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2 years ago  ::  Aug 13, 2011 - 4:24PM #41
DreamerInsane
Date Joined: Sep 13, 2006
Posts: 379

I just don't understand the bans on Vision and Valakut. Vision because it's never been a problem anywhere. And Valakut just feels hypocritical. "Turn 4 combo decks are okay... Did you really think we'd let you play anything established with the word combo on it? THINK AGAIN! (And then we leave Dragonstorm be. You know, the deck with actual T1/T2 kill potential)"

Trying to help "I'm original" people build better decks is self-sabotage: Good advice will inevitably be ignored because someone did it before.
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2 years ago  ::  Aug 13, 2011 - 6:58PM #42
GoTexans
Date Joined: Aug 22, 2004
Posts: 8,006

Aug 13, 2011 -- 3:40PM, Vektor480 wrote:

The most hard to understand bannings were explainned here in this article.

I don't think the mox needed to get banned, but it fits what Tom said about using the ban hammer on cards that allow consistent turn 3 kills. If you think any card didn't really deserve a ban, read the full article. You might still not agree, like I don't agree with all the hate on faeries, but at least you'll see their reasoning.



I think most people who don't agree with the majority of the bannings either didn't read that article or are genuine power gamers who wouldn't be happy unless no cards were banned. Not that there's anything wrong with being a power gamer, but when you are trying to build a format that is going to make money a format like that will not draw much of a crowd.

I think the reason for mox's banning is it can go in any combo deck and potentially make it one turn faster. I've seen some pretty fast Living End decks that would love to see chrome mox unbanned. 

Online earlier I ad a discussion about the artifact lands. We came to the consensus that unbannning the lands and banning Disciple of the Vault and Cranial Plating would have been fine. And allowing those cards would have opened up possibilities with metal craft as well. 

The reason valakut is banned is actually one of the strangest. Reading Tom's article it's pretty clear that either Scapeshift or Valakut was going to be banned. They felt that scapeshift opened up more uses and possibilities than the very narrow and predictible valakut. So they banned the more linear card. 

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2 years ago  ::  Aug 13, 2011 - 7:25PM #43
izgor
Date Joined: Aug 3, 2009
Posts: 335
I wonder why Goyf' wasn't banned. As I recall, during his reign of extended and before extended was gutted, a big complaint was the inability to enter the format and his price was one of the reasons.
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2 years ago  ::  Aug 13, 2011 - 8:32PM #44
skeindubh
Date Joined: Dec 12, 2007
Posts: 2,450
Some of the bannings are just stupid like valakut, also not real sure why they are hating on dredge so much, are all the white reanimators before 8th? Valakut is not a particualrly fast combo deck and to really use it to its full potential you needed the real duals anyway for the offcolor spells. Birds into relic gives you 6 power on turn 3 to work with if you are going to play ramp combo(I frequently sideboard these against other combo) so the speed combo issue is still completely there.

The one that really makes no sense is the misstep. Banning that is actually counterproductive since it makes playing combo so much safer. Aggro can also avoid the one drop slot if they really want to. Frogmite/memnite/ornothopter/ravager/walker could care less if you are running missteps.

It seems they are banning decks that people do not like playing AGAINST rather then banning for power level. It kinda seems like they are trying to ban net decking without realizing that all they are doing is moving the target. I guess as a Johnny anyway I should be happy at the opportunity.
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2 years ago  ::  Aug 13, 2011 - 8:46PM #45
quadibloc
Date Joined: Aug 20, 2008
Posts: 4,182
I remember that when Jace, the Mind Sculptor and Stoneforge Mystic were banned in Standard, a lot of people were saying that a particular type of deck based on Valakut, the Molten Pinnacle would dominate Standard.

Now, that didn't actually happen - instead, versions of Caw-Blade without those two cards ended up dominating the format afterwards! But even if those complainers were proved wrong, apparently that card is a very powerful card which enables one particular type of burn deck to at least approach a potentially unbalancing strength.

Or maybe it was banned for political reasons, to appease blue fans for the banning of Mental Misstep . I don't know.
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2 years ago  ::  Aug 13, 2011 - 9:54PM #46
Veslfen
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Date Joined: Jun 3, 2008
Posts: 1,667

Aug 13, 2011 -- 8:46PM, quadibloc wrote:

I remember that when Jace, the Mind Sculptor and Stoneforge Mystic were banned in Standard, a lot of people were saying that a particular type of deck based on Valakut, the Molten Pinnacle would dominate Standard.

Now, that didn't actually happen - instead, versions of Caw-Blade without those two cards ended up dominating the format afterwards! But even if those complainers were proved wrong, apparently that card is a very powerful card which enables one particular type of burn deck to at least approach a potentially unbalancing strength.

Or maybe it was banned for political reasons, to appease blue fans for the banning of Mental Misstep . I don't know.




You're forgetting, I think, that valakut with Prismatic Omen and Scapeshift was a very different beast from valakut with only Primeval Titan and Khalni Heart Expedition as primary enablers.

You'll forget you ever read this the minute you look away.

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Aug 17, 2011 -- 10:58PM, TranscientMaster wrote:

Aug 17, 2011 -- 6:10PM, Uhhsam wrote:

there is nothing "epic" about a turn one victory.  ever.

or really any magic game, for that matter.



So this one time, I wanted to play a game of Magic with my friend, but he was in another country and neither of us had Magic Online. I hitchhiked my way to the coast, barely fending off hungry wildlife when I couldn't get a ride, nearly dying of thirst crossing deserts, and posoning myself half to death foraging for food. At one point, I was taken hostage by a group of kidnappers, only managing to escape after a week of careful planning thanks to careful application of a rusty spoon.

Once I reached the coast, I had no money to buy a ticket across the ocean, so I built a boat using my own two hands, and spent months sailing across the waves, nearly losing my deck as I swam to the shore of a desert island in a storm after being capsized by an enormous wave. Nearly delusional after so long with no human contact (the notches I cut in the single tree to tell time had long since felled the thing) I was eventually rescued by a passing ship, where I was taken aboard as a crew member.

We sailed around the world, seeing many exotic places and having great adventures, before we finally arrived at my friend's country.  Once more I stumbled across a desolate landscape, riding on train or car when I could, and going on foot when I could not. Eventually, weary to the bone, seven years after I started my journey, I arrived at my friend's house, clutching my well-worn and weathered deck to my chest. We shuffled up our decks, I won the roll. Gleefully, I laid down my cards.

Black Lotus . My friend looked quizzically at me, wondering what I was about to do. After so long, he no longer knew what deck I had brought with me to this game.

Flash . A knowing smile appears on my friend's face as the knowledge slowly returns to him.

Protean Hulk .

My friend extends his hand, knowing the game is over before it even started. And finally, after so many trials, the sweet taste of victory is mine.



Jun 19, 2011 -- 10:57PM, jstorrie wrote:

Jun 19, 2011 -- 10:47PM, hahapotatoes wrote:

So no one else is upset with the stunt Wizards just pulled to drive sales?


Drive sales of what? Non-Jace, non-Mystic cards? I'm pretty sure people already own more than eight Magic cards. If you don't, I feel for you. Maybe you can trade those Stoneforge Mystics, which are still quite valuable, for some.


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2 years ago  ::  Aug 14, 2011 - 7:56AM #47
Hippie
Date Joined: Jun 30, 2004
Posts: 2,651
Exactly, Valakut was tossed on the list because of Scapeshift . They banned Valakut instead of Scapeshift because, in my opinion, Scapeshift has more possibilities to combo than Valakut does... Yep, I just looked at the reasoning and I was right.

Players have occasionally done cool things with Scapeshift that don't involve Valakut, like building aggressive decks that use Plated Geopede and Steppe Lynx to turn Scapeshift into a pseudo-Hatred. However, Valakut, the Molten Pinnacle doesn't do very many cool things on its own, and usually results in  non-interactive combination kills any time it shows up. We chose to  preserve the half of the combination that is more likely to produce  interesting decks.


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2 years ago  ::  Aug 14, 2011 - 8:24AM #48
ArtVenn
Date Joined: Jul 21, 2010
Posts: 2,607
My issue with Valakut is that you need six land to deal 3 damage.  Is there any rules advisors who can correct that for me?  Seeing it as Magic's appology for Mental Misstep makes some sense, but I don't know why they would do it.
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2 years ago  ::  Aug 14, 2011 - 8:49AM #49
will_dice
Date Joined: Oct 18, 2009
Posts: 5,445

Aug 14, 2011 -- 8:24AM, ArtVenn wrote:

My issue with Valakut is that you need six land to deal 3 damage.  Is there any rules advisors who can correct that for me?




It needs seven lands to work - Valakut, and six mountains. But it will trigger for each land entering at the same time if the amount reaches 6.


So, if you have seven forests, and casts Scapeshift sacrifing all them, and brings Valakut plus 6 mountains, it will deal 18 damage. Or if you had 8 forests, bringing 2 Valakuts and 6 mountains means 36 damage. If needed, just keep attacking with Primeval Titan and bringing +1 Valakut and +1 mountain for massive damage.

[<o>]
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2 years ago  ::  Aug 14, 2011 - 8:52AM #50
Veslfen
  • Under your GLEEMAX!GLEEMAX!GLEEMAX!GLEEMAX!
Date Joined: Jun 3, 2008
Posts: 1,667

Aug 14, 2011 -- 8:49AM, will_dice wrote:

Aug 14, 2011 -- 8:24AM, ArtVenn wrote:

My issue with Valakut is that you need six land to deal 3 damage.  Is there any rules advisors who can correct that for me?




It needs seven lands to work - Valakut, and six mountains. But it will trigger for each land entering at the same time if the amount reaches 6.


So, if you have seven forests, and casts Scapeshift sacrifing all them, and brings Valakut plus 6 mountains, it will deal 18 damage. Or if you had 8 forests, bringing 2 Valakuts and 6 mountains means 36 damage. If needed, just keep attacking with Primeval Titan and bringing +1 Valakut and +1 mountain for massive damage.




Not to mention that the source of the damage is a land - the most difficult-to-remove permanent type. Or that the triggers for it dealing damage is something which practically no card in the game can respond to (playing a land).

You'll forget you ever read this the minute you look away.

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Aug 17, 2011 -- 10:58PM, TranscientMaster wrote:

Aug 17, 2011 -- 6:10PM, Uhhsam wrote:

there is nothing "epic" about a turn one victory.  ever.

or really any magic game, for that matter.



So this one time, I wanted to play a game of Magic with my friend, but he was in another country and neither of us had Magic Online. I hitchhiked my way to the coast, barely fending off hungry wildlife when I couldn't get a ride, nearly dying of thirst crossing deserts, and posoning myself half to death foraging for food. At one point, I was taken hostage by a group of kidnappers, only managing to escape after a week of careful planning thanks to careful application of a rusty spoon.

Once I reached the coast, I had no money to buy a ticket across the ocean, so I built a boat using my own two hands, and spent months sailing across the waves, nearly losing my deck as I swam to the shore of a desert island in a storm after being capsized by an enormous wave. Nearly delusional after so long with no human contact (the notches I cut in the single tree to tell time had long since felled the thing) I was eventually rescued by a passing ship, where I was taken aboard as a crew member.

We sailed around the world, seeing many exotic places and having great adventures, before we finally arrived at my friend's country.  Once more I stumbled across a desolate landscape, riding on train or car when I could, and going on foot when I could not. Eventually, weary to the bone, seven years after I started my journey, I arrived at my friend's house, clutching my well-worn and weathered deck to my chest. We shuffled up our decks, I won the roll. Gleefully, I laid down my cards.

Black Lotus . My friend looked quizzically at me, wondering what I was about to do. After so long, he no longer knew what deck I had brought with me to this game.

Flash . A knowing smile appears on my friend's face as the knowledge slowly returns to him.

Protean Hulk .

My friend extends his hand, knowing the game is over before it even started. And finally, after so many trials, the sweet taste of victory is mine.



Jun 19, 2011 -- 10:57PM, jstorrie wrote:

Jun 19, 2011 -- 10:47PM, hahapotatoes wrote:

So no one else is upset with the stunt Wizards just pulled to drive sales?


Drive sales of what? Non-Jace, non-Mystic cards? I'm pretty sure people already own more than eight Magic cards. If you don't, I feel for you. Maybe you can trade those Stoneforge Mystics, which are still quite valuable, for some.


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