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2 years ago  ::  Nov 17, 2011 - 11:32PM #51
CadaverousBl00m
Date Joined: Oct 10, 2007
Posts: 6,295

Nov 17, 2011 -- 9:19PM, Tich wrote:

I was talking about Chasms but it's the same idea. There's also no real point in doing big order lists. Just find a site that will ship cards uninsured or whatever, to avoid big shipping charges. It's not like you care if your $5.00 worth of cards gets lost (not that it ever happens). It's much easier to just re-order it than to pay $20.00 after all.




Unless, of course, you're paying $10 to ship anything like me.
(Sometimes, being in the most isolated city on the planet sucks!)

~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation

Multiplayer Best-Of-Set Vote Threads Show
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Previous Multiplayer Concoctions Show

Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana ( Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring ( Jinxed Ring / Grave Pact )
Flourishing Blowflies ( -1/-1 Counters)

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1 year ago  ::  Nov 29, 2011 - 12:56PM #52
greenmeanie72
Date Joined: Jan 28, 2011
Posts: 1,199
Just purchased most of the cards that i was looking for on a online site.  Were out of Slagstorm so I purchased Flamebreak instead.  Decided to go with Glacial Chasm instead of Ensnaring Bridge .  Now for the final adjustments.  I decided to cut 1 from sizzle , flame rift , and breath of darigaaz and add 1 to acidic soil , earthquake , and flamebreak .  I feel this adjustment would give me a better chance to draw each spell during a game.  I did purchase Coalhauler Swine but don't know if I should take out the Chandra's Spitfire or not.  also Should I put 4 Glacial Chasm in or not.  Let me know what you think.

Land
17 x Mountain
4 x Glacial Chasm
1 x Shivan Gorge

Creatures
4 x Chandra's Spitfire
4 x Aether Membrane
2 x Fire Servant

Artifacts
2 x Sun Droplet

Enchantments
4 x Quest for Pure Flame

Spells
3 x Sizzle
3 x Flame Rift
4 x Browbeat
3 x Breath of Darigaaz
3 x Flamebreak
3 x Earthquake
3 x Acidic Soil
I am Red/Green
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1 year ago  ::  Nov 30, 2011 - 11:35PM #53
CadaverousBl00m
Date Joined: Oct 10, 2007
Posts: 6,295
I'm back - thanks for the PM!
At first blink, I'd say four Glacial Chasm s are probably overkill - about 90% of the time, it's the upkeep that sees them leave the field, and with this deck, you'll have hopefully killed everyone by that stage.
Three, I think, might be a fair number, though.
I'm tempted to suggest Pyromancer Ascension , too, just for giggles.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation

Multiplayer Best-Of-Set Vote Threads Show
Now Playing... Show
Previous Multiplayer Concoctions Show

Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana ( Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring ( Jinxed Ring / Grave Pact )
Flourishing Blowflies ( -1/-1 Counters)

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1 year ago  ::  Dec 01, 2011 - 8:38AM #54
greenmeanie72
Date Joined: Jan 28, 2011
Posts: 1,199

Nov 30, 2011 -- 11:35PM, CadaverousBl00m wrote:

I'm tempted to suggest Pyromancer Ascension , too, just for giggles.




I was thinking 4 Chasm was too much.  I thought I remember you and Tich talking about it in a different thread that 4 was too much but 2 -3 would be perfect.  As for the Pyromancer Ascension, I have thought about it.   I just don't feel that I could take advantage of it.  since all my spells are sorceries also with the Quest for Pure Flame and the Fire Servant I basically have the same thing. 

I am Red/Green
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Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

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How to autocard Show


Most important rule in autocarding.  Always make sure you spell the card correctly.
Single Card
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Deck
[*deck]
16 Forest
2 strip mine
[*/deck]

minus * =
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2 x strip mine


Card Nicknames
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1 year ago  ::  Dec 01, 2011 - 1:01PM #55
Tich
Date Joined: May 27, 2006
Posts: 2,105
I run 2 in my decks but I also pack them with as much tutors and/or draw as possible. 3 is still infinitely better than 4 though. It's not a card that you want to see early, and you don't exactly want to see a lot of them either.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  Dec 01, 2011 - 11:53PM #56
CadaverousBl00m
Date Joined: Oct 10, 2007
Posts: 6,295

Dec 1, 2011 -- 1:01PM, Tich wrote:

I run 2 in my decks but I also pack them with as much tutors and/or draw as possible. 3 is still infinitely better than 4 though. It's not a card that you want to see early, and you don't exactly want to see a lot of them either.




Very true - getting an opening hand with two Chasms in it is like poking out your eyeballs.

~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation

Multiplayer Best-Of-Set Vote Threads Show
Now Playing... Show
Previous Multiplayer Concoctions Show

Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana ( Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring ( Jinxed Ring / Grave Pact )
Flourishing Blowflies ( -1/-1 Counters)

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1 year ago  ::  Dec 02, 2011 - 2:37AM #57
krichaiushii
Date Joined: Jul 17, 2003
Posts: 4,050
I see the logic in not running 4 Chasms, but at the same time will tell you that it is a meta call.  Some in my group have (finally) realized the value of running land destruction - especially against (my) nonbasic lands, so I need to run 4 Chasms to ensure mine stick around longer than one turn.  So if this becomes your only deck, then beware this potential shift in your meta.

Coalhauler Swine is a card I like, despite its costing 6 cmc - while not as aggressive as Chandra's Spitfire, its ability to zap everyone at once makes it great in my eyes.

As an aside, isn't it fun to have Flame Rift or Acidic Soil damage doubled?

Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.

www.zombiehunters.org for all your preparation needs.

http://shtfschool.com/ - why prepping is useful, from one who has been there.
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1 year ago  ::  Dec 02, 2011 - 7:12AM #58
greenmeanie72
Date Joined: Jan 28, 2011
Posts: 1,199
Thank you Tich,Kirchaiushii, and CadaverousBl00mfor all of your input.  You have been a great help to me.  Reading that you think 4 Glacial Chasm is too much.  I going to reduce the chasm down to 3 and add 1 mountain.  As far as the Chandra's Spitfire or Coalhauler Swine goes, I going to playtest it both ways and see which way I like it better.

Land
18 x Mountain
3 x Glacial Chasm
1 x Shivan Gorge

Creatures
4 x Chandra's Spitfire
4 x Aether Membrane
2 x Fire Servant

Artifacts
2 x Sun Droplet

Enchantments
4 x Quest for Pure Flame

Spells
3 x Sizzle
3 x Flame Rift
4 x Browbeat
3 x Breath of Darigaaz
3 x Flamebreak
3 x Earthquake
3 x Acidic Soil
I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.


How to autocard Show


Most important rule in autocarding.  Always make sure you spell the card correctly.
Single Card
[*c]Forest[*/c] minus * = Forest

Deck
[*deck]
16 Forest
2 strip mine
[*/deck]

minus * =
16 x Forest
2 x strip mine


Card Nicknames
[*c=Wrath of God]WoG[*/c] minus the * = WoG

Multi-Player Decks I have completed Show

The Burning Quest Show
Discard Show
Lifegain Show
We all Draw Show
Vampire: I want your Life Show
Beast gone Wild Show
Elven Rhythm Nation Show
Brewin a storm Show
rainbow sliver Show



Single Player Decks Show

Assault of the Minotaurs Show
Elemental Assault Show
Warrior's in the Woods Show
Pauper Stompy Show
Ula's Deep Sea Drezins Show
Green Beatdown Show
Use your Illusion Show
The Lands just Keep Falling Show
Rapid Infection Show
Budget Mill Show
Goblin Show
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1 year ago  ::  Dec 02, 2011 - 8:40AM #59
Tich
Date Joined: May 27, 2006
Posts: 2,105
I don't like the Swine in this deck. It's very slow and expensive, and most of your spells don't affect it. Soil, Sizzle, Rift are all "do nothings" as far as he's concerned. Spitfire may seem weaker, but it depends on the amount of removal being played. Let's be clear, it's a OHKO. If you Sizzle, swing, and land, that's a dead opponent. It can easily take everyone out long before a Swine would land.

Swine can also be weak in practice. In comes out late but has a MASSIVE target on its head. Like, it's very hard to untap with him in play. You obviously just win the game if you Earthquake with him out and pitch your Quest while dropping a Chasm, but that requires a lot to go right. The Spitfire is just solid. Your deck has infinity burn, making her "useful" isn't hard. Will she eat removal? Probably. Will she still be better on average? Probably. One of the most general rules in magic is that the cheaper spell is probably better all things considered. I would argue that to be the case in this instance. You don't need to build around her, you don't need things to go right for you and you're not setting up for one big play. She's just plain good.

I also want to point out the fact that you're playing with 19 lands and are even potentially Stone Rain ing yourself at times. A 6 drop feels like it would be utter suicide. I don't even think EQ is good in this deck. I would rather see you fill up on Acidic Soil s and Flame Rift s if only because of how good they are with Glacial Chasm + Quest for Pure Flame . What you want are a lot of cheap spells so that you can float a Red mana, drop a Chasm (sac the tapped mountain), sac a Quest/have a Servant in play and then Soil + Rift. That should be your endgame goal. You do not want 6 drops, you want to be able to play multiple spells to make your Quests that much better. I would easily run 4x Acidic Soilc and 4x Flame Rift in this deck before I touched any other burn spell. These are your game winners when paired with Quest and Chasm. Quest is actually a monster in that style of deck, I really like it. It's a relevant 1 drop that helps smooth your deck's draws and speeds up its clock considerably. Normally I hate 1-shot effects in multiplayer, especially if they need time to ramp up, but this one I'm fairly fond of. It's easily one of the stronger cards in your deck, MUCH better than Fire Servant .

The deck looks pretty solid otherwise. The only change that I would probably make (if I were making the deck myself/for a friend) is swap the Membranes into Taurean Mauler s. They're typically just as impossible to attack into, but are also crazy good beaters when needed. I don't like drawing "do nothings" in this style of deck and the Membrane is definitely a "do nothing." It's not an Ensnaring Bridge by any means, I wouldn't use it as a "poor-man's" version. Still, the deck seems solid once you take out the EQ and bump up the other burn. You just don't have the mana to support an X spell with a 19 land deck.

Just as a random rant, mana bases are a criminally overlooked aspect of multiplayer play. I really don't understand why people try to cut corners and play with as few lands as possible. I'll admit that I'm as guilty as anyone of doing the exact same thing back when I was new to the game, and there's plenty of evidence to support that. Still, I feel like the mana base is constantly glazed over/ignored on these (and similar) forums. I'm a massive proponent of playing land-heavy decks in multiplayer, especially if you have a strong late-game plan with tons of inevitability. I routinely play 26-27 lands in my slow, Control decks just because I know that if I hit my land drops I should win. I've witness countless losses to mana screws in my day but rarely have I ever seen someone flood out and lose. There's just so much that you can do with lands, especially if you include "spell" lands such as Urza's Factory and Leechridden Swamp that have powerful multiplayer effects. It's like always drawing into spells while still pushing towards your endgame goal. Anyways, the point I'm trying to make is that a 6 drop really has no place at all in a 19 land deck that Stone Rain s itself, but everyone kinda ignores the mana base and assumes that everything is castable because "it's multiplayer." That's simply not the case. You cannot throw a bunch of 5 and 6 drops (EQ, Servant, Swine) into a 19 land deck and expect good things to happen. They won't. Don't povide any anecdotal evidence of playing 6 drops in 18 land decks and having this run smoothly either. Statistically speaking, they shouldn't. Yeah, some people get lucky and run good. That's fine, good for you if you're one of them. Still, I live in the real world where people can play 24 mana sources in their decks and commonly (or at least that's what it feels like >.<) not see 4 mana by turn 4 or look at keepable 7 card hands with 3-4 sources.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  Dec 03, 2011 - 9:21AM #60
greenmeanie72
Date Joined: Jan 28, 2011
Posts: 1,199
I get what your saying Tich.   I was just counting the Chasm as mana and not thinking it doesn't produce mana.  So I'm taking your advice, I'm taking out the Earthquake s and I going to add 1 Flame Rift , Acidic Soil , and Mountain .  I'm also thinking about taking out the Fire Servant and replacing them with Furnace of Rath .
Land
19 x Mountain
3 x Glacial Chasm
1 x Shivan Gorge

Creatures
4 x Chandra's Spitfire
4 x Aether Membrane
2 x Fire Servant

Artifacts
2 x Sun Droplet

Enchantments
4 x Quest for Pure Flame

Spells
3 x Sizzle
4 x Flame Rift
4 x Browbeat
3 x Breath of Darigaaz
3 x Flamebreak
4 x Acidic Soil
I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.


How to autocard Show


Most important rule in autocarding.  Always make sure you spell the card correctly.
Single Card
[*c]Forest[*/c] minus * = Forest

Deck
[*deck]
16 Forest
2 strip mine
[*/deck]

minus * =
16 x Forest
2 x strip mine


Card Nicknames
[*c=Wrath of God]WoG[*/c] minus the * = WoG

Multi-Player Decks I have completed Show

The Burning Quest Show
Discard Show
Lifegain Show
We all Draw Show
Vampire: I want your Life Show
Beast gone Wild Show
Elven Rhythm Nation Show
Brewin a storm Show
rainbow sliver Show



Single Player Decks Show

Assault of the Minotaurs Show
Elemental Assault Show
Warrior's in the Woods Show
Pauper Stompy Show
Ula's Deep Sea Drezins Show
Green Beatdown Show
Use your Illusion Show
The Lands just Keep Falling Show
Rapid Infection Show
Budget Mill Show
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