|
2 years ago ::
Jul 22, 2011 - 8:38AM
#1
|
|
|
I feel that Argentum Armor is a little overpowered, I'm not talking about 1 v 1 here as the armor is expensive to cast and to equip which balances its power, but in 3/4-player, where the games are longer and high mana costs aren't as much as an issue, the armor dominates. Being able to remove a permanent every time you attack is massive and the +6/+6 is just icing on the cake. I know the Sword of War and Peace is technically better (especially in 1v1) but it only really shines against red and white decks whereas the armor is good against any deck. Also the fact that there is basically 2 copies due to Stoneforge Mystic doesn't help the situation. I'm not saying this card shouldn't be in the game but rather the game needs a bit more artifact hate . I know the game already has some anti-artifact cards like Viridian Shaman , Manic Vandal , Oxidda Scrapmelter etc but i just feel a tiny bit more would help, especially for the decks that don't have any like Apex, AD (Ulamog helps if you can hard cast him but often its too late by then) and Fire, i mean green and red are the two biggest artifact hating colours in magic, so you would of thought they would have some way to deal with them. I know some of the decks that don't have artifact hate dont use many control cards but a little wouldn't hurt i don't think.
|
|
|
|
2 years ago ::
Jul 22, 2011 - 8:50AM
#2
|
|
|
Yes the Armor is a Powerfull card but it is one of the only real finishers this deck has that and Baneslayer Angel Personaly i dont think its any worse than anilator or eldrazzi. You mentioned the cost balancing it well 12mana is huge unless you get Stoneforge Mystic only one in the deck or a Kor Outfitter , i Would rather face the armour than Lorthos the Tidemaker I do agree though more artifact hate have atleast 1 in each deck if not 2-3.
|
|
|
|
2 years ago ::
Jul 22, 2011 - 9:28AM
#3
|
Date Joined:
Jul 11, 2011
|
The card that is broken here is SFM not the armor arguably batterskull is much stronger. Also you forgot creeping corrosion and nature's claim and Naturalize Crush Shatter Divine Offering ect... You just missed all the good hate cards.
|
|
|
|
2 years ago ::
Jul 22, 2011 - 9:43AM
#4
|
Date Joined:
Oct 23, 2003
|
I am surprised at the lower amount of artifact control in this game. Especially in Apex Predators, it was such a common complaint that it was the only deck to have no artifact control, and only got one lousy sub-standard enchantment control. It's odd that Apex gets nothing.
Yeah I think the Armor is fine in 1 vs 1, in fact I don't like it because I find it too expensive and reliant on combo to get it working realistically. I don't know if you can really measure the power of anything in multiplayer accurately... with 3 players against you in a FFA for example the chances that someone will be able to counter it, or it not destroy it, would be quite high, and they certainly will if they have the chance. That surely balances any superpowered-ness in the political environment. But what do I know about multiplayer, I suck at it.
|
|
|
|
2 years ago ::
Jul 22, 2011 - 11:08AM
#5
|
|
|
@ Azurewraith You're right that there are lots of cards that are just as powerful if not more so like Lothos, the Eldrazi's etc, basically i think there needs to be more removal in general for the game, both artifact/enchantment removal and creature removal. @ kricross122 SFM is only as good as the equipment it can fetch/cast. Also what do you mean i missed all the good hate cards? I wasn't listing the ones i think should be in the game, i'll leave that to the developers. @ robvalue This is my whole point, In the old game, in multiplayer, the chances of someone being able to destroy/counter something powerful was quite high due to the amount of removal in the game, sadly the same isn't always true for D12 due to the lack of removal. Part of the strategy in multiplayer is to hold onto big bombs and finishers until the time is right and alot of the removal/counters have been used up, for instance in D09 i would never drop Loxodon Warhammer down on turn 3 if i was playing multiple decks that are using artifact hate, i would wait until 1 or 2 Naturalize s or what have you have been used. The same is true for creatures, you don't want to pop your Flameblast Dragon or your Baneslayer Angel down as soon as you can if you're playing decks that are running removal until 1 or 2 Terror s have been used. Or you drop leeser creatures down to be removal sponges. The point is this strategy is somewhat lessened in D12 due to the lack of removal, there needs to be more IMO.
|
|
|
|
2 years ago ::
Jul 22, 2011 - 11:40AM
#6
|
Date Joined:
May 12, 2010
|
I agree with Mister Dubs. D12 has only a few removals and some decks don't even have an anwer for some cards. For example I conplained about the lack of removal in Apex Predators right after the game release. You can't do much against an Argentum Armor or Blade of the Bloodchief . Why are there no copies of Naturalize or Indrik Stomphowler or Wickerbough Elder ? I want cards like these, they can win games in some cases. And I don't want them as DLC unlocks, I want that the developers just do some deck fixing like they did with some decks in Duels09. For Apex: Remove 2 Runeclaw Bear , add 2 Naturalize . Remove 2 Craw Wurm , add Indrik Stomphowler or Wickerbough Elder . I will definately add this point to the Requested Features and Changes Thread. It can be really frustrating to lose a game because of this problem.
|
|
|
|
2 years ago ::
Jul 22, 2011 - 1:43PM
#7
|
Date Joined:
Jul 12, 2011
|
Argentum Armor looks great on paper (pixels?) but honestly it's such a pain to get out and equip that I've gone back and forth several times on even keeping it in the deck. It's fun to use, but it rarely wins me any games in a deck that's optimized for fast play. Unless you get lucky enough to draw Stoneforge Mystic and Kor Outfitter with it in your opening hand, it's just too difficult to implement most times, and it doesn't have great synergy that other cards in the deck (like the tappers and buffers) have with each other. YMMV, of course. And few things are more fun than permanent-destruction as a triggered ability. But the Eldrazi cards in this series are much more terrifying IMO.
|
|
|
|
2 years ago ::
Jul 22, 2011 - 2:36PM
#8
|
|
|
I will say it's foolish that there are decks that can do nothing against enchantments or artifacts. No MTG player worth his/her salt would make a deck with no artifact/enchantment removal, but these are supposedly super decks.
|
|
|
|
2 years ago ::
Jul 22, 2011 - 4:08PM
#9
|
Date Joined:
Jul 20, 2011
|
|
|
|
|
2 years ago ::
Jul 22, 2011 - 7:53PM
#10
|
Date Joined:
Jun 20, 2011
|
This card is expensive yes, but it works very well for me. I find most of the time I am able to draw a kor outfitter by the time I have the mana to play it. Very rarely I am unable to play it. I do run my deck aggressive with just a few expensive cards, 1 serra angel, 1 baneslayer angel, 1 argentum armor, 1 captain of the watch.
|
|
|