|
2 years ago ::
Aug 22, 2011 - 6:13PM
#1
|
Date Joined:
Jun 24, 2008
|
This thread is for discussion of this week's Serious Fun, which goes live Tuesday morning on magicthegathering.com.
|
|
|
|
2 years ago ::
Aug 22, 2011 - 9:37PM
#2
|
|
|
2. 1,452 tokens. The original spell puts 4 1/1 tokens onto the battlefield, then Rhys "doubles" that to 8 more for 12 total. Next turn, you put another 4 by Retraceing, for 16 total then "double" it for 32 more, 48 total. Third turn, you put another 4 by Retraceing, for 52 total, then "double" it for 104 more, for 156 total. Fourth turn, you put 4 more, for 160 total, then "double" that for 320 more, 480 total. Fifth turn, you get 4 more for 484 total, "double" it for 968 more. You end up with 1,452 total 1/1 kithkin soldier tokens. 3. Two mana. Primordial Hydra enters the battlefield with 4 +1/+1 counters on it, and then gets another 8 +1/+1 counters at next upkeep, becoming a 12/12. 4. 52 tokens. First upkeep, he himself puts 2 copies of himself out there, and Followed Footsteps puts another 2, for 5 total. Second upkeep, each of the 5 put 2 copies, and Followed Footsteps puts another 2, for 12 new tokens and 17 copies total. Third upkeep, each of the 17 put 2 copies, plus another 2 from the Followed Footsteps, for 36 new tokens and 53 total: 52 tokens plus the original. I'm going to need to dive into Gatherer for question 1.
|
|
|
|
2 years ago ::
Aug 22, 2011 - 9:39PM
#3
|
Date Joined:
Jul 26, 2011
|
I'm way excited to see some werewolves... There have only been a few throughout Magic's history but they seem like they could have some really interesting mechanics. Some trigger that turns them into the wolf or something like that.
I wonder if we'll see and Kamigawa style flip cards for the werewolves... I think it would make sense.
|
|
|
|
2 years ago ::
Aug 22, 2011 - 9:47PM
#4
|
Date Joined:
Jul 11, 2011
|
I won't be suprised at all if Werewolves end up winning the "Which horror trope creature type are you looking forward to in Innistrad most?" poll. I most certainetly voted for them. There's been quite a few Ghosts, Zombies, Vampires, and Victims (lol) over the years, but Lycanthropes seem to be relatively under represented in Magic. From what I can find from the Gatherer, we've got only three Werewolves: Greater Werewolf , Lesser Werewolf (which both have rather odd abillities in my opinion), and Treacherous Werewolf . I'd really like to see how Werewolves as a tribe get handled in Innistrad. I wonder if we'll see and Kamigawa style flip cards for the werewolves... I think it would make sense.
If memory serves the entire flip card mechanic originally started out as a day / night mechanic, so that would make quite a bit of sense.
|
|
|
|
2 years ago ::
Aug 22, 2011 - 10:09PM
#5
|
Date Joined:
Apr 24, 2006
|
My nominee for "funnest" card is Wild Ricochet . Every time I draw it I feel like there's the potential for something truly ridiculous to happen.
|
|
|
|
2 years ago ::
Aug 22, 2011 - 10:13PM
#6
|
|
|
For question 1: Vigean Hydropon ? He costs 3 mana and would enter the battlefield as a 10/10, and he'd eventually lead to ten "more" power and toughness from grafting onto ten creatures. The problem is, it wouldn't be ten more total power and toughness, since as they gain, he loses, and Grafting doesn't get doubled as the counters are moved, not removed and placed anew. Still, it's my best guess right now. I'll search more tomorrow, and maybe come up with a better answer. Thanks for the fun questions! Math can indeed be fun! (I, too, have a degree in Mathematics.)
|
|
|
|
2 years ago ::
Aug 22, 2011 - 11:02PM
#7
|
Date Joined:
Feb 19, 2005
|
|
|
|
|
2 years ago ::
Aug 22, 2011 - 11:16PM
#8
|
Date Joined:
Feb 26, 2004
|
I wonder if the poll is a sneaky preview of color-specific tribes from Innistrad. Werewolves might well be green, vampires in red aren't a huge stretch, zombies obviously remain black, and white might be full of Spirits that want to rule over their descendants with an iron fist and crush all rival clans to protect their kin and preserve order. So perhaps humans are blue in this set, hopelessly overpowered and resorting to clever trickery in order to survive.
My New Phyrexia Writing CreditsMy M12 Writing CreditsAs far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
|
|
|
|
2 years ago ::
Aug 22, 2011 - 11:40PM
#9
|
Date Joined:
Jul 11, 2011
|
I wonder if the poll is a sneaky preview of color-specific tribes from Innistrad. Werewolves might well be green, vampires in red aren't a huge stretch, zombies obviously remain black, and white might be full of Spirits that want to rule over their descendants with an iron fist and crush all rival clans to protect their kin and preserve order. So perhaps humans are blue in this set, hopelessly overpowered and resorting to clever trickery in order to survive.
I wouldn't be so hasty as to write creature types into a single color. I mean, we know for sure that there will be both Blue and Black Zombies from the San Diego Comic-Con Panel.
|
|
|
|
2 years ago ::
Aug 23, 2011 - 12:03AM
#10
|
|
|
Gate to the Aether is fun. Omen Machine is not, due to that extra line on it. This line was in the article concerning Polymorph : "Stick it into a random deck with blue, and you can convert a creature that's blocking (or otherwise about to die) into something new." Polymorph is a sorcery, which means in most situations you won't be able to cast it on a blocking/dying creature (barring flashing shenanigans).
|
|
|