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Switch to Forum Live View 08/22/2011 MM: "State of Design 2011"
2 years ago  ::  Aug 20, 2011 - 2:02PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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2 years ago  ::  Aug 21, 2011 - 9:16PM #2
Ximenez
Date Joined: Apr 15, 2011
Posts: 29
Five loyalty abilities? Have they forgotten Jace already?
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2 years ago  ::  Aug 21, 2011 - 9:23PM #3
.Blaze.
Date Joined: Jan 24, 2011
Posts: 508

Aug 21, 2011 -- 9:16PM, Ximenez wrote:

Five loyalty abilities? Have they forgotten Jace already?



Seeing as how the card was likely most of the way though development before Jace started becoming a BIG problem I'm going to say no. But yea, I'm hoping they were careful about what they gave the new walker. Also, since fitting all that text could be a problem my guess is they abilities are very straight forward and that might help keep it from being a super beating.

Anyway, in terms of design, I really enjoyed it. While it was only my first full year of playing I enjoyed watching the pieces come together as the block, and story, advanced. As such I'm looking forward to seeing how Innistrad's story will play out. Also, I love top-down design so I can already say that that is really getting me excited for the set.

One last thing; aren't large set previews only 3 weeks? By my math they wouldn't normally start until the week after next. I mean, last year previews started on the 6th, so what gives?

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2 years ago  ::  Aug 21, 2011 - 9:28PM #4
dolphinmaster117
Date Joined: Jun 26, 2010
Posts: 3
Guessing Time: I predict that the 5 ability planeswalker will actually be weak, since design will have overcompensated for the versatility it gives you.
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2 years ago  ::  Aug 21, 2011 - 9:29PM #5
Skibo_the_first
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Date Joined: Mar 13, 2004
Posts: 11,640

To be honest, if the goal of Scars block was to make a war between factions, and to make me feel bad for the Mirrans. It failed.

The Phyrexians not only had better mechanics, but also had cooler stuff. They had tainted Mirran cards like Blightsteel collosus. The only thing the Mirrans had was the cycle of swords.

Next time you do a war between factions, maybe have two people, one per side, work on the set. That way both factions get cool stuff. Because Scars block was heavily tilted towards the Phyrexian side.

~~~~~~~~~~~~~~~~~~~~~

I'll be interested to see how Innistrad shapes up. The idea of a top-down block is pretty cool, and one based around horror is even cooler. My favorite block is Ravnica which is also heavily flavored and setting based.

… and then, the squirrels came.
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2 years ago  ::  Aug 21, 2011 - 9:33PM #6
Ximenez
Date Joined: Apr 15, 2011
Posts: 29
Still, either way it probably won't be good, which makes me sad. I do like the look of Innistrad though, so long as they have not been too inspired by twilight. Also, straightforward abilities are not necessarily underpowered - see Jace's bounce/brainsorm abilities. 
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2 years ago  ::  Aug 21, 2011 - 9:36PM #7
frommerman
Date Joined: Oct 28, 2010
Posts: 20
As a player who hates Planeswalkers anyway (I prefer decks like pyromancer ascension), I'm really worried about this new 'walker and what it will do to the game. Though...

Garruk, the Defiled       3GB
-1: Destroy target enchantment
-2: Destroy target artifact
-3: Destroy target creature
-4: Destroy target land
-5: Destroy target planeswalker

                                         5

I don't think this would be too overpowered, necessarily. It's even possible that this is what it does. After all, there are five permanent types. Also, given the huge problems planeswalkers have already posed Wizards, I would be surprised if no card saying "destroy target planeswalker" shows up in Innistrad.
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2 years ago  ::  Aug 21, 2011 - 9:37PM #8
Yarium
Date Joined: Sep 18, 2007
Posts: 2,503
Two things...


#1 - FIVE!?! Are you serious? We just got off Jace The Mindsculptor who had 4. It's like saying "You know... that bottle of scotch didn't put the fire out, so let's see what this tank of gasoline will do?". Also, how much room is there on the card? Is this thing going to look like Greater Morphling or something?

#2 -  Making you pick a side was horrible. It had no reprecussions whatsoever. As the publisher of Dungeons and Dragons, I figured these people would know that. Only give players choice so long as that choice feels like it means something. Saying that you pick a side in the Mirran vs Phyrexian combat makes players feel like they'll determine who wins and who fails (and this viewpoint was pushed by Wizards). But at the end of the day, people that cheered the Mirrans... well they feel like they failed. That's a huge turnoff. In truth, they were destined to fail, but rather than be honest about it, Wizards purposefully put forward the "which side will win?" ads and story placements. If that was a goal, it failed. The set was carried by "look how cool Phyrexia is".
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1000 posts w00t! Jun 17 - 2010

Me as a Planeswalker:
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Yarium, Planeswalker

Planeswalker - Yarium

+1: Each player reveals his or her hand until your next turn.

+3: Each player draws 3 cards.

-9: You receive an emblem that says, "At the beginning of each upkeep, search your library, graveyard, hand, and cards in exile for a card. You may play that card without paying its mana cost."

Loyalty: 2


I am a Rules Advisor as of This Date: Aug 13/2010

Reminder text will tell somebody "(You are stupid. Have less fun.)" -WotC_dlaugel
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2 years ago  ::  Aug 21, 2011 - 9:41PM #9
Veslfen
  • Under your GLEEMAX!GLEEMAX!GLEEMAX!GLEEMAX!
Date Joined: Jun 3, 2008
Posts: 1,667
5 loyalty abilities?!


Mark, "discussion" is an understatement with a firestarter like that.



I guess the card art will only be enough for their head to pop up over the text box a la greater morphling.

Also, I nominate AWOL as the Un-card being printed. 
You'll forget you ever read this the minute you look away.

Veslfen's House of Bone-Dry Sarcasm Show

Aug 17, 2011 -- 10:58PM, TranscientMaster wrote:

Aug 17, 2011 -- 6:10PM, Uhhsam wrote:

there is nothing "epic" about a turn one victory.  ever.

or really any magic game, for that matter.



So this one time, I wanted to play a game of Magic with my friend, but he was in another country and neither of us had Magic Online. I hitchhiked my way to the coast, barely fending off hungry wildlife when I couldn't get a ride, nearly dying of thirst crossing deserts, and posoning myself half to death foraging for food. At one point, I was taken hostage by a group of kidnappers, only managing to escape after a week of careful planning thanks to careful application of a rusty spoon.

Once I reached the coast, I had no money to buy a ticket across the ocean, so I built a boat using my own two hands, and spent months sailing across the waves, nearly losing my deck as I swam to the shore of a desert island in a storm after being capsized by an enormous wave. Nearly delusional after so long with no human contact (the notches I cut in the single tree to tell time had long since felled the thing) I was eventually rescued by a passing ship, where I was taken aboard as a crew member.

We sailed around the world, seeing many exotic places and having great adventures, before we finally arrived at my friend's country.  Once more I stumbled across a desolate landscape, riding on train or car when I could, and going on foot when I could not. Eventually, weary to the bone, seven years after I started my journey, I arrived at my friend's house, clutching my well-worn and weathered deck to my chest. We shuffled up our decks, I won the roll. Gleefully, I laid down my cards.

Black Lotus . My friend looked quizzically at me, wondering what I was about to do. After so long, he no longer knew what deck I had brought with me to this game.

Flash . A knowing smile appears on my friend's face as the knowledge slowly returns to him.

Protean Hulk .

My friend extends his hand, knowing the game is over before it even started. And finally, after so many trials, the sweet taste of victory is mine.



Jun 19, 2011 -- 10:57PM, jstorrie wrote:

Jun 19, 2011 -- 10:47PM, hahapotatoes wrote:

So no one else is upset with the stunt Wizards just pulled to drive sales?


Drive sales of what? Non-Jace, non-Mystic cards? I'm pretty sure people already own more than eight Magic cards. If you don't, I feel for you. Maybe you can trade those Stoneforge Mystics, which are still quite valuable, for some.


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2 years ago  ::  Aug 21, 2011 - 9:43PM #10
Raedien
Date Joined: Apr 16, 2007
Posts: 5,521
Ugh, not excited for the Five Ability Walker, I feel like only 1 of 2 things can happen:

1: Blatently overpowered much like Jace.

2: Simply disappointing considering it has 5 abilities...much like Sorin @ 6

Then again, I've loved Lily 1.0, Chandra 1.0 and Sorin and think walkers would be much better balanced at those sorts of levels....so maybe I'll be okay with the underwhelming option...
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