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Switch to Forum Live View Attachments: A 72-ish hour contest
2 years ago  ::  Jul 18, 2011 - 11:15PM #21
Novacat
Date Joined: Mar 29, 2005
Posts: 8,733

Jul 18, 2011 -- 11:11PM, theatog wrote:

Secret Compartment
Artifact - Augmentation
Whenever ~ is attached to an artifact, flip a coin. If you win the flip, sacrifice ~ and draw two cards
Augment -
For a goblin, the amusement of a puzzle only last as long as its average attention span.



You'll want to phrase it "Whenever ~ becomes attached to an artifact." Worded as you have it, it will constantly trigger until you win a flip (negating the point of having a coin flip). "Is" describes a state of being, while "becomes" describes an action.

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2 years ago  ::  Jul 19, 2011 - 6:24PM #22
littleteapot
Date Joined: Nov 12, 2005
Posts: 462
Equip 1 to draw 2 has never gone wrong before
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2 years ago  ::  Jul 19, 2011 - 7:45PM #23
Cgalcic
Date Joined: Aug 9, 2008
Posts: 2,321
No walkerquipment?
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2 years ago  ::  Jul 19, 2011 - 10:54PM #24
Imidazoline
Date Joined: Mar 9, 2004
Posts: 6,873

Jul 19, 2011 -- 7:45PM, Cgalcic wrote:

No walkerquipment?


Boooooo.

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2 years ago  ::  Jul 22, 2011 - 1:37AM #25
Novacat
Date Joined: Mar 29, 2005
Posts: 8,733
Any chance of seeing some rank/judges soon?
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2 years ago  ::  Jul 22, 2011 - 1:44AM #26
1darkangel6
Date Joined: Jun 28, 2011
Posts: 275
72 hours??? It is already four days ago... Disappointing this is... Post next time on your threads, I will not...
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2 years ago  ::  Jul 24, 2011 - 3:52PM #27
Imidazoline
Date Joined: Mar 9, 2004
Posts: 6,873

Jul 22, 2011 -- 1:44AM, 1darkangel6 wrote:

72 hours??? It is already four days ago... Disappointing this is... Post next time on your threads, I will not...


It's cute that you think I mind, and that you're still new enough to know that if a contest gets finished at all it's good on these boards, and that you ignored the '-ish' in the thread title.
Regardless, last week got a little crazy. I'm grading now though.

Hang on to your hats.

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2 years ago  ::  Jul 24, 2011 - 4:36PM #28
Imidazoline
Date Joined: Mar 9, 2004
Posts: 6,873
Ranked submissions, now with comments!


Submissions Show

Jul 18, 2011 -- 4:53AM, HeartlessNobody wrote:

Tezzeret's Trinket
Artifact - Augmentation
Augmented artifact is a 5/5 Artifact Creature.
Augment
"Made from his own etherium, it is said to give life to any artifact it touches."


Yeeeees.  Possibly a bit undercosted, but a really neat idea taken from the Tezz.  This is the exact reason that CKY is right in that it needs to be  defined that Augmentations can't be attached to themseleves, but that's  my problem, not yours. Great flavour nod and a great idea ala Rusted Relic .

Jul 18, 2011 -- 4:53PM, konokono wrote:

Quick Trigger |
Artifact -- Augmentation
Attach only to equipment.
Augmented artifact has: "Equip -- ".
Augment --


Another really simple idea, well executed.

Jul 18, 2011 -- 1:40AM, chinkeeyong wrote:

You should probably make it so augments can't be attached to themselves.

Integral Reconstitutor


Artifact – Augmentation

,  Sacrifice augmented artifact: Search your library for an artifact card  with converted mana cost less than or equal to the converted mana cost  of the sacrificed artifact, put it onto the battlefield, and attach  Integral Reconstitutor to  it. If you do, shuffle your library.
Augment

"Let us begin again."
–Memnarch


Hmm, you're right. Noted.
This is really cool. Kind of like Birthing Pod , but better IMO. This is a cool exploration of the space.

Jul 18, 2011 -- 1:09AM, Needmoredesu wrote:

Enchantress' Locket -
Artefact - Ethereal
Melded Enchantment has "If this card was to be put into a graveyard from play, return it to it's owners hand instead."
Ethermeld (: Attach to target enchantment you control. Ethermeld only as a sorcery.)
The locket serves two purposes, vanity and preventing red mages from ruining your day.


I like it! Nice nod to the various enchantresses. Minor spelling and wording issues.

Jul 18, 2011 -- 9:47AM, 4227 wrote:

Reality Clasp 
Artifact - Ethereal

When melded enchantment is put into a graveyard, return it to its owner's hand.
Ethermeld  


This is, well, good. It's also identical to Enchantresses Locket (the second submission in this thread). Ranking is giving you the benefit of the doubt.

Jul 18, 2011 -- 7:11AM, zix200 wrote:

Cryptic Manifold -
Artifact - Ethereal
Melded Enchantment gains Hexproof and "Sacrifice this perminant: You gain Hexproof until end of turn."
Ethermeld (: Attach to target enchantment you control. Ethermeld only as a sorcery.)
"Don't touch? Where does it say that?" - Mikki, Goblin Mastermind


I  like this too. It's straight ahead while still being interesting,  although to be honest, I'm not sure how Hexproof is relevantly different  enough to shroud once this has been attached (presumably you're not  attaching another one).

Jul 18, 2011 -- 1:42AM, 1darkangel6 wrote:

Reset Button |
Artifact - Augmentation
When ~ enters the battlefield, untap all artifacts you control.
Augmented artifact has ": Untap this artifact." 
Augment 

"Able to reset all that couldn't be undone. The master button to push."


Simple idea, well done. I like it. I don't really get the flavour text.

Jul 18, 2011 -- 5:54AM, Qazior wrote:

Expander's Toolkit |
Artifact - Augmentation
At the beginning of your upkeep, you may exchange augmented artifact with an artifact card in your hand.
Augment  (: Attach to target artifact you control. Augment only as a  sorcery.)


The use of exchange is interesting - I'm not actually  sure whether the Toolkit would end up attached to the new permanent or  not. I think this could actually cost a little less - not a lot though.

Jul 18, 2011 -- 11:11PM, theatog wrote:

Secret Compartment
Artifact - Augmentation
Whenever ~ becomes attached to an artifact, flip a coin. If you win the flip, sacrifice ~ and draw two cards
Augment -
For a goblin, the amusement of a puzzle only last as long as its average attention span.


A secret compartment that you lost the key for? It's OK.  I like the flavour text!

Jul 18, 2011 -- 10:48AM, GeoCorporation wrote:

Reality Loop -
Artifact - Ethereal
Whenever an enchantment comes into play, attach Reality Loop to it.
At the end of turn, return all permanents with Reality Loop attached to them to their owners' hands.
If  Reality Loop would leave the battefield due to an ability or spell,  instead return Reality Loop into play under it's owner's control.
Ethermeld
Here we go again.

wordy card is indeed WORDY


Short  of things like Fists of Ironwood , I'm not sure I get this card. I  think it's reasonable, but I don't think I get it. Maybe I'm not Johnny  enough. The only thing it seems good for is making your opponents Auras  irrelevant on defence. Also think it could do without the second  ability completely.

Jul 18, 2011 -- 5:15PM, littleteapot wrote:

Voltaic Lock
Artifact - Augmentation
, : Untap augmented artifact.
Augment -


*sucks indrawn breath through teeth*
While there's nothing technically wrong with tapping permanents attached to other permanents (as Second  Wind shows us), it's highy unintuitive to most players IMO. I  personally mark up Second Wind as a failed experiment personally. But  yes, it works within the rules, and I love the flavour nod.

Jul 17, 2011 -- 11:44PM, Cabal_Rituals wrote:

Parasite Engine
Artifact - Augmentation
You may activate augment abilities of augmentations you don't control.
Augmented artifact is an Augmentation with augment and "Augmented permanent is a copy of this artifact."
Augment


Er... I can't even imagine how complicated this would be to play. That and the fact that it kind of cascades backwards - you augment something, which becomes a copy of parasite engine, and then you attach that - which already has an attachment itself - to another artifact, etc etc. And every time you do that, you're pretty much doing nothing. All you can do is activate your opponents augment abilities - it doesn't change the legal target for an attachment, so you can't attach your opponents augmentations to your own artifacts.

Jul 18, 2011 -- 2:23AM, Novacat wrote:

Gonna try something tricky here...

Jewel of Timelessness
Artifact - Ethereal Augmentation Equipment
Attached permanent has Shroud and is indestructible.
Ethermeld
Augment
Equip
Nothing can alter the jewel; not even time. 


This just doesn't make sense. Probably not a good direction to go in.


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2 years ago  ::  Jul 24, 2011 - 6:42PM #29
zix200
Date Joined: May 25, 2011
Posts: 391
I thought it would be a fun add on if you decided to use another Ethereal on it. might be a fun addition.
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2 years ago  ::  Jul 24, 2011 - 9:18PM #30
Edacade
Date Joined: Mar 11, 2008
Posts: 3,984

Jul 24, 2011 -- 4:36PM, Imidazoline wrote:

Er... I can't even imagine how complicated this would be to play. That and the fact that it kind of cascades backwards - you augment something, which becomes a copy of parasite engine, and then you attach that - which already has an attachment itself - to another artifact, etc etc. And every time you do that, you're pretty much doing nothing. All you can do is activate your opponents augment abilities - it doesn't change the legal target for an attachment, so you can't attach your opponents augmentations to your own artifacts.




I have to correct this faulty thinking, sorry: If Augmentations are supposed to be functionally similar to Equipments, and have an activated ability (Augment) that mirrors Equip, this is what you need to know--Equip [cost] means "[cost]: Attach this Equipment to target creature you control. Activate as a sorcery." So, Augment [cost] means "[cost]: Attach this Augmentation to target artifact you control. Activate as a sorcery." I think you get that part. The part you don't get is that if you activate the ability, you control the ability. Doesn't matter if you control the source of the ability or not. So, in relation to the Parasite Engine, you could activate your opponent's Augmentations targetting only artifacts you control, but not the artifacts he/she/they control.

I'll give Lethal Vapors as the example to prove my point, since it's the only card I know of that has "you" in the effect and can be activated by non-controller players. {edit} Gatherer educates me to Lightning Storm , Mana Cache , and Mercenaries .

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