|
2 years ago ::
Jul 29, 2011 - 1:11PM
#1
|
Date Joined:
Jun 24, 2008
|
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
|
|
|
|
2 years ago ::
Jul 31, 2011 - 9:40PM
#2
|
|
|
I like these introspective articles.
|
|
|
|
2 years ago ::
Jul 31, 2011 - 9:47PM
#3
|
Date Joined:
Oct 29, 2007
|
I do, only when they're introspective about Magic. I've had more than enough of Rosewater's life advice/philosophy. These articles are not an appropriate forum for him to dispense such advice/philosophy. Please, Mark, save it for your kids.
|
|
|
|
2 years ago ::
Jul 31, 2011 - 9:51PM
#4
|
Date Joined:
Jan 24, 2011
|
Scars also had Imprint. It's only natual that when you revist and plane your going to have lots of throw backs.
Anyway, I love these kinds of articles. Not only do they show how magic gets made, but but teach lessons about other things, this time game design. I just love when my readings on magic can help me learn about other things.
I also like how I can show them to people that don't play the game and have them appreciate whats being said.
|
|
|
|
2 years ago ::
Jul 31, 2011 - 10:18PM
#5
|
|
|
Hey, column #500? Didn't Rosewater mention having big plans for that one?
Aha, found it: from "Beginning At the End" [August 28, 2006]
"And for anyone that cares, I plan for my streak as a columnist to be a very long one. I've already begun to think about cool things I could do for my five hundredth column and that's six years away! (Okay five hundred and first – the fifth hundred is already slotted for “Five Hundred and Counting”.)"
We could potentially see some fireworks two weeks from now. That will be a theme week, which could cause some potential conflicts, but MaRo has to have seen that coming in advance and taken time to prepare for it.
My thought: Rosewater should combine promised craziness with writing off-theme in the one way he's done it before: by announcing a new un-set.
But if it turns out that this one was the '500th' column, that's ok too. It's a good retrospective/look ahead for Magic.
|
|
|
|
2 years ago ::
Jul 31, 2011 - 10:55PM
#6
|
|
|
This is easily my favorite Making Magic in a long time. It is understandable that it's harder and harder to find completely new things to say after so long writing this column, which makes the fact that he's done so today all the more impressive and enjoyable for me. It may not be 100% new, but if I'm not mistaken he's never really discussed this topic before in any depth. Keep up the good work, MaRo!
Also: Did he manage to not only tease Innistrad but also M13 in the same column? Touche, sir. I tip my hat to thee.
|
|
|
|
2 years ago ::
Jul 31, 2011 - 11:02PM
#7
|
|
|
Another thing that comes to mind when I think of new mechanics is new players. I only really started playing Magic when Mirroden Besieged came out. Not to mention that Magic has been around so long that some of it's players are younger then the game itself! Although some mechanics might be repeats to some of the older players and developers, to many other people it's a mechanic they have never actually seen in a set.
|
|
|
|
2 years ago ::
Jul 31, 2011 - 11:07PM
#8
|
Date Joined:
Jan 13, 2008
|
Hm, I mostly skimmed this article. I think it's a valid topic for Rosewater to talk about in Making Magic, but I get the impression it's motivated more by rationalization (a la When Cards Go Bad) than by introspection. I also can't help but feeling this article would have been particularly useful for the GDS participants had it been written before the GDS competitions--budding Magic designers are essentially stuck in Stage #1, no? This is kind of a nitpick, but the comparison regarding young and old people's attitudes about mortality fell flat for me. It doesn't make sense to suggest that games have finite lifespans like humans do and then also claim that Magic is immortal barring "mismanagement" from Wizards's side.
|
|
|
|
2 years ago ::
Jul 31, 2011 - 11:27PM
#9
|
|
|
The one time I'm interested in reading a "_____ of the Week" article, and hardly any mention of the topic, or answer to the question I (and many others had): Why bloodthirst? I don't remember anybody being fond of it. Sure it's somewhat flavorful, but it's incredibly boring.
|
|
|
|
2 years ago ::
Aug 01, 2011 - 12:48AM
#10
|
Date Joined:
Aug 25, 2003
|
Imprint is in fetal position crying in a corner somewhere over being ignored by MaRo, especially given the fact that MaRo has stated multiple times how much he loves Imprint.
I like the article. It's an important thing to discuss. I do hope that we'll get to know the process of how Bloodthirst was picked at some point during the week, but that is best for a Feature Article (which, sadly, we did not get) or LaPille.
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
|
|
|