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Switch to Forum Live View Reported Bugs and Issues for Magic DotP 2012
1 year ago  ::  Feb 22, 2012 - 11:22AM #1431
frzz1979
Date Joined: Jul 20, 2011
Posts: 206

Feb 22, 2012 -- 6:42AM, antkour wrote:

First issue: Opponent's mortivore was 6/6 and I attacked into it with a fiery hellhound pumped to 6/2. The opponent was tapped out so he could not regenerate. My creature died while his survived, getting a stat increase from my creature dying. Shouldn't both creatures go to graveyard at the same time?





I think this is not a bug. Im no expert, but the reason mortivore didnt die is because everything happens at the same time, so, the creatures dealt damage to each other, fiery hellhound goes to the graveyard, instantly making mortivore a 7/7, allowing him to survive because it only has 6 damage assigned. You should've pumped ur creature to 7/2 (if possible) in order to kill mortivore.

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1 year ago  ::  Feb 22, 2012 - 12:25PM #1432
LadenSwallow
Date Joined: Jun 9, 2011
Posts: 431
Creatures don't die from 'damage', they die as a result of 'state based actions' (which is itself having lethal damage). State based actions are all checked at the same time. At the time the state based actions are checked the mortivore would have been a 6/6 with 6 damage marked on it and should have gone to the graveyard.


119.5. Damage dealt to a creature or planeswalker doesn't destroy it. Likewise, the source of that damage doesn't destroy it. Rather, state-based actions may destroy a creature or planeswalker, or otherwise put it into its owner's graveyard, due to the results of the damage dealt to that permanent. See rule 704.

Example: A player casts Lightning Bolt, an instant that says "Lightning Bolt deals 3 damage to target creature or player," targeting a 2/2 creature. After Lightning Bolt deals 3 damage to that creature, the creature is destroyed as a state-based action. Neither Lightning Bolt nor the damage dealt by Lightning Bolt destroyed that creature.

Robvalue: Copy target bug or glitch. You may choose a new card for the copy...
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http://community.wizards.com/go/thread/view/75842/29193605/Promotional_Unlock_Cards_List
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Will never buy games made by Arena Net again.
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1 year ago  ::  Feb 23, 2012 - 3:48AM #1433
Orthor
Date Joined: Jun 25, 2011
Posts: 239
I was in the middle of an epic Trinity of Elements mirror match last night, (I won but almost milled myself in the process) and came across a few issues.

1.  My opponent played Hornet Cannon quite early in the game but it wasn't tapping and untapping like it should as a visual aid so at times I was unsure whether it was tapped or not.  It was sporadic.  I played Hornet Cannon myself later in the game and it seemed to be working fine.

2.  My opponent has Riku of Two Reflections and 2 Ronin Warclub 's on the table.  They play a Hellspark Elemental and pay the copy cost.  After the whole play has resolved each hellspark is equipped with 1 warclub each.  Unless I'm overlooking something this shouldn't be possible as both clubs should be equipped to the last creature that entered the battlefield.

I can't remember the exact order of play but on second thought I think that the rough order of play went: Warclub, Rikku, Warclub, Hellspark.  Could this explain it?

3.  I don't think the following is a bug but would like some confirmation that it isn't.  I have Rikku on the table and play a Bloodbraid Elf and pay the copy cost.  Am I right in saying that I don't get the cascade with the copy because it wasn't cast; it was created on the stack?  This is how it happened in the game.

Thank you.
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1 year ago  ::  Feb 23, 2012 - 3:55AM #1434
sixty4half
Date Joined: Aug 11, 2008
Posts: 1,818

Feb 23, 2012 -- 3:48AM, Orthor wrote:

I was in the middle of an epic Trinity of Elements mirror match last night, (I won but almost milled myself in the process) and came across a few issues.

1.  My opponent played Hornet Cannon quite early in the game but it wasn't tapping and untapping like it should as a visual aid so at times I was unsure whether it was tapped or not.  It was sporadic.  I played Hornet Cannon myself later in the game and it seemed to be working fine.

2.  My opponent has Riku of Two Reflections and 2 Ronin Warclub 's on the table.  They play a Hellspark Elemental and pay the copy cost.  After the whole play has resolved each hellspark is equipped with 1 warclub each.  Unless I'm overlooking something this shouldn't be possible as both clubs should be equipped to the last creature that entered the battlefield.

I can't remember the exact order of play but on second thought I think that the rough order of play went: Warclub, Rikku, Warclub, Hellspark.  Could this explain it?

3.  I don't think the following is a bug but would like some confirmation that it isn't.  I have Rikku on the table and play a Bloodbraid Elf and pay the copy cost.  Am I right in saying that I don't get the cascade with the copy because it wasn't cast; it was created on the stack?  This is how it happened in the game.

Thank you.





Quit wasting your time.   Mike Robless just told us that there WILL BE NO UPDATES for this game EVER.   This is the version that we're stuck with...  Like chunk in The Goonies said, "fffffooooooorrrrrrreeeeeeevvvvvvvvvveeeeeerrrrrrrrrrrrrr"

Chancellor of the Spires is one of the worst cards in the deck. With only two of them, you are almost never going to get one in your starting hand. If you do get it in your starting hand, it will just sit there. If you get to cast it, it will get burned immediately.
- gombl3r

CW is NOT how a mono blue deck should work.
-Khronikos

If anyone in our little group believes in prayer ... we could use all you can give us.

Edit: My name is Mark.
It wouldn't be right to pray for the devil.
-thedevilwuster
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1 year ago  ::  Feb 23, 2012 - 4:56AM #1435
will_dice
Date Joined: Oct 18, 2009
Posts: 5,454

Feb 23, 2012 -- 3:48AM, Orthor wrote:

2.  My opponent has Riku of Two Reflections and 2 Ronin Warclub 's on the table.  They play a Hellspark Elemental and pay the copy cost.  After the whole play has resolved each hellspark is equipped with 1 warclub each.  Unless I'm overlooking something this shouldn't be possible as both clubs should be equipped to the last creature that entered the battlefield.


I can't remember the exact order of play but on second thought I think that the rough order of play went: Warclub, Rikku, Warclub, Hellspark.  Could this explain it?



Hellspark enters the battlefield. Riku's and both Warclub's abilities trigger. I don't know how the game handles such a situation, but in tabletop Magic the player who controls the triggers chooses the order they go to the stack. So all three things are possible:


* If he lets Riku's ability resolve first. The token will be created, triggering both Warclub's ability again. These second triggers will resolve before the original ones, so the warclubs equip the token first, then go to the original one. End result: original Hellspark equipped by both Warclubs.


* If he orders the triggers Warclub-Riku-Warclub: one Warclub equips the original Hellspark. Riku's creates the token, triggering both Warclub's again. Both Warclubs are moved to the token; later, the last Warclub trigger moves it to the original one. End result: each Hellspark equipped by a Warclub.


* If he lets Riku's ability to resolve last: original Hellspark is equipped by both Warclubs, then the token is created, and then the Warclubs move to it. End result: token Hellspark equipped by both Warclubs.


Again, I don't know how the game handles the ordering. Any result is possible, the player must be able to choose how this plays.


3.  I don't think the following is a bug but would like some confirmation that it isn't.  I have Rikku on the table and play a Bloodbraid Elf and pay the copy cost.  Am I right in saying that I don't get the cascade with the copy because it wasn't cast; it was created on the stack?  This is how it happened in the game.




The copy is only created when the Elf enters the battlefield, i.e., after it has left the stack. So the copy is created on the battlefield.



But even if Riku copies an instant or sorcery with cascade (like Violent Outburst this copy is created on the stack), cascade doesn't trigger because the copy wasn't cast.

[<o>]
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1 year ago  ::  Feb 23, 2012 - 5:39AM #1436
Orthor
Date Joined: Jun 25, 2011
Posts: 239
Thanks will_dice for explaining that.  All of these triggers, retriggers and the stack can be confusing in the heat of battle. 

For your information the game applies a chronological order rule in relation to triggers on the stack.  You do not get the option to choose the order of triggers.  Whatever you played first will always go on the top of the stack to resolve first so I think point number 2 explains what happened.

With regards to Bloodbraid Elf , just to clarify, are you saying that because the copy was created on the battlefield I shouldn't get an extra cascade with the copy?
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1 year ago  ::  Feb 23, 2012 - 7:26AM #1437
will_dice
Date Joined: Oct 18, 2009
Posts: 5,454

Feb 23, 2012 -- 5:39AM, Orthor wrote:

With regards to Bloodbraid Elf , just to clarify, are you saying that because the copy was created on the battlefield I shouldn't get an extra cascade with the copy?




You shouldn't get cascade for the copy.


Cascade triggers when you cast the spell (it says When you cast this spell, exile cards from the top etc...); creating a copy of the spell, or a copy of the creature after it has entered the battlefield, doesn't triggers the copy's Cascade, because you're not casting the copy.

[<o>]
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1 year ago  ::  Feb 23, 2012 - 7:27AM #1438
Mwuanno
Date Joined: Sep 21, 2011
Posts: 227
Correct. Cascade is a triggered ability on a spell, which triggers when the spell is cast/played. Copies placed on the stack by another effect, will not trigger the ability. Copying the Elf with Riku, is an ability that triggers when the elf enters the battlefield, and the copy is placed directly on the table. The copy is never even on the stack. (the ability copying it, is however)
If an Ancient Depths player kicks Rite of Replication on Bloodbraid Elf , he does not get to Cascade at all. (would be cool though, that would be alot of effects happening)

Cascading into another spell with cascade, will trigger the second spells trigger aswell, since it is also cast, even without paying the manacost. This is not relevant to DoTP though, iirc Bloodbraid Elf is the only card with Cascade in the game.
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1 year ago  ::  Feb 23, 2012 - 2:10PM #1439
sarroth
Date Joined: Jan 4, 2010
Posts: 52
In the new Knight-tribal deck, Alaborn Cavalier has a triggered may ability but there is no way to choose not to activate it, which is kind of annoying if your opponent has no creatures and the Cavalier has vigilance from Sword of Vengance or if you'd rather give the opponent a chance to block with a creature you'd rather kill.
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1 year ago  ::  Feb 28, 2012 - 8:41PM #1440
dutsami
Date Joined: Sep 28, 2011
Posts: 59
So.... I know this game is hosed but, another bug they can hopefully prevent in the new one. Bounced Armageddon Armor in response to attach with Quicksilver Geyser. He used Shaman to get it back on the field with his last 2 mana it came in attached and he even took advantage by swinging and blowing stuff up... Yay.
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