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Switch to Forum Live View 09/12/2011 MM: "C'mon Innistrad, Part 2"
2 years ago  ::  Sep 09, 2011 - 2:02PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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2 years ago  ::  Sep 11, 2011 - 9:10PM #2
Nyktos
Date Joined: Oct 11, 2007
Posts: 3,391
No mention of the fact that this is the most beautiful card name ever?
blah blah metal lyrics
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2 years ago  ::  Sep 11, 2011 - 9:14PM #3
Alter_Boy
Date Joined: Oct 17, 2007
Posts: 3,925
FLAVOOOOOOOOOR FLAVVVVVVVVVVVV! Cellar Door really hits a home run for flavour cards being useful!


And God bless Richard Garfield! That guy oozes insight of the game. I'm not sure what he's doing right now, but if they could, WotC should hire him to wander through the different offices, stop at random intervals, deliver little nuggets of enlightenment to someone nearby, and then walk over to the breakroom for a coffee.   
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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2 years ago  ::  Sep 11, 2011 - 9:26PM #4
kajillion
Date Joined: Jun 23, 2009
Posts: 34
I'm glad I'm not the only one who thought Otaria was a poor match for a graveyard block.
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2 years ago  ::  Sep 11, 2011 - 9:42PM #5
mabhatter
Date Joined: Aug 3, 2006
Posts: 155
I like the Cellar Door card, very thematic. I think it might have big problems with scry, but that rotates out when this comes in. Generally, it's efficient for randomness, and because it's "dealing off the bottom" it saves a time wasting shuffle step. One of those never before but obvious designs.. why hasn't there been a card that lets you deal from the bottom of the library before?
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2 years ago  ::  Sep 11, 2011 - 9:58PM #6
Guest182532702
Date Joined: Jul 26, 2011
Posts: 36
Eh...  I thought the whole reason to not spoil all the cards too early was to create excitement and anticipation for the new set.  So why do they insist on previewing completely uninteresting cards?
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2 years ago  ::  Sep 11, 2011 - 10:04PM #7
DragonMudd
Date Joined: Feb 5, 2003
Posts: 338
I agree with the above astonishment that there has never been a "deal from the bottom" style card, although I wouldn't call this dealing from the bottom. I think you'd have to draw it from the bottom, instead of another draw, to be dealt from the bottom.

I'm even more astonished that this was compared as being the same as taking from the top. While I agree the aesthetic argument is a good one, I'm far more interested in the actual play mechanic difference between the two. There are plenty of things that manipulate the top, and since you draw from them so often, they are powered accordingly. Since you never draw from the bottom, and until now only tutors or shuggle mechanics allowed you to reach the bottom, ever card here is going to provide for unbefore unseen opportunities. I guarantee there are strong combos lurking in there somewhere.

Edit: First idea is Hideaway lands, maybe in dredge, but it might not need the extra digging.
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2 years ago  ::  Sep 11, 2011 - 10:05PM #8
willpell
Date Joined: Feb 26, 2004
Posts: 4,840
Apparently Jenna is a fan of Donnie Darko....
I'm a little nervous about the idea that all (or even most) graveyard recursion in this block might be random.  Shuffling the graveyard, let alone sifting all the creatures out of the graveyard and shuffling them and dumping them back in, seems like less than awesome as a thing to do many times per game.  I hope when Mark says this went on "a few" cards, he really means it.
I didn't notice at first when I was seeing the card, but Wooden Stake is really hard to justify playing outside of Innistrad Block.  About the only way you could use it would be with Artificial Evolution, and even there the timing means you would have to turn every potential blocker into a Vampire just to kill at most one of them.  Sadly, not a great card.  I think it should have given +2/+0, making it comparable to Darksteel Axe in playability.  Or have it equip for 0; then it would be a Shuko that costs 1 more to play, which wouldn't be a big loss even if the vampire bit never came up.
Nitpick - Carnage was a mechanic from the Alara shard of Jund, not Grixis.  Jund cared about what was going to the graveyard (or "dying"), while Grixis was a land where almost everything was already dead centuries ago and hadn't rotted yet, so stuff kept coming out of the graveyard or having an effect while in it.  (I would have liked them to explore that theme a lot more than they did.)
Very excited about that sarcophagus art at the top of the article.  Looks like a really badass ancient vampire waking up from a nice 300-year nap, feeling a mite peckish, wondering if someone has a small town they aren't eating.  Randy Gallegos has been awesome ever since Legend of the Five Rings; I was very happy when he jumped into Magic and he's continuing to rock the casbah.
My New Phyrexia Writing Credits
My M12 Writing Credits

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

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2 years ago  ::  Sep 11, 2011 - 10:17PM #9
Adallace
Date Joined: Jul 7, 2011
Posts: 19
I'm glad you fought for the card coming from the bottom of the deck. To me, that adds a lot of flavor and makes the card much more memorable. I think many players will be confused about whether they are allowed to look at the bottom card of their deck. Honestly, I'm not certain myself; I feel confident that it's not allowed, but I would have to do a quick google search before playing the card.

I'm addicted to this set, I can hardly wait to get my hands on a box. 
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2 years ago  ::  Sep 12, 2011 - 12:14AM #10
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,324

From GDS2:


CU10
Now and Then
[Past and Future - community.wizards.com/magicthegathering/...]
U
Sorcery
Look at the top card and bottom card of your library. Put one in your hand and one in your graveyard.


KEN: We have a "blue develop enabler" as it's a cheap cantrip. I'm expecting another cheap cantrip in another blue spell slot.


I found this one difficult to operate as I lack a third hand. Sure, Now and Then is easier than


Superstition
U
Sorcery
Look at the 13th card from the top of your library and the 13th card from the bottom of your library. You may swap their places in your library.
Draw a card.


But at some point there's a line crossed. I'll admit that Telling Time reads like a poem.


The designers are pressured for new cards, pressured for crowd-sourced cards.




ZH: This is a weird operation to execute, but I like that you have an "Opt"-type common to help out with develop (though, again, develop should probably not be called "develop"). Actually casting this card is very awkward, though, I will say. This might ought to just be a cantrip reprint or some other variant that doesn't involve me having to pick my deck up and secure the bottom card without revealing extra information to myself, or my opponent. As a Pro Tour player, I could see a lot of people receiving warnings for messing this up.




MR: This card feels like a tweak just for the sake of a tweak. While I don't dislike the card in a vacuum, it doesn't particularly feel connected to the set. The one connection I do see is that your blue evolve mechanic needs cheap spells.




Seems MaRo is the only person in Wizards liking this kind of action =p 

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