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Switch to Forum Live View 6/22/2011 BoaB: "A Whole New World"
2 years ago  ::  Jun 21, 2011 - 4:57PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Building on a Budget, which goes live Wednesday morning on magicthegathering.com.

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2 years ago  ::  Jun 21, 2011 - 9:43PM #2
MrChuckles
Date Joined: Feb 23, 2009
Posts: 12
Tezzeret's Gambit seems worthy of consideration in the Ascension list. Maybe over Forsees?
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2 years ago  ::  Jun 22, 2011 - 12:34AM #3
raadface
Date Joined: Feb 18, 2011
Posts: 70
Yay for post Jace/stoneforge standard :D
Gives space for a lot more creative archetypes   and yay for pyromancer ascension too ha, its gonna be sad leaving that deck once standard rotates, I've had that deck for a while

Also, I agree with chuckles, tezzerets gambit is actually really awesome in activating the ascension, I'd say the only problem I've had with tezzerets gambit is having a tezzys gambit in hand with no pyro ascension out and you need card draw, cause then it's like you want to save the gambit for once you get your ascension out to then actually activate it but then you also need card draw. Hard decisions lol,

Na but yeah, this should be pretty awesome, I'm sure well see at least a couple new decks out there in the metagame pretty soon

And imo, I think running kiln fiends is never a bad idea, I know in your lists you like to keep a creature-less deck, but I still feel kiln fiend was made for a deck like this, if anything it can be an alternate win condition even though it may appear a little clanky or even slow at times, but I mean, the synergy is there lol, he's even a good sideboard card as well -i think i may like deprive over spell pierce, but im not entirely sure yet

anways, -good stuff
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2 years ago  ::  Jun 22, 2011 - 1:47AM #4
Evaders99
Date Joined: Jun 4, 2011
Posts: 28
I know this Building "on a Budget" - on the one hand, Moltensteel Dragon and Pelakka Wurm seem ripe for budget decks. On the other, I'd rather just play Titans with that mana, maybe a Wurmcoil or a Masticore..
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2 years ago  ::  Jun 22, 2011 - 1:48AM #5
Katastrophe
Date Joined: Nov 29, 2007
Posts: 329
The gist of this article was basically "Attack the new Standard by disrupting its manabase."

After a few brainstorming sessions I realized that all three of these  decks struggled to beat land destruction spells. The decks seemed like  they would flounder when facing a deck that had a dedicated suite of  land destruction spells.

A few quick Gatherer searches revealed that the format doesn't have a ton of dedicated land destruction




Sadly, they've basically taken mana disruption out of the game. Remember the old 5-color Lorwyn decks? Their manabases were Reflecting Pool , Vivid Places , filter land, go. But with one well placed Stone Rain all of their lands would turn into Command Tower (T: do nothing) or Urza's Mine . But that possibility was denied to rogue deckbuilders. ( Drain the Well was too slow.)

Then there was Jund. I'm just going to play all these lands that come into tapped, okay? I'm totally going to untap with them every single time? The Jund deck made playing UB on "turn two" (3) and BRG on "turn 3" (4) too consistent. Well, until people figured out to play Spreading Seas .

Deck builders need to be punished for being too greedy. It's not just those two old decks. New decks might play too few lands (20) or contain a weak splash only supported by a fetchland. (WuB Caw? Others?) Think of it this way. For any "normal deck" (not Dredge, etc) you can cheat on your manabase to make it less reliable, but make your deck stronger. The occasional LD spell teaches players not to "cheat", or punishes narrow builds. Four LD spells in the same game can always be cripping, but R&D has learned how to engineer formats where Draw Go is impossible to build. They can do the same for LD.

Real example: my favorite deck is Legacy Zoo. I'm very greedy - I fetch duals every turn and I need three different colors of mana. Common knowledge says that Wasteland is the nuts against Zoo. They'd be right, if I were playing the gassy 19 land version. But try it with 21 lands, half fetches. Actually, I originally had the two extra lands in the sideboard (for Wasteland), but I kept boarding them in so that's where they stayed. Now when someone Wastes one of my lands I shrug and continue running them over. The 1-for-1 doesn't change my tempo. Sure, I'm slightly weaker against decks without LD. But in Legacy Wasteland is super common.

I'm not saying that adding lands to any deck makes it better against LD, therefore LD is safe. That's dumb, and my Legacy Zoo deck isn't a generalization. I'm saying that LD should be thought of as a form legit form of 'hate', like Pithing Needle or Boil . But instead of hating an archetype, you're hating on greediness. LD has been made into a dirty word recently, but it does a world of good.

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2 years ago  ::  Jun 22, 2011 - 2:30AM #6
Abys1958
Date Joined: Jun 8, 2009
Posts: 21
Sometime ago a transformation sideboard was discussed involving a deck. The Pyromancer Ascension deck can easily start off as either the Splinter Twin/Deceiver Exarch Deck or as a Pyromancer Ascension Deck. Both decks utilize virtually the same search cards to get the correct cards into play while filling up the graveyard.
I have faced this transformation and it was very unexpected. In game one I was hit with the infinite combo just before victory seemed in hand. My opponent was using the brainstorm ability from Jace the Mind Sculptor to help him assemble the combo, but there are still enough cards as demonstrated in the Pyromance Ascension deck to assemble the combo without the Planeswalker.
After I sideboarded, to disrupt the combo, however my opponent had removed the Splinter Twin and Deceiver Exarch and my milling of his library actually helped him fuel his Ascensions as he burned me with only three cards remaining in his library, especially with two Ascensions on the table.
Nevertheless, I believe that there are only limited strategies in dealing with this particular infinite combo, and even less so now that they can peak in your hand and cantrip when doing so with the new blue card from New Phyrexia - Gitaxian Probe, like some of the other "colorless spells - can be cast for life instead of the correct color of mana and can be inserted into almost any deck) has this card proliferating into other decks as much as "proliferate" is used after a player receives their first poison counter in place of damage or a permanent gets a counter.
If playing blue and you have counterspells you will have to play an attrition type strategy - playing slow and waiting until your mana builds on the table and always assuring you can cast as many counters as needed to prevent either Deceiver Exarch or Splinter Twin from reaching the table. Players who face such a deck and do not have a way to deal with the combo that is reliable will lose the match in frustration - it is as if two separate duels take place when you face this deck. Creature removal spells and so forth just sit in your hand when drawn. 
Finally, besides pointing out the possibility of a transformation deck combining Twins/Exarch and Ascension, although two overly powered cards had dominated Standard play in the very expensive decks, also of concern is that the DCI and WotC still has not released a set of standards by which it determines whether a card is broken in a format, especially Standard play. Some reasons were provided for banning the two cards, but WotC and the DCI still has very cleverly navigated around revealing a methodology that the playing community can expect the R & D at Wotc and decision makers within the DCI (affiliated with WotC) to apply in evaluating if a card is broken, especially after they begin receiving hundreds of e-mails from players. MtG players, I believe, want to believe that there are standards adhered to in determining if a card is 'broken" or is a "mistake", such as a way of determining if a card overcomes the randomness factor of playing a 60 card deck with no more than 4 copies of a single card other than basic lands. It was clear that the two banned cards did that and more for too little casting cost, etc, and then could use the additional abilities too easily. An opponent had to have had drawn resources in their opening hand to defeat the searching power or quickly went down in defeat as the controller of Stoneforge Mystic or Jace amassed serious card advantage or obtained specific cards in hand. The next step to prevent a similar impact on the game in the future is to establish some standards that can be adjusted as needed to make proper determinations regarding questioned cards.
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2 years ago  ::  Jun 22, 2011 - 2:45AM #7
Abys1958
Date Joined: Jun 8, 2009
Posts: 21

Jun 22, 2011 -- 12:34AM, raadface wrote:

Yay for post Jace/stoneforge standard :D
Gives space for a lot more creative archetypes   and yay for pyromancer ascension too ha, its gonna be sad leaving that deck once standard rotates, I've had that deck for a while

Also, I agree with chuckles, tezzerets gambit is actually really awesome in activating the ascension, I'd say the only problem I've had with tezzerets gambit is having a tezzys gambit in hand with no pyro ascension out and you need card draw, cause then it's like you want to save the gambit for once you get your ascension out to then actually activate it but then you also need card draw. Hard decisions lol,

Na but yeah, this should be pretty awesome, I'm sure well see at least a couple new decks out there in the metagame pretty soon

And imo, I think running kiln fiends is never a bad idea, I know in your lists you like to keep a creature-less deck, but I still feel kiln fiend was made for a deck like this, if anything it can be an alternate win condition even though it may appear a little clanky or even slow at times, but I mean, the synergy is there lol, he's even a good sideboard card as well -i think i may like deprive over spell pierce, but im not entirely sure yet

anways, -good stuff


I like the Kiln Fiend as part of a transformation sideboard....transforming to a deck with Splinter Twins, Deceiver Exarchs and Kiln Fiends or playing the first game with this sideboard first can unnerve your opponent....but as you are close to casting Deceiver Exarch at the end of your opponent's turn in order to cast Splinter Twin when your turn begins in your 1st main phase, by casting Kiln Fiend one can get their opponent to tap out in order to respond to the threat of a possible 13 points of damage if two Lightning Bolts are cast for example which protects your combo even if you do not have a counterspell like Manaleak or Spell Pierce in hand or don't have a Gitaxian Probe in hand to look in the opponent's hand either. That would be 12 cards which leaves room for spells to counter Valakut/Primeval Titan - run 3x Kiln Fiend and 4x copies of Flashfreeze. 

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2 years ago  ::  Jun 22, 2011 - 4:34AM #8
Mattwp
Date Joined: Jun 22, 2011
Posts: 3
Just prior to reading this article I was working on a Pyro Twin deck idea. I would really like to combine Pyromancer Ascension with Exarch Twins, but I'm wondering if it's doable or best left as seperate decks.

Here's the decklist I was toying with, would love to here any comments or improvements. (I just got back into Magic from a decade long break, so standard format is new to me as are the "newer" cards. Last expansion I was around for was Weatherlight.)

Creatures (8 x )
4 x Kiln Fiend
4 x Deceiver Exarch

Spells (28 x )
2 x Jace Beleren
2 x Koth of the Hammer
4 x Splinter Twin
4 x Pyromancer Ascension
4 x Preordain
4 x Mana Leak
4 x Lightning Bolt
2 x Gitaxian Probe
2 x Cards Chosen Between Staggershock, Burst Lightning, or Arc Trail

Land (24 x )
4 x Halimar Depths
4 x Tectonic Edge
9 x Island
7 x Mountain

Sideboard:
4 x Flashfreeze
3 x Spellskite
2 x Into the Roil
4 x Cards Chosen Between some combination of or 4 of Burst Lightning, Staggershock, Arc Trail
2 x Cards Choosen Between Diminish, Mental Misstep, Spell Pierce, Vapor Snag, Psychic Barrier, or Cancel
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2 years ago  ::  Jun 22, 2011 - 6:43AM #9
ZursApprentice
Date Joined: May 5, 2009
Posts: 183
Honestly, I hate that HateBrew list.  I'm sorry, but having multiple 4cc and 5cc spells with only 8 accelerators isn't going to work.  Casting a LD spell on turn 5 as your first spell of the game is not win.  I don't see how SplinterTwin "struggles against land destruction spells" when LD spells these days cost 5 and SplinterTwin is capable of winning on turn 4.  Also, did anyone else notice it was packing 62 cards?

As far as the pyromancer ascension deck goes...meh.  Been there, done that.  Any deck with that much draw and counters has a decent shot against big green decks like Valakut and Eldrazi and has the disruptive potential to beat SplinterTwin.  It has a solid wincon.  It's a cool deck...but it seems like JVL takes every single opportunity available to showcase it.  It's a good deck.  Got it.  I don't think that we need to keep revisiting it every month on this column.

A transformative Splintertwin sideboard seems like a cool addition to the deck.  And of course, if your opponent sides out all of his removal, an early Kiln Fiend kill (assuming you sub it in) would be very possible.  Other than that, I don't really see any significant additions to the deck.       
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2 years ago  ::  Jun 22, 2011 - 7:40AM #10
Murbot
Date Joined: Apr 10, 2008
Posts: 33
Mimic Vat seems awfully good in the first deck with all those EtB critters. Maybe instead of the Dragon?
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