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2 years ago  ::  Aug 19, 2011 - 11:43AM #1
Outside_the_Asylum
Date Joined: Jan 12, 2011
Posts: 1,080


Welcome to The Dungeon! I am your Dungeon Master. Your goal is to delve  deep into the cavernous abyss to face the mighty Lich Queen. She awaits  you in the deepest level of the dungeon, but she has many minions  protecting her. Fear not, for you are not alone in this quest. There are  many others who shall join you - some to help...some to harm. Do you  have what it takes to be named Dungeon Champion?

What is 'The Dungeon'?: Show

The  Dungeon is a forum game/contest with elements of both traditional RPGs  and strategy games. The Dungeon's rounds are held twice every week.  Players submit cards according to the criteria and a score will be given  to them on a scale of 0 - 50. Players advance to the next level after  they have accumulated enough points. Once the first player advances past  the final level, the game ends and that player is declared the winner.

You  may join at any time. You may leave at any time. You do not  have to  feel obligated to participate in every round. Missing a round  here or  there will not affect your progress very much so feel free to  drop in  and out of the game as you will.

Rounds are held on Mondays and  Thursdays, local time (UTC - 6:00), and last for two days each. Round  scores are posted on Wednesdays and Saturdays. Nothing happens on  Sunday.


How to Advance: Show
Each level has a minimum  number of points you must have in order to advance to the next level.  For example, levels 1-10 require you to have a minimum of 50 points to  advance to the next level, so by level 10 you would need to have at  least 500 points to advance to level 11.

You can only go down in  the Dungeon, not up. So if you were on the second level and your score  was reduced below 51, you would remain on the  second level. There are  certain effects that can change this rule.

Every 10 levels, there  is a mini-boss. In addition to having enough points to advance to the  next level, the score for your submitted card must meet a minimum score  (not known by you). The difficulty of these mini-bosses increase until  you finally reach the final level and face the Lich Queen  herself!


Traps, Treasure, and other Stuff: Show
Traps: It's a trap!
Every  round, there is a chance  you will trigger a trap. Traps have all  variety of effects but usually  they just make you  lose some points.  Some traps affect only the person  that triggers them  and some affect  everyone on the level.

Treasure: Shiver me timbers!

The    exact opposite of a trap. Every round, there is a  chance you will  find treasure. Treasure comes in two forms - gold gives you bonus  points; and items, which are powerful tools that will help you in your  journey.

Items: They're totally cool.

Items are awesome. They help you in lots of cool ways. There are three types of items - weapons, armor, and trinkets.

Weapons -  You may have only have 1 weapon equipped at a time. Most weapons have  an "Active" ability, meaning you need to declare you're using it. (See  the next section on Passive vs Active)

Armor -  You may have only 1 armor equipped at a time. Most armor has a  "Passive" ability, meaning you don't need to do anything other than  equip it. (See the next section on Passive vs Active)

Trinkets -  You may have only 2 trinkets equipped at a time. Trinkets do everything  else that weapons are armor don't, such as granting free abilities.

Inventory -  Any item you do not have equipped is in your Inventory. You may have  only 4 items in your inventory. If you have more than 4, your bag  becomes too heavy for you to carry and you cannot advance to the next  level until you equip an item or declare you are dropping it.

IMPORTANT:  Items you find are automatically placed in your inventory. You must  declare you are a equipping/unequipping an item in order for that change  to happen. Items in your inventory do not have any effect. Items must  be equipped in order for them to work.


Skills and Abilities Show

Skills: Girls only want boyfriends who have great skills.
Skills   assist you on your way through the dungeon and can  be purchased using   points. You cannot get rid of a skill once it is  purchased and the   effect will always be active, so be careful before  committing yourself   to buying one.

From time to time, you may manage to get yourself  a special skill. How you obtain a special skill, you'll never know, and   you'll often never know what it actually does, but this section of  this  post will be updated whenever a player obtains one.

IMPORTANT:   Each player starts with four skill slots. You gain a new skill slot   every time you advance ten levels. You can't have more skills than you   have skill slots. Special skills do not take up skill slots; they have their own limit.

A list of purchasable skills and  their effects follows -


Name Description Cost Requirement Passive vs Active
Leader's Curse You lose 10 pts each round. This skill cannot be purchased 0 pts - Passive
Loser's Luck You gain 10 pts each round. This skill cannot be purchased. 0 pts - Passive
Gyrados Power You gain 15 pts each round. This skill cannot be purchased. 0 pts - Passive
Magikarp Power You have a 5% chance each round of losing Magikarp Power and gaining   Gyrados Power. 100 pts - Passive
High Roller You have a 5% chance each round of gaining 100 pts. This skill may be   taken multiple times. 200 pts - Passive
Dragon Scales You prevent the first 10 pts of damage taken each round. This does not   stack with Toughness. 250 pts Level 10 Passive
Big Bolt Once per round, you may deal 10 pts of damage to any player. This   replaces Bolt. 250 pts Level 10 Active
Mighty Cleave Once per round, you may deal 10 pts of damage to each other  player on the same   level as you. This replaces Cleave. 250 pts Level 10 Active
Merciless Mug Once per round, you may deal 10 pts of damage to any player on the same   level and gain pts equal to dmg dealt. This replaces Mug. 250 pts Level 10 Active
Great Smite Once per week, you may deal 30 pts of damage to any player. This replaces   Smite. 250 pts Level 10 Active
Vampire You lose 5 pts each round. Once per round, you may deal 10 pts of dmg to   a non-Vampire player on the same level and gain 10 pts. 300 pts Level 10 Passive/Active
Werewolf You lose 5 pts each week. Once per week, you may deal 10 pts of damage to   each player on the same level. 300 pts Level 10 Passive/Active
Trap Magnet You are 50% more likely to trigger a trap. 250 pts Level 20 Passive
Walking Disaster You are 25% more likely to trigger a trap and traps you trigger effect   everyone on the same level. 300 pts Level 20 Passive
Skill Master You gain 2 additional skill slots. 400 pts Level 20 Passive
Treasure Master You have a 25% greater chance of finding treasure. 350 pts Level 30 Passive
Multiclass You gain the abilities of a different class. This skill may be taken   multiple times. 350 pts Level 30 Passive
Teleportation Once per week, you may move to a level with a player in it within 2   levels of you. 500 pts Level 30 Active
Phasing Other players' skills, abilities, and items have a 50% chance of not effecting   you. 500 pts Level 40 Passive
Negator Once per round, you may pay 50 pts. If you do, other players on the same   level cannot advance this round. 500 pts Level 40 Active



Abilities: (Passive vs Active)
Class abilities, items, and skills are all assigned one of three categories: Active, Passive, or Active/Passive.

Active  - You must declare you are using this ability/item/skill in order for  it to happen. If you don't, it doesn't happen. If you have multiple  active abilities you are using, you need to declare each separately.  Some abilities require you to declare a target, this is a required part  of declaring you are using the ability.

Passive - This ability just happens, whether you like it or not. No work is required on your part.

Passive/Active.  This ability has two parts to it, an active AND a passive ability. The  active ability must be declared, the passive ability just happens.

IMPORTANT: Items in your inventory do not have any effect. Items must be equipped in order for them to work.
                     
Classes Show

Before beginning the game, each player must declare what class they  will  be playing. You cannot change your class, so be careful before    committing yourself  to one. Each class has its own strengths and   weakness. Choose wisely!

Cleric (Clr)-

Ability Description Passive vs Active
Prayer If you miss a round, you automatically gain 25 pts, but cannot advance. Passive
Smite Once per week, you may deal 20 pts of damage to any player. Active


Fighter (Ftr)-

Ability Description Passive vs Active
Toughness You prevent the first 5pts of damage taken each round. Passive
Cleave Once per round, you may deal 5 pts of damage to each other  player on the same   level as you. Active


Rogue (Rog)-

Ability Description Passive vs Active
Lightfooted You have a 15% less chance of triggering a trap. Passive
Mug Once per round, you may deal 5 pts of damage to player on the same level   and gain life equal to the dmg dealt. Active


Wizard (Wiz)-

Ability Description Passive vs Active
Arcane Curse You lose 2 pts each round. Passive
Bolt Once per round, you may deal 7 pts of damage to any player. Active



Example Play Show

Player 1's Character Sheet
Wiz (33) - 2334 pts
Class Abilities (1/1):

Arcane Curse You lose 2 pts each round. Passive

Skills (2/4):
Big Bolt
Treasure Master
Special Skills (0/2):
NONE
Weapon (1/1):

Goblin Bomb Once per round, you may deal 1 pt of dmg to   every person on the same level. Active

Armor (1/1):

Feather Hat Once per round, prevent the next 1 dmg. Passive

Trinkets (1/2):

Awesome Sauce Once per round, you gain 1 pt.  Passive

Inventory (2/4):

Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Training Outfit Once per round, prevent the next 0 dmg. Passive

-------------------------------------------------------------------------------------------------------------------------------
ROUND CRITERIA: Design a card based off a Dungeons & Dragons class (any edition).

Spiteful Soloist
Creature - Human Bard
Spiteful Soloist gets +3/+3 if there are no other Bard creatures on the battlefield.
: Destroy target Bard creature.
The song of vanity is out of tune with the chorus of the universe. It is only beautiful to the one playing it.
1/1

I will Big Bolt Player 4.
I will toss a Goblin Bomb.

Card Score - 38/50
Your Arcane Curse causes you to lose 2 pts!
Your Awesome Sauce gives you 1 pt!
Player 1's Goblin Bomb hits you for 1 dmg!
Your Feather Hat prevented 1 dmg!
Player 2's Cleave hits you for 5 dmg!
Player 3's Short Bow hits you for 1 dmg!
You triggered a trap! Small Spike Trap hits you for 1 dmg!
Final Round Score - 30

You found an item! You found a Bloody Boot!



General  Note: Show
I'm a fairly busy person. I work five days of  the  week, eight  hours of the day, starting at eight-thirty in the  morning.  When I'm not at work I'm spending time with my family or  playing Magic.  Most of my day is booked. I'll try to grade these as  often  as possible but  I hope you'll be  understanding if things get delayed  once in a while.  Thank you.


FAQ: Show

Q: Is it possible for a player to have a negative point value?
A: No, you cannot have negative points.

Q: When can I start using abilities? How often does "once a week" happen?
A: Players can begin using Active abilities after reaching level 4. Any ability that is "Once a week" has its timer reset every Sunday.

Q: What's your grading scale?
A: You will (usually) be graded based on this rubric, which I totally stole from somewhere:

xx/10: Wording; Color Pie; Templating
xx/10: Creativity; Ingenuity; 'Wow' Factor
xx/10: Balance; Printability
xx/10: Execution; Elegance; Understanding
xx/10: Flavor
-----------------------------------------
xx/50: Total

Bonus Points available for being super cool.


~Wonko the Sane~

Mana Symbol Order Show
One color - list that color: (ubrg), (w) (brg), (wu) (rg), (wub) (g), or (wubr)
Two "ally" (i.e. adjacent) colors - start in the empty space, then move clockwise: (brg) , (rgw) , (gwu) , (wub) , or (ubr)
Two "enemy" (i.e. not adjacent) colors - start in the larger of the two empty spaces, then move clockwise: (rg) (u) , (gw) (b) , (wu) (r) , (ub) (g) , or (br) (w)
Three "ally" colors (Alara shards) - start in the empty space, the move clockwise: (rg) , (gw) , (wu) , (ub) , or (br)
Three "wedge" colors (two adjacent and one away from the other two) - start with the "enemy" color, then move clockwise: (u) (g), (b) (w), (r) (u), (g) (b), or (w) (r)
Four colors - start in the empty space, then move clockwise: (g) , (w) , (u) , (b) , or (r)
Five colors - start with white, then move clockwise:
Quick Reply
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2 years ago  ::  Aug 19, 2011 - 11:43AM #2
Outside_the_Asylum
Date Joined: Jan 12, 2011
Posts: 1,080
CURRENT ROUND CRITERIA: Design a "Return to Ravnica" card.
THIS ROUND ENDS: Saturday, January 28th
IMPORTANT ANNOUNCEMENTS: NONE!

Player's Character Sheets (in alphabetic order) Show

000Example Show

Wiz (33) - 2334 pts
Class Abilities (1/1):
Arcane Curse You lose 2 pts each round. Passive

Skills (2/4):
Big Bolt
Treasure Master
Special Skills (0/2):
NONE
Weapon (1/1):
Goblin Bomb Once per round, you may deal 1 pt of dmg to every person on the same level. Active

Armor (1/1):
Feather Hat Once per round, prevent the next 1 dmg. Passive

Trinkets (1/2):
Awesome Sauce Once per round, you gain 1 pt. Passive

Inventory (2/4):
Training Sword Once per round, you may deal 0 pts of dmg to a person on the same level. Active


Training Outfit Once per round, prevent the next 0 dmg. Passive


1darkangel6 Show

Rog (10)
 - 366 pts
Class Abilities (2/2):
Lightfooted You have a 15% less chance of triggering a   trap. Passive
Mug Once per round, you may deal 5 pts of damage to player on the same level and gain life equal to the dmg dealt. Active

Skills (0/5):
NONE
Special Skills (0/2):
NONE
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (1/2):
Demon Shard Once per round, you may deal 1 pt of dmg to a person on the same level. Active

Inventory (0/4):

4227 Show

Rog (5) - 54 pts
Class Abilities (2/2):
Lightfooted You have a 15% less chance of triggering a   trap. Passive
Mug Once per round, you may deal 5 pts of damage to player on the same level and gain life equal to the dmg dealt. Active

Skills (2/4):
High Roller
Magikarp Power You have a 5% chance each round of losing Magikarp Power and gaining Gyrados Power. Passive

Special Skills (0/2):
NONE
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE

Inventory (0/6):
NONE

 
altmis Show

Wiz (10*) - 529 pts
Class Abilities (2/2):
Arcane Curse You lose 2 pts each round. Passive
Bolt Once per round, you may deal 7 pts of damage to any player. Active

Skills (2/4):
High Roller
High Roller
Special Skills (0/2):
NONE
Weapon (0/1):
NONE
Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE
Inventory (0/4):
NONE


Boreus Show

Clr (16) - 609 pts
Class Abilities (2/2):
Prayer If you miss a round, you automatically gain 25 pts, but cannot advance. Passive
Smite Once per week, you may deal 20 pts of damage to any player. Active

Skills (1/5):
Magikarp Power You have a 5% chance each round of losing Magikarp Power and gaining Gyrados Power. Passive

Special Skills (0/2):
NONE
Weapon (1/1):
Simple Wand Once per week, you may deal 4 pts of dmg to a person on the same level. Active

Armor (1/1):
Leather Gloves
Once per round, prevent the next 1 dmg. Passive

Trinkets (0/2):
NONE
Inventory (2/4):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Training Sword


Once per round, you may deal 0 pts of dmg to a person on the same level.


Active



DaytimeLantern Show

Clr (17) - 674 pts
Class Abilities (2/2):
Prayer If you miss a round, you automatically gain 25 pts, but cannot advance. Passive
Smite Once per week, you may deal 20 pts of damage to any player. Active

Skills (4/5):
High Roller
High Roller
Magikarp Power You have a 5% chance each round of losing Magikarp Power and gaining Gyrados Power. Passive
Dragon Scales You prevent the first 10 pts of damage taken each round. This does not stack with Toughness. Passive

Special Skills (0/2):
NONE
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Feather Hat Once per round, prevent the next 1 dmg. Passive

Trinkets (0/2):
NONE
Inventory (2/4):
Training Outfit Once per round, prevent the next 0 dmg. Passive
Divining Rod You gain Treasure Master as a Special Skill. Passive


Echo_Robin Show

Rog (18*) - 900 pts
Class Abilities (2/2):
Lightfooted You have a 15% less chance of triggering a   trap. Passive
Merciless Mug Once per round, you may deal 10 pts of damage to player on the same level and gain life equal to the dmg dealt. Active

Skills (2/5):
Gyrados Power You gain 15 pts each round. Passive

Vampire You lose 5 pts each round. Once per round, you may deal 10 pts of dmg to a non-Vampire player on the same level and gain 10 pts. Passive/Active

Special Skills (0/2):
NONE
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Shiny Shinguards Once per round, prevent the next 1 dmg. Passive

Trinkets (2/2):
Black Orb Whenever you're dealt dmg you deal half that much dmg to each other player on the same level. Passive
Crystal Ball Once per round, you may ask the DM to PM you the next round's criteria. Active

Inventory (0/4):
NONE

Edacade Show

Ftr (16) - 435 pts
Class Abilities (2/2):
Toughness You prevent the first 5pts of damage taken each round. Passive
Mighty Cleave Once per round, you may deal 10 pts of damage to each other player on the same   level as you. Active

Skills (5/5):
Magikarp Power
High Roller
Vampire You lose 5 pts each round. Once per round, you may deal 10 pts of dmg to a non-Vampire player on the same level and gain 10 pts. Passive/Active
Dragon Scales You prevent the first 10 pts of damage taken each round. This does not stack with Toughness. Passive
Werewolf You lose 5 pts each week. Once per week, you may deal 10 pts of damage to each player on the same level. Passive/Active

Special Skills (0/2):
NONE
Weapon (2/2):
Goblin Bomb Once per round, you may deal 1 pt of dmg to every person on the same level. Active
Black Longsword Once per round, you may pay 1 pt to deal 2 pts of dmg to a person on the same level. Active

Armor (1/1):
Small Shield Once per round, prevent the next 1 dmg. Passive

Trinkets (1/2):
Titan Arm You may use 2 weapons. Passive

Inventory (1/4):
Training Outfit Once per round, prevent the next 0 dmg. Passive


eddned Show

Clr (12) - 599 pts
Class Abilities (2/2):
Prayer If you miss a round, you automatically gain 25 pts, but cannot advance. Passive
Smite Once per week, you may deal 20 pts of damage to any player. Active

Skills (0/4):
NONE
Special Skills (0/2):
NONE
Weapon (1/1):
Longbow Once per round, you may deal 1 pt of dmg to a person within one level of you. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE
Inventory (1/4):

Training Sword


Once per round, you may deal 0 pts of dmg to a person on the same level.


Active



GizenshaFox Show

Ftr (9) - 421 pts
Class Abilities (2/2):
Toughness You prevent the first 5pts of damage taken each round. Passive
Cleave Once per round, you may deal 5 pts of damage to each other player on the same   level as you. Active

Skills (0/4):
NONE
Special Skills (1/2):
High Roller
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (1/2):
Loaded Dice You gain High Roller as a Special Skill. Passive

Inventory (0/4):
NONE

Harlie Show

Wiz (8) - 378 pts
Class Abilities (2/2):
Arcane Curse You lose 2 pts each round. Passive
Bolt Once per round, you may deal 7 pts of damage to any player. Active

Skills (1/4):
Magikarp Power You have a 5% chance each round of losing Magikarp Power and gaining Gyrados Power. Passive

Special Skills (0/2):
NONE
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Feather Hat
Once per round, prevent the next 1 dmg. Passive

Trinkets (0/2):
NONE
Inventory (1/4):
Training Outfit Once per round, prevent the next 0 dmg. Passive


iqiq Show

Clr (5) - 195 pts
Class Abilities (2/2):
Prayer If you miss a round, you automatically gain 25 pts, but cannot advance. Passive
Smite Once per week, you may deal 20 pts of damage to any player. Active

Skills (1/4):
Magikarp Power You have a 5% chance each round of losing Magikarp Power and gaining Gyrados Power. Passive

Special Skills (1/2):
Loser's Luck
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE
Inventory (0/4):
NONE

Kingreaper Show

Ftr (4) - 163 pts
Class Abilities (2/2):
Toughness You prevent the first 5pts of damage taken each round. Passive
Cleave Once per round, you may deal 5 pts of damage to each other player on the same   level as you. Active

Skills (0/4):
NONE
Special Skills (0/2):
NONE
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE
Inventory (0/4):
NONE

ProlifDatFool Show

Clr (6*) - 307 pts
Class Abilities (2/2):
Prayer If you miss a round, you automatically gain 25 pts, but cannot advance. Passive
Smite Once per week, you may deal 20 pts of damage to any player. Active

Skills (1/4):
Magikarp Power You have a 5% chance each round of losing Magikarp Power and gaining Gyrados Power. Passive

Special Skills (0/2):
NONE
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE
Inventory (0/4):
NONE


SlemmeMannen Show

Clr (19) - 945 pts
Class Abilities (2/2):
Prayer If you miss a round, you automatically gain 25 pts, but cannot advance. Passive
Great Smite Once per week, you may deal 30 pts of damage to any player. Active

Skills (2/5):

Gyrados Power You gain 15 pts each round. Passive
Dragon Scales You prevent the first 10 pts of damage taken each round. This does not stack with Toughness. Passive

Special Skills (1/2):
Leader's Curse
Weapon (1/1):
Black Longsword Once per round, you may pay 1 pt to deal 2 pts of dmg to a person on the same level. Active

Armor (1/1):
Chain Shirt
Once per round, prevent the next 2 dmg. Passive

Trinkets (0/2):
NONE
Inventory (1/4):
Werewolf Fangs You gain Werewolf as a Special Skill. Once equipped, you cannot unequip this item. Passive


Tevish_Szat Show

Rog (24) - 1348 pts
Class Abilities (2/2):
Lightfooted You have a 15% less chance of triggering a   trap. Passive
Mug Once per round, you may deal 5 pts of damage to player on the same level and gain life equal to the dmg dealt. Active

Skills (1/6):
Gyrados Power You gain 15 pts each round. Passive

Special Skills (0/2):
NONE
Weapon (1/1):
Bloody Dagger Once per round, you may deal 1 pt of dmg to a person on the same level. Active

Armor (1/1):
Fire Robes Once per round, you may deal 5 pts of dmg to every other person on the same level. Passive

Trinkets (0/2):
NONE
Inventory (2/4):

Training Sword Once per round, you may deal 0 pts of dmg to a person on the same level. Active
Training Outfit Once per round, prevent the next 0 dmg. Passive


theatog Show

Rog (5) - 135 pts
Class Abilities (2/2):
Lightfooted You have a 15% less chance of triggering a   trap. Passive
Mug Once per round, you may deal 5 pts of damage to player on the same level and gain life equal to the dmg dealt. Active

Skills (1/4):
High Roller
Special Skills (0/2):
NONE
Weapon (1/1):
Training Sword Once per round, you may deal 0 pts of dmg   to a person on the same level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE

Inventory (1/4):
Bloody Boot Once per round, you may deal 1 pt of dmg to a player on the same level. Active

 
TheTofu Show

Ftr (10) - 258 pts
Class Abilities (2/2):
Toughness You prevent the first 5pts of damage taken each round. Passive
Cleave Once per round, you may deal 5 pts of damage to each other player on the same   level as you. Active

Skills (2/5):
High Roller
Dragon Scales You prevent the first 10 pts of damage taken each round. This does not stack with Toughness. Passive

Special Skills (0/2):
NONE
Weapon (1/1):
Heavy Club Once per round, you may deal 2 pts of dmg   to a person on the same level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE
Inventory (2/4):

Training Sword Once per round, you may deal 0 pts of dmg to a person on the same level. Active


ulyth Show

Ftr (11) - 363 pts
Class Abilities (2/2):
Toughness You prevent the first 5pts of damage taken each round. Passive
Mighty Cleave Once per round, you may deal 10 pts of damage to each other player on the same   level as you. Active

Skills (4/5):
High Roller
Dragon Scales You prevent the first 10 pts of damage taken each round. This does not stack with Toughness. Passive
Gyrados Power You gain 15 pts each round. Passive
Vampire You lose 5 pts each round. Once per round, you may deal 10 pts of dmg to a non-Vampire player on the same level and gain 10 pts. Passive/Active

Special Skills (0/2):
NONE
Weapon (1/1):
Shortbow Once per round, you may deal 1 pts of dmg   to a person on the same level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE
Inventory (1/4):

Training Sword Once per round, you may deal 0 pt of dmg to a person on the same level. Active


VanBeliever12 Show

Clr (12*) - 1072 pts
Class Abilities (2/2):
Prayer If you miss a round, you automatically gain 25 pts, but cannot advance. Passive
Smite Once per week, you may deal 20 pts of damage to any player. Active

Skills (0/5):
NONE
Special Skills (0/2):
NONE
Weapon (1/1):
Longbow Once per round, you may deal 1 pt of dmg   to a person within one level. Active

Armor (1/1):
Training Outfit Once per round, prevent the next 0 dmg. Passive

Trinkets (0/2):
NONE
Inventory (1/4):
Training Sword Once per round, you may deal 0 pts of dmg to a person on the same level. Active



~Wonko the Sane~

Mana Symbol Order Show
One color - list that color: (ubrg), (w) (brg), (wu) (rg), (wub) (g), or (wubr)
Two "ally" (i.e. adjacent) colors - start in the empty space, then move clockwise: (brg) , (rgw) , (gwu) , (wub) , or (ubr)
Two "enemy" (i.e. not adjacent) colors - start in the larger of the two empty spaces, then move clockwise: (rg) (u) , (gw) (b) , (wu) (r) , (ub) (g) , or (br) (w)
Three "ally" colors (Alara shards) - start in the empty space, the move clockwise: (rg) , (gw) , (wu) , (ub) , or (br)
Three "wedge" colors (two adjacent and one away from the other two) - start with the "enemy" color, then move clockwise: (u) (g), (b) (w), (r) (u), (g) (b), or (w) (r)
Four colors - start in the empty space, then move clockwise: (g) , (w) , (u) , (b) , or (r)
Five colors - start with white, then move clockwise:
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2 years ago  ::  Aug 19, 2011 - 11:44AM #3
Outside_the_Asylum
Date Joined: Jan 12, 2011
Posts: 1,080
Levels Show

1-10 (50 pts to advance) Show

1 - (0)
2 - (1) Ghysfor
3 - (1) belovelife
4 - (1) Kingreaper
5 - (3) 4427, iqiq, theatog
6 - (1) ProlifDatFool*

7 - (0)
8 - (1) Harlie
9 - (1) GizenshaFox
10 MINI-BOSS- (3) 1darkangel6, altimis*, TheTofu

11-20 (50 pts to advance) Show

11 - (1) ulyth
12 - (2) eddned, VanBeliever12*
13 - (0)
14 - (0)
15 - (0)
16 - (2) Boreus, Edacade
17 - (1) DaytimeLantern
18 - (1) Echo_Robin*
19 - (1) SlemmeMannen
20 MINI-BOSS - (0)

21-30 (100 pts to advance) Show

21 - (0)
22 - (0)
23 - (0)
24 - (1) Tevish_Szat
25 - (0)
26 - (0)
27 - (0)
28 - (0)
29 - (0)
30 MINI-BOSS - (0)

31-40 (100 pts to advance) Show

31 - (0)
32 - (0)
33 - (0)
34 - (0)
35 - (0)
36 - (0)
37 - (0)
38 - (0)
39 - (0)
40 MINI-BOSS - (0)

41-50 (200 pts to advance) Show

41 - (0)
42 - (0)
43 - (0)
44 - (0)
45 - (0)
46 - (0)
47 - (0)
48 - (0)
49 - (0)
50 FINAL BOSS - (0)


Rankings Show

Name Class Level Pts
Tevish_Szat Rog 24 1348
SlemmeMannen Clr 19 945
Echo_Robin Rog 18 900
DaytimeLantern Clr 17 674
Boreus Clr 16 609
Edacade Ftr 16 435
VanBeliever12 Clr 12 1072
eddned Clr 12 599
ulyth Ftr 11 363
altimis Wiz 10 529
1darkangel6  Rog 10 366
TheTofu Ftr 10 258
GizenshaFox Ftr 9 421
Harlie Wiz 8 378
ProlifDatFool Clr 6 307
iqiq Clr 5 195
theatog Rog 5 130
4227 Rog 5 54
Kingreaper Ftr 4 163
belovelife Cmr 3 114
Ghysfor Ftr 2 61


~Wonko the Sane~

Mana Symbol Order Show
One color - list that color: (ubrg), (w) (brg), (wu) (rg), (wub) (g), or (wubr)
Two "ally" (i.e. adjacent) colors - start in the empty space, then move clockwise: (brg) , (rgw) , (gwu) , (wub) , or (ubr)
Two "enemy" (i.e. not adjacent) colors - start in the larger of the two empty spaces, then move clockwise: (rg) (u) , (gw) (b) , (wu) (r) , (ub) (g) , or (br) (w)
Three "ally" colors (Alara shards) - start in the empty space, the move clockwise: (rg) , (gw) , (wu) , (ub) , or (br)
Three "wedge" colors (two adjacent and one away from the other two) - start with the "enemy" color, then move clockwise: (u) (g), (b) (w), (r) (u), (g) (b), or (w) (r)
Four colors - start in the empty space, then move clockwise: (g) , (w) , (u) , (b) , or (r)
Five colors - start with white, then move clockwise:
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2 years ago  ::  Aug 19, 2011 - 12:21PM #4
catowner
Date Joined: Jun 8, 2010
Posts: 6,967
I'll be a rogue and mug gizenshafox.

Timegifter
Creature - Elemental
Whenever ~ deals combat damage to a player, that player takes an extra turn after this one.
5/5
1000th post November 26, 2010.
Where Islands gets his decks:
Spoiler: Show

Apr 23, 2012 -- 12:20AM, Islands wrote:

It was revealed to me in a dream.  All the cards were in my dream except for three slots which I plugged in as Vault Skirge.

FULL DISCLOSURE:  The dream was post AVR so there was a copy of Slayer's Stronghold.  I decided to keep it pre AVR in my post here.

EDIT: I just remembered.  The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.

EDIT2:  Currently 4-0 in my first four games with this.  My opponents have been very angry.  I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch.  Jeez, I can do a lot of damage.

EDIT3: Streak broken.  Lost to an unexpected Overrun.    Cracking a Shrine for 10 wasn't enough.   



How Kedi tests his decks:
Spoiler: Show

also, I've been playtesting this deck in my sleep today
that kinda freaked me out

Sleeping on Halloween:
Spoiler: Show

Halloween is a conspiracy by crossdressers and furries.

Photobucket
Thanks to Kipz for the sig.
Make a contract with me to become a magical girl!
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2 years ago  ::  Aug 19, 2011 - 4:07PM #5
altimis
Date Joined: Jan 20, 2011
Posts: 4,934

Wizard for me.

Chrononaut --
Creature - Wizard (R)

: Target player skips their next turn. That player gains control of Chrononaut.
They spend years learning of ways to end war without including themselves
1 / 1

Official archnemesis of magicpablo666
Host of Reactionary
Previous Episodes: Show
Proud owner of "The Terrible Cube"
The altimis Archive
I'm baking lands!!!
Beginner of GROMA
Notable Quotables: Show

Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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2 years ago  ::  Aug 19, 2011 - 7:45PM #6
Tevish_Szat
  • Unconventional Mafia Pro
  • Dark Lord
Date Joined: Jun 25, 2001
Posts: 9,295
Rogue

Devouring Darkness

World Enchantment
Cumulative upkeep - Sacrifice a Creature
At the beginning of your upkeep, each other player may sacrifice up to four creatures.  For each creature less than four a player sacrifices, that player must choose one of Untap, Draw, Main, or Combat he or she has not already chosen this turn.  Players skip all instances of the phases they choose until your next upkeep.


EDIT - and I'll mug GizenshaFox
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
THE COALITION WAR GAME
-Phyrexian Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

Last Edited by Ralph on blank, 1920
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2 years ago  ::  Aug 19, 2011 - 8:49PM #7
Echo_Robin
Date Joined: Mar 12, 2011
Posts: 1,925
Rogue. I feel that there is going to be quite a bit of mugging.

Sanity Reaver |
Legendary Creature - Demon
Flying, trample, haste
Whenever ~ attacks, discard your hand and skip your next draw step.
"You've lost your mind? Consider yourself lucky that's all you lost."
5/5
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2 years ago  ::  Aug 19, 2011 - 8:50PM #8
Karn_Redeemer
Date Joined: Jul 13, 2011
Posts: 600
Ill go ahead and be a Cleric. Wizard please

Rip in Existance
Sorcery
Rip in Existance is all colors.
Suspend 5.
As long as Rip in Existance has a time counter on it, players skip their upkeep and draw steps.

Ill utilize my Planeswalker spark and call down a Bolt at catowner.
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2 years ago  ::  Aug 19, 2011 - 9:32PM #9
zix200
Date Joined: May 25, 2011
Posts: 391
I will CLR it.

Endama, the Tactician
Legendary Creature - Human Soldier
First Strike
Each player's untap step follows their combat phase.
For those not creative enough death quickly approaches.
4/2
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.


Spoiler: Show
To the window did I flee,
chased by the spirits of three,
I took out my gun and aimed for his head,
Nailed myself to the floor with a bullet insted.
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2 years ago  ::  Aug 19, 2011 - 10:45PM #10
Edacade
Date Joined: Mar 11, 2008
Posts: 4,033
Just so there's at least one of each class at the start of this thread, I'll be a Fighter. And I'll also ask: Is it possible for a player to have a negative point value? IE: I'm currently at 0 points and a Rogue mugs me, will I be at -1 (due to Toughness preventing 5 damage) if I don't earn any points in the round?

Endless Delusions
Enchantment
Whenever a creature deals damage to you, its controller skips his or her next turn.
Rules Advisor as of 8-26-09
Joined the crowd and got an Avatar from zammm's Avatar Workshop on 5-6-2012
Currently Working on: Show
nothing in particular
Recent Plays: Show
none
That "Dual Colors" personality test thing Show
I am Black/Green
I am Black/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.


Oh, but wait, there were multiple answers that fit my thoughts to some questions. What colors did they say I was?

I am Blue/Green
I am Blue/Green
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.

Some RPG Personality Test I saw Show

Planeswalker Scorecard Show
Nonflash Show
Flash Show
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