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2 years ago  ::  Jul 17, 2011 - 1:12PM #221
Mononoko
Date Joined: Jul 2, 2011
Posts: 8
I'm looking to make a U/B deck from mostly M12 and some Scars/Besieged/Phyrexia cards. Currently, I have the following that I would like to be in the deck:
Rune-Scarred Demon  
Sorin's Vengeance
Sphinx of Uthuun

And I have these, if you make a deck and feel like they would fit
Redirect
Steel Hellkite
Argentum Armor

I'm looking for this deck to be good. Interpret that however you like. I'm farily new to magic, so anything you give me will most likely be better than what I have.
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2 years ago  ::  Jul 17, 2011 - 3:37PM #222
Vektor480
Date Joined: Apr 5, 2008
Posts: 18,652

Jul 17, 2011 -- 12:31PM, Josh89X wrote:

- "Mostly" Phyrexian themed, so Pre-Scars Phyrexian stuff only. (Invasion Block, Urzas Block preferrably, Core sets are ok too, but ONLY Tenth Edition and up.)



This somewhat confuses me. In Scars block the Phyrexians were, hum, Phyrexian. Do you mean to keep the theme tied to the old Phyrexians? Such as monoblack ones without Infect and Proliferate?

Jul 17, 2011 -- 12:31PM, Josh89X wrote:

P.S: Do you guys do this for EDH?



I'm fairly certain we could. I, however, have pretty much no experience in EDH, so I'm not up to the task at all. However, someone else most likely is, and if they feel like it, sure, I see no reason not to make an EDH deck. But maybe it would be easier if you specified the General?

Jul 17, 2011 -- 1:12PM, Mononoko wrote:

I'm looking to make a U/B deck from mostly M12 and some Scars/Besieged/Phyrexia cards. Currently, I have the following that I would like to be in the deck:
Spoiler: Show


Rune-Scarred Demon  
Sorin's Vengeance
Sphinx of Uthuun

And I have these, if you make a deck and feel like they would fit
Redirect
Steel Hellkite
Argentum Armor

I'm  looking for this deck to be good. Interpret that however you like. I'm  farily new to magic, so anything you give me will most likely be better  than what I have.



First of all, welcome to the game and to the community!
It seems that you want a control deck. Control decks nulify their opponent's threats one after another, with either creature removal, counterspells or some other ways, so that it can survive until the late game and then drop a big card that is hard to answer and win the game with it. The cards you first mentioned make for nice finishers, so I'll go with that.

8 x Swamp
9 x Island
4 x Darkslick Shores
4 x Creeping Tar Pit
===
3 x Sphinx of Uthuun
3 x Rune-Scarred Demon
===
4 x Tezzeret's Gambit
4 x Foresee
4 x Negate
4 x Contagion Clasp
4 x Go for the Throat
4 x Doom Blade
4 x Mana Leak
1 x Sorin's Vengeance


The deck runs removal, card draw, and the finishers of choice are the demon and the sphinx. Both of them can get the card you need in your hand, and the vengeance is there for being tutored up with the demon if you are close to winning. Foresee makes sure you get your bombs later in the game, but also that you do get them in the late game.

OMG click HERE! OMG!
How to autocard and use decklist format  ---> Show
For autocarding, write [c][/c] with the name of the card inside it.

[c]Island[/c] = Island

For linking a card to Gatherer without writting the name of said card for readers, use the autocard brackets together with and equal sign and right the name of the real card. Then put the message you want inside the tags, like you would do with autocarding. Like this:

[c=Curse of the Cabal]Captain Never-resolves[/c] = Captain Never-resolves

For using the decklist format, follow this:
[deck]
4* Terramorphic Expanse
4* Evolving Wilds
...
[/deck]

It equals:

4 x Terramorphic Expanse
4 x Evolving Wilds
...



Real signature, Sblocked for space: Show

Jan 14, 2012 -- 5:42PM, Vektor480 wrote:

I like storm crow because I really like crows in real life, as an animal, and the card isn't terribly stupid, but packs a good deal of nostalgia and also a chunck of the game's history. So it's perhaps one of the cards I have most affection to, but not because "lol storm crow is bad hurr hurr durr".


Listen to my SoundCloud while you read my signature.
  The Island, Come And See, The Landlord's Daughter, You'll Not Feel The Drowning - The Decemberists by vimschy



Quizzles Show




Quotes Show

Mar 17, 2011 -- 10:28PM, Qmark wrote:

Mar 17, 2011 -- 10:15PM, ROBRAM89 wrote:

Although I do assume you deliberately refer to them (DCI) as The Grand Imperial Convocation of Evil just for the purposes of making them sound like an ancient and terrible conspiracy.

Now, now.
1994 doesn't quite qualify as "ancient".


Oct 11, 2011 -- 9:43PM, Tevish_Szat wrote:

Oh, it's a brilliant plan.  You see, Bolas was travelling through shadowmoor, causing trouble, when he saw a Wickerbough Elder with its stylin' dead scarecrow hat.  Now, Bolas being Bolas took the awesome hat and he put it on his head, but even with all his titanic powers of magic he couldn't make it fit.  He grabbed some more scarecrows, but then a little kithkin girl asked if he was trying to build a toupee.  "BY ALL THE POWERS IN THE MULTIVERSE!" he roared, "I WILL HAVE A HAT WORTHY OF MY GLORY." and so he went through his Dark Lore of Doom (tm) looking for something he could make into a hat that would look as stylish on him as a scarecrow does on a treefolk.  He thought about the Phyrexians, but they were covered in goopy oil that would make his nonexistant hair greasy.  He Tried out angels for a while but they didn't sit quite right.  Then, he looked under "e" (because in the Elder Draconic alphabet, "e" for Eldrazi is right next to "h" for Hat) in his Dark Lore of Doom and saw depictions of the Eldrazi, and all their forms.
"THIS SHALL BE MY HAT!" he declared, poking a picture of Emrakul, "AND WITH IT I WILL USHER IN A NEW AGE OF DARKNESS -- ER, I MEAN A NEW AGE OF FASHION!"

And so Nicol Bolas masterminded the release of the Eldrazi.


Feb 25, 2012 -- 2:54PM, Mown wrote:

Rhox War Monk just flips pancakes, and if games have told us anything, it's that food = life.


Jul 11, 2011 -- 10:47PM, Qmark wrote:

Jul 11, 2011 -- 10:36PM, SleetFox wrote:

This thread has gotten creepy.  XP

Really?
Really?

The last couple days have been roughly every perverse fetish imaginable, but it only got "creepy" when speculation on Mother of Runes's mob affiliation came up?


Jun 26, 2011 -- 5:52AM, MrQuizzles wrote:

Jun 26, 2011 -- 4:59AM, Mown wrote:

Jun 26, 2011 -- 4:44AM, skeindubh wrote:


4 tropical island
4 savannah
4 bayou
4 taiga
4 savannah


Nice mana base.
Not really.



Yeah, really. If my deck was going to cost $1000+, I'd at least make it good.


May 2, 2011 -- 8:18AM, desolation_masticore wrote:

I like to think up what I consider clever names for my decks, only later to be laughed at by my wife. It kills me a little on the inside, but thats what marriage is about.


Apr 3, 2011 -- 1:39AM, DrWorm wrote:

Apr 3, 2011 -- 12:02AM, crazysamaritan wrote:

Of course, the best use [of tolaria west ] is transmuting for the real Tolaria.



Absolutely.  I used to loose to my buddy's Banding deck for ages, it was then that I found out about Tolaria , and I was finally able win my first game.


Aug 30, 2011 -- 5:17PM, Maraxas-of-Keld wrote:

WOAH

wait wait wait

Aug 30, 2011 -- 5:07PM, RPJesus wrote:

You know, being shallow and jusdgmental aside, "I later found out that Jon infiltrated his way into OKCupid dates with at least two other people"



Aug 30, 2011 -- 5:07PM, RPJesus wrote:

"I later found out that Jon infiltrated his way into OKCupid dates with at least two other people"



Aug 30, 2011 -- 5:07PM, RPJesus wrote:

Jon infiltrated his way into OKCupid dates



Aug 30, 2011 -- 5:07PM, RPJesus wrote:

Jon infiltrated



OH MY GOD


Nov 22, 2011 -- 3:52PM, Pontiac wrote:

The only way I'd cast this card is into a bonfire.


Oct 10, 2011 -- 8:55PM, Glasir wrote:

The short answer is that there's no rule barring annoying people from posting, but there a rule barring us from harassing them about it.


Jan 21, 2011 -- 7:11AM, Qmark wrote:


Browbeat is a card that is an appropriate deck choice when there's no better idea available.
"No better idea available" was pretty much the running theme of Odyssey era.


Jul 10, 2012 -- 11:28AM, Dragon_Nut wrote:

Or perhaps it was a more straightforward comment indicating a wish for you to be bitten (Perhaps repeatedly) by a small yet highly venomous arachnid.



Aug 3, 2011 -- 6:46PM, ChaosLight wrote:

You're an idiot, and I'm in no mood for silliness.


Oct 10, 2011 -- 7:30PM, Vektor480 wrote:

Oct 10, 2011 -- 5:53PM, Rubik wrote:

You just... Vektor it.


That's the answer to everything.


Jan 17, 2011 -- 6:16PM, Maraxas-of-Keld wrote:

Jan 17, 2011 -- 5:58PM, Ragnarokio wrote:


I think the problem is that you don't exist.


This would sound great out of context!


Dec 19, 2011 -- 9:07PM, Dilleux_Lepaire wrote:

Modern is like playing a new tournament every time : you build a deck, you win with it, don't bother keeping it. Just build another, its key pieces will get banned.


Aug 4, 2011 -- 2:15PM, Mown wrote:

Aug 4, 2011 -- 1:45PM, Suudsu2200 wrote:


I specifically remember posting a thread when I was just a witty bitty noob.


You make it sound like that's still not the case.


Jan 4, 2011 -- 3:04AM, Niklor wrote:

Rap is what happens when the c from crap is taken away.


Doug Beyer:

But sometimes it's also challenging. Because sometimes OH MY GOD, WHAT THE HELL IS THIS THING?


Mar 20, 2012 -- 1:32PM, Terti wrote:

Flashforward five thousand years (Click for atmosphere) :


Aug 15, 2011 -- 8:06PM, Veslfen wrote:

to paraphrase Jeff Goldblum, Vektor finds a way.


Aug 1, 2011 -- 12:35AM, Ragnarokio wrote:

when in rome RAPE AND PILLAGE


Jan 31, 2012 -- 11:23AM, TchainT wrote:

I always find it helpful when im angry to dress up in an owl costume and rub pennies all over my body in front of a full body mirror next to the window.


Dymecoar:

Playing Magic without Blue is like sleeping without any sheets or blankets.  You can do it...but why?


Omega137:

Me: "I love the moment when a control deck stabilizes. It feels so... right."
Omega137: "I like the life drop part until you get there, it's the MtG variant of bungee jumping"


Zigeif777:

Just do it like Yu-Gi-Oh or monkeys: throw all the crap you got at them and hope it works or else the by-standers (or opponents) just get dirty and pissed.


Apr 1, 2011 -- 10:29AM, JustTerrorIt wrote:

Apr 1, 2011 -- 10:09AM, quadibloc wrote:

It's true that Alpha and Beta didn't contain any cards like Tarmogoyf , Darksteel Colossus , or Platinum Angel . It just contained weak, insignificant cards like Black Lotus , Mox Sapphire , and Time Walk .


Normally it's difficult to pick up on your jokes/sarcasm. But this one's pretty much out there. Good progress. You have moved up to Humanoid. You'll be Human in no time.


Sep 26, 2010 -- 5:11PM, Test-Subject_217601 wrote:

Sep 26, 2010 -- 5:06PM, NeoMint wrote:

I didn't know Samurai were known to be able to cut down whole armies...


They can when they're using lightsabers !


Sep 19, 2011 -- 11:59AM, Sebanovich wrote:

Sep 19, 2011 -- 11:54AM, Long_Con wrote:

My wife brought home a baby black squirrel they found on a horse track and cared for it for a few days.  We named it Grixis, but it died. 


Unearth it!


Jan 15, 2011 -- 8:07PM, Maraxas-of-Keld wrote:

I'm a Da Vinci Neurok.





And I'm on Magic Arcana. How about you?
Oh, by the way, I'm also on From the Lab now.
Twice, actually. And now with my own submited decklist!
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2 years ago  ::  Jul 17, 2011 - 4:34PM #223
Josh89X
Date Joined: Oct 6, 2008
Posts: 8

Jul 17, 2011 -- 3:37PM, Vektor480 wrote:

Jul 17, 2011 -- 12:31PM, Josh89X wrote:

- "Mostly" Phyrexian themed, so Pre-Scars Phyrexian stuff only. (Invasion Block, Urzas Block preferrably, Core sets are ok too, but ONLY Tenth Edition and up.)



This somewhat confuses me. In Scars block the Phyrexians were, hum, Phyrexian. Do you mean to keep the theme tied to the old Phyrexians? Such as monoblack ones without Infect and Proliferate?




Correct, old Phyrexia. Like I said before it doesn't have to be 100% Phyrexian , just a fair portion.

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2 years ago  ::  Jul 17, 2011 - 4:51PM #224
RyuPhalian
Date Joined: Jun 1, 2010
Posts: 168

Jul 17, 2011 -- 10:03AM, Keino wrote:

@Maraxas: Thanks!

@RyuPhalian: You might like Jade Mage , Nemata, Grove Guardian and Gaea's Cradle . Made even better with heartstone or training grounds .




Saddly Nemata, Grove Guardian and Gaea's Cradle are not only hard to find but would probably be a bit out of my small price range. I might be able to find a heartstone , I know I have one around here somewhere . . . I think.

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2 years ago  ::  Jul 17, 2011 - 5:52PM #225
Keino
Date Joined: Aug 27, 2009
Posts: 2,909
A friend of mine wants to make an immortal coil deck. The goal of the deck is to give the coil to his opponent and exile their graveyard. He is being a usual...himself, and refuses to take my advice of splashing . His deck, as it is, is /, and he wants to use things like relic of progenitus , bazaar trader , useful cycling cards , among other useless crap.

If anyone can help me figure out a list for him, then I can show it to him and he can stop fussing over it. I would assume that it is a budget deck, for he is broke. Also, it is more for multiplayer games, so I think ways of doing it to multiple players would be best, either by copying or retrieving it back from the graveyard or something like that. If you feel the need to splash , then I don't blame you. That is the only way I can see it working on a consistent basis. If you can do it without splashing , then he will be more inclined to listen to the advice.

Thanks in advance!
HOW TO AUTOCARD!
When posting in a text box, type [c]Plains[/c] to make your post show Plains .
Are you making a casual mill deck? Please read. Show

Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is.

One-Shot Mill spells are something you should avoid. You can toss tome scour s at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour , you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral . Try to find more permanent styles of milling, like memory erosion , hedron crab , and curse of the bloody tome , so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements.

Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes . You can mill more than 24 before turn 5...which you can then cast the echoes.

If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt . The problem is that there is no mill card that can do that...except hedron crab , over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome , are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy.

There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 x post to pay for X on sands of delirium or for ambassador laquatus . Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment[/c], it is easier to ramp in multiplayer, allowing for big X spells, like mind grind , to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it . There are always new strategies coming out with each new set, so check gatherer for any new mill cards that you find to be the most fun for you!

Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!

Color Pie Qualities Show

: Order, Law, Faith.
: Knowledge, Artifice, Control.
: Corruption, Death, Self-Interest.
: Freedom, Destruction, Victory.
: Nature, Growth, Life.
: Progressive, but too controlling.
: Focused, but short sighted.
: Skilled, but hypocritical.
: Unified, but without a sense of self.
: Cunning, but devious.
: Inquisitive, but incautious.
: Rational, but impulsive.
: Powerful, but spiteful.
: Instinctive, but selfish.
: Fearless, but reckless.

Fun Show

Name: Keino
=100                               Class:
x 236                     Diety:
125/200                       

Weapon: Staff of Fire (=2xdmg/=4+3 dmg)
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2 years ago  ::  Jul 17, 2011 - 6:16PM #226
gtsynthvoice
Date Joined: Oct 22, 2006
Posts: 1,628

Jul 17, 2011 -- 5:52PM, Keino wrote:

A friend of mine wants to make an immortal coil deck. The goal of the deck is to give the coil to his opponent and exile their graveyard. He is being a usual...himself, and refuses to take my advice of splashing . His deck, as it is, is /, and he wants to use things like relic of progenitus , bazaar trader , useful cycling cards , among other useless crap.

If anyone can help me figure out a list for him, then I can show it to him and he can stop fussing over it. I would assume that it is a budget deck, for he is broke. Also, it is more for multiplayer games, so I think ways of doing it to multiple players would be best, either by copying or retrieving it back from the graveyard or something like that. If you feel the need to splash , then I don't blame you. That is the only way I can see it working on a consistent basis. If you can do it without splashing , then he will be more inclined to listen to the advice.

Thanks in advance!




Not wanting to splash U and keeping this R/B makes this somewhat harder as this limits things that allow you to trade with other players. U does this best from what I've seen.  The only red cards I see that can do this are Bazaar Trader and possibly, Confusion in the Ranks if there are other artifacts in the field already.

My Trade Thread

Control capabilities are in all the colors. The difference is in the way they say no.
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2 years ago  ::  Jul 17, 2011 - 6:31PM #227
Keino
Date Joined: Aug 27, 2009
Posts: 2,909

Jul 17, 2011 -- 6:16PM, gtsynthvoice wrote:


Not wanting to splash U and keeping this R/B makes this somewhat harder as this limits things that allow you to trade with other players. U does this best from what I've seen.  The only red cards I see that can do this are Bazaar Trader and possibly, Confusion in the Ranks if there are other artifacts in the field already.




This is basically what I told him.

If you could give a list, of whatever colors, that would be great. Maybe if I show him then he'll decide on using .

HOW TO AUTOCARD!
When posting in a text box, type [c]Plains[/c] to make your post show Plains .
Are you making a casual mill deck? Please read. Show

Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is.

One-Shot Mill spells are something you should avoid. You can toss tome scour s at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour , you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral . Try to find more permanent styles of milling, like memory erosion , hedron crab , and curse of the bloody tome , so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements.

Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes . You can mill more than 24 before turn 5...which you can then cast the echoes.

If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt . The problem is that there is no mill card that can do that...except hedron crab , over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome , are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy.

There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 x post to pay for X on sands of delirium or for ambassador laquatus . Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment[/c], it is easier to ramp in multiplayer, allowing for big X spells, like mind grind , to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it . There are always new strategies coming out with each new set, so check gatherer for any new mill cards that you find to be the most fun for you!

Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!

Color Pie Qualities Show

: Order, Law, Faith.
: Knowledge, Artifice, Control.
: Corruption, Death, Self-Interest.
: Freedom, Destruction, Victory.
: Nature, Growth, Life.
: Progressive, but too controlling.
: Focused, but short sighted.
: Skilled, but hypocritical.
: Unified, but without a sense of self.
: Cunning, but devious.
: Inquisitive, but incautious.
: Rational, but impulsive.
: Powerful, but spiteful.
: Instinctive, but selfish.
: Fearless, but reckless.

Fun Show

Name: Keino
=100                               Class:
x 236                     Diety:
125/200                       

Weapon: Staff of Fire (=2xdmg/=4+3 dmg)
Quick Reply
Cancel
2 years ago  ::  Jul 18, 2011 - 12:11AM #228
Trillah
Date Joined: Jul 16, 2011
Posts: 8
Theis, thanks a bunch for the quick reply! I was trying to send this in a pm.. but my internet is down due to a storm so im forced into using my phone.. and my phone is unhappy trying to send a pm.

I will definitely make the recommended changes on the soldier theme, it will work better that way than how I had planned it out.

Do you think the angel deck is relatively playable as is? I made a mistake of not including sunblast angel... I would use 2 of those instead of 2 radiant, archangel. Anything to improve on?

Thanks for all your help!
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2 years ago  ::  Jul 18, 2011 - 7:32AM #229
theis999
Date Joined: Oct 13, 2009
Posts: 3,581

Jul 18, 2011 -- 12:11AM, Trillah wrote:

Theis, thanks a bunch for the quick reply! I was trying to send this in a pm.. but my internet is down due to a storm so im forced into using my phone.. and my phone is unhappy trying to send a pm.

I will definitely make the recommended changes on the soldier theme, it will work better that way than how I had planned it out.

Do you think the angel deck is relatively playable as is? I made a mistake of not including sunblast angel... I would use 2 of those instead of 2 radiant, archangel. Anything to improve on?  Thanks for all your help!



Happy to help, But be aware that i made the deck with lots of 1 and 2 off's so that when you played the deck you would have to find out what you like the most and discard less useful ideas, you can also try to keep in mind all the cards i listed but didn't use as they are all perfectly playable^^

To be honest i didn't look at the angel deck at all, as when i first got started on the soldier build it was actually quite interesting. But i will give it a go nevertheless.

Jul 16, 2011 -- 8:48PM, Trillah wrote:


And Angel:

2 x Kabira Crossroads
2 x Emeria, the sky ruin
20 x Plains
2 x Platinum Angel
1 x Reya Dawnbringer
2 x Guardian Seraph
2 x Serra Avenger
2 x Emeria Angel
1 x Akroma, Angel of Wrath
2 x Radiant, Archangel
4 x Baneslayer Angel
2 x Magus of the Moat
3 x Wall of Omens
2 x Deathless Angel
1 x Journey to Nowhere
2 x Oblivion Ring
2 x Luminarch Ascension
2 x Urza's Incubator
2 x Pearl Medallion
2 x Mind stone
1 x Day of Judgment
1 x Gideon Jura
1 x Elspeth, Knight-Errant




Oh well, more or less what i expected. As i see it, you have so many cards at the top of the curve that you needed ramp (pearl and incubator) and this makes you vulnerable.

I believe the correct thing would be to make it more controllish. But first a few cards to fit the strategy: Expedition Map to find the ruin, Path to exile / Sword to Plowshares as they are the best spot removal in the game and shines near wrath of god effect, which is another card i would want you to have more of, Scepter of Dominance as a good way to suppress other decks.

I your deck i dislike the amount of top heavy cards (read: big casting cost), your ramping, your removal (because it isn't instant) and the ascention. I like mind stone btw. 

So with all good intention and everything, a deck list coming your way:
28 x lands
26 x plains
2 x Emeria, the sky ruin

11 x creature
1 x Reya Downbringer
2 x Serra Avenger
4 x Baneslayer Angel
1 x Akroma, angel of wrath
3 x Wall of Omens

3 x Oblivion ring
4 x Path to exile
2 x Sword to plowshares
2 x expedition map
4 x Day of Judgment
1 x Wrath of God
3 x Scepter of Dominance
2 x Timely Reinforcement


It plays a lot fever creatures for much more control (removal and wipes), and eventually it wins from Emeria, the sky ruin.

Trick, hold mana open when you subect and enemy attack as they know you can then just kill their dudes, which means they have to attack with more dudes. That is called overextending, and if they do that then you should punish them with day of judgment.

Building the deck, Oblivion ring is great catch them all card and if you only have two then would advice for picking up two new playsets now that they come in m12, path to exile and sword to plowshares are the best spot removal in the game and even more so in their color and will never decrease in value so just pick them up as an investment, wrath of god and day of judgment are both rather costy and can be swapped for other wrath effects if you don't have the money, Scepter of dominance doesn't cost too much but is good because it can tap lands so if your opponent is mana screwed you can just lock them out of the game.

good luck 

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2 years ago  ::  Jul 18, 2011 - 9:37AM #230
Mown
Date Joined: Apr 28, 2008
Posts: 16,713

Jul 17, 2011 -- 12:31PM, Josh89X wrote:

P.S: Do you guys do this for EDH?



I'm fairly certain we could. I, however, have pretty much no experience in EDH, so I'm not up to the task at all. However, someone else most likely is, and if they feel like it, sure, I see no reason not to make an EDH deck. But maybe it would be easier if you specified the General?



I certainly wouldn't. EDH decks are a lot of work, and a lot of cards. I can come with generic suggestions and talk about an already existing deck, but no way I make an entirely new one for you.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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