Community

 
Jump Menu:
Post Reply
Page 2 of 6  •  Prev 1 2 3 4 5 6 Next
Switch to Forum Live View Proposal: Full Editing (It's not what you think)
2 years ago  ::  Jul 21, 2011 - 3:55PM #11
ceab17
Date Joined: Jul 1, 2009
Posts: 175
Just looked it up myself. You're right. I never realized Magic made so much money.
Quick Reply
Cancel
2 years ago  ::  Jul 21, 2011 - 4:00PM #12
HieroGlyph
Date Joined: Jun 27, 2009
Posts: 918
And yet there are gamers like myself that will NEVER play card-based Magic.  So my potential money is lost to them except in these $10 installments.  They can either maximize their market or continue to lose potential revenue.  In this case Wizards seems content to limit their exposure as Xbox Live and PSN accounts for a much larger market than the card based or PC-limited MtGO.  Sure, they may lose potential customers by expanding their market but they will easily increase their total revenue at the same time.  Claiming that digital distribution of Magic cards would hurt the physical card profits is true, but it says nothing of the gross revenue increasing overall.  So yes, Wizards can continue to focus on a single market or expand and increase their total revenue as a result.  I mean we are talking about 30 million users for Xbox Live alone.
Quick Reply
Cancel
2 years ago  ::  Jul 21, 2011 - 4:19PM #13
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,455

Jul 21, 2011 -- 4:00PM, HieroGlyph wrote:

I mean we are talking about 30 million users for Xbox Live alone.



This is where your argument fails. X-BOX, PS3 and even PC gamers are by NO means a guaranteed market for a console based card game. Magic the CCG is a powerhouse. A Force of Nature as it were, in the gaming industry. In the Video game industry however, it's influence drops into "niche market". it's not competing with other card games, it's competing with other genres. Fighting games, RPGs, Real Time Strategy's, oh god how quickly it would die to First Person Shooters in the 21st century. And you're proposing that a game that makes millions off repeat sales in a market where it is a dominating force is going to have the same success in $10 one-offs in a market where it has a tiny niche? All the while almost assuredly taking away sales from where it's a guaranteed success? 

Hundreds of dollars vs. $10. Be honest, which would you choose?

Quick Reply
Cancel
2 years ago  ::  Jul 21, 2011 - 4:26PM #14
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,455
Worthy of repeat post:

Fully customizable DotP is analogous to MTGO, except that instead of buying cards you pay $10 for everything. Does that sound like good business sense? Even on a limited card pool?
Quick Reply
Cancel
2 years ago  ::  Jul 21, 2011 - 4:29PM #15
Orthanc_eb
Date Joined: Jun 9, 2011
Posts: 514
They will have to come up with a new gimmick next iterarion though, the same way archenemy was. Dont think itll be drafts or full editing though. Perhaps Commander.
Quick Reply
Cancel
2 years ago  ::  Jul 21, 2011 - 4:30PM #16
HieroGlyph
Date Joined: Jun 27, 2009
Posts: 918

Jul 21, 2011 -- 4:19PM, Splattercat wrote:

Jul 21, 2011 -- 4:00PM, HieroGlyph wrote:

I mean we are talking about 30 million users for Xbox Live alone.



This is where your argument fails. X-BOX, PS3 and even PC gamers are by NO means a guaranteed market for a console based card game. Magic the CCG is a powerhouse. A Force of Nature as it were, in the gaming industry. In the Video game industry however, it's influence drops into "niche market". it's not competing with other card games, it's competing with other genres. And you're proposing that a game that makes millions off repeat sales in a market where it is a dominating force is going to have the same success in one-offs in a market where it has a tiny niche. All the while almost assuredly taking away sales from where it's a guaranteed success. 

Hundreds of dollars vs. $10. Be honest, which would you choose?




Fails?  Really?  Even a 1% market share is 300,000 users.  At $10 a pop that is a bonus 3 million revenue stream every time new content is released.  Even if the additional content is priced at $2-5 that is quite a large boost to Wizards' revenue.  And that 1% is easily obtainable and does not include Steam or PSN.  The best part is that increasing their market does not mean that every existing player will simply switch to the newer format either.  In many cases these players will 'double dip' and Wizards has nothing to lose and everything to gain.  Besides, we are in a world where printed material is a thing of the past and digital distribution is the best way to expand a market.  Imagine if Wizards developed a way to create a server that could be playable on iPads, PCs, consoles, etc.  Their market potential would be insane and they still would not lose the majority of their card-based market.

Quick Reply
Cancel
2 years ago  ::  Jul 22, 2011 - 4:41AM #17
Rollerdog
Date Joined: Apr 3, 2009
Posts: 79
Believe me, there is a lot of money to be made by Wizards on DotP. And remember, this is money paid by people that are pretty distinct from mainstream Magic. Either people that were in Magic and refuse to go back because of the cost or people new to the genre and refuse to move on to mainstream for a variety of reasons but mainly cost. Also DotP 9 was one of the top-sellers on Xbox for a long time; there is profit potential.

So if they play their cards right, Wizards can have their cake and eat it to. For the reasons above, they shouldn't feel too worried about adding some features to DotP and losing current paper or MTGO customers.

One of the limited formats that has been popular in the past and now doesn't exist any more is leagues. When you start you get random cards from a pool (say the total pool currently in DotP12). From that random selection of cards, you build your 40-card deck. Then you play against other people in the same league. The league lasts a fixed amount of time (say one month) and based on win-loss records you have overall standings. During the month you can tweak your deck but only from the the same random set of cards you got initially. Since the overall pool is all the cards people are familiar with, the deck-building should not be an overwhelming task, even for newbies.

 
Quick Reply
Cancel
2 years ago  ::  Jul 22, 2011 - 6:54AM #18
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,455

Jul 21, 2011 -- 4:30PM, HieroGlyph wrote:

Fails?  Really?  Even a 1% market share is 300,000 users. At $10 a pop that is a bonus 3 million revenue stream every time new content is released.  Even if the additional content is priced at $2-5 that is quite a large boost to Wizards' revenue.  And that 1% is easily obtainable and does not include Steam or PSN.  The best part is that increasing their market does not mean that every existing player will simply switch to the newer format either.



Yes, it fails. You're advocating an inexpensive feature with a risk of cutting into the sales of their most successful product and guaranteeing 7 digit returns from X-BOX alone. You're expecting a percentage of a widely varied demographic to buy into this game and not give up on the far more expensive version of that game. I think it would be interesting to take this line of thinking to the Dragon's Den (have you ever watched that show?). I would love to hear what they have to say about it when you tell them your projected number of buyers is set at three hundred thousand minimum. They would ask where you get that number and your response would be "well you can't go below 1%..."

Seriously though. If they don't make DotP fully customizable, they still rake in the cash. if they do, they run the risk of losing sales on the biggest product they will ever sell. I don't need numbers to back that up. You on the other hand, would need hard numbers to back up your confidence in it making millions overnight. Without those hard numbers (and who knows, maybe Wizards is crunching them as we speak. I sent them an E-mail a couple days ago and got an interesting response; they referrred me to MGTO ).

Again, everything we've touched on so far is only the tiniest tip of a ginormous iceberg (have you considered how many people will ragequit because the game would be near impossible to balance properly?).
 

Quick Reply
Cancel
2 years ago  ::  Jul 22, 2011 - 9:37AM #19
HieroGlyph
Date Joined: Jun 27, 2009
Posts: 918
Pwned!  www.stainlessgames.com/news/go/97

So much for your theory (and that only includes Xbox Live sales).
Quick Reply
Cancel
2 years ago  ::  Jul 22, 2011 - 9:44AM #20
pidd
Date Joined: Jun 26, 2011
Posts: 183
What would perhaps be the most doable compromose here would allowing us to build our own decks out of all the cards that are in the exsisting decks. Like if you bought a box of pre-constructs and just started mixing and matching cards. Then segregate these custom decks to their own play mode with it's own ranking.
Nature has done a poor job so far. You decide to take actions. Mother Nature can retire: you just joined the Simic Combine!
Nature has done a poor job so far. You decide to take actions. Mother Nature can retire: you just joined the Simic Combine!
Take THE QUEST FOR RAVNICA today!
Created with Rum and Monkey's Personality Test Generator.

Quick Reply
Cancel
Page 2 of 6  •  Prev 1 2 3 4 5 6 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing