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Switch to Forum Live View 08/28/2011 Feature: "Innistrad Mechanics"
2 years ago  ::  Aug 27, 2011 - 10:29PM #11
bogus_accountus
Date Joined: Jun 25, 2008
Posts: 16
I'm really curious why they didn't implement Transform as Kamigawa-style flip cards. As it is, it just seems like a monumental pain in the butt to have to manage these cards in play. And you can't play them at all without sleeves? Unless there's something amazing I'm not seeing, this is the worst mechanic they've ever come up with. And I say this as a veteran player who's not particularly prone to hyperbole.
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2 years ago  ::  Aug 27, 2011 - 10:32PM #12
chronego
Date Joined: Jul 6, 2011
Posts: 1,281

Aug 27, 2011 -- 10:17PM, Kensan_Oni wrote:

Okay... I am now officially unexcited about having Werewolves as a theme.

Seriously?  "You can get bigger if no one casts spells. Oh, and you lose power if  people cast lots of spells." Was you paying attention to the Format at  ALL when you were designing these cards? ANY format?

Not casting  spells is like not breathing. It happens to the unfortunate in magic,  and there is NO WAY that any werewolf will be tournament playable under  these circumstances. Hell, they might not be playable in Draft!



Two words for you: "Draw, Go". You still have instants and flash cards for your opponent's turn, and it only flips back if the same player casts two spells in one turn.

The  Werewolf Chaos Mechanic just bites.



Nice pun.

Aug 27, 2011 -- 10:19PM, turbler wrote:

... Doublesided... Garruk?! (Check the placeholder card if you'd like). That aside, transform seems weird, morbid's alright but it depends on how they do it, the return of Flashback is nice although I wasn't around for the first appearance...Curse and Fight both feel a bit unecessary, but I could be very wrong.



Wow, nice catch. I didn't actually read the names on the checklist. I guess we know how they'll fit five loyalty abilities on a planeswalker now. And how it'll be balanced.

I agree with you on Curse, but not on Fight. Fight is something that Green sorely needs, and with it keyworded we'll now see more of it. Curse, though, does seem like Traps; hopefully more than just two cards care about it. I'm still excited for it on a flavor level, though.

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2 years ago  ::  Aug 27, 2011 - 10:32PM #13
Roinisto
Date Joined: Sep 28, 2009
Posts: 45
Is there any reason double faced cards wouldn't just work better if they'd be like Kamigawa flip cards (Outside of getting less rules text space)? Transforming cards like this makes my stomach turn.

Turning cards inside shields or using lists that works as proxies!? Not liking it at all. Flipping a card around would be much more elegant solution. 

   
   
       
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2 years ago  ::  Aug 27, 2011 - 10:38PM #14
Spottiethecat
Date Joined: Aug 23, 2011
Posts: 9
You shoulda reprinted flip cards.
REQUIRING A CARD TO BE TAKEN OUT OF THE SLEEVE? YOU ****ING SERIOUS?
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2 years ago  ::  Aug 27, 2011 - 10:44PM #15
Benobi
Date Joined: Dec 11, 2005
Posts: 16
Transorm is a cool mechanic, but I'm really disappointed by the chosen implementation; concealing your strategy is a very important aspect of drafting, and I really don't see a reasonable way to hide the fact that you took a Transform card. The best I can think of would be to have a deckbox sitting in your lap or something and just drop all of your picks straight in there, but that could get very shady. This really should have been done with tokens or split cards... as it stands, this completely turns me off to drafting Innistrad.
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2 years ago  ::  Aug 27, 2011 - 10:47PM #16
Kerrick_Sleeper_Agent
Date Joined: Apr 25, 2001
Posts: 172
Unless I missed it while reading the article, I didn't see where it mentioned where double-faced cards will be available in foil and if so, whether both sides will be foiled or just the 'day' side.
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2 years ago  ::  Aug 27, 2011 - 10:56PM #17
kajillion
Date Joined: Jun 23, 2009
Posts: 34

Aug 27, 2011 -- 10:38PM, Spottiethecat wrote:

You shoulda reprinted flip cards.
REQUIRING A CARD TO BE TAKEN OUT OF THE SLEEVE? YOU ****ING SERIOUS?





PWalkers have insanely long text boxes and would be prohibitive for flip cards.

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2 years ago  ::  Aug 27, 2011 - 11:01PM #18
nova_head
Date Joined: Mar 11, 2005
Posts: 184
I reserve judgment of the new abilities until I see the rest of the Innistrad cards. But I'm happy to see Fight get keyworded.
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2 years ago  ::  Aug 27, 2011 - 11:03PM #19
Incoming_Wormhole
Date Joined: Aug 31, 2010
Posts: 38
From this point on, there will be players confused by double-sided cards. Innistrad block will eventually be long gone and casual players won't be able to find placeholder cards, or even know that they exist. There will be a lot of people shuffling double-siders into their decks,  a lot of double-siders saying hi from hands, and kitchen table cheaters  stacking their decks.

This is quite possibly the worst mechanic imaginable for the sake of casual play.

The cards themsevles seem pretty neat though.
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2 years ago  ::  Aug 27, 2011 - 11:12PM #20
The_Fringer
Date Joined: Jan 3, 2005
Posts: 1,317
Well, call me pessimistic... But the Transform mechanic is seriously awkward.  I'm pretty disappointed at all the problems this is definitely going to cause.  Fun idea, poorly executed.
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My Trade Thread: The_Fringer's Mercantile Plane (Updated: 1/13/11)
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