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2 years ago ::
Aug 08, 2011 - 9:46PM
#1
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Date Joined:
Oct 10, 2007
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OK, first cut at a decklist featuring my newly acquired M12 Empires playsets... Architect of Empires v0.14x Crown of Empires 4x Scepter of Empires 4x Throne of Empires 2x Voltaic Key 2x Fabricate 4x Spine of Ish Sah 1x Elixir of Immortality 2x Orochi Hatchery 4x Grand Architect 4x Sharding Sphinx 4x Etherium Sculptor 2x Vedalken Archmage 2x Steel Hellkite 4x Seat of the Synod 17x Island An interesting battle at the moment in this deck. It's trying to decide whether it wants to go balls-and-all and flop the entire deck on the table in record time, or whether it wants some semblance of control while it sets the Empires up and goes to town. This is the difference between having piles of card draw and untapping vs. specific tutoring and some countermagic. I've considered switching to a full playset of Fabricate . And I'm also pondering Faerie Mechanist and Filigree Sages (no idea if I have any Sages, but they fit this deck very well). The Hatcheries are probably unnecessary, but will be incredibly fun late-game.
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2 years ago ::
Aug 09, 2011 - 2:41AM
#2
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Date Joined:
Jun 26, 2004
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So now you have an empire but you are lacking a KING! Add in this King or this King or to keep it artifact this one . Then you ofcourse claim that an empire doesn't have a king. It has an Empress! Then you could add in this Empress or this Empress . But maybe you don't like woman in control and you are misoginystic so you must have an Emperor! Then this guy is your man. Ok, all joking aside: The empires set seems a bit weak to me. I don't think you will easily win a game if you get all 3 on the board. I may be wrong here but imho only the crown is truly strong enough with all 3 on the table. Now I know you wish to build this not because it is powerful but because it can be done so I will try to give some good advice anyway. If your artifacts get destroyed you have no way of getting them back from the graveyard. Add in Academy Ruins or something similar. Spellskite can protect your empires set by taking the hit from a Shatter or similar effect. Although it doesn't protect against Shatterstorm like effects (which see play in my playgroups) so maybe Darksteel Forge is better but that is mana intensive.
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
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2 years ago ::
Aug 09, 2011 - 3:30AM
#3
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Date Joined:
Jul 17, 2003
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So many of your toys need mana to operate, not just cast, so what about Urzatron or 12post (backed by Expedition Map ) to power up your toys? Some of the blue will need to go, but that may be acceptable. Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
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2 years ago ::
Aug 09, 2011 - 7:23AM
#4
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Date Joined:
Mar 26, 2007
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I think Unwinding Clock would be beneficial, probably in place of the Voltaic Keys. If you do run it, I'd look at also swapping in x4 Darksteel Citadel s for Islands. The decks looks pretty top-heavy to me -- are four Sphinxes, two Hellkites, and two Hatcheries, in addition to the Empiretron, all necessary? The Hatcheries seem redundant with your Thrones, and the individual Empire pieces look weak when not in a full set, so dropping the snake-makers for more Fabricates seems like the first order of business.
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2 years ago ::
Aug 09, 2011 - 9:36AM
#5
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Date Joined:
Apr 16, 2009
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I think Unwinding Clock would be beneficial, probably in place of the Voltaic Keys. If you do run it, I'd look at also swapping in x4 Darksteel Citadel s for Islands.
The decks looks pretty top-heavy to me -- are four Sphinxes, two Hellkites, and two Hatcheries, in addition to the Empiretron, all necessary? The Hatcheries seem redundant with your Thrones, and the individual Empire pieces look weak when not in a full set, so dropping the snake-makers for more Fabricates seems like the first order of business.
And some manarocks please!
Rings of Brighthearth wants to join too, btw.
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2 years ago ::
Aug 09, 2011 - 10:12PM
#6
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Date Joined:
Oct 10, 2007
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Thanks all! @Helphelpe: Yeah, this is very much an experiment to see if a full Empires set on the board is gamewinning or not. If it is, the deck stays together. If not, it gets tacked into some other build. But it's worth the experiment. I do have a single way of getting stuff back - the singleton Elixir . Could be a long wait, though. I've though of sticking an Argivian Restoration or two in for this purpose. @Krich: Grand Architect is the guy driving the mana acceleration here. The mana there can be spent on artifact abilities as well as spells. I've been careful to choose mostly blue artifact guys here to continue the acceleration with, so I don't think I'm going to have too many issues ( Sharding Sphinx conveniently generates blue Thopters, so the acceleration should be continuous). That said... 8-Post is very, very tempting. I've got enough Cloudposts and Glimmerposts to pull it off (not the Vesuvas, sadly, but we'll take what we can get).  @Scumbling: Yeah, Unwinding Clock is a very tempting idea. I don't have any at the moment, but if this deck pulls together OK, this is certainly the first big improvement we could make (swapping the Keys for the Clocks). @MadMax: Manarocks are another good idea, yeah. And mercy me, how did I miss Rings of Brighthearth ? I have a bazillion copies, and have already proven their awesomeness.  Might even supplant a couple of Voltaic Keys with a couple of these (they're basically serving the same purpose).
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2 years ago ::
Aug 11, 2011 - 4:03AM
#7
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Date Joined:
Jul 17, 2003
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I'd missed the interaction with the Grand Architect and the Sharding Sphinxs dudes. Still, mana acceleration on the back of a creature seems fragile, depending on your meta. Grand Architect is vulnerable to most regularly appearing MP pieces of point removal, except the rattlesnake Seal of Fire and its fellow enchantment Aether Flash . If you've regular sweepers in your meta, he is in all the more danger. So perhaps run 8post AND Grand Architect? Also, would Trinket Mage be worthwhile to fetch Seat of the Synod and Voltaic Key? Lastly, a lone Tinker , just because its fun to sac Seat of the Synod to get something else? Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
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2 years ago ::
Aug 18, 2011 - 12:34AM
#8
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Date Joined:
Oct 10, 2007
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Okay, I think we've come to the conclusion that the defensive setup while gathering the pieces is probably the way to go. So.... -1 Spine, -4 Sculptors, -2 Sphinxes, -7 Islands +1 Tinker, +1 Fabricate, +2 Fog Bank, +2 Guard Gomazoa, +8-Post In my testing, adding 8-Post kind of eliminates the need for Sculptors - the acceleration is just as good short term, and better long term (and not creature-based, either). Which lets us add a few more defensive creatures. Also ups the deck to 22 land, which seems to not be too bad an amount, given 8-Post plus the Architects. Architect of Empires v0.24x Crown of Empires 4x Scepter of Empires 4x Throne of Empires 2x Voltaic Key 3x Fabricate 3x Spine of Ish Sah 1x Elixir of Immortality 1x Tinker 2x Orochi Hatchery 4x Grand Architect 2x Sharding Sphinx 2x Vedalken Archmage 2x Fog Bank 2x Guard Gomazoa 2x Steel Hellkite 4x Cloudpost 4x Glimmerpost 4x Seat of the Synod 10x Island
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2 years ago ::
Aug 18, 2011 - 4:18PM
#9
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Date Joined:
Mar 26, 2007
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Is there any reason for the Gomazoa / Fog Bank split? Excluding your walls, you have twelve cards at cmc 3, and four at cmc 2. I know curving out perfectly isn't of dire importance in multiplayer, but given the trivial difference in the two cards, wouldn't it be worth it to stick with a playset of Fog Banks? Besides, it upsets my aesthetic sensibilities.
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2 years ago ::
Aug 18, 2011 - 7:03PM
#10
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Date Joined:
Oct 10, 2007
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Is there any reason for the Gomazoa / Fog Bank split? Excluding your walls, you have twelve cards at cmc 3, and four at cmc 2. I know curving out perfectly isn't of dire importance in multiplayer, but given the trivial difference in the two cards, wouldn't it be worth it to stick with a playset of Fog Banks?
Besides, it upsets my aesthetic sensibilities.
Haha! Only because I'm pretty sure that's what I have available to me from my boxes - it upsets my aesthetic sensibilities too! 
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