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Switch to Forum Live View 7/08/2011 LD: "Bloodthirst in the Water"
2 years ago  ::  Jul 07, 2011 - 3:21PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.

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2 years ago  ::  Jul 07, 2011 - 9:19PM #2
keiyakins
Date Joined: Jun 20, 2010
Posts: 424
I'm thirsty for a nice tall glass of blood now :P

Regarding the poll... D12 is stopped from being awesome by a couple things. There's a few nasty crash bugs (did no one try going into the Leaderboard screen during testing?) and you still can't manage mana manually. Also I'm a little disappointed at the lack of an Old Save Bonus.

It's still pretty good though.
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2 years ago  ::  Jul 07, 2011 - 9:41PM #3
Amarsir
Date Joined: Oct 28, 2006
Posts: 2,775

This makes me very curious how white and blue will play, given that neither has bloodthirst and (blue especially) they don't play aggro as well.  I also hope bloodthirst isn't the only way to go with red, green, or black, because Limited is a lot more fun when card power varies by archetype.  But they have been doing a good job with Limited design recently, so I have faith.

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2 years ago  ::  Jul 07, 2011 - 10:35PM #4
Nagoragama
Date Joined: Sep 8, 2010
Posts: 17
I still don't understand why you chose bloodthirst as the mechanic to return in M12.  Bloodthirst is the most bland, vanilla keyword that you've done in awhile.  It just increases power and toughness, it does nothing else.  There are so so so many abilities you've introduced to the game over time that do varied useful and entertaining things that are simple enough to fit into a coreset: cycling, kicker, convoke, entwine, provke, and perhaps others could be good for the coreset.  To be honest however, I don't know why Scry couldn't have just been evergreened.  Its a basic and useful enough to be a core part of the game.
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2 years ago  ::  Jul 07, 2011 - 11:17PM #5
raadface
Date Joined: Feb 18, 2011
Posts: 70
just skipped to the poll to say, duels is not bad- its ok, i kinda like keeping it more casual 
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2 years ago  ::  Jul 08, 2011 - 7:20AM #6
silver2195
Date Joined: Jan 2, 2006
Posts: 25

Jul 7, 2011 -- 10:35PM, Nagoragama wrote:

I still don't understand why you chose bloodthirst as the mechanic to return in M12.  Bloodthirst is the most bland, vanilla keyword that you've done in awhile.  It just increases power and toughness, it does nothing else.  There are so so so many abilities you've introduced to the game over time that do varied useful and entertaining things that are simple enough to fit into a coreset: cycling, kicker, convoke, entwine, provke, and perhaps others could be good for the coreset.  To be honest however, I don't know why Scry couldn't have just been evergreened.  Its a basic and useful enough to be a core part of the game.




Cycling, kicker, and entwine are completely flavorless mechanics; they're not appearing in a Core Set anytime soon.

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2 years ago  ::  Jul 08, 2011 - 9:36AM #7
aquariansword
Date Joined: Apr 4, 2010
Posts: 50
"This is just beginning to scratch the surface of Magic 2012 Limited, though. If bloodthirst cards are strong, and blocking is good  against them, how much better are combat tricks? When is it right to  sideboard in defensive cards like Wall of Torches? I don't know the answers to all these questions, but I bet you don't either." from his article

This seems like a problem. So even the devs dont know limited? from reading your earlier articles it seems like it. And yes I bet i do know the answers to these questions. Maybe bloodthirst is better this time than it was in rav, for reasons you probably stated. Rav block was a very slow card advantagy format, where the only bloodthirst guy of note was the potential 5/6 and the guy who could fling himself. one of the problems with bloodthirst is it isnt good on cheap guys. one mana guys are almost always terrible, and getting a conditional 2/2 flyer isnt going to make up for having a 1/1 unblockable.

are combat tricks better? sure, but thats because of how strong +4/+4 is. which also begs the question why that instead of giant growth. just to be different? pump spells dont need to be that big.  It is also weaker with bloodthirst, since it costs 1 more, so its clearly just there to kill the opponent. thats going to happen more often than taking down a big guy. a better fit would have been something like +2+2 trample for G.

also why bring back the zombie lord instead of the vampire lord? most common black guys in the set are vampires. only card that makes good use of the zombie lord is zombie infestation. so why all the vampires then?

and really a 3/2 for 3 and a 3/1 bloodthrist 1 for 3? do we need two guys that are pretty much the same at common. thats just so uninteresting.
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2 years ago  ::  Jul 08, 2011 - 9:55AM #8
MaxFAn
Date Joined: May 4, 2009
Posts: 1,568

I think it's the fastest core set Limited environment we've ever made. Those of you who have been with us for a while may be looking at me sideways when I say that...




Yes, but not for the reason you sem to think.  More because of how unfun Zendikar turned out to be the last time this claim was made.  I see you acknowledged this later, but it still worries me.  Limited should aim to be more like Rise of the Eldrazi.  Best format ever, not close.

The end is always nigh.
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2 years ago  ::  Jul 08, 2011 - 10:42AM #9
NEStomato
Date Joined: Jul 3, 2010
Posts: 1,125

Jul 8, 2011 -- 9:36AM, aquariansword wrote:

This seems like a problem. So even the devs dont know limited?




Well, there's only a limited number of devs, and hundreds of thousands of players, with hundreds of thousands of more hours to spend playing the game after release.  I think that's the point he's trying to make; that the players will be able to find out what the limited environment will be like to a much more exact degree then the devs by simple force of numbers.

also why bring back the zombie lord instead of the vampire lord? most common black guys in the set are vampires. only card that makes good use of the zombie lord is zombie infestation. so why all the vampires then?




But you're forgetting that the Zombie lord makes his own zombies.  You don't need ANY additional cards to make the zombie lord good, so the two common zombies in the set are more then enough.

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2 years ago  ::  Jul 08, 2011 - 12:19PM #10
aquariansword
Date Joined: Apr 4, 2010
Posts: 50

Jul 8, 2011 -- 10:42AM, NEStomato wrote:

Jul 8, 2011 -- 9:36AM, aquariansword wrote:

This seems like a problem. So even the devs dont know limited?




Well, there's only a limited number of devs, and hundreds of thousands of players, with hundreds of thousands of more hours to spend playing the game after release.  I think that's the point he's trying to make; that the players will be able to find out what the limited environment will be like to a much more exact degree then the devs by simple force of numbers.

also why bring back the zombie lord instead of the vampire lord? most common black guys in the set are vampires. only card that makes good use of the zombie lord is zombie infestation. so why all the vampires then?




But you're forgetting that the Zombie lord makes his own zombies.  You don't need ANY additional cards to make the zombie lord good, so the two common zombies in the set are more then enough.





I actually wasnt talking about specifics of this formats limited but i meant limited in general. his other articles havent shown a great deal of knowledge towards drafting either, and his comment about how he doesnt know when to bring in cheap walls or combat tricks?


and ya the zombie lord makes his own minions i was well aware, even gives more synergy with zombie infestation its just annoyign that they are changing it from a fine vamp lord to a zombie lord while making most the commons and uncommon black creatures vampires. could have made the warpath ghoul back into the 3/2 vampire and just left the vampire lord and it would have been much more consistent and probably more fun. change for sake of change isnt good.

same with cards like trollhide which is a functional reprint of savage silohette. why the name change? and kite shields an uncommon worse than the common accorders shield? even in limited its not like accorders shield was always amazing.



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