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Flag chinkeeyong September 12, 2011 8:35 AM PDT
Spoiler: Show
Chaotic Possession

Enchantment – Aura

Enchant creature
Enchanted creature has haste.
You control enchanted creature.

"Allegiance and rage make a potent brew."
–Lusio, puppeteer

Spoiler: Show
Reins of Life and Death

Instant

Regenerate target creature. That creature gains deathtouch until end of turn.

As the strands of fate intertwine, who dies and who lives can sometimes be lost in the cosmic play.

Spoiler: Show
Nature's Resurgence

Sorcery

Destroy all artifacts, enchantments and lands.

"From the earth artifice came, and to the earth artifice shall return."
–Multani, maro-sorcerer
 
Flag metalevolence September 12, 2011 12:49 PM PDT
nature's resurgence

the flavor of that one seemed really weird to me anyway. Nature destroying all lands, wut. 
Flag Dream_Spinner September 12, 2011 12:53 PM PDT
Nature's Resurgence seems cheap.
Flag Mata_Hari September 12, 2011 1:09 PM PDT
Don't really understand the title TBQH.
Flag DrJWilson September 12, 2011 1:28 PM PDT
Nature's Resurgance definitely seems undercosted.
Flag Lobster667 September 12, 2011 1:36 PM PDT

Sep 12, 2011 -- 1:09PM, Mata_Hari wrote:

Don't really understand the title TBQH.




I think the point is that these are multi-colour twists on ordinary cards. The first is a Mind Control where the second colour adds in the Haste. The other two, no idea.

Flag Ragnarokio September 12, 2011 2:36 PM PDT
destroy all lands on turn 4 makes me a saaaaaaaaaaaaad timmy
Flag turnip_song September 12, 2011 3:03 PM PDT
My gut says that Chaotic Possession is undercosted as well and should probably cost either 4UR or 2UUR.
Flag razorborne September 12, 2011 4:00 PM PDT
Flag Mata_Hari September 12, 2011 4:03 PM PDT

Sep 12, 2011 -- 4:00PM, razorborne wrote:

gaze of the gorgon

 


Doesn't grant deathtouch.

Flag TherealphatMatt September 12, 2011 4:07 PM PDT

Sep 12, 2011 -- 4:00PM, razorborne wrote:

gaze of the gorgon

 




Does not equal Reins of Life and Death.  Hybrid mana is much easier to pay than multi-coloured costs, and deathtouch =/= the gaze's buff.

That said, Nature's Resurgence should cost more.  Maybe or .

Flag razorborne September 12, 2011 4:07 PM PDT

Sep 12, 2011 -- 4:03PM, Mata_Hari wrote:

Sep 12, 2011 -- 4:00PM, razorborne wrote:

gaze of the gorgon

 


Doesn't grant deathtouch.



what's this? comparing similar abilities? MADNESS I SAY.

9 times out of 10 the two will function the same. yes, the Reins works better with pingers, while Gaze works better with walls, but most of the time they will both be used identically. Gaze's cost is much more flexible, so it costs one more. that seems reasonable.

 

Flag Mata_Hari September 12, 2011 4:14 PM PDT
I don't think I can tell you how made all ye olde deathtouch-alikes piss me off, especially the ones that got special reprints like Stinkweed Imp RRAJHGHJ
Flag chinkeeyong September 12, 2011 5:20 PM PDT
Gaze of the Gorgon makes me sad.

Chaotic Possession could probably be , but I think it won't break anything at its current cost.

I'm surprised a title like Nature's Resurgence was taken. In any case, it's a harder-to-cast spin on Armageddon . I guess it could be .
Flag Nyktos September 12, 2011 5:25 PM PDT
Armageddon is probably worth five mana by modern standards.
Flag Dream_Spinner September 12, 2011 6:22 PM PDT

Sep 12, 2011 -- 5:20PM, chinkeeyong wrote:

I'm surprised a title like Nature's Resurgence was taken. In any case, it's a harder-to-cast spin on Armageddon . I guess it could be .


Armageddon , plus Purify .  I'm not sure why it should have the same converted mana cost as the former.

Also, Armageddon is probably outdated by now, as Nyktos said.  Even if it wouldn't theoretically cost more, it'd get the Tectonic Rift treatment to raise the cost.  As you've done here.  Without raising the cost, exactly.

Flag Q_is_564453 September 13, 2011 3:51 PM PDT
Keep in mind, Chinkeeyong, that you can count pure-white's recent means of land destruction on one hand - Archon of Justice and Saltblast . (And the latter is from Planar Chaos.) If you add in blue, you can get Venser, the Sojourner , and he's a planeswalker. Land destruction just really isn't even white anymore. Look it up on Gatherer if you want. That was a long time ago. Any other kind of white land destruction is combined with black or red. Armageddon isn't something you can go by anymore.

Here's the search that I did:
Spoiler: Show
gatherer.wizards.com/Pages/Search/Defaul...[%22destroy%20target%20land%22]|[%22sacrifices%20a%20land%22]|[%22sacrifice%20a%20land%22]|[%22exile%20target%20land%22]|[%22exile%20target%20permanent%22]|[%22destroy%20target%20nonwhite%20permanent%22]|[%22destroy%20all%20lands%22]|[%22destroy%20target%20permanent%22]&color=+[W]
Flag Dream_Spinner September 13, 2011 3:57 PM PDT
But, the card is not monowhite anyway, it's with green, and green gets land destruction.

And I think white still theoretically has land destruction as Armageddon effects; it's just that WotC has moved away from land destruction effects in general.
Flag Q_is_564453 September 13, 2011 4:51 PM PDT
It's true that it's not monowhite. My point is that it's simply unreliable to choose Armageddon as proof that white still gets land destruction. And while green does get land destruction, it has never destroyed all lands. Maybe putting the two colors together would make it OK, but it doesn't feel like a marriage of the two colors would result in an Armageddon -type effect.
Flag Strykemanson September 13, 2011 6:15 PM PDT
I thought that a creature could generally only be regenerated after combat damage was already dealt, so wouldn't deathtouch be fairly useless?  Even if you were to use the card before combat damage was dealt (say, after blockers were declared) regenerate removes the creature from combat, so I still fail to see how deathtouch would really come into play.  Am I missing something?
Flag Dream_Spinner September 13, 2011 6:20 PM PDT
"Regenerate a creature" actually means "The next time a creature would be destroyed, instead remove all damage from that creature and remove it from combat.  Tap that creature."  It sets up a delayed replacement ability, so by the time it would be removed from combat, it has (probably) already dealt and been dealt combat damage.
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