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Switch to Forum Live View Deck Tier List (Speculation)
2 years ago  ::  Jun 17, 2011 - 11:07PM #41
NecknNeck
Date Joined: Jul 22, 2010
Posts: 20
Would anyone be up for playing against each other with specific high tier decks to see how close we can get to figuring out what goes where?  So far, I have W, U/G, U, and R/B completed and I my Steam name is Thatguy278
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2 years ago  ::  Jun 18, 2011 - 12:55AM #42
BigWill5052
Date Joined: Nov 30, 2008
Posts: 252
So my tier list is going to be very similar to others with a few minor tweaks and some explanations.

I am going to make multiple tiers but keep in mind:
1) Each tier is not that far from the one above or below it
2) I am breaking up the tiers with regards to the fact that each deck in said tier could be swapped anywhere withing that tier
3) These are my opinions feel free to boject

God Tier: These decks aren't unstoppable by any means, but I feel they consistently win against other top decks. I am on the line with putting white in here but for now, no.

1) Mono Blue Illusions
[If it gets a Lord out watch out. It has a solid creature base you can sit on and just play bounce/counter on opponents turn and two mind controls to insure nothing goes wrong. I find it better played fast and opting out of including anything fatter than Phant. Dragon]

2) U/G Ramp
[It's fast, it's scary fast. This decks weakness should be its Early/Midgame (1-5 mana), BUT it ramps so quickly it covers its weakness easily. I find it best played as semi-full Ramp with a few blockers left in (maybe 2 four drops) but I'm not sure, it could be played FULL ramp successfully I'm sure. Only reason I put Jace above it is because in a head to head I think Jace has the edge against it.]

Top Tier: Right now all of these decks are consistently competing with God Tier decks and otherwise winning more often than not. I'm not ready to put White in god tier but I'm almost done unlocking it so playing it now.

3) Mono White
[So close to God Tier but idk if it is quite there. Its early game is dominant and if you get even 1 equip some creatures become scary. It is also impervious to being mana screwed and with the Arrests, Hookmasters, and Harriers (?) it has a significant amount of control. I play it straight white weening with mostly cheap equips]

4) B/U/W Artifacts
[Not much experience playing this deck but a lot playing against it. First of all take out the white imo and play it B/U. It has solid counters, kill cards, and between Sculptor and Overseer the deck and excellerate and get big surprisingly fast]

5) Vampires
[Oh my old enemy. Glad to see Vampires down in only top tier :P. Have not played as this deck but have seen it ALOT. Nocturne is still absurd and the deck really has to be dealt with quickly/efficiently. If you let them build bloodthirst, forget about it. But if you save your burn/counter/control for the right creatures it can be much less of an issue.]

Mid Tier: Still very solid decks that compete with everyone but imo aren't as consistent as Top Tier.

6) Mono R Burn
[This deck is better at countering other decks (like blue and white) which is why it is the highest mid tier deck. The burn/removal is there, and it has great reach which can break stalemates. Nothing like a few lava axes to the face to win a game :P.]

7) Elves
[Another deck I use to hate. Not much experience playing as it but see it occasionally. I think this deck is pretty much equal to Mono G. It was toned down substantially from the last game, but if it gets the right drops it can jump on you quickly.]

8) Mono Green
[This deck is so boring. Maybe it deserves to be above elves or red but those decks take some thought :P. I think this deck doesn't handle Top/God tier decks very well (lacks control/kill cards) and flying absolutely destroys it. It wants to be U/G with a mid game but it ends up being too much slower.]

9) R/B Dragons
[I had some surprising success with this deck......and then some expected failure haha. It's a one trick pony because if they control/destroy your dragons your other creatures and too tiny end game. Also if your not hitting your mana reduction (Medallion/Shaman) the dragons are too slow.] 

Bottom Tier:  Only one deck belongs here because it is in a league of its own. It has no advantages over any other deck imo

10) Strength of Stone
[Its burn isnt good enough, its creatures aren't good enough, and in general the card quality isn't there] 
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2 years ago  ::  Jun 18, 2011 - 2:09AM #43
Blehme
Date Joined: Jun 16, 2011
Posts: 13

Jun 18, 2011 -- 12:55AM, BigWill5052 wrote:

So my tier list is going to be very similar to others with a few minor tweaks and some explanations.

I am going to make multiple tiers but keep in mind:
1) Each tier is not that far from the one above or below it
2) I am breaking up the tiers with regards to the fact that each deck in said tier could be swapped anywhere withing that tier
3) These are my opinions feel free to boject

God Tier: These decks aren't unstoppable by any means, but I feel they consistently win against other top decks. I am on the line with putting white in here but for now, no.

1) Mono Blue Illusions
[If it gets a Lord out watch out. It has a solid creature base you can sit on and just play bounce/counter on opponents turn and two mind controls to insure nothing goes wrong. I find it better played fast and opting out of including anything fatter than Phant. Dragon]

2) U/G Ramp
[It's fast, it's scary fast. This decks weakness should be its Early/Midgame (1-5 mana), BUT it ramps so quickly it covers its weakness easily. I find it best played as semi-full Ramp with a few blockers left in (maybe 2 four drops) but I'm not sure, it could be played FULL ramp successfully I'm sure. Only reason I put Jace above it is because in a head to head I think Jace has the edge against it.]

Top Tier: Right now all of these decks are consistently competing with God Tier decks and otherwise winning more often than not. I'm not ready to put White in god tier but I'm almost done unlocking it so playing it now.

3) Mono White
[So close to God Tier but idk if it is quite there. Its early game is dominant and if you get even 1 equip some creatures become scary. It is also impervious to being mana screwed and with the Arrests, Hookmasters, and Harriers (?) it has a significant amount of control. I play it straight white weening with mostly cheap equips]

4) B/U/W Artifacts
[Not much experience playing this deck but a lot playing against it. First of all take out the white imo and play it B/U. It has solid counters, kill cards, and between Sculptor and Overseer the deck and excellerate and get big surprisingly fast]

5) Vampires
[Oh my old enemy. Glad to see Vampires down in only top tier :P. Have not played as this deck but have seen it ALOT. Nocturne is still absurd and the deck really has to be dealt with quickly/efficiently. If you let them build bloodthirst, forget about it. But if you save your burn/counter/control for the right creatures it can be much less of an issue.]

Mid Tier: Still very solid decks that compete with everyone but imo aren't as consistent as Top Tier.

6) Mono R Burn
[This deck is better at countering other decks (like blue and white) which is why it is the highest mid tier deck. The burn/removal is there, and it has great reach which can break stalemates. Nothing like a few lava axes to the face to win a game :P.]

7) Elves
[Another deck I use to hate. Not much experience playing as it but see it occasionally. I think this deck is pretty much equal to Mono G. It was toned down substantially from the last game, but if it gets the right drops it can jump on you quickly.]

8) Mono Green
[This deck is so boring. Maybe it deserves to be above elves or red but those decks take some thought :P. I think this deck doesn't handle Top/God tier decks very well (lacks control/kill cards) and flying absolutely destroys it. It wants to be U/G with a mid game but it ends up being too much slower.]

9) R/B Dragons
[I had some surprising success with this deck......and then some expected failure haha. It's a one trick pony because if they control/destroy your dragons your other creatures and too tiny end game. Also if your not hitting your mana reduction (Medallion/Shaman) the dragons are too slow.] 

Bottom Tier:  Only one deck belongs here because it is in a league of its own. It has no advantages over any other deck imo

10) Strength of Stone
[Its burn isnt good enough, its creatures aren't good enough, and in general the card quality isn't there] 




I agree with this, except for a few parts.

I believe mono green should be bottom tier for sure.

Sadly, I beleive the Elf deck should be the bottom of the mid tier list. I think it got nurfed into the ground. Sure, it does alright, but in comparison to the rest of the decks, I dont feel like it has anything on them.

Other than that, I see every other deck being at least top teir, and are very comparable.


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2 years ago  ::  Jun 18, 2011 - 3:18AM #44
RedRevolution
Date Joined: Dec 11, 2010
Posts: 514
I think "Ancient Depths" (U/G Ramp) is the absolute best deck in Archenemy mode. It's amzing is you see, that your allies have only few land and units, but put a big fat army on the board. Maybe with 3 Jaces or 3 Elfes it will be better together, but alone with randoms is the "Ancient Depths" deck the best thing
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2 years ago  ::  Jun 18, 2011 - 9:57AM #45
fma
Date Joined: Jan 14, 2011
Posts: 470

Jun 17, 2011 -- 3:18AM, fma wrote:

When we got the first card reveals for Koth's deck (besides the great 1-drops many expensive creatures without useful abilities and mana acceleration to bring them out) I think I've already stated that I wonder what this deck will be about. Now I'm still wondering what Wizards thought when including a second mono-red deck (which isn't that exciting colorwise) and then one without interesting stuff in it. Alright I will take a closer loook at the deck to see what can be done with it.




Sadly I didn't have much time to play the new game until now, but I did as I said and used Strength of Stone (first deck I've unlocked all the cards). The funny thing is while it was hard to unlock the cards against the AI with the really bad core deck after many inclusions I did really well online (I'll post a deck list in the strategy thread when I've some more time). 5 wins and only 2 losses (yeah, that's not much, but I was really wondering). The deck seems to be more than decent against White and Elves at least. I would still rate it bottom tier and be happy about some fixes (like including 2 cmc creatures), but the difference between top and bottom decks in this game is definitely not as big as in 2009.

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2 years ago  ::  Jun 18, 2011 - 12:51PM #46
konokono
Date Joined: Jun 12, 2011
Posts: 646

Jun 18, 2011 -- 9:57AM, fma wrote:

Sadly I didn't have much time to play the new game until now, but I did as I said and used Strength of Stone (first deck I've unlocked all the cards). The funny thing is while it was hard to unlock the cards against the AI with the really bad core deck after many inclusions I did really well online (I'll post a deck list in the strategy thread when I've some more time). 5 wins and only 2 losses (yeah, that's not much, but I was really wondering). The deck seems to be more than decent against White and Elves at least. I would still rate it bottom tier and be happy about some fixes (like including 2 cmc creatures), but the balance from top to bottom decks is definitely not as big as in 2009.




I would be interested to hear how you achieved those 5 wins.  Although the best place to post it might be in the Strength of Stone strategies topic.

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2 years ago  ::  Jun 18, 2011 - 1:04PM #47
ChaosK
Date Joined: Jun 9, 2011
Posts: 1,181
Also keep in Mind that that the strength of a deck greatly depends on how you build it and what your specific enemy is. For example i can see that U/G is a great deck as it crushes other medium/slow decks but i had so much losses against the fast decks that in my personal list its not god tier. On the other hand i had so much wins with red burn that i consider it as one of the best. High top tier in my opinion.
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2 years ago  ::  Jun 18, 2011 - 2:14PM #48
fma
Date Joined: Jan 14, 2011
Posts: 470
@konokono: Against white I always managed to stop the fliers (kill Kitesail Apprentice or burn Kitesail ) and my first strikers gained control of the board. One time Spikeshot Elder and one time Celebral Eruption helped a lot. Let's move this to the strategy thread.
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2 years ago  ::  Jun 19, 2011 - 4:52PM #49
odi0n
Date Joined: Aug 4, 2009
Posts: 256
OP.

Please add this thread as a shortcut link into your front page sticky with the decks & strategies.

As we get more DLC and extra cards this current lineup will probably change up a bit.
Locating Top Tier deck info will be most helpful then.
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2 years ago  ::  Jun 19, 2011 - 5:31PM #50
Gegliosch
Date Joined: Mar 30, 2010
Posts: 1,669
I'd divide them into three tiers, where each deck is pretty close together:

Top Tier:

Jace
Gideon
Chandra
Sorin
Kiora

Mid Tier:

Tezzeret
Sarkhan
Nissa

Bottom Tier:

Koth
Garruk



The difference between top and bottom tier is noticeable but not huge. Imo the decks are pretty close in terms of power.
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