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Magic: The Gathering Daily MtG Article .. 7/18/2011 Feature: "Classic: Magic's Bumper Crop"
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2 years ago  ::  Jul 18, 2011 - 6:24PM #11
Katastrophe
Date Joined: Nov 29, 2007
Posts: 330

Shivan Dragon. "Again, good cards come, good cards go." Note, too, Rose says, that Crimson Hellkite and Volcanic Dragon both appear in Classic. Furthermore, even Serra Angel has cropped up in other recent releases (Anthologies). "Not being in Classic doesn't mean it'll never get published again," Rose says.



"We cut the Shivan, but we gave you Volcanic Dragon!" - R&D then and now. It's funny how in this article, at the current time, the mouseover card image for the Volcanic Dragon is the M12 one. Oh, if I had a time machine.

Bill Rose said all that stuff about commons some uncountable* number of years ago. Agreeing or disagreeing with the article is pointless. It's not like, oh, this thing has changed in 10 years, and this other thing has not. This is all ancient history. If any of it still applies, it's coincidence, or it's about something fundemental to Magic. I'm saying that the current R&D members are just as entertained by this article as we are. (For example: "Wow, did I really say that core set cards needed to simpler, and then slot in Celestial Dawn with the excuse that kitchen table players intuitively played the card right? Haha wow. And that card wasn't even part of our Mirage quota.")

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2 years ago  ::  Jul 19, 2011 - 5:39AM #12
Bezman
Date Joined: Sep 26, 2007
Posts: 360

Jul 18, 2011 -- 5:37AM, rmgustaf wrote:

"admits" "says" "notes" "says simply"

This article would have driven my journalism professor insane!




Would you mind explaining why, for those of us who have never taken such a class?

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2 years ago  ::  Jul 19, 2011 - 10:17AM #13
ROBRAM89
Date Joined: Oct 4, 2007
Posts: 766

Jul 18, 2011 -- 6:24PM, Katastrophe wrote:

Wow, did I really say that core set cards needed to simpler, and then slot in Celestial Dawn with the excuse that kitchen table players intuitively played the card right?



There is a huge difference between "[insert minority group that Wizards caters to] are the only ones who understand this card" and "[insert minority group that Wizards caters to] are the only ones who have a problem with this card." Which is what he actually said.

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2 years ago  ::  Jul 19, 2011 - 3:43PM #14
mabhatter
Date Joined: Aug 3, 2006
Posts: 155
@chronego: artifacts in core sets have been scaled back EXACTLY for the reason you stated. If you want to play a mono deck, you have to be aggressive enough to pull it off.. Or buddy up another color. R&D learned that lesson and also use the lack of artifacts to make the color pie really matter. True, they exist in the game but not in the Draft or Block level.

Consider it like an RTS game on the computer. If game designers didn't vary the maps and units available each level what fun would that be.  If too many people are playing the same thing, take it away and give other people a chance to win!

BANDING!
I think under the NEW combat rules Banding makes sense... It's a great foil to the new deathtouch rules. In a Lure + Greater Basalisk play, it would make the opponent really think... A Wurm becomes an interesting blocker first if it can absorb enough damage to spare the really good 1/1 from dying. It also provides a way to bend "attacker chooses damage" order.. Again, mostly in White... We should get it back. Bands with other can go.. It was pointlessly complicated versus the "all but 1 bands rule before"
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2 years ago  ::  Jul 19, 2011 - 3:50PM #15
mabhatter
Date Joined: Aug 3, 2006
Posts: 155
I'd laugh... I don't think in 1999 many people thought Magic would be around continuously for another 13 years... Even D&D went through major lulls in interest every 5-7 years.. That Magic would be selling 10x MORE cards later is a big accomplishment.

Going back I dislike the idea of a "perfect" core set. Something exactly matched to showcase card types, colors, and strategies... A set designed to be sold and played as a "box" much like a Cube. That represents the best of Twenty Years.
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2 years ago  ::  Jul 19, 2011 - 4:51PM #16
chronego
Date Joined: Jul 6, 2011
Posts: 1,290

Jul 19, 2011 -- 3:43PM, mabhatter wrote:

@chronego: artifacts in core sets have been scaled back EXACTLY for the reason you stated. If you want to play a mono deck, you have to be aggressive enough to pull it off.. Or buddy up another color. R&D learned that lesson and also use the lack of artifacts to make the color pie really matter. True, they exist in the game but not in the Draft or Block level.   Consider it like an RTS game on the computer. If game designers didn't vary the maps and units available each level what fun would that be.  If too many people are playing the same thing, take it away and give other people a chance to win!



Fair enough. I didn't think much before posting that; I kind of regret it now. Mono-color decks having all answers available would make every color like Blue, or even better, and this is not a Good Thing. And also, in hindsight, I realized that Black being unable to handle two types of permanents is essential for balancing the color, since it can hit both cards in the hand and creatures better than any other color.

Still, I am kind of sad to see almost no mono-color decks played any more. My inner Vorthos wants to see more mages like the Planeswalkers, who pick a single color and make it work. That seems more like what Magic would be, at least to me. When every mage runs around wielding two or three colors at minimum, the color philosophies tend to weaken as they no longer have any strong representatives. And with so many dual lands around these days, there's almost no penalty for slipping into a second color to cover your weaknesses, which kind of defeats the entire point of playing mono-color decks: if your two-color deck running twelve dual lands AND fetchlands to thin your deck can be almost as consistent, why play just one color?

Then again, Ravnica was and still is my favorite block ( Orzhov forever! ) so I can definitely see why two-color decks are fun.

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2 years ago  ::  Jul 19, 2011 - 6:08PM #17
mabhatter
Date Joined: Aug 3, 2006
Posts: 155
Small fix:

Going back I LIKE the idea of a "perfect" core set. Something exactly matched to showcase card types, colors, and strategies... A set designed to be sold and played as a "box" much like a Cube. That represents the best of Twenty Years.

I think a "perfect cube" would be a cooltreat for next summer.. Whatever they choose to do for the big 2.0. Should start seeing teasers. Much like  2009 teased us with Planechase, Zendikar, then FTV:Relics. 2010 teased us with Archenemy, FTV:Exiled then Scars. 2011 got us Commander, FTV: Legends.. You can already start to guess from Commander card selection, and from M12 the direction Innistrad is going... Legends, enchantments, Commander, a heavy Ravnica feel so far and the "Pheddlagrif" man returning... (we need a new one because the other one is Reserved) don't tell the Man what's "balanced".  Well OK.. Do tell him.. His first try at a core set only had Nine (or so) really bad overpowered cards... We can trust him...
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2 years ago  ::  Jul 20, 2011 - 11:28AM #18
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136
As much as I'd buy it anyways to harvest the cards, I'd hate a pre-built cube for the same reasons I hate pre-built ANYTHING. Deckbuilding is my favorite part of Magic, so anything that takes that part away bugs me. Still, after they were willing to drop Sol Ring & Lightning Greaves (Plus a large number of mythics) in commander, it would be interesting to see what they'd be willing to drop in a cube. The only issue for them would be selling it: It would need to contain 360 high quality cards to be a real cube, and the Commander decks with their 100 were already $30. Still, there might be enough interested buyers for it to be worth producing.
Immature College Student
(Also a Rules Advisor)

   
   
   
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Magic: The Gathering Daily MtG Article .. 7/18/2011 Feature: "Classic: Magic's Bumper Crop"
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