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Switch to Forum Live View Best Archenemy Deck to Defeat 3x Jace - Achievement Discussion
2 years ago  ::  Sep 09, 2011 - 2:25AM #11
hydramarine
Date Joined: Mar 12, 2011
Posts: 1,050
A well-timed Damnation should do the trick.

I am actually counting more on scheme cards than actual decks. You can wipe one player completely with Doomsday scheme, steal their creatures, destroy lands, have token Golems and Dragons. Hopefully, it wont be too difficult.
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2 years ago  ::  Sep 14, 2011 - 7:43PM #12
resident360
Date Joined: Jun 30, 2011
Posts: 33
Got it on the third try with Grave Whispers (didn't even try GotW like I planned to). I think it's really more about timely scheme cards more than deck, but I did surprising amount of damage with Underworld Dreams . Realm of Illusions loves to draw cards after all. Really not that hard of an achievement.
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2 years ago  ::  Sep 14, 2011 - 9:42PM #13
Eternal21
Date Joined: Aug 24, 2011
Posts: 465
Beat it on the first try on hardest difficulty using Realm of Illusions deck myself.  The Krovikan Mists get big for everyone, but I would either use the schemes to get rid of them, or bounce them with spells.  I would also attack opponents one at a time.
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2 years ago  ::  Sep 14, 2011 - 9:50PM #14
Matsumoto
Date Joined: Sep 12, 2011
Posts: 251
Liliana. 2X underworld dreams would put a hurting on their card drawl.
Liliana caress should hurt with the discarding.
you got a decent 5mana -2/-2 card that'll work nicely for decent chr removeal.
flashback zombies.
2X racks.
2/2 that becomes a 5/5 with 1 of them has no cards.
-x/-x enchants for them pesky krov. mist.
doom blades.

There are more goodies as well. and I used that deck to beat the first Archenemy deck. and it has some nasty schemes! 
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2 years ago  ::  Sep 15, 2011 - 9:59AM #15
Bort_
Date Joined: Aug 31, 2011
Posts: 27
Did it using UF on second try, Planeswalker difficulty mainly because I got a lucky scheme / card combo early on.

Firts Know Naught but Fire, turn two, Approach My Molten Realm followed by Flame Rift, then The Fate of the Flammable, the AI picked others, second Flame Rift and killed the one last remaining using a Volcanic Hammer on turn 4
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2 years ago  ::  Sep 15, 2011 - 10:18AM #16
flegg
Date Joined: Aug 15, 2011
Posts: 4
SOS first try.  Slagstorm, the x dmg to all creatures scheme, using spikeshot when the warcry procced ripped em.
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2 years ago  ::  Sep 15, 2011 - 10:21AM #17
r0bzor
Date Joined: Jun 27, 2011
Posts: 37
I used a completed ajani goldmane deck and it worked just fine. I have my AI se to planeswalker too and I did it on the second try. First time I played they all had the perfect hand and I was mana screwed.

1st turn 3x phantasmal bears
2nd turn 3x Krovikan mists
and all 3 had repulse and many more Krovikan mists waiting to be played. I got stomped... They all had the same hand. I was pretty pissed off about it too...

2nd round
It was all about the life gain. I had double lifelink on  my sacred wolf with +12 +12 flying first strike trample vigilance. I was gaining more life then they could hit me for. I took the weakest one out first and worked my way right to left. Ended it with well over 100 Life. the saporlings chumped out the ground forces and I had plenty of chump flyers because of my card advantage. I was drawing 2 cards everytime I played one aura and playing 2 aura's a turn. Like I said. Easy..

I don't know about you but being able to be the archenemy has changed this game completely. I have more fun now then ever before. I also love ajani's deck.
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2 years ago  ::  Sep 15, 2011 - 11:06PM #18
Gegliosch
Date Joined: Mar 30, 2010
Posts: 1,669
My initial bet on elves served me well, overrun 2 of them within the first 4 turns. Only possible with some lucky schemes of course, but that's how archenemy rolls. Honestly, I've yet to lose a game as archenemy no matter if I play vs the AI or human opponents, the scheme cards are ridiculously overpowered, you'd have to get extremely unlucky or play **** decks to give the game away.
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2 years ago  ::  Sep 16, 2011 - 2:54AM #19
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
Got it on the first try with Grave Whispers, didn't even have all the cards unlocked. Going discard heavy mostly teared them apart, every draw cost them life, every discard cost them life, and a few nice Schemes helped, too.

Did get close to losing though, due to the Mists. Those things are nasty. Bringing back his illusions with a Scheme was a bad idea as it turned out, but I didn't realise you can skip "Dead shall serve" if there's no interesting monsters by clicking OK instead of a monster.

(Oh and I played on Planeswalker difficulty) 
Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago  ::  Sep 16, 2011 - 3:56AM #20
hydramarine
Date Joined: Mar 12, 2011
Posts: 1,050
Did it with Machinations. Turn 3-4 Venser's Journal leads to huge life gains when combined with Your Puny Minds Cannot Fathom , The Pieces are Coming Together and My Genius Knows No Bounds . At one point, AI cast Evacuation on my huge board and after that, it was pretty much over. I had over 70 life.
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