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2 years ago ::
Jul 12, 2011 - 8:47AM
#1
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Date Joined:
May 27, 2007
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I'm always impressed when individuals are able to churn out sets of their own cards; I've never been able to do that myself. The amount of commitment and creativity required combined with the amount of scrutiny I tend to put into my own work makes it hard for me to make consistent progress towards making 250-ish cards. Still, I've always been fascinated by the idea of making a block, making another block, then making my own core set, and having my own Standard. To be honest, I don't think I'm capable of doing that on my own, but it's a project I'd be happy to share. The splendor of drafting a set I've personally worked on seems too rewarding to pass up. Having cube drafted with my own cards before makes drafting a custom set seem like an even more powerful experience.
So, would you be interested in collaborating with myself and others towards the goal of making a core set and two blocks? If so, what thoughts do you have on this project as far as structure and design are concerned? If not, do you have any suggestions that would help the project out?
If all goes well with this project, we could perhaps even repeat it a few times and end up with an Extended format.
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2 years ago ::
Jul 12, 2011 - 9:07AM
#2
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Date Joined:
May 25, 2011
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alight i'm game... If you want some sort of writer involved... I do have some cool card ideas that are in my computer but I take more pride in story telling. btw i know it's lame but i want this... the comedic value of goblins. Sea Monkey   Creature - Ape
Islandwalk To test new equipment goblins have resorted to an age old tradition... Animal testing.
1/2
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2 years ago ::
Jul 12, 2011 - 9:13AM
#3
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Date Joined:
Apr 28, 2008
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I know that this inevitably will fail, but I'm up for doing it anyway.
Everything Mown does is elegant.

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2 years ago ::
Jul 12, 2011 - 10:48AM
#4
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I know that this inevitably will fail, but I'm up for doing it anyway.
Pretty much this.
I think most individuals are attracted to the idea of creating a custom block from which they can actually play from, but too few are willing to put in the effort it takes to do so. I'm currently trying my hand at a set of my own, but without any sort of team... I can't see it going anywhere. Rallying a group of creative individuals that practice their craft autonomously to a single cause is difficult.
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2 years ago ::
Jul 12, 2011 - 11:04AM
#5
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Date Joined:
May 27, 2007
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Okay, well interest has been expressed, so let's start brainstorming. For the core set, I personally really like the mechanics Evoke and Kicker. Even though I know they won't put Mulldrifter in a core set, I get sad every time I see Divination reprinted in its stead. As for Kicker, I like being able to get just a little more value out of my cards later on in the game. I also thought of using the core set (and Evoke) to revisit a few creatures that I personally like. Mogg Fanatic was 'revisited'--redesigned to suit the new combat damage mechancis--with Goblin Arsonist . We could do the same for Bottle Gnomes or other pet creatures. What are you thoughts on Evoke and/or Kicker? What mechanics would you like to see in a core set? Also, would anyone like to suggest ideas or themes for our blocks? As for the project inevitably failing, maybe so. A lot of people assumed that about the Space: the Convergence cube, but now the project is almost done. It went through tides of popularity, and has had many different people work on it.
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2 years ago ::
Jul 12, 2011 - 11:20AM
#6
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Date Joined:
May 25, 2011
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I want Clockwork again. not the new stuff but the old like Clockwork Steed i love winding my little clocks up only to have them torn to pieces... Artifact sunburst might be fun as well.
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2 years ago ::
Jul 12, 2011 - 11:22AM
#7
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Date Joined:
Mar 15, 2010
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I'm game.
I think you should lay out the foundations of the set then send your designers maybe 15 cards at a time like:
"cheap Evoke blue common"
or
"Bomby limited green mythic"
And have them do it in chunks. You'd be done in no time!
Official Rules Advisor
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2 years ago ::
Jul 12, 2011 - 11:42AM
#8
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Date Joined:
May 27, 2007
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I want Clockwork again. not the new stuff but the old like Clockwork Steed i love winding my little clocks up only to have them torn to pieces... Artifact sunburst might be fun as well.
I never really liked the clockwork dudes. I'm partial to Clockwork Dragon , but that's about it. Personally, For now, I'd pass on clockwork creatures, but you could try to sell me on it or get a few other users to side with you.
**It appears old clockwork dudes work differently than the newer ones I'm familiar with. I still don't really like them, but I'm more open to the idea. Would you be against making a new clockwork creature in the old fashion?
I'm game.
I think you should lay out the foundations of the set then send your designers maybe 15 cards at a time like:
"cheap Evoke blue common"
or
"Bomby limited green mythic"
And have them do it in chunks. You'd be done in no time!
This seems like a pretty good design philosophy. 15 cards per person 'at a time' seems like a lot, depending on the time interval.
Laying out foundations is the idea of this thread, though. I'm trying to get some ideas flowing right now, talking about the returning mechanics in the core set and potential reprints. Before we can really get down and dirty, though, we should have a good idea of what the blocks mechanics will be. I'd like to include some 'sleeper' cards in the core set and the first block whose functionality improves as more sets are added to our Standard.
I imagine deciding on mechanics and maybe brainstorming over the sets' mythics would be a decent enough outline.
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2 years ago ::
Jul 12, 2011 - 11:49AM
#9
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Posting the set skeleton would help, along with the cards you want. If you want to brainstorm that, then at least set up guidelines and the unifying theme.
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2 years ago ::
Jul 12, 2011 - 12:03PM
#10
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Date Joined:
May 25, 2011
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Clockwork Menice Artifact Creature - ConstructSunburst When ~ attacks or blocks remove a +1/+1 counter from ~ after combat. If a creature delt combat damage by ~ is sent to the graveyard from play this turn put 2 +1/+1 counters on ~. 0/0 That is a newer version... if i wanted a cool older type i could do... Clockwork Protector Artifact Creature - Construct ~ comes into play with 6 +1/+0 counters. When ~ attacks or blocks remove a +1/+0 counter from ~ after combat. When ~ has no more +1/+0 counters on it, sacrifice ~. Remove all constructsin play from the game and put them back into play. :x:,  : Put X +1/+0 counters on ~. This ability can't cause the total number of +1/+0 counters on ~ to be greater than six. Activate this ability only during your upkeep. 0/5
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