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2 years ago ::
Jul 18, 2011 - 11:15PM
#21
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Date Joined:
Mar 29, 2005
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Secret Compartment  Artifact - Augmentation Whenever ~ is attached to an artifact, flip a coin. If you win the flip, sacrifice ~ and draw two cards Augment -  For a goblin, the amusement of a puzzle only last as long as its average attention span.
You'll want to phrase it "Whenever ~ becomes attached to an artifact." Worded as you have it, it will constantly trigger until you win a flip (negating the point of having a coin flip). "Is" describes a state of being, while "becomes" describes an action.
Ever feel like people on these forums can't possibly understand how wrong they are? Feeling trolled? Don't get mad. Report Post.
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2 years ago ::
Jul 19, 2011 - 6:24PM
#22
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Date Joined:
Nov 12, 2005
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Equip 1 to draw 2 has never gone wrong before
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2 years ago ::
Jul 19, 2011 - 7:45PM
#23
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No walkerquipment?
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2 years ago ::
Jul 19, 2011 - 10:54PM
#24
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No walkerquipment?
Boooooo.
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2 years ago ::
Jul 22, 2011 - 1:37AM
#25
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Date Joined:
Mar 29, 2005
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Any chance of seeing some rank/judges soon?
Ever feel like people on these forums can't possibly understand how wrong they are? Feeling trolled? Don't get mad. Report Post.
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2 years ago ::
Jul 22, 2011 - 1:44AM
#26
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Date Joined:
Jun 28, 2011
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72 hours??? It is already four days ago... Disappointing this is... Post next time on your threads, I will not...
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2 years ago ::
Jul 24, 2011 - 3:52PM
#27
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72 hours??? It is already four days ago... Disappointing this is... Post next time on your threads, I will not...
It's cute that you think I mind, and that you're still new enough to know that if a contest gets finished at all it's good on these boards, and that you ignored the '-ish' in the thread title. Regardless, last week got a little crazy. I'm grading now though.
Hang on to your hats.
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2 years ago ::
Jul 24, 2011 - 4:36PM
#28
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Ranked submissions, now with comments! Submissions
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Tezzeret's Trinket  Artifact - Augmentation Augmented artifact is a 5/5 Artifact Creature. Augment  "Made from his own etherium, it is said to give life to any artifact it touches."
Yeeeees. Possibly a bit undercosted, but a really neat idea taken from the Tezz. This is the exact reason that CKY is right in that it needs to be defined that Augmentations can't be attached to themseleves, but that's my problem, not yours. Great flavour nod and a great idea ala Rusted Relic .
Quick Trigger |  Artifact -- Augmentation Attach only to equipment. Augmented artifact has: "Equip -- ". Augment -- 
Another really simple idea, well executed.
You should probably make it so augments can't be attached to themselves.
Integral Reconstitutor
 Artifact – Augmentation
, Sacrifice augmented artifact: Search your library for an artifact card with converted mana cost less than or equal to the converted mana cost of the sacrificed artifact, put it onto the battlefield, and attach Integral Reconstitutor to it. If you do, shuffle your library. Augment 
"Let us begin again." –Memnarch
Hmm, you're right. Noted. This is really cool. Kind of like Birthing Pod , but better IMO. This is a cool exploration of the space.
Enchantress' Locket -  Artefact - Ethereal Melded Enchantment has "If this card was to be put into a graveyard from play, return it to it's owners hand instead." Ethermeld ( : Attach to target enchantment you control. Ethermeld only as a sorcery.) The locket serves two purposes, vanity and preventing red mages from ruining your day.
I like it! Nice nod to the various enchantresses. Minor spelling and wording issues.
Reality Clasp  Artifact - Ethereal
When melded enchantment is put into a graveyard, return it to its owner's hand. Ethermeld
This is, well, good. It's also identical to Enchantresses Locket (the second submission in this thread). Ranking is giving you the benefit of the doubt.
Cryptic Manifold - Artifact - Ethereal Melded Enchantment gains Hexproof and "Sacrifice this perminant: You gain Hexproof until end of turn." Ethermeld (: Attach to target enchantment you control. Ethermeld only as a sorcery.) "Don't touch? Where does it say that?" - Mikki, Goblin Mastermind
I like this too. It's straight ahead while still being interesting, although to be honest, I'm not sure how Hexproof is relevantly different enough to shroud once this has been attached (presumably you're not attaching another one).
Reset Button |  Artifact - Augmentation When ~ enters the battlefield, untap all artifacts you control. Augmented artifact has " : Untap this artifact." Augment 
"Able to reset all that couldn't be undone. The master button to push."
Simple idea, well done. I like it. I don't really get the flavour text.
Expander's Toolkit |  Artifact - Augmentation At the beginning of your upkeep, you may exchange augmented artifact with an artifact card in your hand. Augment ( : Attach to target artifact you control. Augment only as a sorcery.)
The use of exchange is interesting - I'm not actually sure whether the Toolkit would end up attached to the new permanent or not. I think this could actually cost a little less - not a lot though.
Secret Compartment  Artifact - Augmentation Whenever ~ becomes attached to an artifact, flip a coin. If you win the flip, sacrifice ~ and draw two cards Augment -  For a goblin, the amusement of a puzzle only last as long as its average attention span.
A secret compartment that you lost the key for? It's OK. I like the flavour text!
Reality Loop -  Artifact - Ethereal Whenever an enchantment comes into play, attach Reality Loop to it. At the end of turn, return all permanents with Reality Loop attached to them to their owners' hands. If Reality Loop would leave the battefield due to an ability or spell, instead return Reality Loop into play under it's owner's control. Ethermeld  Here we go again.
wordy card is indeed WORDY
Short of things like Fists of Ironwood , I'm not sure I get this card. I think it's reasonable, but I don't think I get it. Maybe I'm not Johnny enough. The only thing it seems good for is making your opponents Auras irrelevant on defence. Also think it could do without the second ability completely.
Voltaic Lock  Artifact - Augmentation
, : Untap augmented artifact. Augment - 
*sucks indrawn breath through teeth* While there's nothing technically wrong with tapping permanents attached to other permanents (as Second Wind shows us), it's highy unintuitive to most players IMO. I personally mark up Second Wind as a failed experiment personally. But yes, it works within the rules, and I love the flavour nod.
Parasite Engine  Artifact - Augmentation You may activate augment abilities of augmentations you don't control. Augmented artifact is an Augmentation with augment and "Augmented permanent is a copy of this artifact." Augment 
Er... I can't even imagine how complicated this would be to play. That and the fact that it kind of cascades backwards - you augment something, which becomes a copy of parasite engine, and then you attach that - which already has an attachment itself - to another artifact, etc etc. And every time you do that, you're pretty much doing nothing. All you can do is activate your opponents augment abilities - it doesn't change the legal target for an attachment, so you can't attach your opponents augmentations to your own artifacts.
Gonna try something tricky here...
Jewel of Timelessness  Artifact - Ethereal Augmentation Equipment Attached permanent has Shroud and is indestructible. Ethermeld  Augment  Equip  Nothing can alter the jewel; not even time.
This just doesn't make sense. Probably not a good direction to go in.
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2 years ago ::
Jul 24, 2011 - 6:42PM
#29
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Date Joined:
May 25, 2011
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I thought it would be a fun add on if you decided to use another Ethereal on it. might be a fun addition.
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2 years ago ::
Jul 24, 2011 - 9:18PM
#30
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Date Joined:
Mar 11, 2008
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Er... I can't even imagine how complicated this would be to play. That and the fact that it kind of cascades backwards - you augment something, which becomes a copy of parasite engine, and then you attach that - which already has an attachment itself - to another artifact, etc etc. And every time you do that, you're pretty much doing nothing. All you can do is activate your opponents augment abilities - it doesn't change the legal target for an attachment, so you can't attach your opponents augmentations to your own artifacts.
I have to correct this faulty thinking, sorry: If Augmentations are supposed to be functionally similar to Equipments, and have an activated ability (Augment) that mirrors Equip, this is what you need to know--Equip [cost] means "[cost]: Attach this Equipment to target creature you control. Activate as a sorcery." So, Augment [cost] means "[cost]: Attach this Augmentation to target artifact you control. Activate as a sorcery." I think you get that part. The part you don't get is that if you activate the ability, you control the ability. Doesn't matter if you control the source of the ability or not. So, in relation to the Parasite Engine, you could activate your opponent's Augmentations targetting only artifacts you control, but not the artifacts he/she/they control.
I'll give Lethal Vapors as the example to prove my point, since it's the only card I know of that has "you" in the effect and can be activated by non-controller players. {edit} Gatherer educates me to Lightning Storm , Mana Cache , and Mercenaries .
Rules Advisor as of 8-26-09 Joined the crowd and got an Avatar from zammm's Avatar Workshop on 5-6-2012 Currently Working on:
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nothing in particular Recent Plays:
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none That "Dual Colors" personality test thing
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 I am Black/Green Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
Oh, but wait, there were multiple answers that fit my thoughts to some questions. What colors did they say I was?
 I am Blue/Green
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral. Some RPG Personality Test I saw
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Planeswalker Scorecard
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