Divebomb Thopter Creature - Thopter (U) Hideaway (This creature enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) Flying When Divebomb Thopter dies, you may reveal the exiled card. If you do, Divebomb Thopter deals damage deals damage equal to the exiled card's converted mana cost to target creature or player. 2/2
One color - list that color: (ubrg), (w) (brg), (wu) (rg), (wub) (g), or (wubr) Two "ally" (i.e. adjacent) colors - start in the empty space, then move clockwise: (brg) , (rgw) , (gwu) , (wub) , or (ubr) Two "enemy" (i.e. not adjacent) colors - start in the larger of the two empty spaces, then move clockwise: (rg) (u) , (gw) (b) , (wu) (r) , (ub) (g) , or (br) (w) Three "ally" colors (Alara shards) - start in the empty space, the move clockwise: (rg) , (gw) , (wu) , (ub) , or (br) Three "wedge" colors (two adjacent and one away from the other two) - start with the "enemy" color, then move clockwise: (u) (g), (b) (w), (r) (u), (g) (b), or (w) (r) Four colors - start in the empty space, then move clockwise: (g) , (w) , (u) , (b) , or (r) Five colors - start with white, then move clockwise:
That 2 power really bothers me. I'd really like it as a 1/2. But blue aggro always feels weird to me. Now with Illusion being a viable tribe, this card is very good as it has flying. But I suppose this could work as-is. I'm just very fearful of it. Card Score - 40/50 You used Magikarp Power…but nothing happened! Round Score - 40/50 You advanced to level 4!
Card Score - 0/50 Your Prayer grants you 25 pts! Echo_Robin's Merciless Mug hits you for 10 dmg! Echo_Robin's Vampire Bite hits you for 10 dmg! Edacade's Vampire Bite hits you for 10 dmg! Edacade's Goblin Bomb hits you for 1 dmg! Edacade's Mighty Cleave hits you for 10 dmg! Edacade's Werewolf Slash hits you for 10 dmg! Echo_Robin's Black Orb hits you for 10 dmg! Your Leather Gloves prevented 1 dmg! Round Score -35/50
This is cool. It's a Birds of Paradise for 1 less mana and a neat drawback. I like how it doesn't specify "color", as many artifacts produce colorless mana. That little tidbit makes this card a lot better. Great job! Card Score - 45/50 You used Gyrados Power and gained 15 pts! Your Vampire Curse causes you to lose 5 pts! Your Merciless Mug hit Boreus and you gained 10 pts! Your Vampire Bite hit Boreus and you gained 10 pts! Edacade's Goblin Bomb hits you for 1 dmg! Edacade's Mighty Cleave hits you for 10 dmg! Edacade's Werewolf Slash hits you for 10 dmg! Your Shiny Shinguards prevented 1 dmg! Round Score - 55/50
I like this card, but I almost feel like it should cost one mana less. Otherwise it's a 0/2 flyer for 4 mana with an ability that does close to nothing by itself (though it could sacrifice itself). This would be fun with Sharding Sphinx . Card Score - 38/50 You used Magikarp Power…but nothing happened! You used High Roller…but nothing happened! Your Vampire Curse causes you to lose 5 pts! Your Werewolf Curse causes you to lose 5 pts! Your Vampire Bite hit Boreus and you gained 10 pts! Your Goblin Bomb hits you for 1 dmg! Echo_Robin's Black Orb hits you for 10 dmg! You triggered a trap! Large Fire Trap hits you for 11 dmg! Your Dragon Scales prevented 10 dmg! Your Small Shield prevented 1 dmg! Round Score - 27/50
This card is missing a few pieces. I assume this was supposed to put a token creature onto the battlefield and I'm assuming it is a colorless artifact creature to match the existing Thopter. So this pumps out a bunch of Ornithopter s then? That seems decent enough considering their ability to chump block, but when you throw Tempered Steel into the mix, it gets really good. This is probably appropriately priced considering it's not a threat by itself and it churns out only one per turn. Card Score - 38/50 You triggered a trap! Small Ice Trap hits you for 4 dmg! Round Score - 34/50 You defeated the mini-boss! You advanced to level 11!
A 1/1 flyer for 1 mana in red is kinda absurd the way it is (at least Goblin Balloon Brigade requires one mana per turn). The Bogardan Firefiend trigger is also pretty good, though restricting it to creatures helps balance it. This would actually be a pretty fine card if it cost 2 mana and was not mono-hybrid. Card Score - 36/50 Round Score - 36/50 You advanced to level 2!
A Thopter without flying? Blasphemy! This is pretty neat considering it has 0 power and therefore does nothing without any help. That said, this seems like it would need quite a bit of help. It's not evasive, so if it were pumped it could still be blocked. The fact that you have to discard feels like it's too much of a downside and not enough of an upside. Card Score - 37/50 You used Magikarp Power…but nothing happened! Your Arcane Curse causes you to lose 2 pts! ProlifDatFool's Smite hits you for 20 dmg! Round Score - 15/50
This is strictly better than Darksteel Myr , by quite a big margin. Also, indestructible isn't a keyword (though it should be). I really can't get around the fact that this is a terribly strong card. I actually like the Bushido ability (though they should have given it a less-Kamigawa name). The flavor is a bit disconnected though (wouldn't unyielding imply it should attack every turn?). Card Score - 35/50 You used Magikarp Power…but nothing happened! theatog's Mug hits you for 5 dmg! Round Score - 30/50
You are correct, your Chain Shirt will not prevent it because you are paying.
Yay, I like swarms. And I like this one, too. It's not overly powerful, but it's still effective. This is a good common. Card Score - 40/50 You used Gyrados Power and gained 15 pts! You found 1 gold! Round Score - 56/50 You found an uncommon trinket! You found Werewolf Fangs!
Yeah, it works but it's not entirely exciting. That said, it CAN be a strong effect and since it's an artifact this card can be in any color deck. Bonus points for flavor. Card Score - 40/50 You used Gyrados Power and gained 15 pts! Your Leader's Curse causes you to lose 10 pts! eddned's Smite hits you for 20 dmg! SlemmeMannen's Great Smite hits you for 30 dmg! Round Score - -5/50 You lost the Leader's Curse! You gained the Loser's Luck!
I assume you mean (This effect lasts indefinitely.) rather than your wording. Or did you intend for Giant Growth to not be able to effect this? I guess I still don't see why this wasn't done with some sort of counter. It's much simpler and more intuitive to players. This card is pretty much a dud early in the game, but a stud later on. Card Score - 37/50 You used High Roller…but nothing happened! Harlie's Bolt hits you for 7 dmg! Your Mug hit ProlifDatFool and you gained 5 pts! ProlifDatFool's Training Sword hits you for 0 dmg! Round Score - 35/50
I like the idea of using Hideaway on nonland permanents. And this does so in a way that is simple, yet effective. Not much else to say here, good job! Card Score - 44/50 You used Gyrados Power and gained 15 pts! You used High Roller…and gained 100 pts! Your Vampire Curse causes you to lose 5 pts! Round Score - 154/50 You gained the Leader's Curse!
4227 advanced to level 4! eddned defeated the mini-boss! eddned advanced to level 11! Ghysfor advanced to level 2! Tevish_Szat lost the Leader's Curse! Tevish_Szat gained the Loser's Luck! TheTofu lost the Loser's Luck! ulyth gained the Leader's Curse!
One color - list that color: (ubrg), (w) (brg), (wu) (rg), (wub) (g), or (wubr) Two "ally" (i.e. adjacent) colors - start in the empty space, then move clockwise: (brg) , (rgw) , (gwu) , (wub) , or (ubr) Two "enemy" (i.e. not adjacent) colors - start in the larger of the two empty spaces, then move clockwise: (rg) (u) , (gw) (b) , (wu) (r) , (ub) (g) , or (br) (w) Three "ally" colors (Alara shards) - start in the empty space, the move clockwise: (rg) , (gw) , (wu) , (ub) , or (br) Three "wedge" colors (two adjacent and one away from the other two) - start with the "enemy" color, then move clockwise: (u) (g), (b) (w), (r) (u), (g) (b), or (w) (r) Four colors - start in the empty space, then move clockwise: (g) , (w) , (u) , (b) , or (r) Five colors - start with white, then move clockwise:
I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
Oh, but wait, there were multiple answers that fit my thoughts to some questions. What colors did they say I was?
I am Blue/Green
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
One color - list that color: (ubrg), (w) (brg), (wu) (rg), (wub) (g), or (wubr) Two "ally" (i.e. adjacent) colors - start in the empty space, then move clockwise: (brg) , (rgw) , (gwu) , (wub) , or (ubr) Two "enemy" (i.e. not adjacent) colors - start in the larger of the two empty spaces, then move clockwise: (rg) (u) , (gw) (b) , (wu) (r) , (ub) (g) , or (br) (w) Three "ally" colors (Alara shards) - start in the empty space, the move clockwise: (rg) , (gw) , (wu) , (ub) , or (br) Three "wedge" colors (two adjacent and one away from the other two) - start with the "enemy" color, then move clockwise: (u) (g), (b) (w), (r) (u), (g) (b), or (w) (r) Four colors - start in the empty space, then move clockwise: (g) , (w) , (u) , (b) , or (r) Five colors - start with white, then move clockwise:
Morph When Scourge Undying is turned face up, each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Faceless Abomination Creature - Nightmare Horror Morph - Pay 5 life Whenever Faceless Abomination or another permanent is turned face up, exile target creature When Faceless Abomination leaves the battlefield, return all creatures exiled by it to the battlefield under their owner's control. "It hungers... It could swallow the world whole and still it would hunger!"- Bleak, Dementia Caster 3/2
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME -Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round]
Gladecover Warrior Creature - Elf Warrior Morph - Hexproof These patient warriors always lay low until they see their enemy's weapon unshealthed. Then counter with a surprise. 4/1
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
Congratulations, you've found My Lie Policy: Only when i'm prompted, i might lie. (policy still in the refinement process.)
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.Show
D'oh! I forgot flying.. what a bungle, exspecially considering I defined ornithopter in my post. That was a poor judgement error.
Ah well, Morph is fun;
Hollowsoul Shell | Creature - Shapeshifter (R) You may cast Hollowsoul Shell from the graveyard face down as a 2/2 creature for . Morph When Hollowsoul Shell is turned face up, you may exile target creature card from a graveyard. If you do, Hollowsoul Shell enters the battlefield as a copy of that card. For the Hollowsoul, each life is lived anew, for even those who knew the deceased often find their memories strangely absent. 2/1
Lurker in the Shadows Creature - Nightmare Horror (R) Shadow, Morph When Lurker in the Shadows is turned face up, turn all other creatures you control face down. Each face down creature you control is a 1/1 and has shadow. It creeps in the darkest corners with unwilling followers in tow, and strikes even when the light shines brightest. 4/4
Use Mighty Cleave, bite eddned, and ping him with my short bow.