|
2 years ago ::
Jun 28, 2011 - 6:33AM
#51
|
Date Joined:
Jun 23, 2011
|
Just make separate leaderboards for Archenemy as the 1vs3 and as the 3vs1 and people will want to play both.
|
|
|
|
2 years ago ::
Jun 28, 2011 - 7:55AM
#52
|
Date Joined:
May 19, 2010
|
Change the ready/not ready functionality in multiplayer games so it works similarly to '09. The player(s) who start the lobby can mark themselves as ready and the game will start automatically once someone joins and indicates they are ready.
Once this is implemented a note can be made on the list of lobbies to indicate which lobbies are ready. This would save you from continually going into lobbies and waiting on people who have created a lobby and walked away.
|
|
|
|
2 years ago ::
Jun 28, 2011 - 8:52AM
#53
|
Date Joined:
Jun 21, 2011
|
Custom life for custom games.
Also, Please reevaluate the Dragon's Roar, and Strength of Stone decks. Dragon's needs a way to get some more swamp or even mountain on the board, the shaman and arifact are cool cards, but its not enough. More than anyting I feel like I lose with that deck because I don't have enough mana than anything else. A feature perhaps but one wholly out of player control and utterly up to the randomization generator. Not fun. This will be even more apparent with Malfegor. How fun is it to have a cool card like that but never be able to play it? Dragon's is a wholly different eperience than Ancient who knows that as long as the survive long enough eventually they will have enough mana to drop one of their big guns. With Dragon's I feel like so much depends on your starting hand that you can and do lose on the turn when your starting lands dry up and you draw a whelping or something.
Strength of stone could do with a little more purpose. I am on a knife edge here, because while I love that the deck is so scattered, the lack of theme besides "stone" gives the player a lack of direction when playing. Which is good and bad. Perhaps you could evaluate the creatures in the deck and make some changes? There is really no stand out draw in there, I love the idea of a red control/sweep deck but it needs some more appealing a and interesting creatures for that purpose. I dont' want to see Koth become a burn deck or tread too close to the DLC red/blue, nor do I want him to be about racing to get his fatty's like Dragon's, but having 4 earth elementals and 3 goblin mountainwalks is a little overkill. I'm not asking for more powerful creatures per se, just more interesting ones. (And why is it Koth has no legendary? I'm pretty sure every other deck has one at least creature or artifact? Not that legendaries win games but it is fun to unlock them and dream up nasty ways to use them on your opponents.) Like, the Hellion's are cool cards. Drop a Claw on the Hellion, it could be game over in one sweet move, but where is the mana to do so? All the red decks suffer from this drought, design?
|
|
|
|
2 years ago ::
Jun 28, 2011 - 5:17PM
#54
|
|
|
Here's one that'll speed up gameplay, especially if they're going to be introducing Bogardan Hellkite or Grapeshot and the like that we saw in some challenges: Instead of having a menu to choose a target player, or choose between creatures and players, just make player avatars into clickable targets for spells that can target them.
"Char you." ~Craig Jones Spoiler:
Show
|
|
|
|
2 years ago ::
Jun 28, 2011 - 5:22PM
#55
|
|
|
Here's one that'll speed up gameplay, especially if they're going to be introducing Bogardan Hellkite or Grapeshot and the like that we saw in some challenges:
Instead of having a menu to choose a target player, or choose between creatures and players, just make player avatars into clickable targets for spells that can target them.
Too bad that doesn't work for Xbox or PS3 users ;P
|
|
|
|
2 years ago ::
Jun 28, 2011 - 5:33PM
#56
|
|
|
Oh, uh... right-stickable also, please.
"Char you." ~Craig Jones Spoiler:
Show
|
|
|
|
2 years ago ::
Jun 28, 2011 - 7:02PM
#57
|
Date Joined:
Oct 13, 2010
|
Would a "floating cursor" (I don't know if there is a term for this, just some way to mimic a mouse cursor during a game) option for Xbox 360 and PS3 be a better option for the game? Using the sticks to flick around the screen can be painful and slow. Archenemy is extremely annoying, and putting in cards that require you to pay attention to different zones ( Punishing Fire ) it get's a little bit more difficult to navigate around the battlefield. Having a "free floating" cursor tied to an analog stick would be loads better than trying to flick my way through a complex board state. I think there are little "hotkeys" to jump around the board quicker (like I think flicking down on one of the sticks always reverts to your hand),but it's just not very intuitive. At least with the movable cursor I can have a little bit more control in my movement and the cards are big enough that if you make the scroll speed a decent speed, a player shouldn't have trouble navigating the board or overshooting cards. Could something like this ever be implemented?
|
|
|
|
2 years ago ::
Jun 28, 2011 - 9:34PM
#58
|
Date Joined:
Jun 18, 2009
|
Change the ready/not ready functionality in multiplayer games so it works similarly to '09. The player(s) who start the lobby can mark themselves as ready and the game will start automatically once someone joins and indicates they are ready.
Once this is implemented a note can be made on the list of lobbies to indicate which lobbies are ready. This would save you from continually going into lobbies and waiting on people who have created a lobby and walked away.
This sounds good in theory but I don't choose ready until everyone else in the lobby chooses ready, to get around the 2HG lobby freezing bug.
I personally believe that users should not be able to create lobbies, at least for ranked games, all players should choose which gametype they wish to play and then are put into a game queue. If you don't choose ready within 15 seconds, you be booted automagically.
Although on a higher level I do not think there should be ranked lobbies at all, but that leaves us with only player lobbies which would definitely need to be created...
|
|
|
|
2 years ago ::
Jun 29, 2011 - 2:18AM
#59
|
Date Joined:
Jun 25, 2011
|
I would like deck choice to remain hidden in the lobby. Then, once both players have readyed up, each player can see the opponents deck choice. Quitting at this stage would count as a loss. This would dovetail nicely with a multiple deck editing feature so I can save different versions of a deck. Once each player has seen the decks they can choose the best deck build for each scenario. At the moment deck builds have to cover all scenarios but multiple deck builds would allow me to choose an aggressive set up (unquenchable fire v ancient depths), or a more conservative, life enhancing build for a mirror match.
|
|
|
|
2 years ago ::
Jun 29, 2011 - 3:49AM
#60
|
|
|
Would a "floating cursor" (I don't know if there is a term for this, just some way to mimic a mouse cursor during a game) option for Xbox 360 and PS3 be a better option for the game? Using the sticks to flick around the screen can be painful and slow. Archenemy is extremely annoying, and putting in cards that require you to pay attention to different zones ( Punishing Fire ) it get's a little bit more difficult to navigate around the battlefield.
Having a "free floating" cursor tied to an analog stick would be loads better than trying to flick my way through a complex board state. I think there are little "hotkeys" to jump around the board quicker (like I think flicking down on one of the sticks always reverts to your hand),but it's just not very intuitive. At least with the movable cursor I can have a little bit more control in my movement and the cards are big enough that if you make the scroll speed a decent speed, a player shouldn't have trouble navigating the board or overshooting cards.
Could something like this ever be implemented?
I think this would be an excellent idea. I was playing the archenemy challenges last night on xbox and found it extremely difficult to select the archenemies cards, to just read what they were, espcially when they had enchantments on them. For some i had to just give up as once the highlighter when back to your hand you would have to flick "up" on the right stick nearly 20 times to get to their cards, which was a great pain. I think therefore that the right stick should be mapped to a cursor instead, this would enable easier selection of cards.
|
|
|