy.



The human is Mikaeus. The werewolf got pushed off into the next set. But yes, you are correct, there is a cycle. And I do agree that this card does not make sense being Blue, but I'm willing to accept it being Blue in order to have Hexproof.

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2 years ago  ::  Sep 14, 2011 - 4:16PM #28
cybishop
Date Joined: Jun 16, 2010
Posts: 315

Sep 14, 2011 -- 4:06PM, AlmightyTallest wrote:

Great story, great card, but it has spawned quite the discussion amongst my play group.  Would he get the benefits from Exalted?



Tough question. I think it would because the angel token is not declared as an attacker, it just enters the battlefield tapped and attacking as a triggered effect. However, I'm not a judge and I haven't even looked that up (the Alara FAQ would be a good place to start), so don't take my word for it.

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2 years ago  ::  Sep 14, 2011 - 4:20PM #29
AlmightyTallest
Date Joined: Jun 11, 2008
Posts: 2

Sep 14, 2011 -- 4:16PM, cybishop wrote:

Sep 14, 2011 -- 4:06PM, AlmightyTallest wrote:

Great story, great card, but it has spawned quite the discussion amongst my play group.  Would he get the benefits from Exalted?



Tough question. I think it would because the angel token is not declared as an attacker, it just enters the battlefield tapped and attacking as a triggered effect. However, I'm not a judge and I haven't even looked that up (the Alara FAQ would be a good place to start), so don't take my word for it.




I'm saying he wouldn't.  The wording on Exalted is 'attacks alone', which he is not doing.  If the wording was 'is the only creature declared as an attacker', then he would. 

Nobody seems to be agreeing with me, though

[edit]Looks like I'm wrong:

* Some effects put creatures into play attacking. Since those creatures  were never declared as attackers, they're ignored by exalted abilities.  They won't cause exalted abilities to trigger. If any exalted abilities  have already triggered (because exactly one creature was declared as an  attacker), those abilities will resolve as normal even though there may  now be multiple attackers.

^^^From the Alara FAQ

[/edit]

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2 years ago  ::  Sep 14, 2011 - 11:54PM #30
fractal
Date Joined: Oct 23, 2003
Posts: 2,225
Look at it this way.  He did attack alone, he was just later joined by an angel that wanted to tag along.
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Magic: The Gathering Daily MtG Article .. 09/14/2011 StF: "The Saint, the Geist, and the...
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