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2 years ago ::
Aug 01, 2011 - 6:09PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Limited Information, which goes live Tuesday morning on magicthegathering.com.
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2 years ago ::
Aug 01, 2011 - 10:21PM
#2
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Date Joined:
Sep 10, 2005
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It's good having plan A plan B, but this only applies to those seeking b/r bloodthirst. what if you're hoping for u/w control and after a hot pack 1 you see u/w dry up for pack 2, tho u stayed on course and got rewarded with nothing better than Cancel.
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2 years ago ::
Aug 02, 2011 - 1:12AM
#3
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Date Joined:
Sep 30, 2010
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2 years ago ::
Aug 02, 2011 - 1:42AM
#4
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I think Steve might have explored what happens where bloodthirst and bloodthirst enablers are wide open - ie. if options are not a problem, where do you draw the line. Personally I would try not to overcommit to a bloodthirst strategy even when the cards are open simply because if my opponent blunts my assault , or puts me on defence, then I will be left pulling substandard creatures for the rest of the game. I drafted a successful mono-red deck with just four bloodthirst creatures (two minotaurs, one ogre and one berserker) and four enablers (three fireslingers, one arsonist) but (a) I wasn't afraid to cast any of the bloodthirst creatures 'unbloodied', albeit the berserkers were the one I'd most likely hold back to get bloody and (b) it was an enhancement to my strategy rather than the strategy itself. I was also packing two goblin grenade , a fireball , an incinerate and a shock , but rarely if ever used these direct damage spells to 'bloody' my creatures (an aspect of bloodthirst Steve doesn't go into). 'Drafting Bloodthirst' makes less sense to me than 'drafting a Bloodthirst-friendly strategy'.
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2 years ago ::
Aug 02, 2011 - 2:01AM
#5
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Date Joined:
Sep 30, 2010
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That's definitely a good point; Putting it all on the bloodthirst horse strikes me as an idea that will break out powerful creatures most of the games and even run over most enemies with those creatures. But it's a very one-dimensional approach, and one which could be shut down by cards as different as Day of Judgement and Circle of Flame . It's always worth keeping in mind that you need some victory conditions. "Playing large guys" is one, and a solid one, but if a bloodthirst deck stumbles, it falls hard. Include that Volcanic Dragon or even a Hideous Visage if you need outs in a situation where just charging is a bad option.
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2 years ago ::
Aug 02, 2011 - 2:38AM
#6
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Date Joined:
Aug 14, 2003
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2 years ago ::
Aug 02, 2011 - 4:23AM
#7
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Date Joined:
Sep 30, 2010
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But it's a very one-dimensional approach, and one which could be shut down by cards as different as Day of Judgement and Circle of Flame .
Do you really want to bring Circle of Flame out of the sideboard against Blood.dec? It only shuts down Tormented Soul reliably, but a couple of turns too late, especially when on the draw. Not really worth it IMHO.
I've played Circle of Flame maindeck as my only red card and still found it useful. It requires a deck with a certain strategy, true, but it is a potentially devastating card for two mana.
True, I didn't play a bull-rush bloodthirst opponent... And yes, it only reliably works against Tormented Soul, but that's the only black enabler at 1-drop. On the play, a T2 Circle of Flames stops a bloodthirst who kept a hand with Tormented Soul as his enabling 1-drop completely dead in the tracks. His T2 Duskhunter Bat can take up its discussion with my Griffin Sentinel .
I'm not saying this always works (heck, not even often), I am just saying that there are cards that upset bloodthirst's applecart, as there should be, and if you plan on relying on bloodthirst to win, you need to consider these cards and have answers for them (at least in your sideboard) if possible.
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2 years ago ::
Aug 02, 2011 - 9:09AM
#8
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But it's a very one-dimensional approach, and one which could be shut down by cards as different as Day of Judgement and Circle of Flame .
Do you really want to bring Circle of Flame out of the sideboard against Blood.dec? It only shuts down Tormented Soul reliably, but a couple of turns too late, especially when on the draw. Not really worth it IMHO.
I've played Circle of Flame maindeck as my only red card and still found it useful. It requires a deck with a certain strategy, true, but it is a potentially devastating card for two mana.
True, I didn't play a bull-rush bloodthirst opponent... And yes, it only reliably works against Tormented Soul, but that's the only black enabler at 1-drop. On the play, a T2 Circle of Flames stops a bloodthirst who kept a hand with Tormented Soul as his enabling 1-drop completely dead in the tracks. His T2 Duskhunter Bat can take up its discussion with my Griffin Sentinel .
I'm not saying this always works (heck, not even often), I am just saying that there are cards that upset bloodthirst's applecart, as there should be, and if you plan on relying on bloodthirst to win, you need to consider these cards and have answers for them (at least in your sideboard) if possible.
Having been on the other side of the table from Circle, I can say that, barring multiples, I rarely care about seeing it across from me. If I'm on the play, it does literally nothing as I've already bloodied my 2-drop by the time it comes down, and no longer really care if you spend 2 mana and a card to get rid of my 1-drop. On the draw, it's more annoying, but it's only good if I have the Tormented Soul, and even then it's no better than a turn 1 shock (good, but not something I can't ever come back from). I can still play another enabler, play a dark favor or goblin war paint on the soul, or just play my Blood Ogres un-thirsted.
DoJ can be a beating if they have it Turn 4, but it's a rare. You don't have to worry about it all the time. Not to mention that if I curve out on the play, I've already attacked for 10-13 damage by the time you DoJ, which puts you close enough to dead that I still have a very real chance of coming back from the DoJ.
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2 years ago ::
Aug 02, 2011 - 1:36PM
#9
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Date Joined:
Jul 25, 2003
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It's good having plan A plan B, but this only applies to those seeking b/r bloodthirst. what if you're hoping for u/w control and after a hot pack 1 you see u/w dry up for pack 2, tho u stayed on course and got rewarded with nothing better than Cancel.
I don't see why u/w control would be any different than bloodthirst in this case. If you're going u/w control pack 1 and you notice that u/w dries up pack two, then start looking for a backup plan. Start picking another color for instance (if you can, try to spot a color that you saw some decent cards pass in pack 1 so that you don't switch to a color only to end up getting that color cut in pack 3).
Personally I would try not to overcommit to a bloodthirst strategy even when the cards are open simply because if my opponent blunts my assault , or puts me on defence, then I will be left pulling substandard creatures for the rest of the game.
I don't think DoJ is a very good exemple as it's a rare, but you have a good point. If your enabler gets killed before you can start casting your bloodthirst dudes, you're gonna be in a pretty bad position. That said, I've rarely seen a deck that could go all out bloodthirst simply because I've never seen a situation where you could pick enough bloodthirst guys to fill your deck. You can manage a healthy balance of enablers, bloodthirst guys and and a couple of guys that are just solid.
I drafted a successful mono-red deck with just four bloodthirst creatures (two minotaurs, one ogre and one berserker) and four enablers (three fireslingers, one arsonist) but (a) I wasn't afraid to cast any of the bloodthirst creatures 'unbloodied', albeit the berserkers were the one I'd most likely hold back to get bloody and (b) it was an enhancement to my strategy rather than the strategy itself.
I also like to play them like that. Bloodthirst guys are great when paired with blue or white evasive creatures for instance. Blue and white evasive dudes are very good by themselves, but pure evasion decks have a tendancy to have trouble holding the ground because their creatures are smaller, so the bloodthirst guys go down to hold the fort or as a backup plan. I disagree with Sadin that the bloodthirst creatures are only good when you enable them early. They are in a dedicated bloodthirst deck, but outside of that, a 3/3 first striker for 3 will almost always be relevant in my experience. A 5/5 for 4 even more so!
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2 years ago ::
Aug 02, 2011 - 7:32PM
#10
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Date Joined:
Mar 10, 2009
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I also agree with drafting bloodthirst dudes when they fit your curve but don't try to break your back for them. I almost always draft as aggressive a deck as I can and all that bloodthirst does is either force my opponents to kill my early threats (which I always like to see cause that means they can't deal with my later threats) or risk seeing a 5/5 across the board on turn 4.
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